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DRG April 18th, 2018 07:34 AM

Heavy Transporter
 
Does anyone use the Heavy transporter?

Aeraaa April 18th, 2018 07:51 AM

Re: Heavy Transporter
 
I've seen some scenarios use it, but for me it is the most useless unit in the game.

Logical if you ask me, their purpose is strategic movement of heavy equipment, not coming anywhere close to a battle.

DRG April 18th, 2018 08:10 AM

Re: Heavy Transporter
 
That unitclass is in both games but never used in SPWW2, All nations have one in MBT but I've never heard anyone mention using it.....which scenarios use it?

You could use it " creatively " to drag damaged tanks out of harms way but again, I have not heard of anyone doing that

Aeraaa April 18th, 2018 08:52 AM

Re: Heavy Transporter
 
Quote:

Originally Posted by DRG (Post 841835)
You could use it " creatively " to drag damaged tanks out of harms way but again, I have not heard of anyone doing that

Now that you mention it...why not create an ARV in future versions of the game? It will be able to do the same thing, but it will be armored (thus more survivable) and have better off road mobility. Plus, it will be more realistic than using tank transporters to do the same thing.

DRG April 18th, 2018 11:46 AM

Re: Heavy Transporter
 
I have considered it but to make that really work would require code work and a lot of Icons... the heavy transport was a legacy unit from SP2 that uses a single universal Icon and was included " just because" it had always been there....but we didn't implement it in WW2....no units use that unit class and I have been considering using it for other things..... MBT....again...it was there in the original and we just left it there but it was becoming obvious it was not being used in any way so it may be "recycled" as well.. Certainly ARV's are possible.. some OOB's use "ARV's" as engineering vehicles but to do it "right" would require delays like clearing mines....not drive up and load like you would infantry and that gets us going down a rabbit hole we really don't want to do either.

Suhiir April 18th, 2018 05:01 PM

Re: Heavy Transporter
 
I use them all the time to move artillery, occasionally light vehicles, and in scenarios sometimes an ammo dump (with a bit of editor magic ... change the carry weight to what the helo can manage, load it, change the carry weight back).

As merely troop transports, no.

scorpio_rocks April 18th, 2018 05:38 PM

Re: Heavy Transporter
 
Quote:

Originally Posted by Suhiir (Post 841862)
I use them all the time to move artillery, occasionally light vehicles, and in scenarios sometimes an ammo dump (with a bit of editor magic ... change the carry weight to what the helo can manage, load it, change the carry weight back).

As merely troop transports, no.

I think Don means class # 138 Heavy transporter (tank transporter) rather than the Heavy helo.

In answer to Don: I have used them in "convoy"-style games but rarely.

DRG April 18th, 2018 06:47 PM

Re: Heavy Transporter
 
Yes, it's class # 138 Heavy transporter (tank transporter) I'm referring to not the helos

Suhiir April 18th, 2018 08:02 PM

Re: Heavy Transporter
 
Quote:

Originally Posted by DRG (Post 841867)
Yes, it's class # 138 Heavy transporter (tank transporter) I'm referring to not the helos

Oh, those.

I plan to use a couple in my ever-so-slowly-evolving USMC in Iraq campaign (one will be transporting a PBR of all things). But other then a "flavor" situation I've never seen any reason to use them. WinSMPBT tends to represent the FEBA and tank transports have no business being that far forward.

If you want to keep them in the game but clear an unused asset from most OOBs toss one in the UN OOB.

DRG April 18th, 2018 08:58 PM

Re: Heavy Transporter
 
Right now it's just a question to see if anyone does use them. I have no plans at this time to use them for anything else ......ATM....... but WW2 never used the class and right now I am in the middle of running tests as a "Utility Carrier" and then the bicycle units ( of which there are far more than many may think... ) could go back to normal infantry size and speed and this newly renamed class will become "Bicycles" ( or any other type of oddball utility vehicle if so desired )

EDIT....Testing has revealed some serious flaws in the idea and it may be dropped

It may seem odd thing to be doing but bike troops were always a kludge and a highly unsatisfactory one at that but were always WAY back on the list and every few years it's pointed out the way they were set up was never the best solution..... this goes a long way to making it better....but it has nothing to do with MBT at the moment. I just wanted to see if anyone did use them

Mappo April 19th, 2018 12:34 PM

Re: Heavy Transporter
 
During syrian civil war I have seen several time syrian ARV rescuering T-72 or BMP-2 during heavy fighting and in front of the enemy as in this video by ANNA-News News Agency from minute 43'00" circa. So I think it might be realistic to have an ARV in the game
https://www.youtube.com/watch?v=EKfRKQGpDis

Suhiir April 19th, 2018 05:41 PM

Re: Heavy Transporter
 
An ARV would make more sense then the current tank transporter.

Imp April 26th, 2018 07:00 AM

Re: Heavy Transporter
 
Its a speciality class for the odd scenerio, if you have need of it for something that gets used more do it.
Could put generic ones in UN Green or Red OOB, scenerio designer could always tweak if wanted to.

DRG April 26th, 2018 10:18 AM

Re: Heavy Transporter
 
The same could be said for the ARV. They really are only a specialty Item and if you need one for a sceanrio then simply build one using the games existing " Modify the current units Data" feature using a vehicle that is close.

miscellaneous -> Carry Capacity = 255 and <ta-da !>you have an ARV

You could "borrow" an M74 from the Portugese ( or the Spanish or Israelis)......

Since the game allows changing Icons easily now any of the Icons from 9002-9010 would make a suitable "ARV" for a scenario

Imp April 27th, 2018 12:04 AM

Re: Heavy Transporter
 
So an ARV or 2 and a tank transporter could be added to the UN O0B under miscelleaneos for scenerio designers & deleted from all OOBs or at least those short on space.
Its already the go to OOB for scenerio oddities like civilians & landed planes.

For those OOBs that are full or all OOBs would have no objection putting level bombers & coin aircraft in here as well.
Never in campaign core so no issue buying and setting as captured.
Formation just needs country ID in it like Russian Level Bombers

DRG April 27th, 2018 04:22 AM

Re: Heavy Transporter
 
......and that idea buggers every scenario and campaign that uses them so no, I won't be doing that.

My point with the ARV is if you need one in a scenario you can create one easily enough...... not sure how that morphed into removing all the level bombers and Coin aircraft but it's quite a leap

jp10 April 28th, 2018 12:47 AM

Re: Heavy Transporter
 
In terms of stuffed to the limit OOBs, any thoughts on creating a new WINSP? Say, WINSPWW2, WINSPMBT 1946-2000, WINSPMBTX 2001-2050? It would really just be a clone of the engine but would allow OOB room for future developments or 'what-if' speculation.

DRG April 28th, 2018 07:17 AM

Re: Heavy Transporter
 
No, WYSIWYG. There are a couple OOB's that are nearly full but there has been no pressing need to "find room" for newer "critical" items. In SPWW2 the German OOB is full but that's because there is nothing more worthwhile that needs to be added


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