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The Western Way of War today.
One thing scenario designers need to look at in modern warfare is what is, and what is not, acceptable to Western democracies in modern warfare.
Contrary to popular belief the casualties in British, American and Canadian infantry units in Europe from D-Day until the German surrender were just as high as they were in WWI (although a slightly lower percentage died as a result of medical advances). What I mean by this is that the average front line infantry soldier had just as much chance of becoming a casualty in WWII as in WWI, for every day his unit was actually in combat. The only reasons that overall casualties in the US, British and Canadian, etc forces were lower in WWII was that A)the infantry, who take by far the most casualties,were a lower proportion of Western Armies in WWII and B) whereas in WWI British and Commonwealth forces -and much later the USA- fought the main part of the German Army. In WWII this was almost never the case, as the major part of the German Army mostly fought on the Eastern Front. The number of Allied infantry soldiers who landed within a week of D-Day, saw lots of action, and fought on until the German surrender unwounded, at least in body, was really not all that high. For the infantry soldier WWII was every bit as bloody as WWI, despite popular myth. Losses in land forces are mainly taken by the Infantry -including Marines- followed a fairly long way behind, by armoured troops and then lower still Artillery and Engineers. Everyone else ( a huge part of a modern army) is relatively safe. After WWII Western soldiers often had advantages in training, weapons, Comms, air power and other technology. All of this tended to keep casualties down, especially relative to the enemy. So 1,109 British soldiers were killed in the Korean War 1950-53. 519 were killed in the Malayan Campaign 1949-60. 763 were killed in Northern Ireland 1969-98, 256 were killed in under three months in the Falklands war of 1982. 47 were killed in the first Gulf War. These days (2016) we are in a situation where the sort of casualties sustained in a average single day in the Normandy campaign in 1944, even though suffered over more than ten years are considered to be very high and perhaps too high by many civilians, ie, UK lost 179 dead in Iraq and 453 dead in Afghanistan. So if you are designing a scenario where Western forces take on say the IS terrorists -may all the Gods rot them- it is not at all acceptable to lose near half your men in winning. Having said all that in my day in the British Infantry we all expected to die in a Soviet/Warsaw Pact assault on Western Europe (at least as much as 18-23 year olds ever expect to die) but we were also very confident of killing at least four Soviets first, perhaps making the candle not worth the game to the Russians. And Western troops in Southern Africa almost always went into battle confident the enemy would start to run away -and thus die- not all that long after coming under effective fire, and they just about always did. |
Re: The Western Way of War today.
I think the biggest factor of minimal Western casualties is the very good selection of opponents. Unless attacked first, Western forces will wage war against the most inefficient opponent possible. This, not only ensures a victory, but it minimises casualties to the minimum possible.
Just to clarify, I dont find this strategy bad or spineless. If anything it is smart and pragmatic. But what I wrote is merely my opinion why modern Western forces have such low casualty ratios in the armed conflicts they participated in. Btw I know it is good ol' fashioned bravado that I also experienced, but you were extremely optimistic if you thought that in a potential WW3 scenario the ratio of losses would be 4 to 1. |
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I don't think, for moment that Western forces actually select who they will wage war against, for one thing our political types are far, far, too clueless for that, On the other hand , these days, much older, and much wiser, having seen much more of the Russians, their kit and military, etc, I think we might actually have managed around five to one. |
Re: The Western Way of War today.
In a word, modern combat casualties have dramatically declined since the two world wars due primarily to, CASEVAC.
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Great for the soldier himself mind you. |
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Even in 1944 US, British and Canadian forces generally needed numbers, plus overwhelming artillery and air support to defeat the Germans. The German Army was still very formidable in 1943 and the German Air Force was still a factor. But certainly the longer and more intense the fighting the higher the casualties, that basic rule always applies. |
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Meanwhile, the same division was in combat for approximately 167 days in WW1, and suffered 22,320 casualties, of which 3,730 were fatal. This comes out to 133.65 casualties per day (22.33 fatal). Part of this is the increased dispersion between WW1 (2,400 m2 per man) and WW2 (27,500 m2 per man), and the tighter control that radio allowed -- for example, if an attack was going somewhat okay, then suddenly a hidden enemy strongpoint opened up and cut to pieces the advancing unit; there was enough C&C to enable commanders to halt the operation and reformulate a new plan on the fly -- stop, everyone hunker down while we call in artillery or airstrikes to fix this problem. WW1? No such luck. Everything is largely pre-programmed, and the reaction times are much longer, so more people die before commanders realize the plan is not working. |
Re: The Western Way of War today.
Agree with everything you say about lack of radios and control, but you can still find WWII Infantry units, especially in NW Europe who suffered casualties rates as heavy as those in WWI.
Large scale battle against a peer enemy is an expensive business, most especially if you have to do most of the advancing and attacking. |
Re: The Western Way of War today.
It's not really something where you can just look at sheer numbers.
As you said if the Soviets really had tried to invade Europe NATO losses would have been on a WW I, WW II scale and everyone (even the ofttimes not-so-bright civilians) knew that. The overall USMC losses in WW II were much lower then those of the US Army, but there were far fewer Marines to start with and their losses tended to be very high percentage wise invading islands (90% in the first wave on Tarawa), then months of nada as they prepared for the next island. You have to look at situation and circumstance. I totally agree massive losses vs a "second rate" enemy would be unacceptable. Everyone expected serious losses during Gulf I (1991) but circumstance intervened in favor of the Coalition. Another thing to keep in mind is WinSPMBT is a wargame not a simulation, thus the entire concept in a scenario is to make it challenging to the player, that means losses. |
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Of course your last paragraph is entirely correct, but I was hoping to get scenario designers to set modern Western forces facing non-peer enemies (3rd world or whatever) victory conditions that require them to not lose too many men, while accepting that peer to peer combat is always liable to be very bloody. |
Re: The Western Way of War today.
Based on the Iran-Iraq War (1980-1988) it certainly seemed the Iraqis knew how to defend from dug-in positions. While most of the Coalition forces were well trained they were not combat vets, whereas the Iraqis were. Then there was the probability they'd use chemical weapons, while they're not really that lethal to well trained/equipped troops they do cause non-lethal casualties and they are a REAL pain in the butt (FYI Nuc-Bio-Chem was my primary specialty) to deal with. Finally we knew much of the Coalition had a significant technological advantage, but no one had ever fought a major ground campaign with such a tech advantage so we intentionally didn't view it as "Wunderwaffe".
So, yes, we expected significant casualties. Believe me no one was happier then we were when the Iraqis turned out to be a paper tiger. |
Re: The Western Way of War today.
If "for fun" you want to experience "Wunderwaffe" with the latest patch set up big point armour heavy Syrian advance against the Isrealis in say......1992 buy the best armour they had....use a large map ....don't be stingy with the FOO's and put then where they have good LOS, buy a half dozen Pereh NLOS and buy 3 Ordnance Sec and tuck a ammo bunker beside each of the Pereh's. and tuck all those behind a nice solid hill near the back of your side of the map. Keep some ATGM teams in reserve and some Merkavas to protect the Pereh's. and buy three of four coys of infantry to act as speed bumps should the AI actually get tanks onto your side of the map.
Now. that said they are not totally a game changing "Wunderwaffe".They are not nearly as effective against top of the line 21st century armour as they are when dealing with the threat they were designed to counter ( they aren't useless against new armour just not so much " Rods from God"..... Read the guide on how they are used ( now that it's fixed with the 'b' version) then "have fun". Don |
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The Camo Workshop has a number of scenario s requiring victory based on a point system. Interestingly, scenario #3 requires the Israeli side to score twice the points of the Egyptian side. There maybe other options available as well. Designers may tinker with experience and moral mods plunging lower rate armies into negatives while boosting first rate armies well into positives. Additionally, dramatically increase cost of first rate army units. Finally, tinker with player preferences in searching, hitting, quality, and roughness. Because preferences are not persistent, designers would have to announce the settings in the scenario text. Thanks Ironduke99 for this topic. -------- |
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Had the highly dubious pleasure of doing the Portland Down battle run in the British Army many moons ago, which was the highest level NBC training back then. Couple of days in a 'Noddy suit' and wearing a respirator for 24 hours while instructors sprayed CS gas all over the place. Most of us were smokers and a lot of us were doing smoking drills when no one was looking. Only the Platoon NBC Cpl (not the most popular of blokes) really enjoyed it. |
Re: The Western Way of War today.
In game terms it is generally very easy for a Western force to win a defensive battle against the AI.
I have set up games where a reinforced Company of Royal Marines, with some Heavy MG's, etc, in a defensive position, and with some artillery and air support, were able to defeat vast hordes of AI controlled Taliban, with relatively small losses. The challenge is to use a Western force to attack a dug in non-peer enemy and win without suffering heavy losses. This is much more difficult. I have been working on a contemporary game based on the British Army taking out a dug in Zimbabwe armoured force -no doubt wish fulfillment, since I detest Mugabe- and they can certainly win every time, but it is doing so with relatively few friendly casualties that is the harder thing to do in the game. In reality I am fairly sure many of the enemy would start to run fairly early on. To get this right in the game as shahadi says you have tinker with preferences, etc... |
Re: The Western Way of War today.
Yeah, that campaign I'm S-L-O-W-L-Y working on is based on a similar premise. You start with your whole force, and while no single battle in the campaign is overwhelming you get almost no repair points between battles so attrition is the killer. With the entire starting force the final couple battles are pretty easy, but if you've lost a cumulative 50% in the previous battles ... well ... no one ever said life was easy in the military.
The biggest headaches are getting the damn AI to do what I want (needing to run the same battle 20 times to insure the turn 30 AI reinforcements are doing what you want gets old) and having to use reverse Polish logic in one scenario (you can't assign a negative point cost to a unit, so the ones you can kill are set to zero cost and you win the scenario by having the lowest possible score). |
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The planes really would come into their own if you were attacking/assaulting, cant call them in quick enough to stop all advancing armour. Expensive but 2 Flights of Typhoons & 1 SEAD flight gives 6 planes carrying 88 missiles!! I had one SEAD damaged but no doubt technology saves lives for the side with the advantage. |
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