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-   -   earth quake... (http://forum.shrapnelgames.com/showthread.php?t=48716)

parone April 23rd, 2012 09:16 AM

earth quake...
 
how do you keep your own commanders from getting killed? or do you?

Immaculate April 23rd, 2012 01:25 PM

Re: earth quake...
 
main gauche

Legendary League April 23rd, 2012 01:37 PM

Re: earth quake...
 
If mages:

Any protection spell.

Or protection spell cast in communion.

shatner April 23rd, 2012 02:22 PM

Re: earth quake...
 
Also, since earthquakes are considered non-magical, physical damage being ethereal will prevent the damage 75% of the time and mistform will reduce the damage to 1.

Legendary League April 23rd, 2012 02:52 PM

Re: earth quake...
 
Quote:

Originally Posted by shatner (Post 802557)
Also, since earthquakes are considered non-magical, physical damage being ethereal will prevent the damage 75% of the time and mistform will reduce the damage to 1.

Things like Luck and Twist Fate also work, and things like Army of Gold/Lead all simply make earthquake a non-factor.

It's non-magical damage after all (and only 8AP damage at that). Armor does mitigate against it quite well.

parone April 23rd, 2012 02:57 PM

Re: earth quake...
 
i though ap was armor piercing?

shatner April 23rd, 2012 03:03 PM

Re: earth quake...
 
It is armor piercing, which reduces protection by 1/2, but if your original protection is >= 20 than even when halved you should suffer less-than-lethal damage far more often than not. High armor isn't 100% protection, but it's generally considered "good enough" and is often times easier to attain then something like casting "Fog Warriors" before the quake goes off.

Corinthian April 23rd, 2012 04:39 PM

Re: earth quake...
 
Army of gold is great protectiuon for everyone who is not the caster of army of gold or the caster of the earth quake. Why? Crits! After the fatigue you get from earth quake or AoG no protection will be protection. You would probably be better of with fat 0 and prot 0 than fat 200 and prot 20.

Legendary League April 23rd, 2012 04:42 PM

Re: earth quake...
 
That's why you get a Cyclops to cast it, see?

Or just have a really high level earth mage with earth gems to spare.

Or communions.

Corinthian April 23rd, 2012 05:32 PM

Re: earth quake...
 
The cyclops would work. But a communion would spread around the fatigue to many slaves instead of just one master though. And there is no way for a reasonable E caster to soak 300 fatigue so thoroughly that a human caster would not get critted to death. Even a great enchantress with an E9 bless, burning 9 gems, would get 25 fat + encumbrance. Witch is borderline dangerous in neutral dominion.

Legendary League April 23rd, 2012 05:38 PM

Re: earth quake...
 
Quote:

Originally Posted by Corinthian (Post 802579)
The cyclops would work. But a communion would spread around the fatigue to many slaves instead of just one master though. And there is no way for a reasonable E caster to soak 300 fatigue so thoroughly that a human caster would not get critted to death. Even a great enchantress with an E9 bless, burning 9 gems, would get 25 fat + encumbrance. Witch is borderline dangerous in neutral dominion.

It's a bit more tricky in terms of scripting, but there is reinvigoration.

On the other hand, that requires you to set up a communion up in the first place (which means a turn for the enemy to cast earthquake).

Immaculate April 29th, 2012 02:55 PM

Re: earth quake...
 
If you are spamming early earthquakes and have not yet developed fog warriors or other high-end counters, what kind of blockers do you use while your mages are casting earthquake?

Presumably anything with both high defense and high protection and preferably with regeneration so you don't accumulate too many afflictions, but is there anything else to look for?

shatner April 29th, 2012 03:02 PM

Re: earth quake...
 
Quote:

Originally Posted by Immaculate (Post 803065)
If you are spamming early earthquakes and have not yet developed fog warriors or other high-end counters, what kind of blockers do you use while your mages are casting earthquake?

Presumably anything with both high defense and high protection and preferably with regeneration so you don't accumulate too many afflictions, but is there anything else to look for?

The fact is, earthquake doesn't do all THAT much damage, just 8AP. This makes it good for splatting lightly armored humans (like most mages as well as certain chaff troops like mictlan's slaves), but it doesn't really do all that much to heavily armored troops (I dropped six earthquakes in a row on MA Ulm recently and most of his blacksteel troops were just scraped up) or things with big piles of hitpoints. Just having one or two lumber constructs (from wooden construction) can draw enemy fire while surviving any feasible number of earthquakes. Giants, elephants (though be sure to give them a clear path to rout if that happens), or heavy infantry will weather earthquakes well. Also, anything ethereal will be untouched by 3 out of every 4 earthquakes, so just spam body ethereal a few times on some chaff and you're golden.

EDIT: Trolls (either normal or Sea trolls) will handle earthquakes well. And since you have earthmages capable of casting earthquake, you have earthmages capable of summoning a handful of trolls to act as a defensive line.

Torgon April 29th, 2012 04:36 PM

Re: earth quake...
 
Or just don't even bother with a defensive line. Just use it as a hit and run tactic. Earthquake with a couple of armored up mages and then retreat. Sure, you wont technically win the battle, but if you decimate the mage corps of a major army it will be worth it. For added evilness and if you have the mages, cast doom prior to the earthquakes going off. Kill a bunch and everyone left over is riddled with afflictions.

Also be sure to do your fatigue calcs correctly so you actually can retreat.

Bat/man April 29th, 2012 04:53 PM

Re: earth quake...
 
Don't forget doing it as a deathblessed nation.

Torgon April 29th, 2012 05:12 PM

Re: earth quake...
 
Quote:

Originally Posted by Bat/man (Post 803078)
Don't forget doing it as a deathblessed nation.

This is just plain evil. The extra affliction chance probably isn't worth it by itself for the death bless, but as long as you sprung for the high D pretender anyway it a great use of it.


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