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Ringworld and Sphereworld Construction Questions
Ok, I was messing around and created a ship with 10 M ton capability (I now realize that I need one with 33 M ton capability and to limit it to 1 emgine {so it cannot be used in battle} in order to allow me to create a ringworld with only one ship....) Anyways, I had to create 9 more of these monster ships for the storage capability to create the sphereworld, and went to the center of my homesystem to create the sphereworld. I went into Stellar Manipulation and went to Construct and then selected Sphereworld and....Presto!!! a sphereworld was created, and all my ships were lost. AAARRRRGGGGHHHHH! Is the game designed to do this, and if so, how on Earth are you going to create a Sphereworld (20 K tons of this, 20 K tons of that and the generators, plus associated engines, master comps, etc's, etc's) Can you create the sphereworld without losing that huge investment in ships? Thanks for any assistance. Charlie.
""Only when you discover the vastness of whay you do not know, and never will, can true knowledge be attained."" |
Re: Ringworld and Sphereworld Construction Questions
nope, you loose it all. the way you are supposed to do it is with construction ships that build starbases at the site. you dont loose the construction ships, but you loose the starbases.
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Re: Ringworld and Sphereworld Construction Questions
Okay, (this will show my "newbie" status at SE IV but I will do it anyways. How do you build a construction ship for deep space? And how do you get the needed supplies to where you are building the Starbase, Ringworld, Sphereworld, etc.?
""Only when you discover the vastness of whay you do not know, and never will, can true knowledge be attained."" |
Re: Ringworld and Sphereworld Construction Questions
there is a component called a spaceyard, and you can add it to a ship or base. this will let you construct things with that ship. then move the ship to where the star is, and have it start building starbases with the sphereworld components on the bases. send 11 construction ships and you can build all the starbases you will need for a ringworld at the same time.
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Re: Ringworld and Sphereworld Construction Questions
Ok, thanks for the help. I see the math here, I need to build 21 total (1 with generator, 10 with cable, 10 with plating) to build the Sphereworld. I have to say, it is a huge investment in resources, but to get 240 facilities to start, and to have the massive population capabilities, WOW!.
Thanks for all of the help. (now to spend the next few months on a real game to try this out...) ""Only when you discover the vastness of whay you do not know, and never will, can true knowledge be attained."" |
Re: Ringworld and Sphereworld Construction Questions
However, unless you have 11 construction ships, you need to mothball the starbases untill you're ready to build to avoid the unaffordable maintenance. However to unmothball costs heaps in itself.
I think I'm gonna mod some -100% maintenance in HDCs and the plating and make them halfcost to make them worth it remotely. Anyway is there a way to get the AI to make sphere and ringworlds given they have enough resources? |
Re: Ringworld and Sphereworld Construction Questions
At the moment I see no possibility to make the AI build ring- or sphereworlds.
One small tip: use only one space yard ship to build a space yard base on a space station in the sector with the star. If that's done use them to build more space yard bases until you have 11 ( for ringworld) or 21 (for sphereworlds). Then start constructing the components. Bases cost less maintenance than ship. Because the ring- and sphereworld placement component takes longer to construct than the rest of the components I use one the first available base space yard to start this construction earlier than the rest. If some components would be completed before all other components are ready put their space yard on hold until the rest of the constructions catch up. |
Re: Ringworld and Sphereworld Construction Questions
Insert
----At the moment I see no possibility to make the AI build ring- or sphereworlds. One small tip: use only one space yard ship to build a space yard base on a space station in the sector with the star. If that's done use them to build more space yard bases until you have 11 ( for ringworld) or 21 (for sphereworlds). Then start constructing the components. Bases cost less maintenance than ship. Because the ring- and sphereworld placement component takes longer to construct than the rest of the components I use one the first available base space yard to start this construction earlier than the rest. If some components would be completed before all other components are ready put their space yard on hold until the rest of the constructions catch up. --- End Insert. Ok, once again, I am confused, I built my space yards with one of the required components, (used the cheat for quick build) and then built the sphereworld. What are you talking about where you build the spaceyards and then build the components?...I thought you had to have the components built when you built the space base....how do you build the components afterwords? Thanks. Charlie. ""Only when you discover the vastness of whay you do not know, and never will, can true knowledge be attained."" |
Re: Ringworld and Sphereworld Construction Questions
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by charlieverse:
What are you talking about where you build the spaceyards and then build the components?...I thought you had to have the components built when you built the space base<hr></blockquote> spaceyards are what you use to build the starbases with the components on them. he is saying that since BASES cost half the maintanance that SHIPS cost, that instead of building 11 or 21 construction ships, you could build one construction ship and have it in turn build 11 or 21 construction BASES, which would then build the starbases with the components on them. personally, i think thats nitpicking and is a silly idea since construction cruisers dont cost that much anyway, and the time you would spend building the bases would make it a moot point anyway. However, the thing about putting your construction queues on hold so all of the starbases with components on them get finished at the same time, is a good idea. that will save you from paying the maintnance on all those expensive components, and you wont have to lower their cost to make them buildable. of course, RWs and SWs are sort of trophy items anyway, and i have only heard one or two stories from games where they had any benefit. |
Re: Ringworld and Sphereworld Construction Questions
I just put all the queues on hold at the 1 turn left marker and complete them all, but if you have a minimal amount of resources storage (how you would have htat at this point in the game is beyond me) then you would have problems constructing them, but that is a different story.
Building bases is a waste of time. Now you have a ring/sphere with 21 construction yards, 21 immobile construction yards at that. No planet needs that much. I could see 5 or maybe 10 but that is pushing it. With the mobile Version (that doesn't cost much more) you get flexibilty, the key to any military stradegy. For all the hype, (alwyas questions on the Boards) that sphere and rings get they really arn't htat usefull. If you can build one the game has either gone on for (a) 300+ turns and no one has won and this is very elaborate, (b)or you have won the game already |
Re: Ringworld and Sphereworld Construction Questions
i dont know man, 21 spaceyards could crank out a hell of alot of organic dreadnaughts. something on the order of five a turn, if you designed them with even-cost organics and minerals.
I always wanted to see if a single massively defended sphereworld could fight off all the other players in a large quadrant, but in 1.49 it generates errors if you try to start combat with too many units in play. and if you max out the cargo on your sphere, you definitly hit that 'too many units' level. somwhere about 100 weapons platforms or 1000 fighters if i remember right. does gold fix that bug? |
Re: Ringworld and Sphereworld Construction Questions
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>personally, i think thats nitpicking and is a silly idea since construction cruisers dont cost that much anyway, and the time you would spend building the bases would make it a moot point anyway.<hr></blockquote>
You missed the whole point Puke. The generator takes a lot longer to build then the other components, so what you can do is, get a single construction ship to get the whole project going by building TWO spaceyard stations. Use the first one to build the generator and the second one to crank out more construction stations, and use the new stations built by the second station to crank out even more construction stations. You have plenty of time to build those stations while the generator is being built, and if your timing is right, all of your components should finish at exactly the same time. By the time you finish the second station you can discharge your construction SHIP to do something else. In this way you don't have to waste your "operational" build queues to build construction ships, and if you use your ringworld as a naval base/hub like me then it starts off with enhanced repair/building capacity because of the stations already in place. [ 10 February 2002: Message edited by: CW ]</p> |
Re: Ringworld and Sphereworld Construction Questions
you're right. in that case, its not a bad idea afterall.
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Re: Ringworld and Sphereworld Construction Questions
I'm in a PBW game, Dark Nova, and I'm about to complete the very first RingWorld in the Galaxy. This game has evolved into one of the most intense RPG games I've ever played. The creation of the RingWorld has become a galactic event with representives from nearly every player on hand to witness the event. It's quite the thing to see and in this case, it becomes a bit of a political move too.
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