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Enemy units cost
Hi
I started a new (hard) Long Campaign for USA. In the second battle, in 1943, the Germans units cost is half the buying price. That way they were able to buy really much more units than me. In many scenarios the enemy unit cost also has nothing to do with their buy price. What affects that cost? |
Re: Enemy units cost
In regards to the "new (hard) Long Campaign for USA".... what do you based your comment that " the Germans units cost is half the buying price" ??
I double checked before answering and in the test "(hard) Long Campaign " I just set up I identified a German infantry unit and compared the cost shown in the game and it's 23 points and in MOBHack AND in the info section ( at exp=70 ) it's shown at 22 points. So where do you get the "half the buying price" from ???? Sceanrios are given the cost that was applicable at the time they were made and we have refined and adjusted the cost calculator a dozen times since we built it so if a unit cost 34 points 6 years ago and it's 55 now it will still be 34 on the scenario and the same is true if it cost 16 points when it was made and costs 34 now. it will be what it cost then. That's a fundamental aspect of the game and YOUR units will reflect what they cost when the scenario designer built it as well Don |
Re: Enemy units cost
Quote:
You can check it in the campaign save here: https://anonfiles.com/file/77b596e07...755d57196be52b |
Re: Enemy units cost
Quote:
You can check it in the campaign save here: https://anonfiles.com/file/77b596e07...755d57196be52b |
Re: Enemy units cost
Quote:
You can check it in the campaign save here: https://anonfiles.com/file/77b596e07...755d57196be52b |
Re: Enemy units cost
Not bothered to download but you CAN NOT get enemy unit costs in battle only your own. Right clicking shows the unit info screen & the cost there is always the same, that for an experience 70 unit. The Germans will on average be a bit more expensive as there base morale is 75 the same as yours, later in the game it drops & they will become cheaper.
Experience effects cost you pay more for better experience & you can see this with your own units. First screen shows there statistics & second screen is the info screen identical to what you see for the enemy & shows the cost at experience 70. So either you have been playing for a while & have high experience or you bought some expensive stuff OB artillery say at 250+ points which is roughly an Infantry Company. Only other possibility is you have the AI% ramped up in preferences. I to am on my 3rd battle in the same campaign with AI at 125% & yes there are a heck of a lot of Germans. Its the tanks that are a worry last battle I destroyed 45 armoured vehicles which is 3 times my total armour. They got I am guessing about the same amount of infantry & more arty but I had more transport. A halftrack equates to a squad or 1/4 to 1/3 of a tank. A company of them & your starting to talk off board artillery prices. |
Re: Enemy units cost
1 Attachment(s)
All I can say at this time is ???
this German unit is 14 points in game, 13 in "information" and mobhack http://forum.shrapnelgames.com/attac...1&d=1366752567 |
Re: Enemy units cost
For that battle those values differ for all troops
http://s17.postimg.org/3mjqsoalr/cost.jpg After the battle I could check that their experience was correct, around 70. I have the troop quality values set as XXX. It was my second battle, so most of my troops were below 80exp points. I quickly checked the next battle in campaign and the problem is not present there. |
Re: Enemy units cost
Were you looking at an ongoing game, spanning the patch introduction?.
In which case, please recollect that the points system has been changed, as mentioned in the release notes. It's more marked in MBT than WW2 however. But if comparing an ongoing core or saved game units with the new database defaults, the old units may be a little higher cost-wise. Andy |
Re: Enemy units cost
No, I've started the campaign after applying the V6 patch. I don't use any non-graphical mods.
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Re: Enemy units cost
There are often more differences between the "right click" -window and the following "information" -window than just unit price. Sometimes these two screens have differences with regard to weapons that the unit is supposed to have as well. It seems as the information in the first window is right, at least with regards to weapons of the unit.
For reference: I played recently scenario #28 Airlanding operation NiWi Nord. In this scenario, most of the unit costs shown for the belgians and french units have differences between the two "screens". In the case of the Belgian scout unit you encounter in the beginning, the two screens differ with regards to weapon layout as well this is just one example. Im also playing the "China '37" campaign and I'm currently in Mission 5. Here, many of the Bunkers/gun emplacements have different weapons in the "right click" and "information screen" windows too. It really doesn't bother me THAT much, but I also had noticed these differences before. Just wanted to add that they are probably not scenario/campaign/long campaign -specific... Cheers, Badger |
Re: Enemy units cost
1 Attachment(s)
Here's a picture for reference...
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Re: Enemy units cost
If you are playing a scenario and the designer has played with the original unit data in some way then the encyclopaedia data that it still points to will have little or nothing to do with that unit any more.
The encyclopaedia data only ever relates to the original unit in the database (OOB slot). There is no way that can be changed to reflect some off-the cuff designer changes for a particular scenario. NB - user campaigns are a set of linked scenarios, so if the designer has played with the data for the enemy forces - then the same applies as above. Encyclopaedia data only applies to non-"fiddled with" units. That includes your own if you say play a campaign across a patch(or 2) as the OOBs change. Andy |
Re: Enemy units cost
Ok - thanks for clearing that up :) I guess part of these differences are due to the fact that some of the scenarios are from really early versions of the game too.... I don't see why anyone would have deliberately gone through the trouble of "fiddling" with a belgian scout in order to take a grenade off it in the scenario above :)
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Re: Enemy units cost
A unit in a scenario can be changed any number of ways. All you have to do is go to the in game editor and start poking around to understand this. If a scenario designer wants to give a unit more speed.... he can...... more points... he can.... different weapons..... he can...... but it's also a snap shot of the OOB as it was when the scenario was first built so if we have changed the speed or size or weapons or cost of a unit that difference will show up when you click on a unit and then when you click "Information"......"Information" shows you the current status of that unit for this version of the game.
This is NORMAL. A scenario designer may, for example, want a HQ unit to be worth 500 points...... it's a bit extreme but that might be what he wants.... he will not want that re-set every time the sceanrio is loaded and it reads the current OOB data Don |
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