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-   -   Load all? (http://forum.shrapnelgames.com/showthread.php?t=51592)

Warhero April 28th, 2017 01:31 PM

Load all?
 
Hmm maybe I have asked this many times before but is there anything to do what comes "load all units(yes/no)"-function? It could be very useful function if it works:re:... At least if you have many inf companies and want them loaded into APCs. It saves time and frustrating about load each inf squad into APC separately again and again... Maybe fixed someday in future? Anyone has same problem and agree with me?

Warhero

DRG April 28th, 2017 02:26 PM

Re: Load all?
 
Have you tried pressing 'L' then 'D' when you click in each platoon's X0.. that loads all per platoon and it's quick once you get into the rhythm . This way you have control over the loading....a blanket "load all units(yes/no)"-function would, I have no doublt....load things you don't want loaded but now they are loaded you have to hunt for what vehicle they are loaded in

Mobhack April 28th, 2017 02:44 PM

Re: Load all?
 
Load All is simply allowing you to use the AI's load method - which usually is not what a human player wants!. Useful for system testers to get a quick test battle started is all the use I ever make of it.

The L/D combo is for humans (with the full game) - in the deployment phase it loads all passengers of a platoon up no matter where they are currently on the map. I use that function in every battle bar defence to get my APCs quickly loaded up with the requisite passengers. In regular battle phases it will load up all passengers that are currently in the same hex as their transports, and of the same platoon etc. As I often keep the grunts in the exact same hex as the rides, again useful. (I usually keep mounted infantry so at least as and until they have reached a point they are going to "go firm" on. Until then, I usually get out and have a look around from time to time - staying in the same hex as the ride so I can pop back in if somebody objects to them dismounting!:)).

jivemi April 29th, 2017 08:28 AM

Re: Load all?
 
Just used the basic "load all" for Wulfir's WW2 Paratroopers in the Pacific campaign after botching the 11th battle. Got so engrossed on loading manually, then plotting with the AO, forgot to load him in the transport :doh:! So even though Corregidor got captured in decisive fashion the campaign was ended prematurely as the Old Man got left behind and drowned. But it's such an engrossing campaign thought I'd go back to the "human deploy" save I had for another go.

Anyway it's not much different from doing it the hard way. The units get loaded in order (AO through T2 in my case) into the nearest air transports, also in order. All you gotta do is check in the Airborne Screen to see which guys are loaded where-platoons are usually in the same or adjacent planes--and plot them according. And don't forget to load your AO (or AOP team if you bought one) before pressing the "quit deploy" button ;)!

jivemi April 30th, 2017 12:13 AM

Re: Load all?
 
Sorry for the double post, but unfortunately most mortar batteries and crews didn't match up. The crew for a mortar section would be designated "R5 Crew" but the tubes for R5 wouldn't show up, and vice-versa. So most 81mm batteries would show up with half the section crews and half the tubes missing! Only two sections were operational, and one of them showed 65,535 points damage on the unit roster during the battle. (On the plus side it didn't affect the battle result, so the campaign is still on.)

Bottom line is, if you're doing air drops it might be advisable to load transports manually.

Warhero April 30th, 2017 07:44 AM

Re: Load all?
 
Btw, another thing which can be very frustrating: I choose some mechanized company with some APCs. Then in the beginning of turn 1 I notice that those APCs can't be loaded because my infantry are too "heavy" or just too big to fit into chosen APC... In the baddest cases, I can't even load my inf units into tanks too (maybe too "heavy" or too much men):( So, I must be very careful during unit choosing phase that I choose right APC type for all needed inf units.

DRG April 30th, 2017 10:06 AM

Re: Load all?
 
Quote:

Originally Posted by Warhero (Post 838377)
Btw, another thing which can be very frustrating: I choose some mechanized company with some APCs. Then in the beginning of turn 1 I notice that those APCs can't be loaded because my infantry are too "heavy" or just too big to fit into chosen APC... In the baddest cases, I can't even load my inf units into tanks too (maybe too "heavy" or too much men):( So, I must be very careful during unit choosing phase that I choose right APC type for all needed inf units.

Yes, it should be understood that you must choose your APC / infantry / Carrier / Gun units with care. There are too many variations to make one size fit's all but I have NOT found it is a common problem but it can occur in some AT / Gun formations where there are a wide range of available transport........but you are suggesting it is even with infantry and that concerns me so maybe I'm just not buying what you are buying so how about some SPECIFIC examples instead of generalities.....WHICH"some mechanized company with some APCs...can't be loaded.....because my infantry are too "heavy" " .......are you referring to....you make it sound like it happens all the time. I have not found it so

???

If you are going to complain about a problem we are going to insist you be specific so we can see what you are seeing and that means nation, formation, date and anything else you can think of if it was me telling you the same thing would be helpful in narrowing down the issue.

SO

What nation
What year
Which formation
Which APC's
Which "passengers"

I would have thought by now that everyone ( ESPECIALLY someone who's been posting here for 12 years !! ) understood that non specific complaints like " I choose some mechanized company "-----without any supporting examples is worthless to us in sorting out what might be going wrong. Mech/Mot infantry SHOULD BE able to fit in their available transports. The non fit issue * I thought* was confined to AT/Gun and carriers combinations so if that is wrong....show me where and when

Warhero April 30th, 2017 04:21 PM

Re: Load all?
 
Okay I will follow situation (maybe next time as I use mech inf) and tell specs you want... Sorry that I didn't told more about them. But I have seen similar case many times before (at least when I play as USA).

Warhero

DRG April 30th, 2017 07:00 PM

Re: Load all?
 
I just tried at random, an April 1992 battle buying a US Lt. Mech Co and a Mech Co + and everything loaded just fine so IDK how this could be a commonplace occurrence and we've never had a report about it....on forums where people nitpick the photo's used but we DO cover 79 years with MBT so it's possible there may be a small span of years where there is a problem but I need to know what formation and what date it occurs to fix the damn thing !

ANYBODY ELSE see this in the US OOB or any other ?? Don't be shy ....getting ambushed with this stuff and told it's common when it's not being reported IS GETTING OLD so if there are formations that won't load all the passengers we allow I WANT TO KNOW ABOUT IT............ OK ??

Imp April 30th, 2017 09:01 PM

Re: Load all?
 
There are a few rare cases where you have to look at vehicle carry costs when you select units, Canada I think is one.
The Bison has a larger carry capacity than the Lav so you can buy what you like but for the others unless you need to look at the units your buying. HMG & EryxAT wont fit but take the MMG or the Carl Gustav team & they will.
Never seen it as an issue

DRG April 30th, 2017 09:09 PM

Re: Load all?
 
Got a year ?? I'll look into it

AND a specific formation. I just bought a Motor Inf coy in Grizzly's because they only hold 8 like the LAV April 2000 with the .50 and the Eryx and they all load and that's using autodeploy not manual loading so I really need exact dates and formations to deal with this ( and they load better than most.....8 for 8 in every carrier )

Imp May 1st, 2017 12:47 AM

Re: Load all?
 
Sorry was not in front of computer 332, 335
Mech Inf Coy D/W & Motor Inf Company D/W
There are also plus versions.

Only issue really is cant select MG sections 119, 124 if use lower load capacity vehicles

As said don't see as a problem its just giving exactly the same selection choices as the Infantry Com D/W does.

DRG May 1st, 2017 07:49 AM

Re: Load all?
 
I will look into this

DRG May 1st, 2017 09:07 AM

Re: Load all?
 
OK.... I see where the problem is and when for both the mech and mot formations now and am working on a fix but I have to re-research all the carry caps for those vehicles first

And there are no plus versions...there are DW and DW- for those..... the only DW+ formation is Para Co DW+

I did discover that we had some of the AVGP's past the time they were decommissioned that was missed so that's fixed too

DRG May 1st, 2017 09:19 AM

Re: Load all?
 
The "problem" stems from one simple error made probably a decade ago...... the single MG teams should have been set up a UC 254 after they were copied and reduced from 2 guns to one from UC 4 so we had two gun sections mixed in with single gun teams but it's looking like the correct type was assigned as the placeholder and so far that seems to fix the problem but testing continues................ Hmmmmm not quite yet plus another issues cropped up....always a challenge..........

DRG May 1st, 2017 02:37 PM

Re: Load all?
 
Here's an example of the kind of thing we have to consider and adapt to the game

This conflicting bit of information came from the SAME article

http://defense-update.com/20101231_metis_m.html
1]
"Metis is operated by a crew of two, one carrying the launcher and ready missile and the other crew member carrying two spare missiles"
2]
The Metis M1 ATGW element is operating in teams of three personnel. The shooter is carrying one missile contained in canister/launchers, command and launch unit and thermal sight – a system weighing about 30 kg. The other two crew members carry two missiles each , at a weight of 13.8 kg per missile."

The Metis and the Eryx weigh about the same so " team " sizes aside.. a two man team could have 3 missiles and a three man team 5

I have "solved" one issue with the CDN DW formations not loading by reducing the size of the Eryx team to 2 men ( along with the change the single MG sections when they were built..... I ASSUME that had been intended and it was overlooked because now when viewed in MOBHack the separation of the 2 and single MG units make perfect sense and the team now has 3 missiles instead of 4

As far as I can tell that " solves " the CDN formation loading issues now I need feedback on the original report

Warhero May 1st, 2017 03:45 PM

Re: Load all?
 
Well at first I remembered "original case" that I played as US vs Russia 1980 and tried to re-make similar case (with mech inf of couse) but everything was ok (all units were in APCs as they should). Same thing with USMC (I checked it too). So, my memory must been failed what comes to my 1st message;)... Sorry about it. I will tell if I meet same "problem" (whatever OOB/nation is)once again ok?

Warhero

PS. One thing came to my mind:could it be possible to get all "air strikes" and "bombers" and "attack helos" etc. flyable things listed into first lines of OOB under each other without anything else (rest could be listed after them)? Now they are bit "messed" here and there (sometimes bit difficult to find)...

DRG May 1st, 2017 07:16 PM

Re: Load all?
 
AGAIN......what nation, what year. I just checked the entire top row of nations and strike element is the FIRST listed in all of them and in the US it's Strike, COIN , SEAD then attack Helos......what more could you possibly want ?

Suhiir May 1st, 2017 09:51 PM

Re: Load all?
 
It's pretty easy to find stuff in the OOBs if you use the "Database Check Utilities" and do "Unit Checks" by Class.
Then you can right click on the unit you want in the right section of the results screen and it'll take you right to that unit in the OOB.

Warhero May 2nd, 2017 03:32 AM

Re: Load all?
 
Ok lets check US OOB 2017 air/helo slots under Misc:
line 10 Strike Element
line 19 Bombers
line 34 Attack Helo
etc.
etc.

I don't mean that those can't be found but it could be just nice/clearer/easier to find air/helo units if they are listed below each other. Rest of
units (for example tank transport, hovercraft) I use seldom.

How about this:
line 1:Air Strikes
line 2:Bombers
line 3:Attack Helo
etc.
Rest of units below those?

Warhero

DRG May 2nd, 2017 07:14 AM

Re: Load all?
 
2 Attachment(s)
THIS is what the US OOB 2017 air/helo slots under Misc looks like with the CD version of the game..... YOU are still using the free DL ( or you have not upgraded to ver11.01 )


USA
http://forum.shrapnelgames.com/attac...1&d=1493723434

and Russia

http://forum.shrapnelgames.com/attac...1&d=1493724070



Read the game guide for ver 11.01


NEW for the extended CD version holders only


We have introduced a new Formation sorting routine for the premium game. Over all the years these games have been developed, unit classes have expanded as required, but there was no logical order to the expansion as they were added on a need-it-now basis so the different infantry, armour and artillery unit classes that were used to build formations were spread all over the 256 unit class slots available and this meant that in some cases when buying formations you had to search though multiple pages of formations to find the ones you wanted. The new routine in place for CD holders only helps group unit types together and in a more intuitive and logical way. The caveat to that is that when sorting formations by unit class the unit class of the formation is still determined by the first unit in the formation and there is really no getting around that.

Warhero May 2nd, 2017 08:39 AM

Re: Load all?
 
Ok thanks about explanation Don. I can accept order of slots in OOBs as they are now. I didn't thought that "only for CD holders" aspect at all... (I have free version 11.01). Case closed;)

Warhero


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