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Scenario - Beachhead Taiwan
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Well it's finally happened. The Peoples Republic of China (PRC - mainland China) has invaded the Republic of China (ROC - Taiwan). After a certain amount of foot dragging on the part of Congress they finally voted to uphold the Sino-American Mutual Defense Treaty.
Due to the astounding number of AA units the PRC has moved to Taiwan, and pre-existing SAM sites on the mainland that cover Taiwanese airspace, the Air Force is unable to interdict PRC movements to the battle area. Aircraft and helos have a ceiling of 1000 feet, any higher and they're vulnerable to the SAM threat. Since the only time the Air Force flies below 1000 feet is on take-off and landing they say ground support missions are impossible. Marine Air has a betting pool for whoever comes back with the most vegetation stuck to their aircraft. I put $100 on Lt. Foss. Get ashore, deploy for and defeat the PRC counterattack. PLAYTESTERS NEEDED ! Yes, it's another big, long, complex scenario :angel |
Re: Scenario - Beachhead Taiwan
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The revised USMC OOB included in the above scenario is 100% compatible with the default OOB. It includes changes/corrections that should be in the 2016 WinSPMBT patch (assuming Don OKs them). Major changes: LOTS of new LBMs from the 2015 patch used. Corrected ammo load-outs and ROF for 120mm mortars. Removal of TI equipped squads and fire teams. New MARSOC units and formations. Changed F-35 ammo load-outs. Shorter stand-off range for some LGBs (the actual laser guided vice GPS guided variants). |
Re: Scenario - Beachhead Taiwan
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Testing the scenario.
A good deal of the force has landed. One victory hex taken on the beach,no shots fired. Screenshot zipped. |
Re: Scenario - Beachhead Taiwan
Thanks!
I'd appreciate knowing what turn and what portion of the map you actually encounter significant PRC forces (company size+). |
Re: Scenario - Beachhead Taiwan
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Turn 4- Had contact with a single PRC vehicle,which was removed quickly. South of the west bridge on the river. Lots of forces coming ashore. More have appeared in the ocean.
Couple of screenshots showing destroyed enemy vehicle and some recently come ashore light vehicles. |
Re: Scenario - Beachhead Taiwan
Thanks for the scenario Suhir. Given 90 turns dunno if I can finish it but I've got a question before starting:
Scenario notes say the LCM's can sail up the river into the lake. What about the other craft (LAV's, AAVP's, etc.)? Are they all supposed to be able to pass under the three bridges along the way? Thanks. |
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But you'll find the AAVs/LAVs move faster on land. The point is the LCMs can move ONLY on water, thus need the river. |
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I expected to be shot at right away,so it's quiet right now. |
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[quote=Duzmond;829795]
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Turn 7- Encountered a couple PRC garrison sections. Lost a marsoc cycle , however the sniper and 2 gunships wiped out that garrison.
*See hex with fire burning. A second garrison is north of the lake. |
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Turn 7 continued- Removed the remaining garrison section and discovered another vehicle nearby.
Gulf Co established position at the nearby vic hex and across the road on edge of forest. |
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If you don't dally you should have the time to land and deploy where you want before the proverbial Chinese hordes descend ... THEN things get interesting.
Hint: Sheer numbers will make ammo resupply important. |
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Turn 10- anomaly at northern victory hex on island in lake.
When attempting to move a marsoc sniper onto the hex to capture it,the unit deploys its raft and doesn't capture the hex. ***See screenshot Still no enemy activity at all,though I have not looked around on this turn yet. Did find another immobilized vehicle and garrison team,vehicle destroyed. |
Re: Scenario - Beachhead Taiwan
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Turn 10- shallow water on bridge hex.vehicle immobilized.
***See screenshot. |
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Turn 10 - HQ Recon Pit stuck in building.
The unit says it ready and moving at 4 mph. ***See screenshot. |
Re: Scenario - Beachhead Taiwan
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whoops here's the screenshot for the last post. Can't seem to do anything with a post after its created,etched in stone.
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Re: Scenario - Beachhead Taiwan
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Here is the saved game for that as well,so you can get a closer look at it.
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Just "unload" after the unit turns into a raft. The garrison vehicles are immobilized because it's the only way to make then stay in place during an AI Attack scenario. |
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Turn 15- A few PRC light vehicles appeared on the southern road,and ran directly into a helo ambush,destroying everything.
I feel like there's PRC ground troops present ,but I have not located them yet. |
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Turn 15- Four sections of PRC riflemen spotted coming in on southern road.
Destroyed another three vehicles that were discovered in the large urban area in the north,though at least one scout section escaped. |
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Turn 15-
Upon further investigation,the 4 rifle sections turned out to be about a company,maybe the one your were asking about before. hitting them with fast response artillery and with gunships. |
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How many turns does it take to load a gunship? Seems like its been a few and its not loaded yet. |
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Turn 20- Increasing PRC units on the bottom road in the southwest.
Hitting them hard with constant artillery and rotating fresh gunships into the area. Doing them harm. New interlopers spotted in the north map edge. Destroyed all trucks and have the foot units cornered in open fields. ***See screenshots |
Re: Scenario - Beachhead Taiwan
Just started the first turn. After landing a Marsoc team and its LSV on the beach (sand) at the rivermouth the team won't load, message says it's too heavy. But the team is only 3 guys and the LSV has a carry capacity of 4.
They're "error" units not listed in the encyclopedia. {After getting rid of the smoke now I don't see the units, only a USMC flag.) The plan was to land them together, load the team{s} on the LSV{'s) and high-tail it inland while the LCM('s) go{es) upriver (along with the Naval escorts). What to do? Thanks. |
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Turn 20-
Yet more interlopers found out west of the city in the northwest of map. They have been targeted for termination. |
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[quote=Duzmond;829905][quote=Suhiir;829903]
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The helo has to be LANDED and stationary in the hex with the ammo resupply unit for a turn or so. |
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[quote=Duzmond;829906][quote=Suhiir;829904]
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Better to have reaction forces back out of range of naval gunfire. |
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Are you using the alternate USMC OOB that came with the scenario? If not you'll get the sorts of errors you mentioned. |
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[quote=Suhiir;829932][quote=Duzmond;829905]
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Turn 24- Three battles have been raging on the map,the north east battle has almost completely broken the enemy. The battle on the maps south west corner along the road is going well,though enemy elements remain. The main battle has become more intense as more PRC troops arrive. Some SPAA units and tanks have made a showing. More work to be done there. Also three small scouting vehicles came in along the road to the south of the main conflict,lost sight of them during the AI move,but I know basically where they are. Here are three screenshots showing each battle area,and a savegame. |
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And don't be too sure more Chinese won't show up someplace ... there are an awful lot of them you know. |
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Is there another wave of USMC incoming at some point? |
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You have an entire Battalion sized MEU (the standard at-sea 24/7 fast reaction Marine Expeditionary Unit) at your disposal. It would take a couple weeks to a month to get enough of the right kind of ships together, or redeploy the MEU that's at-sea in the Mediterranean to the area. Rather then do that they'll load US Army units (probably from Korea) aboard normal freighters and land them once the Marines have secured a beachhead. This isn't "D-Day", it's just the Marines grabbing a piece of coastline so the Army has someplace to come ashore. |
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Turn 28- During the AI turn I noted the arrival of PRC heavy tanks,and gunships. Patriot destroyed one gunship,and
a stinger destroyed one of the lighter helo's. Starting to discover enemy troops (scouts,rifle sections)in area's that I though were clear. Adjusting but certainly PRC actions are becoming harder to contain. Screenshot shows incoming PRC equipment on AI turn. |
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Those areas probably were clear when you checked them. PRC reinforcements almost always arrive at the map edges then advance toward what they consider key locations.
And just think, a few turns ago you were complaining you were bored :D |
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Turn 30- One third done. Wondering where the fresh PRC troops might arrive. Seem to be handling it so far,was a little worried when all that armor showed up and I didn't have much in position. The patriot battery was very effective removing the PRC gunships.
Here the latest save game attached. |
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Question- If you land an osprey with troops inside next to an ammo supply,would the troops inside get supplied as well?
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By-the-way, land on the ammo supply, they'll resupply twice as fast. |
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Turn 35- Quite a battle,more PRC units are sneaking onto the map,and causing trouble. There is a large group of PRC tanks approaching the city from the southwest. **See screenshot.
My gunships are being hindered by a lot of flack. Also included the latest save game. |
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Turn 39- I brought in some air power as you suggested,and for the most part it was effective. However I have made some mistakes that
have cost me the loss of USMC units. Forgetting about certain things for example and then enemy arty is raining on it.:shock: A direct hit sunk one of the barges. :doh: Maybe I'm just going to fast,but I wanted to test as much as possible. On the other hand I am on Chinese territory,so a price would be paid by any invader. I'll have to postpone any further testing,as I have to move in a week,and at this point there is no destination. The map is nice but seems like could use a little work,where some hexes are not correct. The screen shot shows the PRC tank graveyard SW corner of city,and of course the latest save game. |
Re: Scenario - Beachhead Taiwan
Still plan to finish this?
I can use the feedback. |
Re: Scenario - Beachhead Taiwan
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Revised Scenario.
Fixes to the map (there were some terrain problems). A few alterations to the Chinese. Revised Scenario #356 included AND a copy of what should be the 2016 USMC OOB (required for the MARSOC units not in the current OOB). |
Re: Scenario - Beachhead Taiwan
I love this scenario! I really appreciate the time and effort. It's funny...I made a "just-for-fun" scenario recently based on the same premise but I copied the Omaha Beach map from SPWW2. Great job!!!
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Thought it would be interesting to have a scenario where you select and deploy into defensive positions, then counter-attack when and where necessary vice the normal scenario types.
Glad you enjoyed it. |
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