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-   -   Limited Fuel (http://forum.shrapnelgames.com/showthread.php?t=50165)

Turret March 1st, 2014 10:16 AM

Limited Fuel
 
Here's a suggestion-is there any way to add limited fuel to the game?

In certain circumstances and scenarios this may be useful.

What can a heavy like a Tiger with half a tank of fuel do, I suppose?

I'd really like to have limited fuel in this game. :doh:

scorpio_rocks March 1st, 2014 10:23 AM

Re: Limited Fuel
 
You have to remember the timescales of the battles within the game - any tank without sufficient fuel for the fight wont be on the board/table/map.

In a designed scenario you could remove the movement capability of a vehicle to stimulate it being out of fuel - but I think in most circumstances, in reality, the crew wouldn't stay and fight in a vehicle with no movement / manouever capability.

DRG March 1st, 2014 10:26 AM

Re: Limited Fuel
 
No. Never. Even the longest game would not run a tanks fuel out and it would create a horrendous overcomplication of the game

Don

Turret March 1st, 2014 10:30 AM

Re: Limited Fuel
 
Light vehicles like the Hellcat may have operated for hours, I suppose, whilst the heavies may have needed constant refueling, in comparison, I suppose.

DRG March 1st, 2014 10:41 AM

Re: Limited Fuel
 
With a full tank of fuel....... and the game assumes this..... a Tiger tank could operate at top speed for between 3 and 5 hours but they would rarely be running at top speed for three - five hours straight so a full tank of fuel would easily take them to the limit of the games turns... but, as I said, we have no intention of introducing fuel into the game

Turret March 1st, 2014 10:47 AM

Re: Limited Fuel
 
Could a common variety modern car do such a thing? Older cars would have been less efficient I suppose.

So much could be deception, from both military and other sources. Even repeating spreading false data by those who listen to and repeat such supposed ratings...

Would a military spread disinfo? To my mind they entirely could, I suppose.

DRG March 1st, 2014 10:52 AM

Re: Limited Fuel
 
Conspiracy theorys aside. Information on armour values, shell penetration values, fuel consumption etc etc are generally well documented and not subject to "dis-information"

PvtJoker March 1st, 2014 01:20 PM

Re: Limited Fuel
 
Quote:

Originally Posted by DRG (Post 823947)
Conspiracy theorys aside. Information on armour values, shell penetration values, fuel consumption etc etc are generally well documented and not subject to "dis-information"

Yes, especially considering SPWW2 is about WW2 equipment which has been obsolete for decades. There's absolutely no reason to hide or give false information about WW2 equipment.

That said, SPMBT is a different thing; especially data about post-1960s equipment is often estimates or even "guesstimates", with more uncertainty introduced towards current equipment and vehicles.

Griefbringer March 1st, 2014 03:01 PM

Re: Limited Fuel
 
Quote:

Originally Posted by Turret (Post 823946)
Could a common variety modern car do such a thing? Older cars would have been less efficient I suppose.

Fuel tank size is a design decision. Most modern cars could easily fit in much larger fuel tanks than they have, though this would cut into the amount of space available for other purposes, such as space available for passengers and cargo. However, most people are willing to accommodate a smaller fuel tank and instead visit fuel stations more often.

In WWII tanks, there was no intention to accommodate passengers or cargo inside. Rather, the designers tried to cram into a tank big gun, lots of ammo, thick armour, powerful engine and lots of fuel. Those WWII tank fuel tanks (no pun intended) measured in hundreds of liters (some modern tanks having over thousand liters of fuel). On the other hand crew compartments could be cramped, and any extra cargo would be usually carried somewhere outside the vehicle.

Scenario-wise, you could try modelling limited fuel supplies by reducing movement rate for the vehicles with limited supplies, to represent tank crews being more conservative with their fuel.

Imp March 1st, 2014 07:12 PM

Re: Limited Fuel
 
It has some merit late war for Germans as they did in certain instances become critical on fuel due to lack of supply. But it was rare & they were mainly defending.

Do it yourself using house rules example
Roll 2 dice every second hex entered or something if roll 10+ fuel critical.
Future moves a roll of 8+ means they have run out.

gila March 3rd, 2014 09:26 PM

Re: Limited Fuel
 
Quote:

Originally Posted by Turret (Post 823938)
Here's a suggestion-is there any way to add limited fuel to the game?

In certain circumstances and scenarios this may be useful.

What can a heavy like a Tiger with half a tank of fuel do, I suppose?

I'd really like to have limited fuel in this game. :doh:

As said before this is a tactical game of a few hours single day battle,not a strategic where may be days perhaps, and many battles for an outcome.
Once you understand that, then you will see the is no need for limited fuel here.

One other suggestion is to set it to low repair on campaigns, If can't you repair a particular AFV APC ect.,then consider it not refueled also, and then just move them off-map asap on next battle.

Roman March 3rd, 2014 11:19 PM

Re: Limited Fuel
 
The fuel is an operational or tactical concerns

Warhero March 10th, 2014 03:31 AM

Re: Limited Fuel
 
I suppose that it's quite difficult to add fuel spending "meter" into every tank/apc/lorry etc. in this game (I mean new code to game)? Impossible?

DRG March 10th, 2014 07:53 AM

Re: Limited Fuel
 
It's not going to happen


Don

FASTBOAT TOUGH March 10th, 2014 08:48 PM

Re: Limited Fuel
 
A very famous person I just finished reading wrote the following on his precepts of war taken from Chapter 7 titled Maneuvering; Item 11. " We may take it then that an army without its baggage-train is lost; without provisions it is lost; without bases of supply it is lost." . I feel it safe to say our "General" in the game on both sides have read from this person and others so they have insured we are ready for combat before each encounter. What happens after that is up to us. If you were the " General" wouldn't you do the same for your subordinates before facing the enemy? That's what the game is doing timescale and all other issues aside. You are prepared to fight, how you fight and whether you win or lose is still up to you. That's the bottom line game world real world. One battle at a time during one campaign long or short. Unless counter attacking; fight, refit and fight again. Maneuver is difficult or at least time consuming enough in preserving your equipment and meeting your operational goals by battles end. I like my commanding "General" in meeting my logistical needs before we cross the " line of demarkation" and not to let him or her down I make sure to abide by the above precept as well on the battlefield. I just wish we could do the same for AI down the road on the option of battlefield logistics.

Regards,
Pat

Turret March 13th, 2014 12:46 AM

Re: Limited Fuel
 
Only guessing, but in some of the large and very large scenarios, I might even say something like a tiger, or any large and heavy vehicle, may not even make it across the map without re-fuelling.

I've got no evidence for this, but there should be option to edit limited fuel. I'd even ask for such a feature to be added.

DRG March 13th, 2014 05:00 AM

Re: Limited Fuel
 
The widest map in the game is 160 hexes which is 8km ....... EIGHT KILOMETRES .....which would hardy move the fuel gauge in even the heaviest tank

There WILL NOT BE a "limited fuel" option for this game. It serves NO PURPOSE but to over complicate game play and create an enormous amount of work as each vehicle in the game would need it's range calculated and entered into MOBHack so the game could use it and the database that MOBHack uses is full so even if we thought this was a great idea worthy of hundreds of hours of programing and data base entry time.....which we don't..... there is no place to add it

This thread is now CLOSED


Don


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