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-   -   This IS a bug right!?! (http://forum.shrapnelgames.com/showthread.php?t=5110)

CW February 20th, 2002 01:50 PM

This IS a bug right!?!
 
Check out the screenshot... an enemy construction base appeared deep within my local space out of no where!?!?! http://forum.shrapnelgames.com/image...s/confused.gif It is not stealth capable and certainly couldn't move. This enemy is an AI player and has never owned that system before, so it couldn't have built that base there without me knowing. The strangest thing is, I even know what it is building! http://forum.shrapnelgames.com/images/icons/shock.gif

Strange things happen!!

PsychoTechFreak February 20th, 2002 03:41 PM

Re: This IS a bug right!?!
 
If you say RANDOM EVENT, do you think of a space fold (I don't know if that is the right term), or one of the intended random events by the game ?

EDIT: Sorry, I should have read your Posts with more attention...

[ 20 February 2002: Message edited by: PsychoTechFreak ]</p>

rdouglass February 20th, 2002 03:45 PM

Re: This IS a bug right!?!
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by oleg:
...It was a nice recon. station, since other race (it was AI) did not attack it for some reason...<hr></blockquote>

It didn't attack 'cause you hadn't made first contact. IIRC you need to have a Warp Point path open between colonized planets to initiate First Contact. A ship won't do it...

I once had a Space Station with a SY on it zapped most of the way across the galaxy. I did not have a WP path back to my empire. I started building ships for quite some time and then started 'jabbing' the AI here and there - take out a new colony, waste a colony ship here and there, small fleets, etc. The AI acted as if I wasn't there at all - totally ignored me.

Unfortunately, I had no population so I couldn't settle anywhere there. However, I have started games in little tiny corners of the map (blocked in by limited WP's) with only 3 or 4 systems and got out that way - build a few extra colonizers and just send 'em back and forth between a few Resupply Depots. If you have random events turned on, sometimes you get lucky and one (colony ship) gets zapped to another (hopefully empty and 'fruitful') system to liberate (read 'plunder').....

geoschmo February 20th, 2002 03:59 PM

Re: This IS a bug right!?!
 
rdouglass,

You could have also built a transport and some troops on your SY base, and then taken one of those small colonies. Then you would have had some population to build with in that part of the galaxy.

Geoschmo

CW February 20th, 2002 05:06 PM

Re: This IS a bug right!?!
 
If this is a random event as such, why do I know what it is building? And from what you guys described about the AI's behaviour, this "feature" seems quite unintentional! http://forum.shrapnelgames.com/image...s/rolleyes.gif

disabled February 20th, 2002 05:28 PM

Re: This IS a bug right!?!
 
lol


Could be worse, your entire warfleet could be transported to a blackhole's center where it is promptly destroyed....

Now you'll excuse my while I attend a funeral for the same fleet..

As for why you can see what it is doing... I dunno. bug!

Phoenix-D February 20th, 2002 11:46 PM

Re: This IS a bug right!?!
 
"AI's behaviour, this "feature" seems quite unintentional!"

The behavior, yes. The feature, no. It's an intended random event.

Phoenix-D

pathfinder February 21st, 2002 02:22 AM

Re: This IS a bug right!?!
 
My guess would be that this is an "event". I have had stuff teleported across the game universe a number of times, ships, and satellites especially.

oleg February 21st, 2002 02:26 AM

Re: This IS a bug right!?!
 
There is a random event which moves ships and bases across the map to a random location. Most likely this is what happened to the unlucky norak base. I once had my satellite group transfered to the enemy system. It was a nice recon. station, since other race (it was AI) did not attack it for some reason. Strange though that you can see what it is building.

Atrocities February 21st, 2002 02:36 AM

Re: This IS a bug right!?!
 
This is a result of a RANDOM EVENT. http://forum.shrapnelgames.com/images/icons/icon7.gif Welcome to the club. http://forum.shrapnelgames.com/images/icons/icon7.gif

Will February 21st, 2002 04:17 AM

Re: This IS a bug right!?!
 
Just a shot in the dark, but do you happen to have a Scanner in range? IIRC, you can see what an enemy ship-based SY is building if there's a scanner in range.

rdouglass February 21st, 2002 06:09 PM

Re: This IS a bug right!?!
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by geoschmo:
rdouglass,

You could have also built a transport and some troops on your SY base, and then taken one of those small colonies. Then you would have had some population to build with in that part of the galaxy.

Geoschmo
<hr></blockquote>

Duhhhh, why didn't I think of that..... http://forum.shrapnelgames.com/images/icons/blush.gif

dmm February 21st, 2002 06:20 PM

Re: This IS a bug right!?!
 
Hey, you know, this could be used to exploit the AI. Keep closing wormholes behind you, and opening them up in front, so you never have a wormhole path to any AI empire. Allows you to send a fleet rampaging through the galaxy, and it will effectively have "infinite cloaking" since the AI will ignore it no matter what atrocities it commits. Just pick your battles to avoid attrition.

Mephisto February 21st, 2002 06:26 PM

Re: This IS a bug right!?!
 
The AI will not ignore it. Every fleet without a treaty is HOSTILE and therefore attacked. And this fleet will hit the wall if it ever encounters the system grav. fac.. http://forum.shrapnelgames.com/images/icons/icon7.gif

Grayhorse February 21st, 2002 07:26 PM

Re: This IS a bug right!?!
 
Arent events fun. The only thing I wish would happen, is the game would take into consideration the ship is there and make contact. otherwise, you shouldnt be able to access your ship or base in that territory til you get there. A major issue with SE4 that needs fixed in the gold addition in my opinion. http://forum.shrapnelgames.com/images/icons/tongue.gif

dmm February 21st, 2002 09:01 PM

Re: This IS a bug right!?!
 
Mephisto, you may be right but that isn't what the earlier Posts to this thread are saying so I think you are wrong. NORMALLY, you'd be right because NORMALLY you establish contact with an empire as soon as you encounter one of their ships, since NORMALLY there is some path between the two empires (which is how your ships encountered each other). Note that "contact" does not imply a treaty. It just means that diplomats from one of A's colonies could, in principle, travel to one of B's colonies.

What the Posts below are saying is that if a ship from A somehow encounters a ship from B when there is no connecting path between empires then "contact" is not established. No big problem so far. The claimed bug is, that the AI ignores ships from empires with which it has no "contact" regardless of their actions. So they can wipe out colonies, build bases and lay mines on homeworlds, prey on colonizers and transports, etc. and never get treated as enemy vessels.

Someone else should try to verify this. Also, find out if fleets of a contacted empire become "cloaked" by cutting their empire's contact path to an AI. Given the AI's demonstrated lack of memory, I bet they do.

[edit: Of course you are right about the system grav. shield facility. There's almost no way to overcome a "turtle" is there? You can't force your way in and you can't use intel because there's no contact. Your only hope is a random event that "cracks the shell", but you wouldn't know that it occurred so how could you take advantage of it?]

[ 21 February 2002: Message edited by: dmm ]</p>

rdouglass February 21st, 2002 09:40 PM

Re: This IS a bug right!?!
 
I do not remember having the AI attack me at any of these times (this kind of thing has happened to me on no fewer than 3 occasions - landing in another's empire). That doesn't mean they didn't want to - they may have been focused against other empires that they were at war with, etc...

On the other hand, I have closed up WP's behind a 'juggernaut' fleet (close off WP's so no diplomatic relations) and the AI continued to be hostile. Go figure....

Mephisto February 21st, 2002 09:56 PM

Re: This IS a bug right!?!
 
Ok, I see you point, dmm. I have not tested this in this special environment.
Just for the records and the lurkers, in a normal situation, a ship is either a "treaty" ship (so the AI does not attack it) or it isn't (bash them, lad's!). However, the AI is often much to busy at another place to react in time. http://forum.shrapnelgames.com/image...s/rolleyes.gif
And yea, SGF's are quite powerful, however, don't forget that it will deny all opening and all closing of warp points. In a PBEM game I pla I have just nailed down a very important warp point so my enemy to come has no chance to close it. http://forum.shrapnelgames.com/images/icons/icon7.gif

dmm February 21st, 2002 11:04 PM

Re: This IS a bug right!?!
 
Mephisto,
Hope I didn't sound like I was trying to beat you to death with my logic. I was being pedantic for the benefit of newbie lurkers.

Anyone,
Ever tried walling yourself off with SGSFs and letting others duke it out while you built up the mother of all invasion fleets? Is anyone here that patient? http://forum.shrapnelgames.com/images/icons/icon10.gif

Phoenix-D February 22nd, 2002 12:08 AM

Re: This IS a bug right!?!
 
I've done that. The problem is that I didn't get myself a big enough chunk, so that by the time my invasion fleet was ready..the attack ended up looking like an infantry assult in WW1. But instead of rifles, my ships had bow and arrow. I found the warp tech early on in a ruin.

Phoenix-D

Puke February 22nd, 2002 12:37 AM

Re: This IS a bug right!?!
 
that or you didnt wait long enough. build some sphereworlds, and even a small chunk would be strong enough to mount a good invasion. of course, your race would have to be isolated for about a hundred years or so, and 1000 turns is a long time to play the game just building up.

Mephisto February 22nd, 2002 12:45 AM

Re: This IS a bug right!?!
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by dmm:
Mephisto,
Hope I didn't sound like I was trying to beat you to death with my logic. I was being pedantic for the benefit of newbie lurkers.
<hr></blockquote>

Not at all. http://forum.shrapnelgames.com/images/icons/icon7.gif
You were right and I didn't read the beginning of this thread to closely so I deserved the bashing. http://forum.shrapnelgames.com/images/icons/icon12.gif

dmm February 22nd, 2002 01:41 AM

Re: This IS a bug right!?!
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Phoenix-D:
I've done that. The problem is that I didn't get myself a big enough chunk, so that ....<hr></blockquote>
LOLROTF!

dmm February 22nd, 2002 01:43 AM

Re: This IS a bug right!?!
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Puke:
... 1000 turns is a long time to play the game just building up.<hr></blockquote>That is DEFINITELY a sign that you are an SEIV addict!

capnq February 23rd, 2002 02:09 AM

Re: This IS a bug right!?!
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr> The claimed bug is, that the AI ignores ships from empires with which it has no "contact" regardless of their actions. <hr></blockquote> I have had a ship destroyed by an AI which I had no contact with.

TerranC February 23rd, 2002 02:51 AM

Re: This IS a bug right!?!
 
Tell me something here...
Even though I have played SEIII and SEIV a lot this has puzzled me.

They send a ship into my territory and frag a ship or a colony then they decide they LIKE YOU.
But you send a ship into their territory, and most AI's senda couple of ships (sometimes the whole fleet at you) and act in self defense, win the battle and go high speed outta there, even though with the patch, they eventually hate you and declair war.

What kind of a sick joke is that?!

PvK February 23rd, 2002 03:19 AM

Re: This IS a bug right!?!
 
They're all masochists...


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