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Static defense guide
What is a good defense guide? I want to capture provinces, built a castle and leave them protected. Even PD 125 won't stop a determined attack and I don't like to move my main army all over the place to break sieges.
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Re: Static defense guide
this is not a strat that is going to work for you, my friend. i'm a lousy player, but i can tell you this-you can't defend everything
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Re: Static defense guide
I'm just tired of getting stalemated by AI LE Ermor. They attack in stacks of 400-2000 and slaughter the PD. Even with purgatory and the spell that attacks heretics in your dominion, their numbers still manage to grow. That's with a dominion of 10 and a temple in each province.
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Re: Static defense guide
solution: don't play against AI late age ermor.
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Re: Static defense guide
Don't defenders automatically win battles after the turn limit? If so, can't you just kit out some zero enc thugs for high defense and protection, and just wait until the end. The undead will just die when they route since they are mindless, and if you really want to be static, dont move your thugs.
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Re: Static defense guide
Harsh lesson learned by the french in WWII, static defenses are obsolete! BLITZKRIEG!
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Re: Static defense guide
LA Ermor? Play as LA Abyssia/LA Marignon with high dominion, cast Purgatory and bloodsacrifice like there`s no tomorrow. Purgatory fries undead in your dominion based on the dominionscore, so in provinces with 10 candles it kills them all.
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Re: Static defense guide
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Re: Static defense guide
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Re: Static defense guide
fog warriors & stone rain x2.
or fog warriors & earthquake x5 or army of gold & fire storm. or antimagic & solar brilliance |
Re: Static defense guide
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2nd option: give up on "static" defense. It's not going to work. If he is attacking, you must either counterattack with a stronger force or withdraw. Harrasment generally doesn't work in dominions, although you could try archers set to "fire and flee" and mages/priests set to 5x whatever and then retreat. |
Re: Static defense guide
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IMO any other AI nation is good only for keeping the game going when testing expansion, and to test if thug builds can handle unlimited chaff. I'd love to enjoy playing the AI, but that would require it to do at least basic stuff, like building forts and hiring good troops. Static defence is actually great against AI LE Ermor. Mass priests and battle thugs with AOE weapons in the chokepoints and let the AI kill itself. Reverse communioned magepriests are the best, you can get crazy banishments going. There are also some sacreds that can kill unlimited amounts of undead chaff with the right bless. For example LA atlantis. The cruical factor being an earth bless that gives 0 enc and enough protection that the undead can't hurt them. Or you can go with battlefield killers like bone grinding and solar brilliance etc. Once you've secured a frontline where the AI can make suicide you can outfit antichaff thugs to raid the ermorian territories wildly until the mass of chaff ebbs out, then finish it of with an army to go and take the forts. Not that I ever played a SP game to completion, but that's how it would go. What does NOT work is trying to outchaff LE Ermor (ie high PD), thats pretty obvious. |
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