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Map Edit of Generated Campaign Maps
Is there a way of editing the maps generated in a Generated Campaign? The maps generated are usually pretty good but I'd like to add a few houses, add a road or two, general cleanup, etc.
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Re: Map Edit of Generated Campaign Maps
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There you can load pre-made maps, re-spin the existing map etc or save off the currently generated map, if you like the look of it for later use (and you can of course edit that in the scenario map editor later). That is usually all that's needed for random battles. There is no "edit map" function to do a few tweaks as you suggest (or major surgery) - though adding the scenario editor map editing functionality in there might be a useful addition for the full game, now you mention it. |
Re: Map Edit of Generated Campaign Maps
Thanks much. Yes, the edit feature would be nice addition to the process. Maybe you guys could think about this for a future update. Hey, just one more thing for us to play around with and enjoy the game!
Thanks again, Don Bennett Kurtistown, HI |
Re: Map Edit of Generated Campaign Maps
1 Attachment(s)
Now done and tested. It will be included in the next patch for full game owners
http://forum.shrapnelgames.com/attac...1&d=1388946419 |
Re: Map Edit of Generated Campaign Maps
Wow! This is a great addition to the game. Thanks!
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Re: Map Edit of Generated Campaign Maps
This is the kind of thing that makes the game, it's developers and this forum special!
Awesome, quick work! Thank You DRG (and Mobhack)! |
Re: Map Edit of Generated Campaign Maps
Now my opponents will be surprised why there are always so many streams on their side of the map :D
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Re: Map Edit of Generated Campaign Maps
For obvious reasons anyone who abuses this feature in PBEM will soon find he has no opponents
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Re: Map Edit of Generated Campaign Maps
Hey simples ideas are the best what a great little addition
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Re: Map Edit of Generated Campaign Maps
Something I've been known to do is save on the deployment screen, move the .DAT and .CMT files from Saved Games to the Scenarios file, rename them appropriately (SpScn998 or whatever), edit them as I wish and return them to Saved Games under the new name.
Not sure what would happen if I tried it in a battle from part of a campaign. Never did this often enough to run into any bugs but I'd be very surprised if it didn't cause a few. This is definitely going to be simpler. |
Re: Map Edit of Generated Campaign Maps
FWIW, my method lets you play around with individual units too. Ponder that for a moment.
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Re: Map Edit of Generated Campaign Maps
Nothing new. Players have been doing that for years
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Re: Map Edit of Generated Campaign Maps
Well, that will serve me right for not checking back regularly on my post.
Thank you! This will help me keep my sanity as I was doing the rename trick and editing the maps but would occasionally screw something up and lose everything. Argh! Right now, I'm building maps using the Custom Map Editor and then loading a particular map for the next scenario of the campaign. I'll probably still do some of that but sometimes the generated maps are pretty interesting so I'll (with the update) edit the generated map to spruce it up a bit for the scenario. As a general note; I don't usually change the basic layout of the map because if it's not what I really want, I just generate a new map. What I do with editing is: 1) add houses and trees to a village, 2) add height to some of the hills, 3) put some bare ground on the hill slopes and around houses, 4) rearrange the trees, 5) add a road or two to the various villages 6) add names to the villages, hills and, the stream ford locations (I have darn good recon units!). Something I need to remember to do is add damage and things like trenches, etc. to the maps as a lot of the battle locations in the Soviet Union (the area I'm working with) were fought over multiple times. Damage accumulated as did field fortifications and such. Great game. Great people. Thanks again, Don Bennett Kurtistown, HI |
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