.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   what good are kelp ancients? (http://forum.shrapnelgames.com/showthread.php?t=48787)

parone May 10th, 2012 01:50 PM

what good are kelp ancients?
 
seriously, what do you use these for? immobile commanders?

Executor May 11th, 2012 07:31 AM

Re: what good are kelp ancients?
 
Underwater PD 1, well, if you're too cheap to buy some Triton commander.

elmokki May 11th, 2012 09:24 AM

Re: what good are kelp ancients?
 
They are, unlike triton commanders, also free of upkeep.

brxbrx May 11th, 2012 09:56 AM

Re: what good are kelp ancients?
 
Is this from a mod?

Soyweiser May 11th, 2012 10:09 AM

Re: what good are kelp ancients?
 
cbm 1.92. it includes part of the underwater improvement mod.

shatner May 11th, 2012 12:32 PM

Re: what good are kelp ancients?
 
One quirk of those things is that they can build labs because the unit they are modded from has magical paths which are being suppressed on the Kelp Ancient. There have been occasions where I've really needed a lab somewhere but don't have or want to move an amphibious mage over there, so instead I can burn a single nature gem to summon someone to build it for me and act as speed bump PD afterwards. It's niche but it's something.

parone May 11th, 2012 07:42 PM

Re: what good are kelp ancients?
 
im relieved to find out that they aren't obviously useful. i thought i was just really dense.

sansanjuan May 11th, 2012 09:58 PM

Re: what good are kelp ancients?
 
Curious if you were a non-native uw nation (no uw pd available) and cast a few of these, the uw pd ritual would augment this guy. If so, it's certainly an edge case at best. Then again I may just be full of hooey.
ssj

Admiral_Aorta May 11th, 2012 10:28 PM

Re: what good are kelp ancients?
 
It wouldn't augment it because it's just a unit in the province.

brxbrx May 12th, 2012 02:06 AM

Re: what good are kelp ancients?
 
Quote:

Originally Posted by Soyweiser (Post 804134)
cbm 1.92. it includes part of the underwater improvement mod.

Then could we please start marking threads that are concerned with CBM? Or maybe give it its own subforum.

earcaraxe May 12th, 2012 05:47 AM

Re: what good are kelp ancients?
 
or mark the vanilla ones instead?

Soyweiser May 12th, 2012 07:21 AM

Re: what good are kelp ancients?
 
Brxbrx, I would love for people to clearly mark if they topic is about SP/MP mods etc. But that is never going to happen. Just be happy we have less subject "question" topics.


All times are GMT -4. The time now is 06:43 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.