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-   -   DoGA (http://forum.shrapnelgames.com/showthread.php?t=5122)

Atrocities February 22nd, 2002 05:09 AM

DoGA
 
I was wondering what the FULL $$ verison has over the DoGa 3 free Version. I like the program, and intend to buy it, but I want to know what it is I will be buying.

Atrocities February 22nd, 2002 04:37 PM

Re: DoGA
 
BUMP

mottlee February 22nd, 2002 04:42 PM

Re: DoGA
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Atrocities:
BUMP<hr></blockquote>

Bump???

http://forum.shrapnelgames.com/images/icons/icon12.gif

Gryphin February 22nd, 2002 05:33 PM

Re: DoGA
 
mottlee,
"Bump" is a post to move a thread back to the top of a forum so people new to the forum or those that may have asked about a subject in a current thread become aware of it. This avoids repetion of post.

Val February 22nd, 2002 05:42 PM

Re: DoGA
 
Best as I can tell, the registered Version won't get you much more than you already have, unless you want to do animations. Also, the haven't finished the english Version yet. Zircher is a great person to talk to about DoGA (there is a link on the B5Mod Page).

I also recently downloaded some new parts that DoGA made for Robots & Humans, but haven't even tried them out yet, if they work I will zip and post for y'all.

On top of that, I imported and made some new catalog pages with some new weapons and wings that are usable in DoGA 3 - I will post those for anyone interested as well.

chewy027 February 23rd, 2002 04:47 PM

Re: DoGA
 
sure val any new models are always welcome

Val February 24th, 2002 01:30 AM

Re: DoGA
 
The new parts work well!

You can go to:

Human Parts.lzh

Robot Parts.lzh

and download them.

You will need LHA to decompress them (well, at least I did)

Go out on the net and search for the LHA213.EXE program to decompress.

One note - Once you decompress add the human files first, then the robot files, as that part.ini file has all the human bits and will nicely write over the other file.

If y'all have trouble let me know and I will zip it up and post on Monday/Tuesday!!

BTW - Zircher was the one who pointed me in the right direction to find these, so Thanks Zircher!

chewy027 February 24th, 2002 03:43 AM

Re: DoGA
 
thanks val

ZeroAdunn February 24th, 2002 10:37 AM

Re: DoGA
 
I downloaded the LZH files and LHA but I can't get them to extract.

Atrocities February 24th, 2002 10:40 AM

Re: DoGA
 
Same prob here. http://forum.shrapnelgames.com/images/icons/icon9.gif Will stress over it later. Right now I am engaged in a massive struggle against the Romulan Empire and I can't waste time figuring this out. OMG! Those bastards JUST glassed one of my Colony worlds!!!! THIS MEANS WAR!! BRB

Val February 24th, 2002 07:18 PM

Re: DoGA
 
In an effort to make the world a better place, I'll post the combined Zips here tomorrow (why tomorrow you may ask? answer: 56k at home v. T1 at work). I had also started working on some new catalog pages if y'all want them as well.

pathfinder February 24th, 2002 07:59 PM

Re: DoGA
 
Thanks! I like using DOGA since it is comparatively easy to use. Only gripe I have is limited number of parts and textures/materials.

But I made first race-style using my own models Last night. I have previously used pics from the net. I still have to re-size a couple of ships but essentially they are done.

chewy027 February 24th, 2002 09:28 PM

Re: DoGA
 
any new part is always welcome val or anybody else who has em

ZeroAdunn February 24th, 2002 10:53 PM

Re: DoGA
 
If you want to make more parts find metasequoia. It is an excellent program, you can pure polygon edit which is excellent. It takes a while to get used to but is tons of fun. You should be able to find it at the Doga Homepage.

One warning: It doesn't export colors and it doesn't export complex shapes very well. (I was working on a model of Talyn from farscape and it exported really crappy.)

pathfinder February 24th, 2002 11:58 PM

Re: DoGA
 
ZeroAdunn: Yeah, I got the metasequoia&gt; and yes, it's gonna take some getting use to http://forum.shrapnelgames.com/images/icons/icon12.gif

Val February 25th, 2002 07:14 PM

Re: DoGA
 
Ok, here are the new DoGA bits and a few extras (I had started to make catalog parts for some hand weapons and guns that Zircher pointed me to - also added some wings I made to use on the Leonine)

DoGACats.zip

Just unzip and add to the DoGA folder.

pathfinder February 26th, 2002 01:58 AM

Re: DoGA
 
Val: Thanks! Those parts are nicely done! IF I use them I'll be sure to give credit!

ZeroAdunn February 26th, 2002 08:55 AM

Re: DoGA
 
I downloaded the doga parts, very nice. Unfortunately many of them lock up Doga, has anyone else encountered this?

pathfinder February 26th, 2002 01:21 PM

Re: DoGA
 
ZeroAdunn: yes, a number of them did lock-up on me Last night. Guess I could catalogue which ones tonight and tell Val.

Val February 26th, 2002 06:05 PM

Re: DoGA
 
Please let me know.

Also, what Version of DoGA are y'all using?

I made most on 3.

oleg February 26th, 2002 06:41 PM

Re: DoGA
 
I am using DoGa2. The lock up occured with "missiles" and "battery 3"

Val February 26th, 2002 06:51 PM

Re: DoGA
 
I'll try it out on 2 tonight, see if I can dupe the lockup. Those are 2 that I added from stuff people had made.

Hotfoot February 27th, 2002 01:14 AM

Re: DoGA
 
I thought DoGA L3 wasn't available yet for an English release. Is it available now?

pathfinder February 27th, 2002 01:40 AM

Re: DoGA
 
I have DoGa 2 and the lock-ups I remember (not on that PC atm) are head, hand-weapon 1, the trird missile in missiles, at least one of the wings in wing 3.

[ 27 February 2002: Message edited by: pathfinder ]</p>

chewy027 February 27th, 2002 03:50 AM

Re: DoGA
 
you can get the beta for L3 which is pretty much all of L3

pathfinder February 27th, 2002 05:27 AM

Re: DoGA
 
I tried but the link for DoGa 3 is dead...

chewy027 February 27th, 2002 06:18 AM

Re: DoGA
 
sorry can't help you there. But if Zircher were to pop in I'm sure he could provide the link as he did in the past.

Val February 27th, 2002 05:27 PM

Re: DoGA
 
Had the same trouble in 2, guess they only work for 3 for some reason...

Anyway, I think this is the link(s) to 3:

dl3_108a.exe

dl3_108b.dlx

and I believe this is the latest patch:

dl3_020213_beta.exe

It's mostly in English - the menus at least http://forum.shrapnelgames.com/images/icons/icon7.gif

pathfinder February 28th, 2002 02:33 AM

Re: DoGA
 
Val: Thanks...DoGa 3 has some nice features. Now I need to learn it. I especially like the added textures etc...

I am having some troubles figuring out how to use those parts but I guess eventually figure it out http://forum.shrapnelgames.com/images/icons/icon12.gif

Val February 28th, 2002 06:54 PM

Re: DoGA
 
Welc http://forum.shrapnelgames.com/images/icons/icon7.gif

What sort of trouble?

pathfinder March 1st, 2002 02:12 AM

Re: DoGA
 
When I call up the parts no picture is displayed for them, so I have to load it into the assembler to what the heck the part is .... merely an annoyance....

Val March 2nd, 2002 02:54 AM

Re: DoGA
 
Yeah, I had the same problem - not sure why it happened!

My solution was to load each predesigned part and resave it in another folder with a new name then delete that folder. Maybe if you delete the .bmp that matches the part you can save it in the same folder - though I didn't think of that at the time...

pathfinder March 2nd, 2002 06:13 AM

Re: DoGA
 
All I had to do was copy the parts folder to the correct spot in DoGa 3 and the catalogue, then the pictures and the list showed up fine. I been having fun tonight! http://forum.shrapnelgames.com/images/icons/icon12.gif

Atrocities March 2nd, 2002 09:45 AM

Re: DoGA
 
ohhhhhhoooooooo. http://forum.shrapnelgames.com/images/icons/icon10.gif Well, no sleep for me tonight. http://forum.shrapnelgames.com/images/icons/icon9.gif Planet of the Apes ship set coming to a download near you.

pathfinder March 3rd, 2002 02:08 AM

Re: DoGA
 
One tiny ??? I was able to set different parts to different textures and/or colors on same object. What/where do I set to enable that in DoGa3?

Trying to make a semi-transparent "insect" wing on a space ship...

Edit: Nevuh mind....just name that part attribute and voila...eg: insect_wing is semi-transparent/wrinkle.....

[ 02 March 2002: Message edited by: pathfinder ]</p>

MythicalMino September 1st, 2002 10:43 PM

Re: DoGA
 
Could someone please give me a walkthough of what i need to do to get this downloaded and use it? I am not too literate at getting these things to work....I don't even know exactly what i need to download....

Thanks

pathfinder September 2nd, 2002 01:26 AM

Re: DoGA
 
Gad, been a LONG time since I muddled my way thru doing this...hmmmmm....lemme get back to ya. I'll have to see where I put those parts http://forum.shrapnelgames.com/images/icons/icon12.gif

Cp: Do you have the basic program (Doga 3?)

Doga 2 is found here (can't remember where I got Doga 3): http://www.doga.co.jp/english/software/index.html

hehe, what oleg says above http://forum.shrapnelgames.com/images/icons/icon12.gif

[ September 02, 2002, 01:02: Message edited by: pathfinder ]

oleg September 2nd, 2002 01:59 AM

Re: DoGA
 
Quote:

Originally posted by cpbeller:
Could someone please give me a walkthough of what i need to do to get this downloaded and use it? I am not too literate at getting these things to work....I don't even know exactly what i need to download....

Thanks

<font size="2" face="Verdana, Helvetica, sans-serif">In this thread you can find the direct douwnload link :
http://www.shrapnelgames.com/cgi-bin...;f=23;t=005767

Doga comes as a self-extracting exe file. Yoy should have no problems with installing. when You will run into troubles making actual models, post again, we eill help.

MythicalMino September 2nd, 2002 05:45 AM

Re: DoGA
 
ok...i was there...but which of those 6 or 7 files do i need to download, what exactly do i do after i download them?

Thanks

MythicalMino September 2nd, 2002 04:12 PM

Re: DoGA
 
ok...got them all downloaded....cannot extract the human and robot files...winzip cannot unzip for whatever reason...i find and try to download the LHA program, as far as i know, i download it ok, but i am not sure it will install right. I re-try to extract the files again, but again, it won't, because of the LHA program. I downloaded the lha2.13 file....as far as i know anyways....

pathfinder September 3rd, 2002 12:21 AM

Re: DoGA
 
Wish I could help CpBeller but me not much of a techie on the PC (or software) myself....

pathfinder September 3rd, 2002 01:53 AM

Re: DoGA
 
Cp: All of them. Decompress the doga l3 beta first then the others. in decending order (IIRC). decompress the others into the doga3 folder. hopefully that works.

as far as what to do after, start the program (make new part) then click on the part button and choose from whatever part(s) you want. you drag them together kinda like legs to make what ya want (or close to it).

[ September 02, 2002, 12:57: Message edited by: pathfinder ]

oleg September 3rd, 2002 09:13 PM

Re: DoGA
 
cpbeller, if you still have problems with Doga L3, try Doga L2 from the same company. It has fewer parts but otherwise is sufficient to make nice SEiV models.

Trajan September 3rd, 2002 10:40 PM

Re: DoGA
 
I had success installing DOGA3 only AFTER I installed DOGA2. For some reason I had several errors installing DOGA3. Now though they are working just dandy!

Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif
Trajan

TerranC September 3rd, 2002 11:12 PM

Re: DoGA
 
Quote:

Originally posted by oleg:
cpbeller, if you still have problems with Doga L3, try Doga L2 from the same company. It has fewer parts but otherwise is sufficient to make nice SEiV models.
<font size="2" face="Verdana, Helvetica, sans-serif">No.

It has the same parts, but what it does not have:

More Textures *some animated textures*
Lighting options
Model effects
Background options

MythicalMino September 4th, 2002 01:26 AM

Re: DoGA
 
it is installing the program...but not the human and robot parts files....it says that the file extension is nto the right one or something, so i try to install the lha2.13 file, but it doesn't for some reason....but then again, most of it is in japanese

candy kain mech February 8th, 2003 05:54 AM

Re: DoGA
 
i lost my doga-l3 registration numbers can some one maybe be a nice guy and give me theirs for a short while until i find mine i dont want to pay another 40 bucks. thanks

Warhawk009@yahoo.com

candy kain mech February 8th, 2003 05:57 AM

Re: DoGA
 
i lost my doga-l3 registration numbers can some one maybe be a nice guy and give me theirs for a short while until i find mine i dont want to pay another 40 bucks. thanks

Warhawk009@yahoo.com

candy kain mech February 8th, 2003 05:58 AM

Re: DoGA
 
i lost my doga-l3 registration numbers can some one maybe be a nice guy and give me theirs for a short while until i find mine i dont want to pay another 40 bucks. thanks

Warhawk009@yahoo.com

candy kain mech February 8th, 2003 06:02 AM

Re: DoGA
 
i lost my doga-l3 registration numbers when my hard drive crashed can some one maybe be a nice guy and give me theirs for a short while until i find mine i dont want to pay another 40 bucks. thanks

Warhawk009@yahoo.com


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