.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   WinSPMBT (http://forum.shrapnelgames.com/forumdisplay.php?f=78)
-   -   Bug: OP Filter (http://forum.shrapnelgames.com/showthread.php?t=50235)

Target12 April 12th, 2014 02:47 PM

OP Filter
 
Is OP Filter works in last patch ?
I instaled it twice - second time about 3 or 4.04.2014 and looks like it doesnt work :(
I can select values, then aply to unit or entire formation, then I see range "Filtered" then send turn to opponent and ... when i got turn back all values are set to default, noone units is filtered all range is max ...

scorpio_rocks April 12th, 2014 04:02 PM

Re: OP Filter
 
Are you sure you are using the purchased/"CD" version of the game?

as what you describe is IIRC the behaviour of the free version.

Target12 April 12th, 2014 04:19 PM

Re: OP Filter
 
yes i'm sure :) I used OP filter in previous versions xD
also range is reset when opponent sent turn back
or my installation is tottaly corupt ?

Mobhack April 12th, 2014 05:06 PM

Re: OP Filter
 
So, did something fire at you?

If so, the target unit set filtering off, or at least (with the free game version - Y key range) - sets range to that of the firing unit +1 hex.

In other words - if somebody shoots at your troops, they will want to shoot back. They don't care about your orders then.

Andy

Imp April 12th, 2014 10:17 PM

Re: OP Filter
 
Are you talking op filter (0) or range (Y) ?

As Andy says they will ignore range settings if fired at that becomes the new max range

@ Andy thought you guys were taking a break go enjoy it.

Target12 April 16th, 2014 02:23 AM

Re: OP Filter
 
I'm talking about both situations

1) OP fire is RESET after turn is back from opponent

2) Range is reset nevermind somebody shots or not

3) I'm not a camel ...

DRG April 16th, 2014 07:52 AM

Re: OP Filter
 
I'm just trying to gather all the information I can

You are saying in a PBEM game ( secure ?? or not ?? ) you have set up opfire for your units but when you get the turn back from him all of your settings are back to zero ?

Do you know if he is using opfire as well and is he running the CD version or the DL version ?

AFAIK this is the first report we have had like this and this is another situation like we have had recently where a bit of code we thought was solid and haven't touched in the last year appears to be misbehaving.

This could be a new flaw in the opfire routine but it might also be a corrupted PBEM file so we will have to run some tests ourselves.

Has anyone else who uses Opfire in PBEM noticed anything like this ?


Don

DRG April 20th, 2014 08:17 AM

Re: OP Filter
 
OK, here's what we know

1/ Opfire worked in secure PBEM up to this latest patch, now it does not

2/ This bug does not affect the Opfire routine in regular games or scenarios or campaigns and it does not affect basic security PBEM games ( including PBEM campaigns ) so ONLY secure PBEM games are affected.

3/ The issue affects both winSPWW2 and winSPMBT

4/ At this time we have NO IDEA why this may have occurred.

5/ Don't expect a resolution anytime soon but there is no doubt that at some point we will resolve the problem and issue a correction. For now, Opfire is not functional in secure PBEM games


Don

Suhiir April 20th, 2014 09:10 AM

Re: OP Filter
 
Always remember computers are like Old Testament God - Lots of rules and no mercy.

Target12 April 25th, 2014 04:32 AM

Re: OP Filter
 
Thank you DRG for info

Roman April 25th, 2014 12:31 PM

Re: OP Filter
 
I noticed the error. What I did not put limits to the maximum, which is not necessary. I think after that it worked.
I'll be careful in future games to be safe.
That was in a PBEM game in WinSPMBT.

EpoletovSPR November 12th, 2014 11:36 AM

Re: OP Filter
 
Quote:

Originally Posted by DRG (Post 824581)
2/ This bug does not affect the Opfire routine in regular games or scenarios or campaigns and it does not affect basic security PBEM games ( including PBEM campaigns ) so ONLY secure PBEM games are affected.

OP-filter also operates in Basic Security PBEM-games.


Tested with Human opponents.

And at one computer, creating a PBEM-battle.

Quote:

I noticed the error. What I did not put limits to the maximum, which is not necessary. I think after that it worked.
I'll be careful in future games to be safe.
That was in a PBEM game in WinSPMBT.
Please in detail.
I have your prescription does not work.

BigDuke66 December 14th, 2014 10:55 PM

Re: OP Filter
 
Has any progress been made towards fixing this bug?

DRG December 15th, 2014 08:09 AM

Re: OP Filter
 
The issue has been corrected for MBT and WW2 and will be included in the next patch we release.

Don

BigDuke66 December 15th, 2014 10:42 AM

Re: OP Filter
 
Thanks, now isn't such a fix especially regarding the PBEM security a good excuse for a "hotfix" were this is solved?
Or are you about to release the next patch soon anyway?

DRG December 15th, 2014 11:13 AM

Re: OP Filter
 
We have enough issues with people skipping patches without muddying the water further by issuing a quickfix that for obvious reasons not everyone will pick up as this issue ONLY affects secure PBEM and secure PBEM REQUIRES both EXE's to be the same. And I don't see where you get that this affects PBEM security.. it has NOTHING to do with PBEM security..it affects opfire filtering in secure PBEM but not PBEM security

The issue is not critical, It does not prevent the game from playing and affects all players equally so there will not be a special fix for it issued We have set our own aim point for patch release but there is too much going on at both our ends that could throw that out the window to set a date now beyond saying we hope to have it ready at "the usual time" we've been releasing patches for the past few years....maybe

BigDuke66 December 15th, 2014 11:37 AM

Re: OP Filter
 
My reference to PBEM security was just done because to my impression everyone uses secure PBEM, of course it's the OP filter that doesn't work but basically it denies the use of secure PBEM when you still want to play, I see that as considerable setback and personally I won't play till this is fixed.
Secure PBEM is there for a reason just like the OP filter and it makes at least to me no sense to play without both.

Looking forward to the patch release.

DRG December 15th, 2014 07:07 PM

Re: OP Filter
 
Your logic is seriously flawed.

This issue with the opfire filters does not, in any way, "deny" anyone the use of secure PBEM.... it only means you cannot use the opfire filters in secure PBEM and I seriously doubt the majority of players use opfire filtering anyway ( or can live without it ) otherwise we would have heard a lot more about this than we have. The bug affects both players so nobody has an advantage

If you prefer to not play rather than play without opfire filtering available that's your choice but the majority of the people playing these games are playing the free version and opfire is not available to them in any case

The patch(s) will be released when we are ready to release them...... no sooner

Don

BigDuke66 December 15th, 2014 08:35 PM

Re: OP Filter
 
Well a bug is a bug and just because both players suffer from it doesn't make it in any way "OK".
So I see my logic working very well here.

Sgt_Walrus February 26th, 2015 03:17 AM

Re: OP Filter
 
Hi Guys

Just for the record.
The op-fire filter does not work for PBEM in Basic nor Full security.
At least that's what's been happening to me in all my PBEM since the last patch up.

Plenty of players use the op-fire filter and I personally use it all the time in PBEM.

It's absolutely crucial in getting a decent ambush to work and to stop players soaking off shots from your AFVs by firing at them with infantry. Without it it's like going back to the dark ages for me and has forced me to completely re-set my style of play and also to negotiate 'no soak off' rules before games.

It's a real shame that's it's going to take a while to be fixed, but I guess I'll just have to wait.
It was one of the best, if not the best, improvement in this great game.

Now if we could just get a reduction of the power of z-fire (for suppression) or at least a control for it (like arty effectiveness) in the prefs...we'd be rocking.
It's a PBEM game killer at the moment.

Thanks for keeping this great game alive and improving.

BTW - one of the reasons there was not more made of this is that there's a real feeling in the PBEM community that when we come here to make comments or complain we get treated like second class citizens and get our heads bitten off.

It sucks as I really hold that PBEM is the Master Class of SP.
I only ever use the AI as system / gear testing. Playing a human is the ultimate test IMO. The AI, no matter how good it has become, is just a pale shadow.

I understand that you (Don and Andy) have worked very hard and long for (probably) bugger all reward (except plenty of thank yous) and that it must be excruciatingly annoying dealing with idiotic questions. Again, I thank you for all that work. However there's a reason why this is my first post here in an age.
I fully expect to get my arse handed to me for what I have said and that doesn't inspire me, and quite a few other regular PBEM players, to be more active on the forum.

Cheers
Jason

DRG February 26th, 2015 07:13 AM

Re: OP Filter
 
Yes, WE KNOW and it's been fixed for the next patch

Don


All times are GMT -4. The time now is 10:53 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.