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Integrity2- EA game: Running
Players: 6
Era: EA Map: Sixlands Turn length: 48h Mods: CBM 1.92 ghoul31: Niefelheim odeoderok: Tien C'hi bat/man: mictlan dojango: sauromantia Soyweiser: Lanka Meinberg: Tir na N'og |
Re: Integrity- EA game: Recruiting
I'd like to join as Tien C'hi.
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Re: Integrity- EA game: Recruiting
Mictlan. Curious exactly how bad the cbm nerfs are
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I'll join as sauromantia. |
Re: Integrity- EA game: Recruiting
I'd like to try Lanka again.
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Re: Integrity- EA game: Recruiting
I'll join as Tir na N'og.
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Re: Integrity- EA game: Recruiting
Seems like thats six...
I wonder if lanka is the blood king these days.. wanna switch soy? |
Re: Integrity- EA game: Recruiting
There was a tactic I wanted to try. So sorry, nope.
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Re: Integrity- EA game: Recruiting
Mictlan is still awesome. The loss of dowsing rods seriously hurts their blood hunting ability, but it's still very good with hords of Mictlan priests. I personally find that LA Mictlan is superior to EA, but they're still very powerful.
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Re: Integrity- EA game: Recruiting
May i play abysia?
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Re: Integrity- EA game: Running
Game is up on Llamaserver.
This is the first game I am running,so hopefully I did things correctly. |
Re: Integrity- EA game: Running
Where can I get the mod?
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Re: Integrity- EA game: Running
No problems Soy!
As for the mod - can't you just get it from llamaserver? |
Re: Integrity- EA game: Running
ah, so this is a different version of CBM? could use a link as well; couldn't find it on the llamaserver.
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Re: Integrity- EA game: Running
The server doesn't have a download link. It is different the Ettins are fixed, it should not provide problems with pretenders, but to play turns you need the correct file. (or a file with the correct filename :) )
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Re: Integrity- EA game: Running
Llama had a CBM ettin fixed - is that the one?
Might have to be renamed. |
Re: Integrity- EA game: Running
lets try to play and see if it works
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Re: Integrity- EA game: Running
Just need TC's pretender now.
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Re: Integrity- EA game: Running
@ All/Ghoul
I've just uploaded a version of CBM 1.92 to the llamaserver that fixes the Ettin bug. It might well be exactly the same as the mod you are using for this game, but there is a download link to mine which should help prevent any issues in game (such as replay bugs, failed summons), which can happen if you are using the renaming workaround due to not having access to the exact mod you are playing the game with. Link to the mod - http://forum.shrapnelgames.com/showp...&postcount=441 It's on the llamserver (currently) at the bottom of the mod list. Edit - Please note that you still need to download the full CBM mod to get all the new unit sprite files that you need to use and play CBM. The attached file is only the .dm file. |
Re: Integrity- EA game: Running
I possibly away till monday. Sorry to hold up the game until then. I might be able to do turns tonight or tomorrow.
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Re: Integrity- EA game: Running
It seems some people didn't have the correct mods enabled when designing their pretenders. The same thing happened (to me :)) in a previous game. The game needs to be created again at the server and Mictlan, TNN, Niefelheim and Lanka need to resend their pretenders. If people don't mind, I'd like to as well, since I thought of a better name :D
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Re: Integrity- EA game: Running
I created my pretender using cbm 1.92, and it is working for me.
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Re: Integrity- EA game: Running
Don't you get 'Mictlan/TNN/Niefelheim/Lanka has cheated' in the messages? I get all four.
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Re: Integrity- EA game: Running
oh yea
Ok, I'll recreate the game just using the cbm 1.92 just don't recruit Ettins from the provinces |
Re: Integrity- EA game: Running
Game is up under integrity2
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Re: Integrity2- EA game: Running
Well that expansion could have gone better. I see I'm not the only one with a little bit of trouble during the expansion phase.
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Re: Integrity2- EA game: Running
Game delayed until after the weekend per player request
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Re: Integrity2- EA game: Running
TNN went AI.
I'm going to be away from this friday till tuesday. I hope it is possible to get the game delayed till then. |
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Re: Integrity2- EA game: Running
Can we extend additional 4 hrs pls?
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Re: Integrity2- EA game: Running
May I have a 4 hour delay
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Re: Integrity2- EA game: Running
Release All Zig!
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Re: Integrity2- EA game: Running
oh man. does friendly fire count towards the Hall of Fame?
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And now I'm looking for air gems :D. Anybody have any spares? Would also be willing to trade gems for blood slaves. (wants the slaves, I needs them. More virgins!) |
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Re: Integrity2- EA game: Running
I think you can. Not sure. Easy to test with some battlefield wide spells and the debug mod btw.
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Re: Integrity2- EA game: Running
Guys, it is considered an exploit to use commander blocking.
Ie., attacking with a sole commander for the express purpose of stopping an army from moving. It was specifically mentioned in the opening description of this game. Yet this happened on both turn 27 and turn 28 with the results of losing a castle and having an army starve. Using a small army (10 chaff) to attack an army of 600 is also considered a gray area. Turn 29: I don't know where the line between small stops being unreasonable - this turn an army of around 50 attacked - I guess I consider that reasonable. Using this tactic makes scouts or cheap commanders ridiculously important - you have a significant chance of locking down a large army each turn for low cost - and this does not encourage a type of playing that most people want to engage in. So lets keep going - but can we have an end to the commander blocking, PLEASE. |
Re: Integrity2- EA game: Running
If you're referring to our little scuffle, there hasn't been any "commander blocking". Movement orders are being resolved in a screwy manner. You moved your armies from province A -> B and C -> B while I moved my armies from B -> C and D -> C. End result? Army A and B fought in province B while C and D fought in province C. I won one of those battles and you won one. That happened twice. So our mega-armies stayed in the same province while our reinforcing armies were slaughtered horribly. Horribly!
Since this happened twice, I can only assume that it is working as intended; and since you can't really expect someone to wait politely in a province while you move in reinforcements from all directions, it is just something to keep in mind when moving troops around. If you hadn't run those 20-30 troops into "province B" my main army would have been there with my reinforcements, and the battle would have gone a lot differently. So I have lost dozens of valiant pixelmen to this situation as well. |
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I'm talking that in the last 3 turns 4 scouts have attacked one army. So I'm just asking an end to solo leader attacks. |
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Re: Integrity2- EA game: Running
May I have a 6 hr extension pls?
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Re: Integrity2- EA game: Running
So this is easy to check, Bat/man where the scouts carrying gems/items?
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Re: Integrity2- EA game: Running
Its not my thread but attacking with a scout ignites a different kind of a message/announcement than finding a scout by patrolling. That should tell something about intentions.
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And when an army is in B going to A, and the scout is going to B - that doesn't seem like a resupply. Maybe it was. Like I said It seemed to me that cmdr attacks were happening- but I'm great with the game as its gone so far, its been a lot of fun, and dojo has been a gentleman on his nap. Going forward if it happens, I'll send a copy of the turn file to our game organizer. |
Re: Integrity2- EA game: Running
Damn, running out of time today. Could you give me 24 more hours to do my turn?
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Re: Integrity2- EA game: Running
done
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