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earth quake...
how do you keep your own commanders from getting killed? or do you?
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Re: earth quake...
main gauche
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Re: earth quake...
If mages:
Any protection spell. Or protection spell cast in communion. |
Re: earth quake...
Also, since earthquakes are considered non-magical, physical damage being ethereal will prevent the damage 75% of the time and mistform will reduce the damage to 1.
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It's non-magical damage after all (and only 8AP damage at that). Armor does mitigate against it quite well. |
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i though ap was armor piercing?
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It is armor piercing, which reduces protection by 1/2, but if your original protection is >= 20 than even when halved you should suffer less-than-lethal damage far more often than not. High armor isn't 100% protection, but it's generally considered "good enough" and is often times easier to attain then something like casting "Fog Warriors" before the quake goes off.
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Re: earth quake...
Army of gold is great protectiuon for everyone who is not the caster of army of gold or the caster of the earth quake. Why? Crits! After the fatigue you get from earth quake or AoG no protection will be protection. You would probably be better of with fat 0 and prot 0 than fat 200 and prot 20.
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Re: earth quake...
That's why you get a Cyclops to cast it, see?
Or just have a really high level earth mage with earth gems to spare. Or communions. |
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The cyclops would work. But a communion would spread around the fatigue to many slaves instead of just one master though. And there is no way for a reasonable E caster to soak 300 fatigue so thoroughly that a human caster would not get critted to death. Even a great enchantress with an E9 bless, burning 9 gems, would get 25 fat + encumbrance. Witch is borderline dangerous in neutral dominion.
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On the other hand, that requires you to set up a communion up in the first place (which means a turn for the enemy to cast earthquake). |
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If you are spamming early earthquakes and have not yet developed fog warriors or other high-end counters, what kind of blockers do you use while your mages are casting earthquake?
Presumably anything with both high defense and high protection and preferably with regeneration so you don't accumulate too many afflictions, but is there anything else to look for? |
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EDIT: Trolls (either normal or Sea trolls) will handle earthquakes well. And since you have earthmages capable of casting earthquake, you have earthmages capable of summoning a handful of trolls to act as a defensive line. |
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Or just don't even bother with a defensive line. Just use it as a hit and run tactic. Earthquake with a couple of armored up mages and then retreat. Sure, you wont technically win the battle, but if you decimate the mage corps of a major army it will be worth it. For added evilness and if you have the mages, cast doom prior to the earthquakes going off. Kill a bunch and everyone left over is riddled with afflictions.
Also be sure to do your fatigue calcs correctly so you actually can retreat. |
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Don't forget doing it as a deathblessed nation.
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