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-   -   Question: Move Take Back (http://forum.shrapnelgames.com/showthread.php?t=51086)

Warnevada January 19th, 2016 08:49 PM

Move Take Back
 
When playing against the AI it's possible to take a move back provided it didn't reveal any enemy units.

Why isn't this available when playing PBEM?

Mobhack January 19th, 2016 09:31 PM

Re: Move Take Back
 
Because it provides "negative intelligence" cheating (by the fact that if you could not retake the move, then something has spotted your unit or you have spotted him). So a cheat could make several moves, attempt to retake them, and so build up knowledge of enemy LOS.

Imp January 20th, 2016 09:07 AM

Re: Move Take Back
 
Buy 3 or 4 fast cheap vehicles as scouts and you could very quickly determine things if you kept taking the move back.
Just take more time to ensure you don't miss click a unit which is I think its real purpose, still doesn't help when you accidently drive into a building though :)

Warnevada January 20th, 2016 02:13 PM

Re: Move Take Back
 
Quote:

Originally Posted by Mobhack (Post 832612)
Because it provides "negative intelligence" cheating (by the fact that if you could not retake the move, then something has spotted your unit or you have spotted him). So a cheat could make several moves, attempt to retake them, and so build up knowledge of enemy LOS.

This portrays a very negative view of the players of this game, namely that if there's a way to cheat, they will cheat.

If this was involved in contests for money it would be understandable that strict measures are required. But my friends and I play this for fun, and I assume the vast majority of other players do so as well. The move mechanics in the game make movement errors very easy to make and when they happen, it's quite annoying. I can't speak for the rest of the player community, but when I'm annoyed I'm not having fun.

scorpio_rocks January 20th, 2016 02:35 PM

Re: Move Take Back
 
Quote:

Originally Posted by Warnevada (Post 832621)
This portrays a very negative view of the players of this game, namely that if there's a way to cheat, they will cheat.

If this was involved in contests for money it would be understandable that strict measures are required. But my friends and I play this for fun, and I assume the vast majority of other players do so as well. The move mechanics in the game make movement errors very easy to make and when they happen, it's quite annoying. I can't speak for the rest of the player community, but when I'm annoyed I'm not having fun.

Most players would agree with you, however, cheats do exist and is a huge problem especially on those sites with ladders / points / rankings. This is why secure PBEM exists and a host of other features. You will often find when playing with strangers / members of a forum or game site that there often lots of house rules restricting stuff like Z-fire, snipers, artilllery, etc.

Most stuff in the game has been asked for by the players - the great thing about this forum is we can talk to the developers directly and they listen!

DRG January 20th, 2016 03:59 PM

Re: Move Take Back
 
Quote:

Originally Posted by Warnevada (Post 832621)
Quote:

Originally Posted by Mobhack (Post 832612)
Because it provides "negative intelligence" cheating (by the fact that if you could not retake the move, then something has spotted your unit or you have spotted him). So a cheat could make several moves, attempt to retake them, and so build up knowledge of enemy LOS.

This portrays a very negative view of the players of this game, namely that if there's a way to cheat, they will cheat.

If this was involved in contests for money it would be understandable that strict measures are required. But my friends and I play this for fun, and I assume the vast majority of other players do so as well. The move mechanics in the game make movement errors very easy to make and when they happen, it's quite annoying. I can't speak for the rest of the player community, but when I'm annoyed I'm not having fun.


You asked why and that's why...... what it "portrays" is reality for a lot of players

If is it's true that " my friends and I play this for fun" then why are you playing full security PBEM ?? "Fun" players use basic security that does not require PW's and with basic you can take back moves just like a regular game.

Warnevada January 21st, 2016 04:41 PM

Re: Move Take Back
 
1 Attachment(s)
Quote:

Originally Posted by DRG (Post 832623)
If is it's true that " my friends and I play this for fun" then why are you playing full security PBEM ?? "Fun" players use basic security that does not require PW's and with basic you can take back moves just like a regular game.

I've attached the security screen which comes up when setting up a PBEM campaign. I could not find any way to avoid entering a password. If I'm doing something wrong, please enlighten me.

Mobhack January 21st, 2016 05:02 PM

Re: Move Take Back
 
Basic mode needs a password. It's more forgiving of file handling errors etc. Basic mode is the only mode that lets you play on different computers (e.g. play on your laptop when away from home on a trip).

Basic mode is all that is required for games between friends.

Secure mode requires to be played on the same computer, in the same slot, attempts to count loads and exits etc.

Secure mode is for competitions and similar.

DRG January 21st, 2016 09:01 PM

Re: Move Take Back
 
Quote:

Originally Posted by Warnevada (Post 832635)
Quote:

Originally Posted by DRG (Post 832623)
If is it's true that " my friends and I play this for fun" then why are you playing full security PBEM ?? "Fun" players use basic security that does not require PW's and with basic you can take back moves just like a regular game.

I've attached the security screen which comes up when setting up a PBEM campaign. I could not find any way to avoid entering a password. If I'm doing something wrong, please enlighten me.



Set up a standard PBEM with both sides set all controls to human. When that screen appears, simply press continue. You will then brought to the save game screen, pick a slot and then send the files from that slot to your opponent.....no PW needed

Don

DRG January 22nd, 2016 12:57 AM

Re: Move Take Back
 
Ah ! I'd lost the thread of this report.......the discussion involves campaigns not stand alone PBEM so yes, Andy is correct a PW is indeed required for a PBEM campaign. My comments were for a single PBEM game and you don't get to take back a move in a PBEM campaign.......sorry for the confusion, I was rushed the first read through

Gelainey January 22nd, 2016 06:46 AM

Re: Move Take Back
 
I have gotten into the habit of saving every move after the first move following deployment, mainly because of the accidental move or the wrong key press. Saves frustration but really, any accidental or unplanned moves could be construed as the "fog of war" and mistakes do happen. Occasionally I have forgotten to move a unit, or not checked my artillery and this has cost me dearly. I have lost battles because of a miss click and it is almost as if my troops are ignoring my orders and doing their own thing. So much for the best laid plans of mice and men!!

Imp January 23rd, 2016 12:18 AM

Re: Move Take Back
 
Quote:

I have gotten into the habit of saving every move after the first move
Assume you meant every turn.
No need the game saves that automatically
This is a useful feature from time to time such as when your game has been interrupted by real life & you have a brain fade moment upon returning.

Gelainey January 23rd, 2016 07:58 PM

Re: Move Take Back
 
Not just at every turn, but at the end of each phase of the battle. For example, I may be advancing on two axes, one a feint, the other real but as yet unseen by the AI. I will move one group, save, then move the other. I use two save slots only, one which has the name of the battle, and another the next save slot below which I call "see above". I can save in "see above" as often as I want during a turn and this avoids the frustration of having to start a turn from the beginning if I miss click or hit the "A" button by mistake, for example. I only have to repeat a particular phase rather than a full turn. I suppose that this only matters in larger battles where there are lots of units on large maps, but I find it a great time saver.

KAreil January 24th, 2016 07:43 AM

Re: Move Take Back
 
I never thought about doing saves for such occasions...

If I miss click or something I simply accept it as "such things happen in war".

DRG January 24th, 2016 09:36 AM

Re: Move Take Back
 
C'est la guerre ,,,,,,,

georgesedlak February 9th, 2016 02:14 PM

Re: Move Take Back
 
Amen brother.

StuFL February 10th, 2016 09:29 AM

Re: Move Take Back
 
Quote:

Originally Posted by KAreil (Post 832670)
I never thought about doing saves for such occasions...

If I miss click or something I simply accept it as "such things happen in war".

I remember an aerial photo, I believe in Morison's The Two Ocean War, of a naval task force performing an evasive turn . . . except for one ship.

Sometimes, someone doesn't get the word.


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