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Finding artillery units
When in bombardment assignment how do you find the location of an artillery unit.
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Re: Finding artillery units
An on-map one?
Probably exit the assignment screen and use the normal HQ screen, or simply scroll the map around. Not something I've ever had to do, really. |
Re: Finding artillery units
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Not something I had to worry about often. I'm playing a large scenario and had allocated some 81mm Mtr to a hex. After they fired I tried to shift it's target hex but couldn't, it was to far. At the time I first allocated the mtr I had a choice of two, one was much closer. I would have allocated the closer one if I known how far away the firing unit was. Two options to overcome this. Provide a button that will locate the firing unit or provide some sort of hover or text info in the red strip about it's distance in hex. |
Re: Finding artillery units
Explain to me why clicking on the 'info' button in the bombard menu to find out what the unit designation is then exiting the bombard menu a clicking on the HQ button then clicking on that unit in the HQ menu to locate that unit on the map is such an onerous chore that 'we' need to code a new button --- CLICK- CLICK- CLICK is all it takes to find out what you want to know..about 5 seconds
There's a fine line between 'convienience' and lazyness |
Re: Finding artillery units
Also, the HE etc buttons are set to "invalid" if the target X,Y is out of range.
With mortars etc, I usually click on a few hexes past the intended impact zone to see if I'm on the edge of the units range and hence scatter may take the weapon out of bounds. If so, I can use a closer one. If i think its ok, then I plot on the intended target. Although the game happily allows you to adjust the impact hex to out of bounds, some day I may look at that and try to fix it, the arty plotting being some of the nastiest tangled spaghetti in there. In any case being able to adjust if it has gone out of bounds to put it back in is probably better than disallowing adjustment since it often results in a lesser break in firing. So on second thoughts - it stays as-is. |
Re: Finding artillery units
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First you do not need to open the info window to find the ID of the unit. Second you can't use the HQ button to go to any unit, you need the Unit menu to do that. Third, in the scenario I'm currently playing it takes anywhere between 15 -20 clicks depending upon the calling unit. I call that onerous. One last thing, 'lazyness' is not spelt with a 'y'. Maybe it's a typing error but it could be laziness for not checking the spelling. |
Re: Finding artillery units
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Re: Finding artillery units
[quote=chris h;829878]
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Re: Finding artillery units
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Click on any unit in the HQ menu (H) then click exit and that unit will be shown with a red hex around it indicating its location |
Re: Finding artillery units
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Re: Finding artillery units
Dear Chris,
May I kindly suggest that arguing with DRG and Mobhack, who have both put extensive amounts of work into maintaining these two wonderful games, is not likely to get you very far here. |
Re: Finding artillery units
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On the other hand, DRG did not, he got personnel. If anything you should be sanctioning him not me. Now I do appreciate any work they and other put in but I will not be spoken too in that way for making a simple request without responding. I've now said my piece and that's the end of it. |
Re: Finding artillery units
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But, I don't quite get what your original problem was? Was it finding the mortars or knowing where to plot their bombardment missions? |
Re: Finding artillery units
Seriously its a minor issue with lots of ways round it, far more important & totally overlooked is the fact DRG seems to have had a stroke.
You have my condolences I hope its nothing to serious & wish you well. |
Re: Finding artillery units
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It was finding the artillery unit but it is a minor issue. |
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