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Evaluation of Magic Items
I have a series of questions re magic itemes:
1) wtf to Boots of Long Strides do? It says "running". But near as I can figure it has made none of my units any faster. So whats up? 2) What magic items are a waste of gems? There are a number of different items. I am having a hard time figuring out which ones are: a good deal; have better options available; or should never buy as being a waste. I mean, Frost Brands seem like a great deal; Dwarven Hammer no brainer; Duskdagger and Jade Knife, situational. Sword of Swiftness seems like a good gig, but vs. a Frost Brand, what's the choice and why? What does a Heart Finder do? Its effect I mean, how is it better than any ordinary 7 dmg weapon? Are wand of Wild Fire, Sceptre of Authority, or Rod of the Phoenix worth it? Does anyone have a list of what an d why. I do realize a lot of this is situational but in the end which weapons are just throwing your gems away? Is anyone else in love with Skull Mentors?:sick: |
Re: Evaluation of Magic Items
Boots of long strides give you "haste" in battle (double movement), a defensive bonus of 3 and an additional (one-time) charge attack. Quite nice for a lvl 0 item, useful for early thugs!
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Re: Evaluation of Magic Items
Not in vanilla. There it only doubles your movement speed (ap).
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Re: Evaluation of Magic Items
Lets see, which items are important:
http://dom3.servegame.com/wiki/Key_item http://dom3.servegame.com/wiki/User:..._booster_guide http://dom3.servegame.com/wiki/Gearing_Thugs_and_SC%27s http://dom3.servegame.com/wiki/Artifact_Hints What do items do? https://dom3-mod-inspector.googlecod...s-u/index.html (vanilla) https://dom3-mod-inspector.googlecod...?mod=CB1.94.dm (cbm 1.94) My linkdump work here is done. Soyweiser, AWAY! |
Re: Evaluation of Magic Items
Thank's Soy
I know what virtually all of the items do. I have yet to see the boots translate into any real world use. The heart finder sword doesn't seem to be that great unless used against a low MR behemoth. I imagine you can grease elephants with them rather easily. It seems as if my general feeling are not far off. Thanks for the link dump ... as an aside. What is the source code programmed in? Python, C, Java, or what? The game could use a few major tweaks that some programming might help. |
Re: Evaluation of Magic Items
The game is not open source. You should not concern yourself with coding. (I doubt illwinter is taking volunteers).
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Re: Evaluation of Magic Items
Soy
Whether it is open source or not does not concern me. What does is the changes I could make, many things could be done to avoid micro management and make the interface more useful and less cumbersome and source code is the solution. I think the game is terrific and could use a few improvements. I take it that you do not know the source code? BTW, thanks for your links. ;) |
Re: Evaluation of Magic Items
Quote:
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Re: Evaluation of Magic Items
Of course I do not have access to the source code. I'm not a developer in the employ of Illwinter. You are free to offer your services to them. But this is not the place to do so. As shrapnel is the former publisher of Illwinter (the developers). And the devs do not read this anymore, at least I think.
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Re: Evaluation of Magic Items
Wll
I used "behemoth" in the generic ... big stupid things. Besides, why should it not work? Have you tried and seen it fail? If so, thanks for the heads up. |
Re: Evaluation of Magic Items
Soy
I was just wondering if it was in a compiled language like C++ or ... Python or a non-compiled language like Java or script. I just wondered if you knew. I haven't dug down in to the code. But thanks for the link. Are you in any MP now? |
Re: Evaluation of Magic Items
I think C developed on linux machines. Not sure, Gandalf probably knows.
Nope, not MPing right now. |
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