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-   -   Question: ATGMs vs Helicopters (http://forum.shrapnelgames.com/showthread.php?t=51404)

RetLT November 4th, 2016 02:51 PM

ATGMs vs Helicopters
 
Occasionally I am able to fire an ATGM at a helicopter but I can't seem to determine what factors are required.

It seems more common when the helo is at high altitude and is not moving but this is not always the case.

Does anyone know if it is a fire control issue or what other factors are required to take the shot?

Thank you.

Wdll November 4th, 2016 03:49 PM

Re: ATGMs vs Helicopters
 
Quote:

Originally Posted by RetLT (Post 835940)
Occasionally I am able to fire an ATGM at a helicopter but I can't seem to determine what factors are required.

It seems more common when the helo is at high altitude and is not moving but this is not always the case.

Does anyone know if it is a fire control issue or what other factors are required to take the shot?

Thank you.

I haven't done any proper testing but it is usually a combination of being able to see the enemy helo, having a unit which can fire at the hex, the helo being without change of speed or alt for a bit.

Mobhack November 4th, 2016 09:58 PM

Re: ATGMs vs Helicopters
 
Target helicopter must be hovering, or going very slowly to engage with ATGM (or tank main guns - possibly only hovering ones for engaging with gunnery).

Suhiir November 4th, 2016 10:36 PM

Re: ATGMs vs Helicopters
 
With helos in particular on a modern battlefield a stationary target is a dead target.

jp10 November 5th, 2016 12:28 AM

Re: ATGMs vs Helicopters
 
An advantage of optically guided ATGM engagement of helos is the missile will not set off AAM radar/laser warning systems.

Wdll November 5th, 2016 04:26 AM

Re: ATGMs vs Helicopters
 
Quote:

Originally Posted by jp10 (Post 835947)
An advantage of optically guided ATGM engagement of helos is the missile will not set off AAM radar/laser warning systems.

Is this simulated in the game?

jp10 November 5th, 2016 10:25 AM

Re: ATGMs vs Helicopters
 
Quote:

Originally Posted by Wdll (Post 835949)
Quote:

Originally Posted by jp10 (Post 835947)
An advantage of optically guided ATGM engagement of helos is the missile will not set off AAM radar/laser warning systems.

Is this simulated in the game?

Not that I am aware of. I was referencing 'real world' use. Apologies for not specifying that.

Aeraaa November 5th, 2016 04:40 PM

Re: ATGMs vs Helicopters
 
Quote:

Originally Posted by Suhiir (Post 835946)
With helos in particular on a modern battlefield a stationary target is a dead target.

I do not know if it's the latest patch's problem, but lately I find attack helos extremely resistant to tank and ATGM fire. To the point that it is very common to take a tank round right in the face and have zero, yes ZERO damage done to the chopper!

shahadi November 5th, 2016 06:13 PM

Re: ATGMs vs Helicopters
 
Quote:

Originally Posted by Aeraaa (Post 835954)
Quote:

Originally Posted by Suhiir (Post 835946)
With helos in particular on a modern battlefield a stationary target is a dead target.

I do not know if it's the latest patch's problem, but lately I find attack helos extremely resistant to tank and ATGM fire. To the point that it is very common to take a tank round right in the face and have zero, yes ZERO damage done to the chopper!

Are you saying the game is reporting the helo was hit, or it just appears the tank round hit.

The hex is 50m, the tank round could have been close. A very close round may result in some damage points, maybe 1 as most attack helos won't take damage beyond 2 points.

=====

RetLT November 5th, 2016 11:08 PM

Re: ATGMs vs Helicopters
 
I have had the same experience where the helo is reported hit by a tank or ATGM and no damage is reported. Stinger missiles also tend to bounce off of Russian helos. The only thing worse are SU-25s which are like flying indestructible objects.

Suhiir November 5th, 2016 11:26 PM

Re: ATGMs vs Helicopters
 
In the game HEAT rounds frequently do less damage then normal (seems to be about 50/50) or none at all.

Mobhack November 5th, 2016 11:44 PM

Re: ATGMs vs Helicopters
 
Aircraft were toughened up a release or so back because folks were complaining that they were being hacked down too easily, especially aircraft with armour values.

The code to hit a plane does not care if the round is a tank gun or an AAA gun. So for those "hits" not giving a damage report, just think of those as near misses.

Imp November 5th, 2016 11:45 PM

Re: ATGMs vs Helicopters
 
Unless its changed firing ATGMs at helicopters can only happen if it remains stationary, can be far more accurate than dedicated AA missile as ignores EW rating, moving one hex every turn prevents ATGM use.

Not come across issue with damaging probably because dont fire main guns ATGMs at helos often, not bothered to test but like anything in this game you can get a lucky or unlucky roll dependant on your viewpoint.

Aeraaa November 6th, 2016 05:30 AM

Re: ATGMs vs Helicopters
 
Quote:

Originally Posted by shahadi (Post 835956)
Quote:

Originally Posted by Aeraaa (Post 835954)
Quote:

Originally Posted by Suhiir (Post 835946)
With helos in particular on a modern battlefield a stationary target is a dead target.

I do not know if it's the latest patch's problem, but lately I find attack helos extremely resistant to tank and ATGM fire. To the point that it is very common to take a tank round right in the face and have zero, yes ZERO damage done to the chopper!

Are you saying the game is reporting the helo was hit, or it just appears the tank round hit.

The hex is 50m, the tank round could have been close. A very close round may result in some damage points, maybe 1 as most attack helos won't take damage beyond 2 points.

=====

I hit the chopper, the message "xxx was hit" diplayed, but no damage happened.

Anyway Andy gave the answer I was looking for.


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