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EA-UGH The rise of Cavemans
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So much have been changed now. But now a new update is finnaly here with pretenders, spells, MA nation. And of course Mastodonts
The new version isnt tested yet. <a href="http://imgur.com/0Ovqm"><img src="http://i.imgur.com/0Ovqm.png" alt="" title="Hosted by imgur.com" /></a> Enjoy and pls comment :D |
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Had nothing else to do, so its done for download, not tested yet. Have fun all :D
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Re: EA-UGH The rise of Cavemans
These guys really need some mammoths as a summon or something. If you removed the riders from the Caelum mammoths you could use them for a remote attack spell, call it mammoth stampede or something like that.
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This is UGH-MA that soon will come with this mod, maybe a mammoth here to.... who knows :D
<a href="http://imgur.com/2JZDQ"><img src="http://i.imgur.com/2JZDQ.jpg" alt="" title="Hosted by imgur.com" /></a> |
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That bottom right sprite is creepy!
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hehe, thanks. And here is some summons thats also will be added to next update.
<a href="http://imgur.com/k2ckq"><img src="http://i.imgur.com/k2ckq.jpg" alt="" title="Hosted by imgur.com" /></a> |
Re: EA-UGH The rise of Cavemans
Mammoths are cool, but Mastodons would be a cooler.
Three Spells that come to mind Summon Mastodon - Earth - A single Mastodon unit (which is sacred for more coolness) Summon Stampede - Earth/Nature - Summons a Mastodon Bull (Leadership 10 and 1 Holy) and 5 Mastodon in target Territory Eternal Hunt - Nature/Earth - Global - All pd gets buffed by 1-2 Mastodons. Okay, I may have gone over board with the Mastodon theme. The take away message is 1) Remote Stampede is cool idea and you should use it, 1) Mastodons > Mammoths 3) Sacred Mastodons would totally Pwn, like an Awesome Possum that Pwns. |
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At moment i just dont know if i will add it to the EA-UGH only, or if MA-UGH will get it as well.. |
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I can't stress this enough Serfinus, Mastodons are way cooler Mammoths.
I love the idea of a stampede, but what do you think of making them sacred? Maybe not all of them, but a sacred Mammoth or Mastodon would be fun to have on hand. |
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Well, absolutely THE only sensible bless for an elephant-like creature is Nx, with x preferably being 9 so berserk and they won't run away trampling you. This could feel very strong but they will always no matter what be incredibly vulnerable to magic and still largely lacking in protection, so they should be killable. But it'd make them a bit trickier to deal with.
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Mastodons and mammoths looked very similar, but calling them mastodons would serve to disinguish them from the Caelum mammoths. I guess you could make them a slightly different colour as well.
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And Mastodons have straighter tusks, but for charging. On the other hand, they are slightly smaller, which makes me sad.
I think this will be a very interesting nation. If you ever think it needs more power, you could always create a master race to control them. Puppet masters if you will, like Atlantis is to Mictan in the late era. No troops, just 2 or so leaders that are capital only and frail. Ah, that might be too much. I just think that nation needs a motivation. They seem a little lack luster in the brains department, so something besides just the god must be pushing them to conquer the world. |
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I become very attached to this nation myself, so i will add a story to the nation and bring them all the way to LA eventualy. |
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I will look forward to it. When you have it all worked out, I'd love to involved in a test game. Maybe after we worked out the kinks, we can do MA Jomon versus your unpronounceable cavemen.
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have anyone any idea how to make an remote attack spell?
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One correction: you probably want effect 10037 instead of 10038 as 10038 is an independent farsummon. For an example of how to do this see the Errantry War spell in Burnsaber's Bretonnia mod (the Warhammer mods in general are also a good reference for modding tips).
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Re: EA-UGH The rise of Cavemans
You might want to save your preview picture as a .png, it'll look way better and show off the sprites more accurately.
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now testing the mod, and working on the LA Ugh.
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I´m thinking about give the LA Ugh a bit of a scottish touch. With kilts to add some colour to the nation. And at LA extend the number of troops by adding different clans.
What you all think about that? |
Re: EA-UGH The rise of Cavemans
fixed a typo error that gives you wrong unit from the site "Zenads Tomb"
also fixed a very bad graphic miss to fix this download the new ugh167.rar |
Re: EA-UGH The rise of Cavemans
fixing some issues i found in this version, but also working a bit with my idea of LA ugh.
this is the clans im planning Clan ****** - who has chosed the path of war (they refuse to learn about magic) Clan ****** - who has chosed the path of blood (dont wear armors, they just want as much blood as possible) Clan ****** - who chosed the path of death (they will be followers of the zenads) Clan ****** - who has chosed the path of earth (obssesed by metal and earth magic, heavy armors and so on) |
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