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-   -   Scenario - Beachhead Taiwan (http://forum.shrapnelgames.com/showthread.php?t=50802)

Suhiir May 5th, 2015 06:43 PM

Scenario - Beachhead Taiwan
 
1 Attachment(s)
Well it's finally happened. The Peoples Republic of China (PRC - mainland China) has invaded the Republic of China (ROC - Taiwan). After a certain amount of foot dragging on the part of Congress they finally voted to uphold the Sino-American Mutual Defense Treaty.


Due to the astounding number of AA units the PRC has moved to Taiwan, and pre-existing SAM sites on the mainland that cover Taiwanese airspace, the Air Force is unable to interdict PRC movements to the battle area.
Aircraft and helos have a ceiling of 1000 feet, any higher and they're vulnerable to the SAM threat. Since the only time the Air Force flies below 1000 feet is on take-off and landing they say ground support missions are impossible. Marine Air has a betting pool for whoever comes back with the most vegetation stuck to their aircraft. I put $100 on Lt. Foss.
Get ashore, deploy for and defeat the PRC counterattack.

PLAYTESTERS NEEDED !

Yes, it's another big, long, complex scenario :angel

Suhiir May 5th, 2015 07:01 PM

Re: Scenario - Beachhead Taiwan
 
Note:

The revised USMC OOB included in the above scenario is 100% compatible with the default OOB.

It includes changes/corrections that should be in the 2016 WinSPMBT patch (assuming Don OKs them).

Major changes:
LOTS of new LBMs from the 2015 patch used.
Corrected ammo load-outs and ROF for 120mm mortars.
Removal of TI equipped squads and fire teams.
New MARSOC units and formations.
Changed F-35 ammo load-outs.
Shorter stand-off range for some LGBs (the actual laser guided vice GPS guided variants).

Duzmond May 5th, 2015 10:19 PM

Re: Scenario - Beachhead Taiwan
 
1 Attachment(s)
Testing the scenario.

A good deal of the force has landed. One victory hex taken on the beach,no shots fired.

Screenshot zipped.

Suhiir May 6th, 2015 12:02 AM

Re: Scenario - Beachhead Taiwan
 
Thanks!

I'd appreciate knowing what turn and what portion of the map you actually encounter significant PRC forces (company size+).

Duzmond May 6th, 2015 01:18 AM

Re: Scenario - Beachhead Taiwan
 
1 Attachment(s)
Turn 4- Had contact with a single PRC vehicle,which was removed quickly. South of the west bridge on the river. Lots of forces coming ashore. More have appeared in the ocean.

Couple of screenshots showing destroyed enemy vehicle and some recently come ashore light vehicles.

jivemi May 6th, 2015 10:00 AM

Re: Scenario - Beachhead Taiwan
 
Thanks for the scenario Suhir. Given 90 turns dunno if I can finish it but I've got a question before starting:

Scenario notes say the LCM's can sail up the river into the lake. What about the other craft (LAV's, AAVP's, etc.)? Are they all supposed to be able to pass under the three bridges along the way? Thanks.

Suhiir May 6th, 2015 01:27 PM

Re: Scenario - Beachhead Taiwan
 
Quote:

Originally Posted by jivemi (Post 829775)
Thanks for the scenario Suhir. Given 90 turns dunno if I can finish it but I've got a question before starting:

Scenario notes say the LCM's can sail up the river into the lake. What about the other craft (LAV's, AAVP's, etc.)? Are they all supposed to be able to pass under the three bridges along the way? Thanks.

Yes.
But you'll find the AAVs/LAVs move faster on land.
The point is the LCMs can move ONLY on water, thus need the river.

Duzmond May 6th, 2015 10:00 PM

Re: Scenario - Beachhead Taiwan
 
Quote:

Originally Posted by Suhiir (Post 829761)
Thanks!

I'd appreciate knowing what turn and what portion of the map you actually encounter significant PRC forces (company size+).

There will be a post with screenshots every couple of turns or so.

I expected to be shot at right away,so it's quiet right now.

Suhiir May 6th, 2015 10:39 PM

Re: Scenario - Beachhead Taiwan
 
[quote=Duzmond;829795]
Quote:

Originally Posted by Suhiir (Post 829761)
I expected to be shot at right away,so it's quiet right now.

Enjoy it while you can, deploy your forces where you think the PRC will attack, and keep a rapid reaction force in a central location.

Duzmond May 7th, 2015 02:39 PM

Re: Scenario - Beachhead Taiwan
 
1 Attachment(s)
Turn 7- Encountered a couple PRC garrison sections. Lost a marsoc cycle , however the sniper and 2 gunships wiped out that garrison.
*See hex with fire burning.
A second garrison is north of the lake.

Duzmond May 7th, 2015 08:37 PM

Re: Scenario - Beachhead Taiwan
 
1 Attachment(s)
Turn 7 continued- Removed the remaining garrison section and discovered another vehicle nearby.

Gulf Co established position at the nearby vic hex and across the road on edge of forest.

Suhiir May 8th, 2015 01:40 AM

Re: Scenario - Beachhead Taiwan
 
If you don't dally you should have the time to land and deploy where you want before the proverbial Chinese hordes descend ... THEN things get interesting.
Hint: Sheer numbers will make ammo resupply important.

Duzmond May 8th, 2015 10:36 PM

Re: Scenario - Beachhead Taiwan
 
1 Attachment(s)
Turn 10- anomaly at northern victory hex on island in lake.

When attempting to move a marsoc sniper onto the hex to capture it,the unit deploys its raft and doesn't capture the hex.
***See screenshot

Still no enemy activity at all,though I have not looked around on this turn yet. Did find another immobilized vehicle and garrison team,vehicle destroyed.

Duzmond May 8th, 2015 11:10 PM

Re: Scenario - Beachhead Taiwan
 
1 Attachment(s)
Turn 10- shallow water on bridge hex.vehicle immobilized.
***See screenshot.

Duzmond May 8th, 2015 11:38 PM

Re: Scenario - Beachhead Taiwan
 
Turn 10 - HQ Recon Pit stuck in building.
The unit says it ready and moving at 4 mph.
***See screenshot.

Duzmond May 8th, 2015 11:39 PM

Re: Scenario - Beachhead Taiwan
 
1 Attachment(s)
whoops here's the screenshot for the last post. Can't seem to do anything with a post after its created,etched in stone.

Duzmond May 8th, 2015 11:45 PM

Re: Scenario - Beachhead Taiwan
 
1 Attachment(s)
Here is the saved game for that as well,so you can get a closer look at it.

Suhiir May 9th, 2015 03:56 AM

Re: Scenario - Beachhead Taiwan
 
Quote:

Originally Posted by Duzmond (Post 829862)
Turn 10- anomaly at northern victory hex on island in lake.

When attempting to move a marsoc sniper onto the hex to capture it,the unit deploys its raft and doesn't capture the hex.
***See screenshot

Still no enemy activity at all,though I have not looked around on this turn yet. Did find another immobilized vehicle and garrison team,vehicle destroyed.

Yeah that's a map error.
Just "unload" after the unit turns into a raft.

The garrison vehicles are immobilized because it's the only way to make then stay in place during an AI Attack scenario.

Duzmond May 9th, 2015 06:18 PM

Re: Scenario - Beachhead Taiwan
 
Quote:

Originally Posted by Duzmond (Post 829865)
Turn 10 - HQ Recon Pit stuck in building.
The unit says it ready and moving at 4 mph.
***See screenshot.

Please ignore this one. :o just ran out of movement points.

Duzmond May 9th, 2015 09:33 PM

Re: Scenario - Beachhead Taiwan
 
1 Attachment(s)
Turn 15- A few PRC light vehicles appeared on the southern road,and ran directly into a helo ambush,destroying everything.

I feel like there's PRC ground troops present ,but I have not located them yet.

Duzmond May 9th, 2015 11:05 PM

Re: Scenario - Beachhead Taiwan
 
1 Attachment(s)
Turn 15- Four sections of PRC riflemen spotted coming in on southern road.

Destroyed another three vehicles that were discovered in the large urban area in the north,though at least one scout section escaped.

Duzmond May 10th, 2015 12:09 AM

Re: Scenario - Beachhead Taiwan
 
1 Attachment(s)
Turn 15-

Upon further investigation,the 4 rifle sections turned out to be about a company,maybe the one your were asking about before.
hitting them with fast response artillery and with gunships.

Suhiir May 10th, 2015 12:12 AM

Re: Scenario - Beachhead Taiwan
 
Quote:

Originally Posted by Duzmond (Post 829899)
Turn 15- A few PRC light vehicles appeared on the southern road,and ran directly into a helo ambush,destroying everything.

I feel like there's PRC ground troops present ,but I have not located them yet.

Oh they're around ... but any competent commander sends a small reconnaissance force ahead.

Suhiir May 10th, 2015 12:13 AM

Re: Scenario - Beachhead Taiwan
 
Quote:

Originally Posted by Duzmond (Post 829902)
Turn 15-

Upon further investigation,the 4 rifle sections turned out to be about a company,maybe the one your were asking about before.
hitting them with fast response artillery and with gunships.

Bet it's not the only one ... China has a rather large population.

Duzmond May 10th, 2015 12:23 AM

Re: Scenario - Beachhead Taiwan
 
Quote:

Originally Posted by Suhiir (Post 829903)
Quote:

Originally Posted by Duzmond (Post 829899)
Turn 15- A few PRC light vehicles appeared on the southern road,and ran directly into a helo ambush,destroying everything.

I feel like there's PRC ground troops present ,but I have not located them yet.

Oh they're around ... but any competent commander sends a small reconnaissance force ahead.

There's recon going on around the map.

How many turns does it take to load a gunship? Seems like its been a few and its not loaded yet.

Duzmond May 10th, 2015 12:25 AM

Re: Scenario - Beachhead Taiwan
 
Quote:

Originally Posted by Suhiir (Post 829904)
Quote:

Originally Posted by Duzmond (Post 829902)
Turn 15-

Upon further investigation,the 4 rifle sections turned out to be about a company,maybe the one your were asking about before.
hitting them with fast response artillery and with gunships.

Bet it's not the only one ... China has a rather large population.

Yup,that's why I was expecting them to be shooting at me getting off the boats.

Duzmond May 10th, 2015 03:04 AM

Re: Scenario - Beachhead Taiwan
 
1 Attachment(s)
Turn 20- Increasing PRC units on the bottom road in the southwest.
Hitting them hard with constant artillery and rotating fresh gunships into the area. Doing them harm.

New interlopers spotted in the north map edge. Destroyed all trucks and have the foot units cornered in open fields.
***See screenshots

jivemi May 10th, 2015 03:22 AM

Re: Scenario - Beachhead Taiwan
 
Just started the first turn. After landing a Marsoc team and its LSV on the beach (sand) at the rivermouth the team won't load, message says it's too heavy. But the team is only 3 guys and the LSV has a carry capacity of 4.

They're "error" units not listed in the encyclopedia. {After getting rid of the smoke now I don't see the units, only a USMC flag.) The plan was to land them together, load the team{s} on the LSV{'s) and high-tail it inland while the LCM('s) go{es) upriver (along with the Naval escorts). What to do? Thanks.

Duzmond May 10th, 2015 01:16 PM

Re: Scenario - Beachhead Taiwan
 
1 Attachment(s)
Turn 20-

Yet more interlopers found out west of the city in the northwest of map. They have been targeted for termination.

Suhiir May 10th, 2015 07:01 PM

Re: Scenario - Beachhead Taiwan
 
[quote=Duzmond;829905][quote=Suhiir;829903]
Quote:

Originally Posted by Duzmond (Post 829899)
How many turns does it take to load a gunship? Seems like its been a few and its not loaded yet.

Load as in ammo resupply?
The helo has to be LANDED and stationary in the hex with the ammo resupply unit for a turn or so.

Suhiir May 10th, 2015 07:03 PM

Re: Scenario - Beachhead Taiwan
 
[quote=Duzmond;829906][quote=Suhiir;829904]
Quote:

Originally Posted by Duzmond (Post 829902)
Yup,that's why I was expecting them to be shooting at me getting off the boats.

Even the Chinese can't cover every potential invasion beach.
Better to have reaction forces back out of range of naval gunfire.

Suhiir May 10th, 2015 07:06 PM

Re: Scenario - Beachhead Taiwan
 
Quote:

Originally Posted by jivemi (Post 829911)
Just started the first turn. After landing a Marsoc team and its LSV on the beach (sand) at the rivermouth the team won't load, message says it's too heavy. But the team is only 3 guys and the LSV has a carry capacity of 4.

They're "error" units not listed in the encyclopedia. {After getting rid of the smoke now I don't see the units, only a USMC flag.) The plan was to land them together, load the team{s} on the LSV{'s) and high-tail it inland while the LCM('s) go{es) upriver (along with the Naval escorts). What to do? Thanks.

If there already a unit in the LSV?

Are you using the alternate USMC OOB that came with the scenario? If not you'll get the sorts of errors you mentioned.

Duzmond May 11th, 2015 12:52 AM

Re: Scenario - Beachhead Taiwan
 
2 Attachment(s)
[quote=Suhiir;829932][quote=Duzmond;829905]
Quote:

Originally Posted by Suhiir (Post 829903)

Load as in ammo resupply?
The helo has to be LANDED and stationary in the hex with the ammo resupply unit for a turn or so.

I was landing them on the hexes next to them,it works but takes longer apparently.

Turn 24- Three battles have been raging on the map,the north east battle has almost completely broken the enemy.
The battle on the maps south west corner along the road is going well,though enemy elements remain.
The main battle has become more intense as more PRC troops arrive. Some SPAA units and tanks have made a showing.
More work to be done there.
Also three small scouting vehicles came in along the road to the south of the main conflict,lost sight of them during the AI move,but I know basically where they are.

Here are three screenshots showing each battle area,and a savegame.

Suhiir May 11th, 2015 08:04 PM

Re: Scenario - Beachhead Taiwan
 
Quote:

Originally Posted by Duzmond (Post 829937)
Turn 24- Three battles have been raging on the map,the north east battle has almost completely broken the enemy.

Have fun!
And don't be too sure more Chinese won't show up someplace ... there are an awful lot of them you know.

Duzmond May 11th, 2015 10:20 PM

Re: Scenario - Beachhead Taiwan
 
Quote:

Originally Posted by Suhiir (Post 829954)
Quote:

Originally Posted by Duzmond (Post 829937)
Turn 24- Three battles have been raging on the map,the north east battle has almost completely broken the enemy.

Have fun!
And don't be too sure more Chinese won't show up someplace ... there are an awful lot of them you know.

Turned up a few more along the northern map edge with 60mm mortars.

Is there another wave of USMC incoming at some point?

Suhiir May 12th, 2015 12:32 AM

Re: Scenario - Beachhead Taiwan
 
Quote:

Originally Posted by Duzmond (Post 829957)
Is there another wave of USMC incoming at some point?

Nope.
You have an entire Battalion sized MEU (the standard at-sea 24/7 fast reaction Marine Expeditionary Unit) at your disposal. It would take a couple weeks to a month to get enough of the right kind of ships together, or redeploy the MEU that's at-sea in the Mediterranean to the area.

Rather then do that they'll load US Army units (probably from Korea) aboard normal freighters and land them once the Marines have secured a beachhead.

This isn't "D-Day", it's just the Marines grabbing a piece of coastline so the Army has someplace to come ashore.

Duzmond May 13th, 2015 10:56 PM

Re: Scenario - Beachhead Taiwan
 
1 Attachment(s)
Turn 28- During the AI turn I noted the arrival of PRC heavy tanks,and gunships. Patriot destroyed one gunship,and
a stinger destroyed one of the lighter helo's.

Starting to discover enemy troops (scouts,rifle sections)in area's that I though were clear. Adjusting but certainly PRC actions are becoming harder to contain.

Screenshot shows incoming PRC equipment on AI turn.

Suhiir May 14th, 2015 02:41 AM

Re: Scenario - Beachhead Taiwan
 
Those areas probably were clear when you checked them. PRC reinforcements almost always arrive at the map edges then advance toward what they consider key locations.

And just think, a few turns ago you were complaining you were bored :D

Duzmond May 14th, 2015 09:54 PM

Re: Scenario - Beachhead Taiwan
 
1 Attachment(s)
Turn 30- One third done. Wondering where the fresh PRC troops might arrive. Seem to be handling it so far,was a little worried when all that armor showed up and I didn't have much in position. The patriot battery was very effective removing the PRC gunships.

Here the latest save game attached.

Duzmond May 14th, 2015 10:02 PM

Re: Scenario - Beachhead Taiwan
 
Question- If you land an osprey with troops inside next to an ammo supply,would the troops inside get supplied as well?

Suhiir May 15th, 2015 03:43 PM

Re: Scenario - Beachhead Taiwan
 
Quote:

Originally Posted by Duzmond (Post 830006)
Question- If you land an osprey with troops inside next to an ammo supply,would the troops inside get supplied as well?

Nope, they have to disembark.

By-the-way, land on the ammo supply, they'll resupply twice as fast.

Duzmond May 17th, 2015 09:09 PM

Re: Scenario - Beachhead Taiwan
 
2 Attachment(s)
Turn 35- Quite a battle,more PRC units are sneaking onto the map,and causing trouble. There is a large group of PRC tanks approaching the city from the southwest. **See screenshot.
My gunships are being hindered by a lot of flack.

Also included the latest save game.

Suhiir May 17th, 2015 10:03 PM

Re: Scenario - Beachhead Taiwan
 
Quote:

Originally Posted by Duzmond (Post 830054)
My gunships are being hindered by a lot of flack.

No one ever said the PRC was foolish, they know Americans, especially Marines, use a lot of air support.

Duzmond May 21st, 2015 09:14 PM

Re: Scenario - Beachhead Taiwan
 
2 Attachment(s)
Turn 39- I brought in some air power as you suggested,and for the most part it was effective. However I have made some mistakes that
have cost me the loss of USMC units. Forgetting about certain things for example and then enemy arty is raining on it.:shock:
A direct hit sunk one of the barges. :doh: Maybe I'm just going to fast,but I wanted to test as much as possible.

On the other hand I am on Chinese territory,so a price would be paid by any invader. I'll have to postpone any further testing,as I have to move in a week,and at this point there is no destination.

The map is nice but seems like could use a little work,where some hexes are not correct.
The screen shot shows the PRC tank graveyard SW corner of city,and of course the latest save game.

Suhiir June 5th, 2015 07:18 PM

Re: Scenario - Beachhead Taiwan
 
Still plan to finish this?
I can use the feedback.

Suhiir June 26th, 2015 05:37 PM

Re: Scenario - Beachhead Taiwan
 
1 Attachment(s)
Revised Scenario.

Fixes to the map (there were some terrain problems).
A few alterations to the Chinese.

Revised Scenario #356 included AND a copy of what should be the 2016 USMC OOB (required for the MARSOC units not in the current OOB).

Beeg August 28th, 2015 03:40 AM

Re: Scenario - Beachhead Taiwan
 
I love this scenario! I really appreciate the time and effort. It's funny...I made a "just-for-fun" scenario recently based on the same premise but I copied the Omaha Beach map from SPWW2. Great job!!!

Suhiir August 29th, 2015 12:07 AM

Re: Scenario - Beachhead Taiwan
 
Thought it would be interesting to have a scenario where you select and deploy into defensive positions, then counter-attack when and where necessary vice the normal scenario types.
Glad you enjoyed it.


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