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Ts4EVER scenarios
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Hi!
I will post scenarios I made in here. First are three US vs Germany scenarios taken from my 29th Infantry campaign, but more will follow. They go in slots 450, 451, 452. Quote:
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Re: Ts4EVER scenarios
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Hi,
I finally had some free time to get some scenario designing done, so I made a little pack with 5 scenarios. They are all smaller than the 29th infantry one and better suited for a fast round during lunch or PBEM. Quote:
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Thanks Ts4EVER. Btw started your 29th Infantry Campaign again, scoring a marginal win (about 1450 to 350) at Omaha Beach while losing "only" 4 or 5 core squads. Kept the trucks, AT guns, AO and FO at sea; there was a landing craft available to call artillery so didn't need to risk the FO.
Landed at Red Beach as before, being careful to spread out the mortars and MG's. After taking the top objective split the forces with one-third going around the woods to get on the road to the 200-point village objectives while the rest went down and slightly inland to approach beachfront VH's from the flank or rear (the first Panzerturm I ran into was an unpleasant surprise). The Q1 jeep came ashore some turns later which eventually took the last town objective (lower right of the map) since the infantry were slowed by cratered roads. Both tanks made it ashore but only one saw action before getting immobilized in an artillery (rocket?) strike. Unfortunately I've run into a problem (posted in the "error trying to load saved campaign game" thread) that prevents me from going past the Campaign Summary to the next mission. Don has come up with another fix that I'll try out presently. Sure hope it works 'cuz my blood is up for the next battle! Cheers and thanks again for a great campaign. |
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Yeah apparently there were some problems with the campaign, hope it is sorted out. While the opening scenario is quite fun, landing on that beach twice can really bring down player morale ;)
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Btw those JPz IV/48 F/1's in Frontbereinigung couldn't do anything against buttoned, motionless SU-76M's within 450 meters. Must've squeezed off a dozen shots without a hit. Meanwhile, one got it "right in the chops" from an opfiring Su-76, while the others fell victim to long-range shots from 76.2mm AT guns in the eastern trenches. Next time I'll just keep tank destroyers out of sight to save the points!:re: Anyway thanks for the scenarios and happy gaming.:up: |
Re: Ts4EVER scenarios
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Hi!
5 new scenarios. Quote:
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Third pack. These scenarios are all relatively small and fast.
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If they test OK I can renumber them and include them with the next patch if you like......
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Yeah sure, although tbh you don't get much feedback on these in my experience, in regards to testing.
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No problem
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Thank you Ts4EVER for these scenarios.
I`ve played Tiger Trap yesterday and managed to get a minor victory though making some strategic mistakes in the beginning. And my Tiger ended up having 14 kills. Not bad for this immobilzed monster. Cheers |
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Thanks! Note that the first two packs are already included in the official version of the game as far as I know.
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FYI never got a win in any of your campaigns, although had one or two in separate battles. Personally I prefer mission-oriented stuff with high-point VH's, instead of casualty minimization, but beggars can't be choosers. Let's just say your efforts are by no means unappreciated, and I'm sure there are others who agree. Look forward to playing some of your latest after the next serendipitous (and totally unexpected) patch. Thank you for your contributions to this wonderful game and keep on truckin'. Cheers! :up: |
Re: Ts4EVER scenarios
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Hi,
over the holidays I decided to make a new (now fourth) scenario pack. This time it is a bit different, because I took some inspiration from the Market Garden series of scenarios already in the game. Basically these battles are the first five of a series of scenarios I am planning about the crossing of the Rhine and the battles following it. Think of it as a campaign, but without a core force (although some forces will be present in more than one scenario). I felt people would be interested in some really late war European scenarios. All of them are designed for the Allied side, but there may be German scenarios as well in the future. There are five scenarios, including a "prelude battle" about the drive to the Rhine river. Note that even though it was earlier, the crossing at Remagen will be released later. These first scenarios concentrate on Operation Plunder and Varsity. The following scenarios are in there: Quote:
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Just finished up this fun set of scenarios. I found some minor problems in the last 2.
In the Dierfordt scenario several of the C-47s are set to drop off map in the top left corner of the map. I redirected these to land near the castle on turn 8 In the Horsa scenario I moved the entire drop to the fields north west of the town. The gliders were slaughtered in their initial landing zones making for a very short scenario. |
Re: Ts4EVER scenarios
Thanks, I will look into it! That being said, I did playtest the horsa scenario with the standard landing spots and managed to win. I might make the German forces in the vicinity of the historical landing zone a bit weaker though, since it might be that it is too dependent on luck in the initial landing.
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Good catch on the drop zones, wonder how that happened.
Anyway, here is fixed version of the pack. |
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Has anybody tried out one of these scenarios in the latest patch? Any feedback?
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Hi,
I made a fifth scenario pack, the continuation of the "Rhineland" series. I guess technically it is half a prequel because it technically jumps back in time, but let's not split hairs ;) So basically, it's more late war action, this time featuring Kingtigers, Pershings, Jagdtigers etc... all the good stuff. I may make a third installment covering the end of the war, maybe including Comet tanks, Kriegsmarine infantry, infra red tanks... we will see. Enjoy and please test it. We have almost a year before a new patch comes out, so there is lots of time to test and perfect. Last time testing led to a quite serious bug being fixed, for instance. Quote:
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Hi,
this is the third and final installment of my "Rhineland" scenario series. Now technically we are getting far away from the Rhine, but I will still call it "Rhineland" for now... ;) Quote:
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a. Twenty 57mm recoilless guns and two 75mm recoilless guns were dropped with the airborne operation around Wesel. Preliminary reports have been very favorable. One 57mm gun knocked out three tanks and one or two knocked out two tanks. This information was given by an officer who investigated the performance of the weapons, but he was unable to identify the types of tanks destroyed. The 57mm guns weighing 40 pounds were employed with two-man teams, and continuous employment caused exhaustion of the men. The size of the teams is being increased for coming operations. The 75mm guns weighing 100 pounds were mounted on the cal. 50 mount on Jeeps, and this combination proved satisfactory. Appropriate TO's and E's are required to cover the introduction of these new weapons. Source: Observations in ETO, 1 April 1945 to 13 April 1945 by Brigadier General William A. Borden, New Developments Division, War Department Special Staff -- the guy who basically ran the US Army's "skunk works" division and saw new toys introduced to combat. |
Re: Ts4EVER scenarios
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A new scenario pack! I actually bought the full version of the game now and used the venhola heightmap generator for the first time, so expect better and more accurate maps. All the scenarios are pretty big and complex.
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Hi,
back again with more scenarios. In the last months (basically since late last year) I have been working on a new large scale scenario project, similar to my Rhineland scenario series. Sadly I wasn't able to get the first part finished in time for the patch, but at least there will be a lot of time to test them, I guess... Anyway, the series is about the 2nd battle of Kharkov in May 1942, the Russian attempt to regain the city after its loss in 1941. This time I was able to use the advanced editor as well as the venhola site, allowing me to make really realistic and good looking maps. Each scenario is designed to be played from one side and in fact some might not work with the AI at all, since I made an effort to include unusual scnearios or win conditions. Many of the scenarios will be linked, so if you play them in order you might end up playing against the same force you commanded in the last battle... The first part of the series covers the first two days of the Russian offensive in 8 scenarios. Anyway, these are the scenarios: This intro is in each scenario but I will only write it down once here: Quote:
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PLEASE NOTE: With the release of winSPWW2V12 these scenarios have been added to the patch as 766-773 and the earlier ones in this thread had been added previously |
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FYI this next patch puts the scenario count in SPWW2 up to 765 so the patch will overwrite these. I am looking at them now to see if we can integrate them
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Ok....... these will be added to the patch as 766-773. There was one scenario affected by OOB changes and I am correcting it now.
By all means, people should DL and play these but be advised when the patch is release they will be taken down so player do not DL and overwrite scenarios to get ones that are already in the patch renumbered. FYI there are now 255 scenarios in the next patch Don |
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We are running out of scenario slots fast.... :D
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At this particular moment in time, I'm not too concerned about it
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BTW, which scenario will need oob changes?
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The last one with the Stielgranate
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Note: the "Overmatched at Grushino" one has the Stielgranate too
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Interesting. It does not report as an error. I *think* I know why but I will replace it with the new version to be safe
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Good, lucky we caught that.
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I think it was becasue that one gun was changed after the initial buy which set a "changed" flag in the scenario so the values used become locked so it would have worked OK in the scenario as it was
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Yes, that is it. I changed the ammo value because according to my source the division had only ten rounds of the new HEAT ammunition.
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on both ?
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No only the Grushino one.
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The way the unit is set up now they have their normal 3.7cm ammo and additional Stielgranate as weapon #2
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Was it deliberate that the two Stalinez 65 in Desperate Stand are immobilized in the middle of the Road?
Speed bumps perhaps? Don |
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they are just there for show, to make it look like a behind the front type area.
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Great... it means we don't have a new problem we didn't know about to deal with. :banana:
Something like that is worth mentioning in the scenario write up ( future reference ) |
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These are all in the new patch now, so don't download them anymore!
As always, feedback is very much appreciated, even if it is just to show that someone actually plays these... ;) |
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Thank you! And yes, all the maps in the series are from Venhola. New scenarios are in the works and will be coming "soon".
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527 Into the valley of death 10/44 :up::up:
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http://forgottenhope.warumdarum.de/s...ss/minimap.jpg http://forgottenhope.warumdarum.de/s...ss/dukla_8.jpg http://forgottenhope.warumdarum.de/s...ss/dukla_3.jpg http://forgottenhope.warumdarum.de/s...ss/dukla_6.jpg |
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527 I played over a span of 4 days and was very much a " just one more turn tonight" kind of scenario.
There was one odd thing though and it has nothing whatsoever to do with the scenarios design. The airstrikes all came in from the top and I think in most instance made the attack then immediately reversed direction and left the map the way they came in and *to me* that is new behaviour but asking around a bit others have said they think they have seen that happen before but it's a new one to me..usually they continue off the map in the direction they were heading and because the air is all re-enforcement it's the AI that picked those attacks. It certainly has no direct effect on gameplay but it was a bit of a surprise the first time as was the two blue on blue instances it did to itself |
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