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Height Maps
Hello, I'm kind of new to the map making scene. Right now I'm working on a map that involves a battle that ended just a few days ago and need some help when it comes to mapping. I just can't get the heights right! I tried using Google Earth but without contours I'm afraid I'm at a loss. Is there any program or addon that allows me to see height mapping or contours on Google Earth? Thanks!
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There's a program called Microdem that will help develop the map from Google Earth and other sources. This thread by MarkSheppard may help you. |
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Thanks for the help! The only issue I have now is that the SP color mapping does not go above 340 apparently. Anyway to fix this issue?
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Due to the way the game (and it's engine) works there is a maximum height.
Think of it as height above (or below) the average terrain height NOT above sea level. |
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Sorry not to be specific about that. I mean the SP color coding for MicroDEM doesn't go above 340. In the map the height 490, the lowest, will be 0, but I cannot get the color mapping correct since the DBF files don't go above 340 maximum height.
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I managed to fix the problem by getting a DBF viewer. Thanks to your help I'm on the way to creating my first -real- scenario. I might as well let the cat out of the bag at this point! The Battle of Kobani is coming to Steel Panthers within a month!
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Anyway, glad you got that problem fixed! Congrats! |
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This might be of interest: https://github.com/tvenhola/SPMBT-maps
A Perl utility for map generation from SRTM3 data. Requires Linux at this point. |
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Here's another utility I'm packing in the hill generator:
http://www.venhola.com/maps/geo.html You get the hex grid placed on top of the openstreetmap tiles so you can draw the hexes straight to the map! |
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in 25 words or less how do you place the hex grid ?
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Mean while, try less user friendly option of entering them on a HTML form. Try for example
38.8897 -77.0111 for Capitol Hill |
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Oh, the URL is http://www.venhola.com/maps/
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Do I take it this is a work in progress by yourself? Has the potential to be a very useful tool.
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After some code cleanup I'll commit it to the github where everyone can download (and then modify the code on their computer if they want) it. |
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New version in:
You can rotate the map by shift + alt + mouse drag (should also work with touch screens with pinch + rotate) and you can re-center the hex grid using the #-button on the right edge of the map. If you have rotated the map you can reset the rotation but the hex grid stays the way it was put. Enjoy, report any problems you find. |
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I've moved this thread to the "sticky" area as I feel this is a very valuable tool for anyone building a map for the game
Don |
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OK, I'm REALLY impressed with this. One thing that would be useful is if after rotating the map to the orientation you need if it might not be possible to regenerate the hex grid so you get the flat sides of the hex grid to the "left" and "right".
Currently the grid is correct when you use the correct earth orientation but rotating changes it.........it would still be possible to use it as a guide but having the grid set up like the game AFTER roation would be a plus so perhaps allowing the map to rotate while the grid stays fixed would be possible ? But once again..........REALLY impressed with your work. Don |
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Rotate first, then set the grid
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Ah ! :doh:
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Latitude: 39.2811 Longitude: -08.0005 |
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try
39.4667 -0.3833 |
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Perfect!
...I think this program is gonna' be my new best friend. :D |
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Just about any Lat/Long co-ords can be googled with something like
valencia spain latitude and it pops up as the first entry |
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Let's try another one:
SALLA, FINLAND (previously called MÄRKÄJÄRVI). Latitude: 66°49′59″ N Longitude: 28°40′00″ E What numbers to punch in? I end up in the Atlantic... :) EDIT: Got it! This centers on SALLA: Latitude: 66.8300 Longitude: 28.650 Love it! :) |
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There are some bandwidth limitations with openstreetmap where the images are loaded if they're not found in local or web site cache.
A new version will be available soon (hopefully) where you can just download the terrain map right away after placing the grid. It needs still some coding and testing and may not work in every location of the world. |
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If there's anybody interested in helping it'd be much appreciated. Some things to consider:
Especially some help file on how to enter coordinates, how to use the web app (entering coordinates on decimal format, rotating map, placing the grid on current location, what do all those buttons do etc.) The map download system is getting pretty much ready soon, but will need some testing. |
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New version is out!
On the left hand side there's the zoom in/out control (mouse wheel works also, as does shift + mouse select) On the right there's 5 functions from top to bottom (not all visible, hidden if they won't do anything):
It's now reworked so that it will use Google API for terrain data but Google limits the amount of requests so please don't use it too much. It also limits concurrent requests so map generation is limited to 1 map at a time. Creating a map takes roughly 30 seconds and it'll always be a 160x200 map. Downloading a map does not destroy your current view unless something goes wrong (and you're shown the error message). Other controls: shift+alt+drag = rotate map (grid stays put unless you replace the grid) http://www.venhola.com/maps/ Feedback is welcome! |
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Sweet!
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This really is breathtaking to anyone making maps but anyone trying this needs to be aware that when it generates the map for the game when you display it in the editor you will see nothing but flat green......BUT you WILL see what's "hiding" when you look at the mini map and the work I did to add colour to every contour height is paying off. What you need to do is select the "page2:" grass......that's the one that follows contours in terrain. Set FILL RANGE to something like 400 and then press fill and it will automagically reveal all the contours. All a map maker need to do next is add trees buildings and whatever else you want to dress the map up but this program does all the heavy lifting .
REALLY NICE WORK ! Here's a snippet http://forum.shrapnelgames.com/attac...1&d=1450729971 http://forum.shrapnelgames.com/attac...1&d=1450729971 you can see a section of the map that the program works from and a section of the map.......the river bed is clearly visible |
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This ones for Ulf as an example of the usefulness of this program
The Hochwald gap contour Map 322 for SPWW2 I CANNOT tell you enough how this has brightened my day MERRY CHRISTMAS !!! |
Re: Height Maps
Merry Christmas, everyone!
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2500 elevation API requests per day, 512 locations per request (we're using 480 per request) and 10 requests per second. Every map has 31284 hexes to fill and it needs 66 requests per map. Therefore, my site can give you 37 map downloads per day, no more, unless I start paying google for the service. If you need more (like you created 40 maps a day... ;)) you can always download the code yourself from https://github.com/tvenhola/SPMBT-maps - it's free as in beer - and try it out. You need to apply your own Google developer API key, free of charge. The new version that uses Google API isn't yet documented in the README (so it's not mentioned on the github page) but it's a completely new approach: no downloading of satellite data files, no need to install image magick and no west-east constraint, but you need the Google api key. And still Linux or some way to make it work under Windows. Requires: Perl, some Perl libraries such as libcurl-perl. Map output will do some automagic stuff which should be mentioned in the user manual:
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Oh, wow, this is really nice! Just one question! Do I have to add the water manually myself?
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Yes
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Don't worry about rushing man. The sheer amount of effort this must've taken, along with how easy this makes it to make real life maps now is simply mind-blowing. Thanks for this! Seriously, thanks!
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Just tried to generate a map and get this error:
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It's fixed now. Note to self: don't use the same server directory for development versions. |
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I just figured this out (I'm dense with some things) and.... Oh My!
Wonderful tool that takes an avid map maker like me to the point of saving weeks of effort. Fantastic work! Tom |
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Yeah, it's really, really nice work.
If anyone builds maps from this post them and I'll get them into a patch |
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Wow, we sure could have used this tool many moons ago.
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So if it takes 66 requests to build a map...
The Google Maps Elevation API has the following limits in place: (snip) $0.50 USD / 1000 additional requests, up to 100,000 daily. I certainly can transfer a few bucks a month for this tool. :angel |
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http://www.venhola.com/maps/geo.php?...9111328&rot=75
http://www.lib.utexas.edu/maps/ams/j...lc-6535671.jpg Miyazaki was to be one of the invasion beaches for DOWNFALL/OLYMPIC/MAJESTIC in November 1945. |
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Tried making a map with this location; got a uniform flat map.
http://www.venhola.com/maps/geo.php?...89355469&rot=0 This was something I had problems too with making maps via MicroDEM too -- the difference between a near sea level map and one at 400m above sea level; meaning I had to keep a set of MicroDEM terrain level tables for each altitude. |
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