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War is boring link
https://warisboring.com/steel-panthe...acc#.kn7kl6njk
The screen shots certainly could have been better.......but at least they are OUR screen shots Don |
Re: War is boring link
Your link sent me to Atlanta. 404 error.
troopie |
Re: War is boring link
Just when I have a craving to read someone's review of Steel Panthers, and here it is!
Interesting read, except at the end...where seemingly SPWAW is superior to SPWW2. It's funny how the author inferred that SPWAW has a more beautiful graphics, yet all screenshots are from Camo's/Shrapnelgames version. SPWAW, according to the author, is noteworthy for its "...improved art and sound" and "...for its additional bells and whistles, including an armor-penetration model that uses real-world armor values and game mechanics such as the ability to plan parachute and glider landings, infiltrate special forces behind enemy lines and decide whether or not to take opportunity shots." Anyone who has played the Camo's version knows for sure that those are not the specialty for just SPWAW. In fact, I think SPWAW art-style seems cartoony, and its map graphics has too much contrast, not a lot of color shades there, as compared to Camo's version (which is more gritty & realistic-looking in my opinion). Realistic armor-penetration model, SPMBT & SPWW2 have that too. Parachute & glider landing, ditto. Infiltrate special forces behind enemy lines...what the hell? As if it's a "unique feature"! :D The only exception would be the choice whether to open Opportunity fire when on enemy's turn.... well, this feature is rather cumbersome, it really slows down gameplay for no appreciable benefit on realism, and besides, the AI doesn't utilize it, and human players rarely bother with the much slower playing workflow. Camo's version tackles this problem beautifully with the OpFire Filtering mechanism. But the most important and hugest difference between SPWAW and the Camo's versions is the fact that Camo Workshop continually updates (and is still continually updating) the games, not only fixing bugs, but also expanding, researching, & correcting OOBs, more unit icons & graphics, new gameplay features, and more Campaigns & Scenarios. As if that's not enough, the fact that the developers are actively interacting with users on the Forum & listening to user feedback, is a huge huge difference. RD PS: Troopie, the link is "censored" by the Forum due to inclusion of the word "ass" in the address. Google it, or simply retype the address to include the word "ass". |
Re: War is boring link
Lets try THIS ...........
Well that didn't work either........I hate being "Nannyied" Google ........ Venerable hex game is free to download and that should get you the link as the first choice |
Re: War is boring link
404 error Don.
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Re: War is boring link
Yes, we know Shrapnel is nannying the link
Google ........ Venerable hex game is free to download |
Re: War is boring link
Thank for your suggestion. I did so.
troopie |
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Don |
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War is boring is...not known for in depth research into what they're talking about. :p
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Re: War is boring link
I was flooded with junk mail after visiting that web page.
:-/ |
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Interesting....... I haven't received any......did you give them your email address ? |
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Never underestimate the power of online promotion... |
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The article repeats the errenous idea that SPWAW is superior because it was based on SP3 - an idea that in my experience is popular with people that don't play the games much.
This however: Quote:
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Re: War is boring link
Prefer something between battalion- or regimental-sized forces. Maybe 50-100 individual units/vehicles/batteries total. Much more than that my Godlike concern for each precious instrument of martial will suffers from compassion fatigue.
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The beginning of a battle is usually the most tedious one for me because of that. |
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Must admit I would find 30-60 units restrictive.
Will play any size from 20 units up but probably 80-120 is the norm. Bigger just equates to larger maps & longer game turns 200 units is no issue with the following exception much along RightDeves comment. Large scenarios especially if using modified units unless they are well structured it just takes to long to identify what you have & where. Yours are no problem & I will give SAS Troop a nod for his being easy to get to grips with despite often being quite large. |
Re: War is boring link
Depends on my mood that day ;^) I enjoy playing large scenarios, though for my campaigns, I usually will play only a company or two of troops. Larger forces take too long to get through the campaign, especially the Long Campaign in SPWW2.
I will say in a small scenario, you do feel the loss of a tank more than in a large scenario... |
Re: War is boring link
I usually play a battalion-sized force. I've played a couple of the larger scenarios and found the enjoyable, but time constraints usually mean I limit myself to the smaller ones.
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