.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   MP: Dead shores II - MA - Running (http://forum.shrapnelgames.com/showthread.php?t=49310)

Bullock November 15th, 2012 07:21 PM

Dead shores II - MA - Running
 
A fast paced game for experienced players.
Since we are very few players in this game, you can wish some change in the actual settings when you apply. (Era? map? gems,mods ... whatever)

Map: Aran
Players: 6-7
Age: MA
Diplo : Everything is allowed. Trade is binding though.
Turns: 30h
Mods: CBM 1.94 / Streamers & standards
Gamelink: -

Ind:7
Gems:50
Renaming: ON
Charts: ON
All other settings: Default


Disallowed exploits:
*Copying Bogus' orders and overfilling enemy lab to prevent his own forge.
*Probing armies with scouts/commanders must be done in such a way so as not to block movement.


Players:

Bullock - Pythium
Starcryst - Caelum
HoleyDooley - Jotunheim
Psisoldier - Ermor
ragnarok - Agartha
Ghoul31 - Vanheim
tigercub - Abysia

starcryst November 15th, 2012 07:52 PM

Re: Dead shores II - MA - RECRUITING (experienced)
 
Would love to play, but not terribly experienced in MP yet. Will be very active though.

MA - Caelum if you choose to let me in. :)

HoleyDooley November 15th, 2012 11:41 PM

Re: Dead shores II - MA - RECRUITING (experienced)
 
Jotunheim Thx.

PsiSoldier November 16th, 2012 08:15 PM

Re: Dead shores II - MA - RECRUITING (experienced)
 
MA Ermor please

tigercub November 17th, 2012 06:54 AM

Re: Dead shores II - MA - RECRUITING (experienced)
 
Abysia thx

Med experienced.

Ragnarok-X November 17th, 2012 07:17 AM

Re: Dead shores II - MA - RECRUITING (experienced)
 
Ill give Agartha a spin.

ghoul31 November 17th, 2012 07:41 AM

Re: Dead shores II - MA - RECRUITING (experienced)
 
Van

Bullock November 17th, 2012 11:32 AM

Re: Dead shores II - MA - RECRUITING (experienced)
 
@starcryst & Tigercub : You are in if no more experienced players are showing up 'til tomorrow night.

Game is up for pretenders.

Bullock November 18th, 2012 10:19 AM

Re: Dead shores II - MA - RECRUITING (experienced)
 
we are waiting for ghoul & ragnarok and it's a go.

Ragnarok-X November 18th, 2012 01:29 PM

Re: Dead shores II - MA - RECRUITING (experienced)
 
Just for the record, can we change the map to something that is actually balanced ?

Bullock November 18th, 2012 01:48 PM

Re: Dead shores II - MA - RECRUITING (experienced)
 
alright pick a map

Ragnarok-X November 18th, 2012 03:54 PM

Re: Dead shores II - MA - RECRUITING (experienced)
 
For 7 players, i would say land of etheral squirrels. It might be a tad too many provinces, but thats the best i can come up with.

Bullock November 18th, 2012 04:03 PM

Re: Dead shores II - MA - RECRUITING (experienced)
 
Alright, never tried it & it sounds good.

Here is the link
http://forum.shrapnelgames.com/showpost.php?p=807145

If some1 hates the map let me know.

Ragnarok-X November 18th, 2012 04:12 PM

Re: Dead shores II - MA - RECRUITING (experienced)
 
Not quite.

http://www.llamaserver.net/mapModBrowser.cgi

pretty much down at the list is a map called "Land of Etheral Squirrels" with fixed starts for 7 players. That one.

Bullock November 18th, 2012 04:31 PM

Re: Dead shores II - MA - RECRUITING (experienced)
 
Indeed! Its updated

PsiSoldier November 19th, 2012 06:00 PM

Re: Dead shores II - MA - Running
 
Unbelievable.. A second turn bad luck event when I have no misfortune scales... I almost may as well go AI already.. Geeze

tigercub November 20th, 2012 02:37 AM

Re: Dead shores II - MA - Running
 
Quote:

Originally Posted by PsiSoldier (Post 814198)
Unbelievable.. A second turn bad luck event when I have no misfortune scales... I almost may as well go AI already.. Geeze

i have a good hand in that deparment aswell, first and second turn hurrican was one of the 2.it can get worse :hurt:

Ragnarok-X November 20th, 2012 01:35 PM

Re: Dead shores II - MA - Running
 
Chill. Considering its Indi 7, its no big deal. In addition, unless you got a horde of Barbs or Knights on top of your capitol, everything is cool.

PsiSoldier November 22nd, 2012 11:59 AM

Re: Dead shores II - MA - Running
 
Well on top of my second turn bad luck event my only commander good for expansion goes and gets.... Heroic Stupidity!?!?! Now the dumb ****er cant even lead any troops Hahaha this is just not turning out to be my game lol...

Bullock November 26th, 2012 09:24 PM

Re: Dead shores II - MA - Running
 
Tigercub seems to have vanished. He has staled previous turn and was about to do it again. So i'm starting to look for a sub ......

Immaculate November 26th, 2012 09:59 PM

Re: Dead shores II - MA - Running
 
heroic stupidity on a thug is awesome. even a battle mage. a commander- not so good.

Bullock November 27th, 2012 12:24 AM

Re: Dead shores II - MA - Running
 
i'm pleased to see u Imma, u know that ;)

But i don't understand what u mean

PsiSoldier November 27th, 2012 04:47 PM

Re: Dead shores II - MA - Running
 
Heroic stupidity gives increased Morale, Magic resistance and Attack skill.. But it lowers all Magic skills And most importantly decreases Leadership.. So to have on your only starting commander for a game really blows..

Bullock November 27th, 2012 09:21 PM

Re: Dead shores II - MA - Running
 
Yeah i meant why this ascertainment here ? :)

I thought he wanted to sub lol

PsiSoldier November 28th, 2012 12:56 AM

Re: Dead shores II - MA - Running
 
He was commenting on my post about my starting commander getting Heroic stupidity...

Bullock November 28th, 2012 03:16 AM

Re: Dead shores II - MA - Running
 
Aaah alright i missed your post. Nvm then

Bullock November 28th, 2012 03:25 AM

Re: Dead shores II - MA - Running
 
FYI

http://forum.shrapnelgames.com/showt...611#post814611

tigercub November 28th, 2012 09:31 AM

Re: Dead shores II - MA - Running
 
no need for sub Bullock i went to the other side of thailand was running game from a USB for 2 turns them left it in a internet cafe in Bangkok ...so any way i am back home now...a little behind thow. :(

Tigercub

Bullock November 29th, 2012 05:06 PM

Re: Dead shores II - MA - Running
 
Quote:

Originally Posted by tigercub (Post 814633)
no need for sub Bullock i went to the other side of thailand was running game from a USB for 2 turns them left it in a internet cafe in Bangkok ...so any way i am back home now...a little behind thow. :(

Tigercub

great ! Try to post something here to warn us next time if possible

Ragnarok-X November 29th, 2012 05:21 PM

Re: Dead shores II - MA - Running
 
Agartha is looking for a sidekick in wiping Jotunheim from the plane.
I offer a considerable amount of gold (3k) and a vast (!) chunk of my gem-filled vault to the nation that kicks some giant bud. I prefer it to be either Van or Pythium.

HoleyDooley November 29th, 2012 07:01 PM

Re: Dead shores II - MA - Running
 
Nothing like an early 1 on 1 fair fight hey Rag?

Graphs show we are fairly evenly matched, but sure call on a 2nd or 3rd party
to make it even fairer hey.

Bullock November 30th, 2012 06:46 AM

Re: Dead shores II - MA - Running
 
Quote:

Originally Posted by Ragnarok-X (Post 814736)
Agartha is looking for a sidekick in wiping Jotunheim from the plane.
I offer a considerable amount of gold (3k) and a vast (!) chunk of my gem-filled vault to the nation that kicks some giant bud. I prefer it to be either Van or Pythium.

That won't be me... i'm pretty ... busy :D

HoleyDooley November 30th, 2012 07:02 AM

Re: Dead shores II - MA - Running
 
Well after the last turn, now he has a legitimate reason to call for help.

But certainly not before hand. I don't have superiority in troops but certainly in positioning.

Ragnarok-X November 30th, 2012 02:17 PM

Re: Dead shores II - MA - Running
 
Oh, no worries. This game went to hell earlier alrdy. I got a kraken king event way back and it killed 20 of my guys and my hero. then you jumped me with your draco and my guys couldnt hit it because even 25 PD does not provice a priest for Agartha (hint: with a priest, my guys would have had +4 morale).
So. lol.
Then i decided to run for your capitol and offer my whole ressource stockpile to whoever wants it.

Bullock December 1st, 2012 02:36 AM

Re: Dead shores II - MA - Running
 
Your Shrapnel's mailbox is full PsiSoldier.

Doesn't mean i was trying to contact you for any purpose ;)

Bullock December 1st, 2012 02:47 AM

Re: Dead shores II - MA - Running
 
postponed 12h for tigercub who was about to miss his turn...

tigercub December 1st, 2012 04:06 AM

Re: Dead shores II - MA - Running
 
canot send message to you psi coz your indox is full!

starcryst December 1st, 2012 11:58 AM

Re: Dead shores II - MA - Running
 
Quote:

Originally Posted by tigercub (Post 814855)
canot send message to you psi coz your indox is full!

Yeah Psi - trying to message you and can't. :P

Bullock December 1st, 2012 01:14 PM

Re: Dead shores II - MA - Running
 
What a popular dude :)

PsiSoldier December 1st, 2012 01:38 PM

Re: Dead shores II - MA - Running
 
i just wiped my inbox

Bullock December 5th, 2012 08:11 AM

Re: Dead shores II - MA - Running
 
I'm dead already :( trampled by some elephants i didn't see coming.
Sad sad story ...

Anyway is there some1 who feel like taking the hand over the admin duties ? If not, i'll keep it don't wry.

HoleyDooley December 5th, 2012 08:13 AM

Re: Dead shores II - MA - Running
 
I don't have access to the forums from work, so I could miss an extension request. Thus I have to pass on admining.

Ragnarok-X December 5th, 2012 01:10 PM

Re: Dead shores II - MA - Running
 
Agartha has been banished from the Realm.

PsiSoldier December 6th, 2012 10:14 AM

Re: Dead shores II - MA - Running
 
I can take over admin if you like. never have been admin before so im curious about it.

Bullock December 6th, 2012 09:33 PM

Re: Dead shores II - MA - Running
 
Ty Psi you are the admin now.

hf everyone.

PsiSoldier December 10th, 2012 06:57 PM

Re: Dead shores II - MA - Running
 
Well this promises to be an interesting turn. :D

tigercub December 23rd, 2012 10:28 PM

Re: Dead shores II - MA - Running
 
no cancel nap3 psi? i am AI now!

PsiSoldier December 24th, 2012 10:19 AM

Re: Dead shores II - MA - Running
 
We never had a NAP.. You never agreed to it. That was conditional upon you going to war with Caelum with me in the beginning and not only did you not take that offer but you informed Caelum of my intentions... So there never was a NAP

Not only that but you replied to me that you couldn't allow anyone even an Ally to have a province next to your capital and I never gave that back to you so I was always expecting an attack.

So don't sit there and accuse me of breaking a NAP that we never had.

starcryst December 24th, 2012 11:47 PM

Re: Dead shores II - MA - Running
 
Wow, turns taking forever now. Really interesting end game Psi. Looking forward to see what you have planned.

tigercub December 25th, 2012 02:41 AM

Re: Dead shores II - MA - Running
 
[quote=PsiSoldier;815665]We never had a NAP.. You never agreed to it. That was conditional upon you going to war with Caelum with me in the beginning and not only did you not take that offer but you informed Caelum of my intentions... So there never was a NAP.....
a misunderstanding on my part (quote).

Obviously all this would include a NAP 3 or whatever you like as well.

I would however still like to formalize an alliance of some sort with you and begin a campaign against Caleum if you are up for it.
[11:25:54 AM] vonblast: as far as i was thinking that was a nap as i did not finalize it with a yes.

i stand corrected

merry christmas

Tigercub


All times are GMT -4. The time now is 11:46 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.