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-   -   Gas giants Good or Bad? (http://forum.shrapnelgames.com/showthread.php?t=4988)

Onnotangu January 29th, 2002 02:02 AM

Gas giants Good or Bad?
 
i am trying to plan out starts to survive in this great and difulct game and i noticed the gas giants. is there any strats or advice for starting as a gas giant race?

Phoenix-D January 29th, 2002 04:08 AM

Re: Gas giants Good or Bad?
 
Gas giant planets are both rarer and larger than normal planets- no gas giant moons, for example. In short, it places a premium on your colonies- you'll have fewer to protect, but each one you loose will hurt more.

Other than that, no huge effects.

Phoenix-D

Spoo January 29th, 2002 04:33 AM

Re: Gas giants Good or Bad?
 
Gas giants don't come smaller than medium, so in a game where the starting planets are set to small, you still get a medium sized homeworld.

tesco samoa January 29th, 2002 04:48 AM

Re: Gas giants Good or Bad?
 
methane should be your choice of air.

Gas are good to start with but as soon as you meet a rock race trade for it or capture the first colony ship you see.

I like the gas giants.

If you take gas make sure you take advanced storage. Huge planets will house 30 facilities. And that is a huge bonus. But you have to use this advantage early to make sure you have no resource problem and then get the 28 research planet going.

PsychoTechFreak January 29th, 2002 10:17 AM

Re: Gas giants Good or Bad?
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by tesco samoa:
[QB]methane should be your choice of air.<hr></blockquote>

Why ? Hydrogen is not bad also, and it is rarely taken by the other races, e.g. of TDM modpack. Has anybody examined the distribution of the different atmospheres ? Oxygen would be a bad choice I think, No Atmosphere is excluded.

Rollo January 29th, 2002 12:08 PM

Re: Gas giants Good or Bad?
 
Yeah, I also like hydrogen with gas planets. Found quite a few breathables in the Last games I played.

PsychoTechFreak, check your Personal Messages.

Rollo

PsychoTechFreak January 29th, 2002 01:22 PM

Re: Gas giants Good or Bad?
 
I have found the observation of gas giant distributions:

http://www.shrapnelgames.com/cgi-bin...&f=23&t=001768

The count of every atmosphere (except none) should be the same. But I like to take the one which is rarely taken by the others.

@Rollo: Check PM. http://forum.shrapnelgames.com/images/icons/icon7.gif

DirectorTsaarx January 29th, 2002 11:48 PM

Re: Gas giants Good or Bad?
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Phoenix-D:
Gas giant planets are both rarer and larger than normal planets- no gas giant moons, for example. In short, it places a premium on your colonies- you'll have fewer to protect, but each one you loose will hurt more.

Other than that, no huge effects.

Phoenix-D
<hr></blockquote>

Gas Giants are even rarer if you use the "Ancient" quadrant type for the map.

TerranC January 30th, 2002 12:32 AM

Re: Gas giants Good or Bad?
 
No offence to everybody here but...
Frankly, colonizing a Gas Giant is unreal.

I know it's a game but this has always ticked me off: races such as us can't colonize gas giants because it would get crushed by the immense pressure and its wind velocities would flail a colony around the planet so many times...

Energy beings (if there are ones) would be able to survive but carbon based lifeforms wouldnt be able to survive the elements of a gas giant.

Maybe build a station to mine it but the idea of colonization is farfetched.

http://forum.shrapnelgames.com/images/icons/icon7.gif

Rollo January 30th, 2002 02:24 AM

Re: Gas giants Good or Bad?
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by PsychoTechFreak:
...@Rollo: Check PM. http://forum.shrapnelgames.com/images/icons/icon7.gif <hr></blockquote>

Thanks for the link. PM checked, and email sent.

Rollo

CW January 30th, 2002 03:25 AM

Re: Gas giants Good or Bad?
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by TerranC:
No offence to everybody here but...
Maybe build a station to mine it but the idea of colonization is farfetched.
<hr></blockquote>

That's right. The idea is farfetched, but who knows what will happen in 400 years time? I seem to remember that not long ago people thought going to the moon or even flying were farfetched ideas... http://forum.shrapnelgames.com/images/icons/icon7.gif

I tend not to rule out anything.

Resident Alien 2 January 30th, 2002 03:43 AM

Re: Gas giants Good or Bad?
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by TerranC:
No offence to everybody here but...
Frankly, colonizing a Gas Giant is unreal.

I know it's a game but this has always ticked me off: races such as us can't colonize gas giants because it would get crushed by the immense pressure and its wind velocities would flail a colony around the planet so many times...

Energy beings (if there are ones) would be able to survive but carbon based lifeforms wouldnt be able to survive the elements of a gas giant.

Maybe build a station to mine it but the idea of colonization is farfetched.

http://forum.shrapnelgames.com/images/icons/icon7.gif
<hr></blockquote>

True for carbon based lifeforms that are usually associated with rocky planets.

However in SE4 you might be playing a very alien race that could live on a Gas Giant. I have read a number of novels that propose life on gas giants (e.g. Wheelers by Ian Steward and Jack Cohen)

In a science fiction based 4X game anything should be possible.

[ 30 January 2002: Message edited by: Resident Alien 2 ]</p>

Puke January 30th, 2002 03:52 AM

Re: Gas giants Good or Bad?
 
inertial dampners and shield grids will stop that wind-whipping. sure it all sounds stupid, but its sci-fi techno-babble.

we probably have enough raw materials in our own solar system to support more human beings than i know how to pronounce the numbers for. we can already change some kinds of atoms into other atoms, and create molecular scale self-assembling-machines, why would we ever need to go anywhere else except out of curiosity? i think the main reason space-opera is intertaining is because you can combine 18-19th century imperialism with 20th century warfare, and throw it all into the future.

none of its realistic, but it sure is fun.

Suicide Junkie January 30th, 2002 04:09 AM

Re: Gas giants Good or Bad?
 
How about futuristic, armored blimp buildings?
There's tons of area on a gas giant, and you can spread out in 3D no problem.
The common house zeppelins could float to a level near 1 atmosphere pressure, factories would float up and down to the level where gathering their particular resource is easiest.

Gas giants are just so freaking huge that 8 billion Zeppelin houses would rarely ever meet.
You could avoid the stormy areas (go up/down/north/south) with basic propulsion, and being in a 500KM/H wind dosen't matter when you're moving at 500KM/H with the wind. Your airspeed is almost zero, and there's no ground to compare to or crash into.

[ 30 January 2002: Message edited by: suicide_junkie ]</p>

DirectorTsaarx January 30th, 2002 09:10 PM

Re: Gas giants Good or Bad?
 
For those floating colonies, I picture something like Cloud City from SW:ROTJ. Just imagine many of those floating around a gas giant, and you have a non-native colony.

BTW - a variant of this discussion was carried on at length many months ago, and led to MM adding a feature that allowed you to set "Colonize only home planet type" or "Colonize only native atmosphere". So, if you really don't like rock planet life forms colonizing gas giants (or vice versa), just choose the "Colonize only home planet type" option at game setup.

If you're looking for an option that allows certain races to colonize anywhere (why should energy beings care what kind of planet it is?), that's a bit trickier. Probably would have to mod the colony techs to be racial techs, and chosen at game setup. The problem is that the first colony tech should be free, but not the second and/or third. Anyone tried this?

geoschmo January 30th, 2002 09:23 PM

Re: Gas giants Good or Bad?
 
We made a uni-colony component for Devnull mod that became available when all three colony techs had been researched. I suppose you could easily make this a racial tech and allow the race choosing it to colonize all three types earlier.

I think in terms of what will be technically possible in the far future, colonizing gas-giants is a lot more likely than many of the other things that we take for granted in SEIV and other Sci-fi literature and games.

In terms of strict realism I think it's way less likely that a species native to a gas giant could develop the tools nessecary to build ships to leave their planet than it would be for us to go there. But if you try to make the game fit into strict realism, it wouldn't be very fun.

Geoschmo

mac5732 January 31st, 2002 10:48 PM

Re: Gas giants Good or Bad?
 
I like to play Gas Hydrogen, or Ice Hydrogen, I just feel it gives me a small handicap against the AI, as there are not usually that many good ones close to each other especially Gas, but when you do find one its usually a 20-25 facility world. Use these for base in that system or area until you either research, steal or trade for one of the other colony types to expand.

In regards to reality, don't judge other races, species or their possible capabilities by what the human race does or thinks. An Alien culture would be just that and possibly everything about them would be strange or impossible to our way of thinking, but yet anything is possible. It wasn't that far back in our history that landing on the moon was considered sci-fi and never happen.

just some ideas mac

Suicide Junkie January 31st, 2002 11:22 PM

Re: Gas giants Good or Bad?
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>In regards to reality, don't judge other races, species or their possible capabilities by what the human race does or thinks. <hr></blockquote>Right. But if we can do it with today-ish technology, then it can't be that hard for a spacefaring race.

[ 31 January 2002: Message edited by: suicide_junkie ]</p>

Egregius February 4th, 2002 03:20 PM

Re: Gas giants Good or Bad?
 
Actually there should be an option to make colonizing other types possible via research but not capturable.

Egregius February 5th, 2002 02:17 AM

Re: Gas giants Good or Bad?
 
I'm glad for the 'can only colonize home planet type' option, as taking over a neutral or just conquering a race with a different planet type gives you way too much advantage.

Anyway, if Gas giants are inhospitable because of the winds, the poles should be large enough and windless enough.


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