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-   -   Disable MOVE RADIUS in Prefences (http://forum.shrapnelgames.com/showthread.php?t=50019)

RightDeve October 29th, 2013 03:52 PM

Disable MOVE RADIUS in Prefences
 
I wasn't quite sure whether to post this or not, but then I decided my brain is not a hard drive and I could forget this anytime so it's better to write it down and maybe invite you guys to pour your opinion.

There are some benefits in disabling the MOVE RADIUS option in Preferences screen:

-The battlespace, or map, becomes more colorful and beatiful. There's no more of this dark shades and gloomy feeling. The map finally retains its full vibrant and original colors.

-Gameplay becomes more realistic because no one in real life ever bothered messing with physics formulas to know exactly where he's going to land in every direction in the next 3 or 5 minutes, and every 3 or 5 minutes, and taking into account the myriads of variables that may come into the calculation like rubbles, grass, congestion, slopes, fatigue, etc etc. The truth is, you are going in the direction that you are going.

-There's no more of this "itchy" feeling when you see those bright hexes as un-spent movement points, since there's no more bright hexes, because all hexes are now bright! Previously I would move my soldiers unnecessarily just to scratch the itch, and oftentimes resulted in their being exposed to enemy fire. With plain bright hexes, I know that I should place my soldiers where I NEED them to be placed, not where I WANT them to be placed.

-Especially in hot battlefield, you will become more aware to pick your soldiers route with care, hex by hex. You now decide the route, not the MOVE RADIUS's bright hexes.

My brain is tired so forgive me if I said something wrong.

Cheers

Mobhack October 29th, 2013 08:01 PM

Re: Disable MOVE RADIUS in Prefences
 
Does anyone with half an ounce of experience bother with the move radius thing, bar perhaps a few newbies?

It is something I turned off 2 or 3 days after I bought SP1 and have never used since. I have a basic idea of how far things can travel, and I like seeing the map properly - not with an irritating shadow overlay.

It probably does need to be on by default though as newbies are not used to the various options.

Andy

jivemi October 29th, 2013 09:57 PM

Re: Disable MOVE RADIUS in Prefences
 
Well, um, my bad :o. Don't know how many hundreds (thousands?) of hours I've spent playing Steel Panthers but am still using "the move radius thing." Same deal with the hex grid and full screen. Guess some people are simply lacking in imagination :).

DRG October 29th, 2013 11:53 PM

Re: Disable MOVE RADIUS in Prefences
 
I use it routinely as well and hex grid. I don't really even see the shadow overlay any longer. That's normal for me and has been since I first sat down to play

"Preferences" are there for a reason. If you don't like something don't use it

Don

RightDeve October 30th, 2013 02:41 AM

Re: Disable MOVE RADIUS in Prefences
 
Ha! The truth is, I only recently discovered this "feature" yesterday night and am still experimenting with it, so yes, I am part of those bunch who played SP by the thousands of hours but not giving this button much thought until recently. But lo and behold, disabling it gives me the feeling of applying an SP patch without actually downloading a patch, something that bumps up the excitement when playing the game.

It's nice to see both sides of the fence.

RightDeve October 30th, 2013 04:56 AM

Re: Disable MOVE RADIUS in Prefences
 
The title of the thread is wrong for two reasons, first, the letter E & R is nowhere to be found and listed as AWOL from the word Preferences. Secondly, the word Disable is in now way an imperative or command: should've said "Disabling" instead, to suggest an information thread.

PvtJoker October 30th, 2013 05:38 AM

Re: Disable MOVE RADIUS in Prefences
 
I use move radius and hex grid as well. I have also tried playing without them, but move radius remains useful especially for wheeled vehicles, which can have very different move radius depending on whether they're move class Wheeled or AT-wheeled. The hex grid I keep visible because without it I get annoyed about the fact that you can't actually go anywhere you like. You don't play chess on a blank board, do you?

As for the vibrancy with move radius off: sure it looks a little better, but the fact is that the graphics of this game are pretty badly outdated. It usually does not bother me too much and I certainly do not miss any fancy 3D rendered unit icons or anything like that, but having a full 32-bit (16 million color) palette would be nice. I do NOT intend this as a feature request, rather than just a note about the graphics.

RightDeve October 30th, 2013 07:23 AM

Re: Disable MOVE RADIUS in Prefences
 
Quote:

Originally Posted by PvtJoker (Post 822593)
. . .
You don't play chess on a blank board, do you?

. . .

Well put! Except the different shades of colors and textures in the map makes it nowhere near a blank board, and, SP is not a chess game :D
No, seriously and putting the joke aside, the hex border is indispensable for many occasions when I need to move the soldiers carefully, esp on a hot battlefield. Sometimes I need it turned on to gauge accurate distance, or just for the fun of accurately placing the pieces.

Cheers

Imp October 30th, 2013 08:09 AM

Re: Disable MOVE RADIUS in Prefences
 
I find it handy as a rough guide for vehicles & you get the shadow overlay anyway for LOS. Do like the addition of the hot key to turn the hex grid on a& off though. My opinion this really changes the game making it look like table top miniatures. Persevere with it for a while & you become pretty good at judging ranges just like you gain the ability to know the time pretty well if you stop wearing a watch.
However the hex grid is invaluable in close quarters like woods otherwise I tend to make movement gaffs if I have dense groups.

Mobhack October 30th, 2013 09:59 AM

Re: Disable MOVE RADIUS in Prefences
 
The hex grid is always on in my case too, for the reasons stated above. Move radius off though.

Different strokes for different folks as the saying goes - that's why there is a preferences screen.

Cheers
Andy

RightDeve October 30th, 2013 10:20 AM

Re: Disable MOVE RADIUS in Prefences
 
Lord knows how many times in a single battle I pushed that poor bastard, the dot button. It is THAT invaluable, once those bullets start flying, and drivers start crashing on walls. One little piece of ingenuity it is indeed.

A unit's LOS may put the shadows back on the map, but I will always click on other units that beg my command, and that will bring the beauty back.

Oh, and the easiest scenario on WW2 is Graftstorm Raid, by the way... :D

paulo October 30th, 2013 08:53 PM

Re: Disable MOVE RADIUS in Prefences
 
I still use move radius and hex grid after years of play. I just like it.

BadCompany November 3rd, 2013 02:48 AM

Re: Disable MOVE RADIUS in Prefences
 
I tend to agree that once you gain experience, you can usually figure out the move radius for each type of unit and the respective terrain. After awhile of playing, you can even estimate just by looking at the remaining movement points.

RightDeve November 3rd, 2013 03:28 AM

Re: Disable MOVE RADIUS in Prefences
 
Yup, after nearly one week without Move Radius, I'm glad to say that I'm still standing by my points above.
I must say I have learnt unit's estimate radius faster compared to when radius is on. But what's most important is that I have become more wary of my units movements, be it their route, or how much they should advance in a single turn.
I no longer succumb to unspent bright hexes :)

Cheers

ERISS November 4th, 2013 01:50 PM

Re: Disable MOVE RADIUS in Prefences
 
At least, movement radius is usefull to move the faster a group of vehicles while being still in formation. I think it's not easy to see what vehicles is the slower (to copy the speed on it), and what is the order of movements to prevent vehicles from slowing each other while crossing in same hexe.


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