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War of the Fleas: the Blue Hills
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The following is a scenario set hypothetically in April, 2016 involving a Russian Assault of prepared Estonian positions west of Narva (in the Blue Hills of Siminae). This same area was the site of a large battle between German and Soviet forces in 1944.
Russian Forces began assaults on Norway and Finland in 2015. Both offensives bogged down. Now Russia looks to the Baltic States to pressure the rear of the Finnish Line. Russian MRB's have broken through the Narva frontier and a single Motorized Rifle Brigade is quickly advancing towards prepared Estonian positions in the Blue Hills. The Estonians have no armor. However, NATO has provided ATGM support, and NATO air has for the moment suppressed Russian Air and Artillery. This scenario is designed to play as the Estonian forces (Green units) and units have had their reaction range reduced to increase effectiveness of their ATGM and anti-tank capacity. As the Estonian commander, you must hold the three hills comprising the Blue Hills (Tower Hill, Grenadier Hill, and Orphanage Hill), a key topographic feature in the otherwise flat topography of Eastern Estonia. Both sides are limited to only mortar supporting fire. Estonian reinforcements are limited. The Russian assault force is large. I've played this scenario eight times before publishing it, and even knowing where the thrusts are coming from, the AI makes you work to stay alive. Luck Tom |
Re: War of the Fleas: the Blue Hills
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Thank you Grant1pa ---- |
Re: War of the Fleas: the Blue Hills
Yes. I'm eager to open this guy and see what's in store. It sounds interesting. The ATGM units have their Op-fire filtered and ranged, is that what you're saying by what I've highlighted in "red." If so, a good move, I would have done that immediately upon reviewing the force.
Thank you Grant1pa ----[/quote] Yes. That's the way I playtest this as I develop it. It just makes it a one-way scenario. If you want to play it from the Russian side, you have to load it into the editor and remove the settings (which I've done to my delight!). Tom |
Re: War of the Fleas: the Blue Hills
My first impressions were dismal for the Estonians. The map is favorable to Russian mech and mtr rifle companies. Fain an assault in the center, with remaining forces flanking to strike Estonians from the south and rear were my initial inclination. Then I reviewed the Estonians:
I did not find any AT units Op-fire filtered. So, I would definitely spend time doing that, and also other units especially APC's and rifle units. I found only one mech inf company. The remaining 11 platoons did not have a hq unit. I would at least form a mtr inf co and a rifle company. I would attach scouts, AT units, & snipers to those now three companies. Lastly, I like units to stay together rather than mixed with other units and/or spread over large areas on the map. I found too many units with direct reports to the A0 unit. I did not look at the Russian side. Is the Russian side with way-points to objectives for each formation since it is AI controlled. ----- |
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As for the OPFIRE, I thought I had that adjusted correctly but I'll take a second look at it. The Hq matter was an error. I spent over 3 weeks working on the map and between work and other duties, it got passed me. Truly appreciate the input to make this one better. I have a series of five more scenarios that I've done the basic research on that I want to follow this one so the input definitely helps me. I'll work on this in the coming week. I have leave time to take and it will take my mind off of the real world for awhile. Thanks! Tom |
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Re: War of the Fleas: the Blue Hills
Looking at the Russian side, not for TO&E aspects, but simply within the gameplay. I found that the mtr rifle companies were purchased with their vehicles, this may explain why when you set waypoint for the hq unit you're taken to the far left corner of the map. So, to overcome this, you may dismount the force hq unit and each mounted hq unit before setting waypoint for the formation. You'll find each platoon will accept a waypoint, but the co hq will behave erratically.
I have played with AI controlled mech inf assaults and have found them difficult to control. So, what has been accepted is to purchase the vehicles separate, set their speed lower than the supporting infantry unit and place them behind the infantry say 150 m. Set waypoints for the infantry and the vehicles. You'll find the inf won't dismount where you'd like, so it maybe better to have them at a reinforcement turn at the spot where you want them, dismounted. Set waypoints. See Tomas for Russian tactics. I'm thinking the Russians would have a platoon of Sp Mortar with each company. Normally, the Bde would have, depending on the number of battalions 2-3 batteries of SPA. They would mass fires at the point of assault, there is a counter, but that's another discussion. ------ |
Re: War of the Fleas: the Blue Hills
I had all kinds of fun creating the "Cuban Crisis" scenario. Open it with editor and take a look ... all infantry and vehicles in separate units, some vehicle speeds reduced, a zillion waypoints. And it's still far from perfect.
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I'll check through my FM's to adjust the Russian Mortar element and then adjust the scenario to utilize them more wisely. Just a side issue here. I received a new manual a few weeks ago which I've found to be an excellent reference for Russian (Red Team) tactics. It's compact and saves you looking through the older field manuals for composition and tactics for Russian/Soviet/Soviet bloc forces. Lightning Press publishes it, and it's called OPFOR Smartbook - Red Team Army. The only thing I don't like about it is that it is flat bound rather than a spiral binding like their other manuals. But it also comes as a digital download with/reader. Well worth the price. Thanks again for the input. I'm on leave and want to get this scenario put to bed. I appreciate you and others help. Tom |
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I really liked this scenario and did a fair amount of research into the 44 battles there. Thanks for the help gentlemen! Tom |
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Thanks for the tip ------- |
Re: War of the Fleas: the Blue Hills
I've spent the last week totally revising this scenario. I know I should have been more diligent prior to posting it originally, but I've undergone a substantial learning curve in understanding the AI (or so it thinks...)in attempting to simulate realistic OPFOR tactics.
I had significant trouble with waypoints. Thanks to those who offered comments on this (Shahadi, Suhiir), it motivated me to overcome the problem, or at least, come to par with it. One thing I observed was this. If you remount the HQ into the transport, then later go back and adjust or add waypoints to another unit (going back to the deploy screen), the AI reverts back to the practice of pushing the initial waypoint to the far edge of the screen (my initial problem revisited). Therefore, if you adjust your forces, then go back to deploy and add new waypoints for them, you'll have to dismount all infantry HQ's, then mount them again to get the AI to revert to the proper first waypoint. Once I got that down, my major problem was solved. I read and re-read the manual and attachments on waypoints, and once adhering to the 3-5 rule, was able to get my units to where I wanted them to go, in reasonable fashion. My wayward initial waypoint for HQ units was a factor of the leg unit being loaded into a transport unit. Once dismounted, waypoints were effectively laid. One problem solved. I'm still trying to master the "Pyros formula", but learning. That method takes a lot of time. The other problem was keeping the infantry in transport as long as you can. It's been a prevalent comment of the problem of IFV's and APC's dismounting their infantry too quickly. I can't say I've solved that issue, but keeping to the manual's admonition to set the reaction time for the transport to zero helped substantially. The real issue is using the limitations of the AI to simulate a reasonable OPFOR tactical assault. I'm still learning this, and some good can be achieved, but some core tactics simply are beyond the AI. I can get them to where I want them to go, set multiple objectives, and utilize terrain to a reasonable level. But getting (for example) Red Team units to go from a line march to a reasonable assault formation is beyond the capabilities of me, or the AI (OK, blame me..). Again, using both suggestions from other members as well as prior knowledge of playing this game since it's inception, use of Objectives and selective placement of units in tactical formations as reinforcements simulates real world tactics to some degree. But it's surely tricky and demands attention (of which, mine wanes after a couple of hours). Either way, I've spent the greater part of a half week of leave revisiting this scenario and I'm on my last update test today. I completely revisited the Russian TO&E, and adjusted the Estonian force level to maintain a realistic hypothetical force balance. I think you will find this to play significantly different than the original scenario. It also is quite harder for the Estonians. Question here is on posting etiquette. Should I repost the updated scenario in this thread, or create a new one? If someone could advise me on this, once I spend another 4-5 hours running my last test, I'll repost this scenario and start work on my next in the series. Thanks again for all the help. Tom |
Re: War of the Fleas: the Blue Hills
I would edit your 1st post and add new version. Then add an addition post saying version 2 is in first post
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Re: War of the Fleas: the Blue Hills
I just attach the new version file to the post saying there is a new version.
Either works, but my way people know for sure they're getting the latest version. |
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Another, I want to try, you might consider it as well, is to change the APC to a CS tank or even a MBT. In the Editor change the picture and change the Armor and other factors like setting APC, and ammo loadouts, etc. This will give an IFV with the class of a MBT. He may lay suppression fires as the RPG-29 at 300m is not a real concern for him. Chin up my man, this one reason I like this game, you have to think about what ya doing? Here is the AI thread for further reading and your contribution, please: http://forum.shrapnelgames.com/showp...94&postcount=7 ------ |
Re: War of the Fleas: the Blue Hills
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Here is the AI thread for further reading and your contribution, please: http://forum.shrapnelgames.com/showp...94&postcount=7 ------[/quote] Thanks! Interesting ideas and something for me to explore in the coming weeks. The real world cut my leave short and I was unable to complete my play-testing of my latest update to this scenario. During the time I had to work on it, I found two more errors/areas to update, so I will be correcting them and test them before publishing the update. A tedious procedure, but I'm kind of having fun getting into the groove of this now. I'll follow the advice and repost a notice on my first post, leave the old version up, and repost the update in a reply to this thread. Thanks again for all the suggestions and help. This game is my diversion from the real world. Thanks for keeping it alive. Tom |
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