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-   -   War is boring link (http://forum.shrapnelgames.com/showthread.php?t=51248)

DRG May 31st, 2016 01:09 PM

War is boring link
 
https://warisboring.com/steel-panthe...acc#.kn7kl6njk

The screen shots certainly could have been better.......but at least they are OUR screen shots

Don

troopie May 31st, 2016 01:16 PM

Re: War is boring link
 
Your link sent me to Atlanta. 404 error.

troopie

RightDeve May 31st, 2016 02:42 PM

Re: War is boring link
 
Just when I have a craving to read someone's review of Steel Panthers, and here it is!
Interesting read, except at the end...where seemingly SPWAW is superior to SPWW2.

It's funny how the author inferred that SPWAW has a more beautiful graphics, yet all screenshots are from Camo's/Shrapnelgames version.

SPWAW, according to the author, is noteworthy for its "...improved art and sound" and
"...for its additional bells and whistles, including an armor-penetration model that uses real-world armor values and game mechanics such as the ability to plan parachute and glider landings, infiltrate special forces behind enemy lines and decide whether or not to take opportunity shots."

Anyone who has played the Camo's version knows for sure that those are not the specialty for just SPWAW. In fact, I think SPWAW art-style seems cartoony, and its map graphics has too much contrast, not a lot of color shades there, as compared to Camo's version (which is more gritty & realistic-looking in my opinion). Realistic armor-penetration model, SPMBT & SPWW2 have that too. Parachute & glider landing, ditto. Infiltrate special forces behind enemy lines...what the hell? As if it's a "unique feature"! :D

The only exception would be the choice whether to open Opportunity fire when on enemy's turn.... well, this feature is rather cumbersome, it really slows down gameplay for no appreciable benefit on realism, and besides, the AI doesn't utilize it, and human players rarely bother with the much slower playing workflow. Camo's version tackles this problem beautifully with the OpFire Filtering mechanism.

But the most important and hugest difference between SPWAW and the Camo's versions is the fact that Camo Workshop continually updates (and is still continually updating) the games, not only fixing bugs, but also expanding, researching, & correcting OOBs, more unit icons & graphics, new gameplay features, and more Campaigns & Scenarios. As if that's not enough, the fact that the developers are actively interacting with users on the Forum & listening to user feedback, is a huge huge difference.

RD


PS: Troopie, the link is "censored" by the Forum due to inclusion of the word "ass" in the address. Google it, or simply retype the address to include the word "ass".

DRG May 31st, 2016 06:22 PM

Re: War is boring link
 
Lets try THIS ...........

Well that didn't work either........I hate being "Nannyied"

Google ........

Venerable hex game is free to download

and that should get you the link as the first choice

Suhiir May 31st, 2016 07:28 PM

Re: War is boring link
 
404 error Don.

DRG May 31st, 2016 09:36 PM

Re: War is boring link
 
Yes, we know Shrapnel is nannying the link

Google ........

Venerable hex game is free to download

troopie June 1st, 2016 03:08 AM

Re: War is boring link
 
Thank for your suggestion. I did so.

troopie

DRG June 1st, 2016 07:45 AM

Re: War is boring link
 
Quote:

Originally Posted by RightDeve (Post 834392)
Just when I have a craving to read someone's review of Steel Panthers, and here it is!
Interesting read, except at the end...where seemingly SPWAW is superior to SPWW2.

It's funny how the author inferred that SPWAW has a more beautiful graphics, yet all screenshots are from Camo's/Shrapnelgames version.

SPWAW, according to the author, is noteworthy for its "...improved art and sound" and
"...for its additional bells and whistles, including an armor-penetration model that uses real-world armor values and game mechanics such as the ability to plan parachute and glider landings, infiltrate special forces behind enemy lines and decide whether or not to take opportunity shots."

Anyone who has played the Camo's version knows for sure that those are not the specialty for just SPWAW. In fact, I think SPWAW art-style seems cartoony, and its map graphics has too much contrast, not a lot of color shades there, as compared to Camo's version (which is more gritty & realistic-looking in my opinion). Realistic armor-penetration model, SPMBT & SPWW2 have that too. Parachute & glider landing, ditto. Infiltrate special forces behind enemy lines...what the hell? As if it's a "unique feature"! :D

The only exception would be the choice whether to open Opportunity fire when on enemy's turn.... well, this feature is rather cumbersome, it really slows down gameplay for no appreciable benefit on realism, and besides, the AI doesn't utilize it, and human players rarely bother with the much slower playing workflow. Camo's version tackles this problem beautifully with the OpFire Filtering mechanism.

But the most important and hugest difference between SPWAW and the Camo's versions is the fact that Camo Workshop continually updates (and is still continually updating) the games, not only fixing bugs, but also expanding, researching, & correcting OOBs, more unit icons & graphics, new gameplay features, and more Campaigns & Scenarios. As if that's not enough, the fact that the developers are actively interacting with users on the Forum & listening to user feedback, is a huge huge difference.

RD

Yeah I wonder what planet WaW has "improved Art"....gimme a break.... most of the Icons in WaW are MY early attempts that have been replaced in our games ( except for one of the "unoffical" mods for it that used------without permission......the newer Icons from SPWW2 .. I will grant the sounds are more extensive but thats ONLY because neither Andy nor I play with sound on so it's not an issue for either of us and "an armor-penetration model that uses real-world armor values" was simply converting centimeters to millimeters but you cannot do that for MBT as the millimeters values of modern tanks go beyond the fundamental capability of the game engine to use and display------- and it makes bugger all difference to game play anyway except MAYBE ( big maybe........) anti-tank rifles vs thin armoured targets that the random variables even out

Don

MarkSheppard June 1st, 2016 04:54 PM

Re: War is boring link
 
War is boring is...not known for in depth research into what they're talking about. :p

keif149 June 1st, 2016 06:32 PM

Re: War is boring link
 
I was flooded with junk mail after visiting that web page.
:-/

DRG June 1st, 2016 06:58 PM

Re: War is boring link
 
Quote:

Originally Posted by keif149 (Post 834408)
I was flooded with junk mail after visiting that web page.
:-/


Interesting....... I haven't received any......did you give them your email address ?

DRG June 2nd, 2016 07:30 AM

Re: War is boring link
 
Quote:

Originally Posted by MarkSheppard (Post 834407)
War is boring is...not known for in depth research into what they're talking about. :p

Well........there has been a spike in game DL's since that article was posted and that "a good thing" (tm)

RightDeve June 2nd, 2016 11:35 AM

Re: War is boring link
 
Quote:

Originally Posted by DRG (Post 834417)

Well........there has been a spike in game DL's since that article was posted and that "a good thing" (tm)

Hahaha that's a good thing indeed!
Never underestimate the power of online promotion...

DRG June 2nd, 2016 06:56 PM

Re: War is boring link
 
Quote:

Originally Posted by RightDeve (Post 834420)
Quote:

Originally Posted by DRG (Post 834417)

Well........there has been a spike in game DL's since that article was posted and that "a good thing" (tm)

Hahaha that's a good thing indeed!
Never underestimate the power of online promotion...

Maybe we'll "see" some new faces around here......

Suhiir June 2nd, 2016 06:56 PM

Re: War is boring link
 
Quote:

Originally Posted by DRG (Post 834417)
Well........there has been a spike in game DL's since that article was posted and that "a good thing" (tm)

The more people that discover the challenges of tactical combat vice mere adrenaline rush of FPS the better.

wulfir June 27th, 2016 03:47 AM

Re: War is boring link
 
The article repeats the errenous idea that SPWAW is superior because it was based on SP3 - an idea that in my experience is popular with people that don't play the games much.

This however:

Quote:

More problematically, scenario designers in the new games often include too many units. Steel Panthers plays wonderfully with 30 to 60 units on each side, as originally intended, but monster scenarios with 200 or more units spread out over a dozen kilometers can be overwhelming.
...would be interesting to hear some opinions on this. Big, small, what do you prefer?

jivemi June 27th, 2016 08:49 AM

Re: War is boring link
 
Prefer something between battalion- or regimental-sized forces. Maybe 50-100 individual units/vehicles/batteries total. Much more than that my Godlike concern for each precious instrument of martial will suffers from compassion fatigue.

RightDeve June 27th, 2016 09:31 AM

Re: War is boring link
 
Quote:

Originally Posted by wulfir (Post 834655)
The article repeats the errenous idea that SPWAW is superior because it was based on SP3 - an idea that in my experience is popular with people that don't play the games much.

This however:

Quote:

More problematically, scenario designers in the new games often include too many units. Steel Panthers plays wonderfully with 30 to 60 units on each side, as originally intended, but monster scenarios with 200 or more units spread out over a dozen kilometers can be overwhelming.
...would be interesting to hear some opinions on this. Big, small, what do you prefer?

Something not too big is best. But even if it's big, so long as unit disposition & hierarchy is explained properly I have no problem playing it. Since i'm such an OCD perfectionist type when it comes to battle planning, I have to know which troop is where and under what command before I can draw up a plan (let alone moving the counters!)

The beginning of a battle is usually the most tedious one for me because of that.

Imp June 28th, 2016 07:27 AM

Re: War is boring link
 
Must admit I would find 30-60 units restrictive.
Will play any size from 20 units up but probably 80-120 is the norm.
Bigger just equates to larger maps & longer game turns 200 units is no issue with the following exception much along RightDeves comment.

Large scenarios especially if using modified units unless they are well structured it just takes to long to identify what you have & where.

Yours are no problem & I will give SAS Troop a nod for his being easy to get to grips with despite often being quite large.

Steves308 July 7th, 2016 06:07 PM

Re: War is boring link
 
Depends on my mood that day ;^) I enjoy playing large scenarios, though for my campaigns, I usually will play only a company or two of troops. Larger forces take too long to get through the campaign, especially the Long Campaign in SPWW2.

I will say in a small scenario, you do feel the loss of a tank more than in a large scenario...

zastava128 July 13th, 2016 02:45 AM

Re: War is boring link
 
I usually play a battalion-sized force. I've played a couple of the larger scenarios and found the enjoyable, but time constraints usually mean I limit myself to the smaller ones.


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