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Tech Discussion
Hey people,
I'm new here really and want to know some stuff. I only have the SE4 Gold Demo, but the community and the game have encouraged me to buy it ASAP. Anyway, I create my race, varying atmosphere type/planet etc and inevitably make them scientists, with 130% research, then I either buy something like org. manipulation or something. I have several questions, A. What tech type/traits should i go for, B. In the full Version, do saved races keep their research status and C. How much extra is the in the full Version? Thanks |
Re: Tech Discussion
Hi Xandu, and welcome to the best Space Strategy game ever (And to the community http://forum.shrapnelgames.com/images/icons/icon7.gif ). Some humble answers:
A) That depends on you game style. SE4 is very flexible, and the racial techs are very well balanced to improve certain strategies. If you are aggresive, for example, organic tech have excellent weapons. B) If I understand correctly, no (But I'm not sure) C) Enough to keep you playing and playing and playing... http://forum.shrapnelgames.com/images/icons/icon10.gif I have not downloaded the demo because I don't want to break the surprises http://forum.shrapnelgames.com/images/icons/tongue.gif But the 100 turn limitation prevents to achieve the highest levels in science, so you have no access to most weapons and facilities. |
Re: Tech Discussion
Thanks.
By research status I meant that if, for example, your race had researched troops then in the next game, would you still have troops researched? |
Re: Tech Discussion
A) Depends on your personality. I like to take all 5 racial techs, but most people would call me crazy http://forum.shrapnelgames.com/images/icons/icon7.gif . Pick the one that best fits your playing style.
Organic is good for players with a swarm mentality: the more balanced costs allow much faster construction. Religious is pretty good for turtles, with lots of defensive effect facilities. That sorta thing. B) No, that would be silly. WMG III & PSG V vs DUC II & Armor I? Races do keep their hull designs, even if they can't actually build them until they research the tech. C) Roughly 250,000% more http://forum.shrapnelgames.com/images/icons/icon10.gif The top 5 reasons: 1 - You get the full classic, unrestricted game 2 - You get MODS! Like having 20 new games for free! 3 - You can MAKE MODS! (and have your own private universe to reshape at will. Bwahaha http://forum.shrapnelgames.com/images/icons/icon10.gif ) 4 - You get many years of service, patches & addons. Your buck keeps plenty of bang, yet keeps burning all night. 5 - You can become a famous figure on these here Boards! |
Re: Tech Discussion
right, that's it, the order will very soon be off. Screw my dreamcast, i want depth!
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Re: Tech Discussion
Xandu, The full Version is full of late night gaming, less work around the house, cut back on studying time if a student, loss of sleep, cking the forum when working without the boss catching you, sleepless nights wondering about your next move, anxiety attacks waiting for the newest patch, and much much more, Welcome to the best game and game Forum on the net and with the best modders/tech support players can find http://forum.shrapnelgames.com/images/icons/icon7.gif
just some ideas mac http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Tech Discussion
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Roughly 250,000% more<hr></blockquote>
How did you come to that figure? [ 30 January 2002: Message edited by: Imperator Fyron ]</p> |
Re: Tech Discussion
"cut back on studying time if a student"
Heh, try cutting time in class. OK, not really. One of my teachers is so boring, and so slow that I've been playing SE4 with have my brain and listening to her with the other half. Didn't miss a thing class-wise, but I think my SE4 playing suffered.. Phoenix-D |
Re: Tech Discussion
Or just forget about school altogether, SE IV is much more fun http://forum.shrapnelgames.com/images/icons/icon12.gif
We're not being very good role models... |
Re: Tech Discussion
Getting full game, 10x
Getting mods 20x Making mods 5x Getting customer service 5x Becoming famous 2x. = 1,000,000%. Fudge factor 1/4x. 250,000% So my rough estimate was low. Oh, well. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Tech Discussion
Seriously, back to original questions:
What traits to choose? A number of AI take the Advanced Storage; gives you extra room for facilities - a good bonus There's a trait that makes it so you don't need spaceports - decent bonus, as the effect is 1 extra facility slot per system Propulsion Experts: 1 bonus movement point for your ships. Something I learned back in my Star Fleet Battle days: never give up the initiative (i.e., move faster than your opponent). Or, as my father put it when teaching me how to drive - "He who hesitates is lost" (again, move faster than the other guy). Personally, I like to increase both research and build rates. So I take the scientist culture, take the trait that lets planetary spaceyards build at 125% normal rate, increase spaceyard rate and research by 20% each, and then take Temporal Knowledge. (Temporal not only gives you better shipyards at the upper levels of the tech, you get the best happiness-increasing facility - and you'll soon learn how important it is to keep the populace happy). Oh, and round off with Propulsion Experts. But everyone has their own opinion - play a while and figure out what you like. |
Re: Tech Discussion
Also try to align your traits with you culture.( IF you like the role playing )
But the most useless traits are 1. Repair rate 2. Tolerance 3. Ground combat 4. Trade Bump up your mineral production, maintence and the advanced storage trait is a huge advantage. I think the spaceport one is a waste of 1000 points since it is only saving you one facility per system. And if you lose it it takes 2 turns to build another. Most important facility from the advanced techs. Organic Replicant Centre or the temperal space yards. or the .... all depends on your style. I would play a few games with the 5000 and many advanced traits on until your used to stuff ( just go 100 turns or so ) and then play some games at 2000 and find out what you miss the most. |
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