.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Things I would like to see in the next Version(s)... (http://forum.shrapnelgames.com/showthread.php?t=5018)

Seik February 3rd, 2002 02:05 AM

Things I would like to see in the next Version(s)...
 
I will find it usefull to know the number of sectors my fleet/ship could move (range).

For the moment I know the exact supply points and can calculate the max. range of my unit.
This is an easy task for a single ship or a small fleet.
But try to math that one with a fleet (>100) ships and most of them with different configs (engines) ... that s horror.

What do you think?

Dracus February 3rd, 2002 02:08 AM

Re: Things I would like to see in the next Version(s)...
 
Good Idea,
FYI:
A fleet will only move as far as the slowest ship. So if you mix ships that vcan move say 8 with ships that can only move say 3, then all the sips will only move 3.

Seik February 3rd, 2002 02:37 AM

Re: Things I would like to see in the next Version(s)...
 
YEP. I know that.

But a ship with 6 engines uses 60 supply points/sector (normal engines) and a ship with only 3 engines only 30 points.

ex.: a fleet of two ships (1x 6 engines, 1x 3 engines) will move only 3 sectors/turn.
The first ship uses 180 (6x10x3) supply points and ships no. two only 90 (3x10x3) points for a total of 270 points.
This small fleet uses 90 supply points/sector (max. 3 sectors/turn).

Say that fleet has a total of 4500 supply points:
it has a max. range (full supply) of 50 sectors and will need ~17 rounds to move the max range.
(all without any better tech!)

A fleet of 2 ships (6 engines) and also 4500 supply points:
That fleet uses 120 supply/sector - max range of ~37 sectors but will need only ~7 rounds to reach it!

That can be very complicated when there are much more ships.

I will find it usefull to know the range my fleet/ship can move with the current supply points.
A small number in brackets behind the supply points will be good.
-> Supply: 2450/3000 (26)

Suicide Junkie February 3rd, 2002 02:41 AM

Re: Things I would like to see in the next Version(s)...
 
Step 1.
- Start with a basic range of 50 squares.

Step 2:
- Count the extra supplies due to supply bays.
- Divide by 10.
- Divide by the number of engines in the fleet.
- Add this value to the basic 50.

Step 3:
- Count the supplies generated per turn by solar panels.
- multiply by the average number of stars your ships will meet between turns (if unsure, 1 is a good estimate to use)
- Divide by the fleet's speed
- Divide by the number of engines in the fleet
- Subtract this number from 10.
- Divide by 10.
- Divide the range found in step 2 by this number.

If you got a negative number or "division by zero" or infinity, you have unlimited range. Otherwise, you have just found the actual range of your fleet, assuming that the fleet travels at top speed the entire way.

[ 03 February 2002: Message edited by: suicide_junkie ]</p>

Seik February 3rd, 2002 03:01 AM

Re: Things I would like to see in the next Version(s)...
 
Thanks SJ - but as we can see it is not easy.

And it can be very trespassing when you do it for very big fleets.

But that brings me to some other things:
Range: from one point to another.
You can only see the range within the same system - it would be nice to extend this information galaxy wide.

Fleet information window:
you can see the detail of every ship within the fleet. Sometimes it is interesting to see a summery of the ship classes only
(ex. 12xLC, 20xBC, 10xBB ...)
You still need the detail info for damage etc.

Seik

HEMAN February 3rd, 2002 05:13 AM

Re: Things I would like to see in the next Version(s)...
 
Things I would like to see in the next Version?.
IDEA #
1)Explosion range from a weapon.If theres 2 enemy ships side by side both will be damage.
2)Temoral alien from the future, on a strange orbit base,will trade teck componets too empires, in exchange for a number amount of population.?
3) SPACE MONSTERS.
Ferengi rule of acquisition, #1 Once you have there money... you never give it back.

tesco samoa February 3rd, 2002 06:21 AM

Re: Things I would like to see in the next Version(s)...
 
1. the ability to transfer supplies
2. the abilit to tell ships to arrive at this time at this place
3. the ability to merge fleets while flying
4. All system wide facilities show up on the map
5. the ability to sort reports with include and exclude included
6. the ability to search for stuff ( like which planet has my recycler on it )
7. History logs of turn events etc...
8. Expand the 4x game to include tatical
9. Open source SEIV to the community so we can really mod it and include all the things we want in it.(after you have made your required money off it)

tesco samoa February 3rd, 2002 06:22 AM

Re: Things I would like to see in the next Version(s)...
 
And one more

1. Do not show all info about my race when I meet some one.

Phoenix-D February 3rd, 2002 06:55 AM

Re: Things I would like to see in the next Version(s)...
 
"8. Expand the 4x game to include tatical"

?

Phoenix-D

Deathstalker February 3rd, 2002 12:21 PM

Re: Things I would like to see in the next Version(s)...
 
Two things (that I can think of right now anyway): 1)most important: Individual Ship based initative system.
2)An AI that actually does as it threatens (ie, 'if you keep treaty with X than we will break our treaty with you', currently they never do!) and that will remember turn to turn what it has done.

Seik February 3rd, 2002 05:18 PM

Re: Things I would like to see in the next Version(s)...
 
One thing I really hate is:
when you have explored a system and leave it you forgot all knowledge about enemy planets etc.

I think it will be better to "freeze" the Last seen situation.

Seik

Grandpa Kim February 3rd, 2002 09:44 PM

Re: Things I would like to see in the next Version(s)...
 
1. An option to have all races use the same atmosphere. (What a scramble for planets that would make!)
2. Tactical combat in PBW.
3. Eliminate the need to build storage space on planets for resources (mineral, organic, radioactive and cargo). Any planet big enough to hold half a billion people should be able to store all the resources for an entire empire! IMO.
4. Conquered planets much more liable to revolt with a long timeframe to calm them down.
5. Salvage teams to recover ruin tech from otherwise inaccessible planets.
6. Zero movement for ships out of supplies. Supply conservation speed-- ship moves slower but uses less fuel per sector.
7. Temperature zone. Planet must be "X" distance from sun or it must be domed even if all other factors are perfect.

I must have a million more, but that's all I can think of now.

Seik February 3rd, 2002 09:56 PM

Re: Things I would like to see in the next Version(s)...
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Grandpakim:
3. Eliminate the need to build storage space on planets for resources (mineral, organic, radioactive and cargo). Any planet big enough to hold half a billion people should be able to store all the resources for an entire empire! IMO.
<hr></blockquote>

Hm, I like the way to handle the storage myself.
It can be devasting to destroy an other players main storage planet ...
I would miss that option.

<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Grandpakim:

4. Conquered planets much more liable to revolt with a long timeframe to calm them down.
<hr></blockquote>

Yes, that's a really good idea.
At least the starting planets and the planets with a hugh population should do so.

Seik

PvK February 3rd, 2002 10:04 PM

Re: Things I would like to see in the next Version(s)...
 
In case not everyone knows, some ways to (at least partially) do some of these things in the current game:

1. Create a fleet to get ships to share supplies.
2. Use the movement lines which show turns to destination, and take slightly longer courses (to en-route resupply depots, if available) to coordinate a specific arrival time.
5.6. Not sure exactly what you mean, but there are some sorting, searching, and filtering of displays that can be used to find things.
7. Go to your Settings.txt file and turn on the log file - it saves an account of game events to a text log file.

PvK

<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by tesco samoa:
1. the ability to transfer supplies
2. the abilit to tell ships to arrive at this time at this place
3. the ability to merge fleets while flying
4. All system wide facilities show up on the map
5. the ability to sort reports with include and exclude included
6. the ability to search for stuff ( like which planet has my recycler on it )
7. History logs of turn events etc...
8. Expand the 4x game to include tatical
9. Open source SEIV to the community so we can really mod it and include all the things we want in it.(after you have made your required money off it)
<hr></blockquote>

PsychoTechFreak February 4th, 2002 12:55 AM

Re: Things I would like to see in the next Version(s)...
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by PvK:
In case not everyone knows, some ways to (at least partially) do some of these things in the current game:

7. Go to your Settings.txt file and turn on the log file - it saves an account of game events to a text log file.

PvK

<hr></blockquote>

Great, thanks !

This is what I would like to see:

Ok, the ship strategy settings are complex enough, but I would like to assign special target strategies, like: with a planet do damage just until all weapons gone, use only shield depleters on ships without weapons, then capture it, kill the rest. And for troop transports: stay away from the front line until the planet is ready to await your troops. http://forum.shrapnelgames.com/images/icons/icon7.gif

I think if we could tell a ship how to deal with every possible target, this would help the AI to better capture planets also.

Shyrka February 4th, 2002 02:34 AM

Re: Things I would like to see in the next Version(s)...
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by tesco samoa:
4. All system wide facilities show up on the map
5. the ability to sort reports with include and exclude included
6. the ability to search for stuff ( like which planet has my recycler on it ))
<hr></blockquote> Number #4 is for me the most important. I hate looking every planet in a system to see if there are a System Mineral Scanner already (For example)
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>9. Open source SEIV to the community so we can really mod it and include all the things we want in it.(after you have made your required money off it)<hr></blockquote>

This would be an excellent initiative. Why not open Space Empires's I,II and III source?

Also, I request for the next Version Space monsters (See the excellent ideas of Heman in this thread) and open-ended tech levels(Forun thread)

dumbluck February 4th, 2002 08:04 AM

Re: Things I would like to see in the next Version(s)...
 
Isn't there something like that already in the colonies window, under the facilities button? It lists each type and quantity of facility for each planet; sort them by name and it isn't that hard to figure out if a system has facility x in it...

PsychoTechFreak February 4th, 2002 09:52 AM

Re: Things I would like to see in the next Version(s)...
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by dumbluck:
Isn't there something like that already in the colonies window, under the facilities button? It lists each type and quantity of facility for each planet; sort them by name and it isn't that hard to figure out if a system has facility x in it...<hr></blockquote>

My workaround for this is, rename the planet like Sol III [FS] for FATE SHRINE and Empire Settings- Display Planet Names. All you have to make sure is that the name does not get too long for the build queue.

Phoenix-D February 4th, 2002 05:55 PM

Re: Things I would like to see in the next Version(s)...
 
"rename the planet like Sol III [FS] for FATE SHRINE and Empire Settings- Display Planet Names."

Doing that in multiplayer would be bad for your planet's health..

Phoenix-D

PsychoTechFreak February 4th, 2002 06:09 PM

Re: Things I would like to see in the next Version(s)...
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Phoenix-D:
"rename the planet like Sol III [FS] for FATE SHRINE and Empire Settings- Display Planet Names."

Doing that in multiplayer would be bad for your planet's health..

Phoenix-D
<hr></blockquote>

Right, better would be Sol III [noFS,noNS,noSY,notWorthAvisitAtall] or something...

Seik February 4th, 2002 06:30 PM

Re: Things I would like to see in the next Version(s)...
 
ROFL - ...

But it is an idea I can think about.
Maybe encrypting such info could be help in MultiPlayer ...

mac5732 February 4th, 2002 07:16 PM

Re: Things I would like to see in the next Version(s)...
 
1. move to Button or option for drones
2. merge fleet & merge Group Buttons
3. AI to be more aggressive in using planet
invasions
4. Simplified stat screen where it shows total
losses for you and other AI/players, where
don't have to go each indiviual ship, but
you would see the total DN's, CA,s etc
5. AI have counter defensive strategies/
formations to help against human players
6. Sats to have ability to be moved over planet
indiviualy or by Groups instead of all located
in 1 place
7. planet defenses to have longer range then a
ship
8. Inaccurate/false/deceptive readings on opponet
in diplomacy sceen as to capabilities,
strength, etc, unless either higher tech in
intel or partnership is realized/obtained
9. Monster type race/s (swarm etc)


just some ideas mac

[ 04 February 2002: Message edited by: mac5732 ]</p>

Suicide Junkie February 4th, 2002 07:21 PM

Re: Things I would like to see in the next Version(s)...
 
1) Is that not the same thing as waypoints?
7) There are mounts to increase the range of all stationary objects in both gold and many mods, IIRC.

mac5732 February 4th, 2002 07:40 PM

Re: Things I would like to see in the next Version(s)...
 
SJ, #1 probably, but would depend on how the
move to or waypoints would be defined in game
they could be the same or be different,
example only, and only my opinion, A waypoint
to me means in order to get from one location
to another you 1st have to send it to Point A
before it could go to Point B, From Point B
to point C etc. A move to button, you just
point to position and your ship goes there,
stops until you give another order or point
at another location. The difference, pls this
is only my opinion, Is that 1 way you have to
send unit to designated spot before it could
proceed to a 2nd, the other you just point
and move, you wouldn't have to go to A then B
before you got to C.
#7, I know but would be nice if incorporated
into original game without having to be
modded (but still be moddable)

just some ideas mac

Phoenix-D February 4th, 2002 07:56 PM

Re: Things I would like to see in the next Version(s)...
 
"A move to button, you just
point to position and your ship goes there,
stops until you give another order or point
at another location."

Uh, we already have that. How are you moving your ships around without the "M" key or moveto button in the command bar?

BTW, waypoints in SE4 don't work like you described. They're simply saved move-to locations. So if you want the ship to go to a then b then c, you order it to A, then B, then C. You can do that (probably best to) all in the same turn.

Phoenix-D

mac5732 February 4th, 2002 09:29 PM

Re: Things I would like to see in the next Version(s)...
 
Doooh, my fault, I should have mentioned that I meant a move to button for Drones, I apoligize and I usually just point and clik to move my ships, I don't use the M button, sorry for any confusion I caused, (my age is showing again) http://forum.shrapnelgames.com/images/icons/blush.gif
I will edit my post. sorry

just some ideas mac

PvK February 4th, 2002 11:55 PM

Re: Things I would like to see in the next Version(s)...
 
Sol III [All System Facs]

- then fill it with only cargo facilities and max out on minefields and defenses... http://forum.shrapnelgames.com/images/icons/tongue.gif

PvK

<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Phoenix-D:
"rename the planet like Sol III [FS] for FATE SHRINE and Empire Settings- Display Planet Names."

Doing that in multiplayer would be bad for your planet's health..

Phoenix-D
<hr></blockquote>

Shyrka February 5th, 2002 03:09 AM

Re: Things I would like to see in the next Version(s)...
 
An auto-launch mines/fighters/sats for planets and bases, so production is not halted due to lack of storage room and you can plan more complex defensive strategies leaving mines/sats construction bases in wormholes and other key locations.

An alternative is a suicide_junkie's idea: when storage space is not enough to room the constructed units, launch them to space.

But I prefer the first option http://forum.shrapnelgames.com/images/icons/icon7.gif

Marco February 5th, 2002 10:13 AM

Re: Things I would like to see in the next Version(s)...
 
My wishlist:
1)Ground tactical combat (even in a separate module).
2)Retreat from tactical combat for ships fasters than enemy ships.
3)A satellite automated launch routine which allow launch in Groups (like fighters) with selected placement (like formations for fleeet)in tactical combat.
4)The same as point 3) above for mines (I like very much the "base assault scenarios" in Star Fleet Battles).
5)Betters modifiers for range, damages and to hit bonuses for planetary (weapons platforms) and base's weapons.
Marco.

HEMAN February 5th, 2002 12:53 PM

Re: Things I would like to see in the next Version(s)...
 
My Wishlist:
1)
http://forum.shrapnelgames.com/images/icons/shock.gif
Certain ruin componets found, can be researched for more teck level of this.
2)
http://forum.shrapnelgames.com/images/icons/shock.gif Mystery Traders, powerful aliens who make pass through the galaxy in their world-sized ships, selling alien technology & (unique ships) in a cultural exchange for empires population.
3) Terriform comp) = ship can terriform planet from orbit. faster build.
4) Construction projects more ;
(a)Hollow world= outside looks like a world with a camoflauge space door, inside big enough to hide ships from sensers & to build ships hidden from enemy view.(b) Orbital intell base & research base ,for added resources.(c)Super orbital base shipyard.
5) Auxiliary controll, needs to be more ??? important to use.
6) Phased plantary shields, & regenerater.

FERENGI ACQUISITION #48 The bigger the smile, the sharper the knife.

[ 05 February 2002: Message edited by: HEMAN ]</p>

Suicide Junkie February 5th, 2002 03:53 PM

Re: Things I would like to see in the next Version(s)...
 
1) Moddable.
Simply make a second, normal tech area that requires, say "Massive planetary shield" tech, and have it give you even bigger shield generators.
2) Can be created by a dedicated human player.
5) See B5 mod. With random armor skips, you really don't want to have a single point of failure (bridge) take out your ships http://forum.shrapnelgames.com/images/icons/icon7.gif
6) Phased shields are moddable. Use "phased shield generation" on a facility.
Regenerators and crystalline effects would be a welcome addition http://forum.shrapnelgames.com/images/icons/icon7.gif

chewy027 February 5th, 2002 05:08 PM

Re: Things I would like to see in the next Version(s)...
 
Heman sounds like some of your ideas come from stars! supernova genesis.

DirectorTsaarx February 6th, 2002 07:58 PM

Re: Things I would like to see in the next Version(s)...
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Grandpakim:
&lt;snip&gt;
5. Salvage teams to recover ruin tech from otherwise inaccessible planets.
<hr></blockquote>

For a moment, I thought I had a way to mod this; create a small colony module, with no cargo space (so you end up with a 0 population colony). Then put that module on a small, fast ship to colonize the "ruins" planet. The main problems are: you still only get ruins tech from planets you can colonize in the first place, you still end up with a colony someplace you didn't want one (unless you abandon it immediately after getting tech), and making the component smaller opens the way to (minor) abuse as people add more cargo components to a colony ship with the smaller component. After all that, I like your idea & hope MM adds in something that allows it...

<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Grandpakim:
6. Zero movement for ships out of supplies. Supply conservation speed-- ship moves slower but uses less fuel per sector.
<hr></blockquote>

I really like the idea of conservation speed; move slower, with less fuel per sector. Sounds more realistic, even...

<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Grandpakim:
7. Temperature zone. Planet must be "X" distance from sun or it must be domed even if all other factors are perfect.
<hr></blockquote>

Interesting idea; but then I'd want to add a terraforming-type facility that would compensate for the problem.

Illtron February 7th, 2002 12:28 AM

Re: Things I would like to see in the next Version(s)...
 
Here is the part of my list that I can remember off the top of my head while at work:

1. Make the ability to warp/travel through a warp point an ability that can be given to a component. Then at high tech levels, units could warp, and for really low tech starting games, you could start with ships confined to the home system.

2. Allow "upgrades" for hulls similar to how they work for components. Instead of research producing larger hull types each time (or specialized), it can now produce more efficient Versions of the same hull type (while using the show latest hull types only button would keep the display uncluttered).

3. Allow for more/variable types of objects that can be built, not just ship, base, fighter, sattellite and drone. Also allow the names to be changed. I might want to define organic ships and a line of components that can only be equipped on these ships, while still allowing the same race access to the more standard components and ship/base hulls as well. I would really like to keep the current more strategic drone implementation while removing most of the missile weapons and replacing them with fighter sized drones with fighter type components (destroyed upon use probably) instead.

tesco samoa February 7th, 2002 07:00 PM

Re: Things I would like to see in the next Version(s)...
 
On the issue of sort.

Here is an example

Planet screen Change it to show cargo.

Ok. I want to see what planets have fighters on it and only fighters. Instead I have every single planet that has a unit on it. And I build troops on every planet.

Or perhaps I want to see what planets have mines.

Then the next level of the sort would be show only this type or name of mines.

Now expand that to idea to all the other report screens.

For instance your in the ship screen and you want to see all Cruiser size ships or just all attack ships then sort them by size or system location.

These are little things that would make a huge difference in the game.

I think there no brainers... Players must have the ability to drill down on the report windows to the level of granuality they require.

Another cool thing would be the ability to do joint research between races.

And how do you make known enemy ship classes obsolete ????

Phoenix-D February 7th, 2002 07:17 PM

Re: Things I would like to see in the next Version(s)...
 
Here's another few:

-Make the Star Unstable ability work (as of 1.49, it doesn't- no matter what value, the star will not blow)
-Warp-point unstable ability and random opening/closing events (the second might be modable)
-Launchers that can launch fewer than one unit per combat turn- say I want a fighter launcher that can put twice as many fighters into space in strategic, but can only launch one fighter every other turn in tactical. Things like that.

Phoenix-D

Jmenschenfresser February 7th, 2002 08:31 PM

Re: Things I would like to see in the next Version(s)...
 
By Version, i don't know if you mean a hopeful SE5 or just the next patch, but here is my contribution to the future of SE. A couple I don't think are on here:

1) Larger systems (not galaxies, systems)--might be interesting to have larger or different sized systems possible (bigger and smaller than the 13x13).

2) Some sort of empire moral, which can vary. For example, Empire X has two enemies, Y and Z. X has many victories against the Y empire, so it has a +N as moral when fighting them. But against Z, they have lost quite a few ships and battles, so when fighting Z, they have a -N. Another item which I think would be neat to add to this would be size and distance of war. If a particular war requires the use of 50+ warships, you take a moral hit. Same as if the war is 5 systems away from your nearest planet. And when empires are assaulted on their own ground their moral can jump because they are fighting for their own soil. but I have mentioned all this before, so I'll stop.

ZeroAdunn February 8th, 2002 03:28 AM

Re: Things I would like to see in the next Version(s)...
 
I would like to see opening and closing warp points as well. It could be devised as a setup in the ability values:

Warp Point: Fluctuating
A V 1: (how many turns till it opens)
A V 2: (how many turns it stays open)

Would provide for some interesting games.

Space_Umpire February 11th, 2002 02:45 AM

Re: Things I would like to see in the next Version(s)...
 
I'd like to see a new feature for star chart trading. Namely a selection for 'all'.
As in, I'll trade you 'all' of my maps for 'all' of yours.

Suicide Junkie February 13th, 2002 08:27 PM

Re: Things I would like to see in the next Version(s)...
 
Please tell me you're not serious, mac.
Space_Umpire and ZeroAdunn have suggested hardcode tweaks for things similar to existing abilities, but you're asking for something that already exists.

mottlee February 13th, 2002 08:35 PM

Re: Things I would like to see in the next Version(s)...
 
Hmmm...S.J. I think there are some real newbes reading and posting without playing http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/tongue.gif

Sinapus February 13th, 2002 08:35 PM

Re: Things I would like to see in the next Version(s)...
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by mac5732:
Its probably been mentioned before, But, I would like to see a "self destruct" componet that you could put on your ships, so if you have a ship way out or runs out of supply and is useless, you could just push the button and destroy it if it had one of these on board...

just some ideas mac
<hr></blockquote>

There is a self-destruct component for ships and bases. Comes with Propulsion lvl 3, IIRC. While it also self destructs if the ship is taken by boarding parties, you can self destruct it using the Scrap/Refit window as well.

Nethog February 13th, 2002 09:32 PM

Re: Things I would like to see in the next Version(s)...
 
Minor but very useful enhancements:

- all status windows remember scroll location after closing/repopening.

- related to the above, when jumping to a location (e.g. goto from log window, or to a ship from ships window) when you return to the original status window the item you jumped from is visible in the scroll area and highlighted.

- Ships window - show ONLY ships NOT in a fleet.

- when retrofitting a ship, option to use a new ship name based upon the class name retrofitted to. e.g. if I have a design named "Lt Cruiser DUC1 Mk1", and I build a ship with this design which is named "Lt Cruiser DUC1 Mk1 0001", then if I retrofit this ship to a new design named "Lt Cruiser DUC4 Mk1", I would like the retrofitted ship name automatically changed to "Lt Cruiser DUC4 Mk1 0001" or a unique number if 0001 is taken.

- ability to retrofit ships in a fleet (i.e. without having to taken them out of the fleet). Should also be able to scrap them as well)

- when the "entire tech tree" option is turned on, be able to right-click on an item in the tech tree window to get more details (e.g. for a component get the components detail screen as well as other info listed in components.txt)

Medium enhancement:
- ability to retrofit units. For example, you should be able to retrofit ALL weapons platforms on ALL planets using something like the "upgrade facilities" button in the Construction Queues window. Ditto for troops. You should be able to retrofit fighters as you do ships, and retrofit bases and sats if a space yard is present. I would also like to retrofit ALL ships/sats of a given design to a new design similar to the weapons platforms/troops enhancement. Also for all units, when I retrofit all units of a given class I would like to also have the option of updating all contruction queues with old designs to use the new designs. See Tips for replacing obsolete units?

Major enhancement:
Add "fog-of-war" sight rules similar to Sid Meier's Alpha Centauri. For example, in a system you have a limited sight range that could be increased with various facilities or components on ships (e.g. sensors). When processing your turn you would actually view enemy ships as they pass through your sight range. Areas beyond your sight range would appear dimmed (as in SMAC or many RTS games). This would work even better if Jmenschenfresser's idea of larger systems was added. See an old thread for more on this idea: Topic: Enemy movement (turn-based)

Suicide Junkie February 13th, 2002 10:20 PM

Re: Things I would like to see in the next Version(s)...
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>- when retrofitting a ship, option to use a new ship name based upon the class name retrofitted to. e.g. if I have a design named "Lt Cruiser DUC1 Mk1", and I build a ship with this design which is named "Lt Cruiser DUC1 Mk1 0001", then if I retrofit this ship to a new design named "Lt Cruiser DUC4 Mk1", I would like the retrofitted ship name automatically changed to "Lt Cruiser DUC4 Mk1 0001" or a unique number if 0001 is taken.<hr></blockquote>To simplify the code, and prevent SE4 from accidentally changing a name you want to keep, how about an auto-rename button in the recycle menu?

mac5732 February 13th, 2002 10:40 PM

Re: Things I would like to see in the next Version(s)...
 
Guys, I know about the self destruct in regards to boarding, However, I did not know that if you say had a ship out of supply, not at a shipyard, etc, that the scrap/retrofit button could be used to destroy a ship, I knew it could be used on mines but I apoligize for my lack of knowledge in this particular area, I have been playing this game for quite awhile and I still learn some basics from some of you. I am not talking gold Version but 1.49. I have not played the demo as I was waiting to be surprised when it comes out. http://forum.shrapnelgames.com/images/icons/icon9.gif
Mottlee - I therefore stand corrected in this request and yes newbies do ask questions of the veterans who else would you ask? That's how we learn

I have gone back and tried the self destruct and yes it does indeed work as long as you have it on board the ship and I thank everyone for this info.
I've never used this componet as the majority of my games are against the AI which does not use boarding troops, at least not that I have seen so far, and in my Hot Set games we just like to bash each other's ships and none of us have ever really used it. I once again apoligize and shall delete my prior post


just some ideas mac http://forum.shrapnelgames.com/images/icons/blush.gif

[ 13 February 2002: Message edited by: mac5732 ]</p>

Suicide Junkie February 13th, 2002 11:26 PM

Re: Things I would like to see in the next Version(s)...
 
Sorry, mac. You've been here for ages, and I never suspected that you might have just never used the SDD...

mottlee February 14th, 2002 12:22 AM

Re: Things I would like to see in the next Version(s)...
 
Mac I too say I'm sorry...was ment as a light hearted joke and you are right for I too have asked Q and A's on this forum and I take my hat off to all that add to it. &lt;S&gt; http://forum.shrapnelgames.com/images/icons/icon10.gif

mac5732 February 14th, 2002 04:06 AM

Re: Things I would like to see in the next Version(s)...
 
Guys, no offense was taken, were all friends here and I do have tendancy to say some dumb things without proper explanation, I just never used it because in my style, for myself only, I just feel that if I used it against the AI, that I would have a slight advantage, so never gave it a thought that you could possibly destroy a ship with it and tks to you I have obtained new knowledge that I plan to use in an up coming PBW game sometime this year against a number of those on this forum, can't say to much, my upcoming opponets are probably reading this. http://forum.shrapnelgames.com/images/icons/shock.gif

just some ideas mac


All times are GMT -4. The time now is 04:37 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.