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RightDeve June 19th, 2018 04:24 AM

Update Schedule
 
With the current patch schedule, we have to wait one year for any fixes to be implemented.

I propose the following:

For the big update (with big new features), it's okay to be yearly. But for fixes or any introduction of small features, the update shall be more frequent. So in essence, there are major versions and minor versions update, e.g: version 13 for the yearly update, and then version 13.1 for the intermediate update.

This has the following the benefits:

1). The player base can playtest whatever fixes or new features on the go.
2). Then the fixes are immediately implemented to the current game, and back to no. 1 if there's any more quirks/bugs.
3). The forums will be visited more as players are constantly waiting for the new updates.
4). With more frequent updates, in turn there will be more announcements, and thus spreading the words more about this game.
5). The big yearly update is still there so people are really anticipating for the big new changes to the game.
6). I don't know.


The only downside that I can think of is that players will need to patch more often.
So maybe the patcher software can be made more convenient, e.g the GameOptions.exe has an automated detection of new version and then installs it in the correct folder location (automatically). Etc


Any thoughts?


Cheers!

RightDeve June 19th, 2018 05:00 AM

Re: Update Schedule
 
Other thoughts that come into mind:

1). It is undeniable for a game to be popular nowadays, it needs to be based mainly on multiplayer. And not just multiplayer, but convenient, easy, and quick multiplayer mode (PBEM is honestly too slow and the mechanics too cumbersome for the average folks, let alone those new to the game). The current gigantic explosion of multiplayer-based games can attest to this fact, with subsequent hundreds of billion dollars in profit EACH month. IF Steel Panthers can have such easy & quick multiplayer mode, then more and more people will play this game. Some people may say such a thing only happens in fast shooter 3D games. But I'd say, while it's true that gigantic explosions happen on such games ("battle royale" games such as Fortnite amassed nearly 100 MILLION players in a span of 1 year only), we need to take a look at the turn-based, ancient game of Chess. At Chess.com there are on average 2.5 MILLION games per day, with online players amounted to 50 THOUSAND per day. Now I'm not saying that Steel Panthers can reach those figures (it's not as ancient and popular as Chess), but compared to the offline player base, I believe it will be a huge huge leap forward.

2. So maybe the developers can set up a way so people can have easy and convenient multiplayer matches. Obviously they must set up a server, and then maybe the game is played in a time-limited mode, turn by turn. Just like in Chess.com, players can have a 30 minute match, 10 minute match, etc. In SP terms, MAYBE a player can be restricted to 5 minutes per turn, etc. Obviously there's a clock to show & warn the player about their remaining time. But the most important thing is that we can see what's going on the battlefield, real time as the opponent moves, so we're not bored in waiting for our turn. So it's kind of a "TELE" hot-seat mode. Such time restrictions obviously allow for a limited amount of unit pieces so MAYBE the game can automatically adjust that based on the amount of time.

3. I know this is far fetched for the current state of the game. But at least it's food for thought for a huge expansion of this tactical game. I believe there are many MANY folks out there, old and new, who'd like to test their Combined Arms tactical skills against a live opponent, quickly and easily. If talent and money are the obstacles, nowadays we can set up a "crowd-funding" campaign, for example through Kickstarter.com, in which enthusiastic fans donated certain amount of money for the completion of this huge project. Such money can then be used to hire some talents. I believe Steel Panthers has quite a big fan base, most of them are retired thus can easily dig out 50 or 100 dollars (one time only!), so let's say there are 1000 donators, you'd have 50,000 to 100,000 dollars to complete the project. So maybe the focus for the next titanic update (2020?) would be quick multiplayer modes?


Again, just a food for thought. And I'm sorry if it causes any inconveniences.

Cheers!

zovs66 June 19th, 2018 07:47 AM

Re: Update Schedule
 
My only food for thought is that poor old Don and Andy would get burned out and then we would not have anything at all. So not to put a damper on your suggestions, I'd rather wait a year for a patch than have nothing at all. WinSPWW2 and WinSPMBT are the only two SP games left that are in current and long term development and that I most do appreciate.


SP I, SP II, SP III and the other one have not been updated in over 17 years (plus some).


But WinSPWW2 (and WinSPMBT) have stood the test of time.


That is my cookies for thought :)

DRG June 19th, 2018 07:49 AM

Re: Update Schedule
 
The schedule we have now works for us and will continue to the pattern. We are NOT going back to 2 per year

bongo June 20th, 2018 05:53 AM

Re: Update Schedule
 
Hi,

Totally agreed with the second post.
Real time multiplayer will be a nice update (SPWAW had this option).
Ready to donate hundreds of dollars to see this game become the "New" Steel Panthers...

Maybe one day...

jivemi June 20th, 2018 08:27 AM

Re: Update Schedule
 
Heh-heh. Are you willing to donate tens of thousands? Just my two centavos. Cheers.

DRG June 20th, 2018 11:38 AM

Re: Update Schedule
 
We have NO ( zero ) interest in Real time multiplayer.

Mobhack June 20th, 2018 05:37 PM

Re: Update Schedule
 
Absolutely none at all.

The whole point of a turn based PBEM game is that you do your turn when it suits you, post it to your opponent who deals with it when he can. Thus a guy in Finland say, can play someone in Japan without one of them having to be awake at some crazy hour in the night.

Wdll June 21st, 2018 04:23 AM

Re: Update Schedule
 
The only problem (from my side) with more often updates/patches is the ongoing games (long campaigns etc) and the case that these minor patches could potentially hurt ongoing games if applied to the game.

BTW, let's also add 3D map which you can rotate to see real line of fire etc. (yes I am unfortunately joking about this, I would love to have it but I am not a dreamer/delusional)

Imp June 22nd, 2018 06:58 AM

Re: Update Schedule
 
Real time multiplayer really!! Not for this type of game.

Play my turn
Sit around waiting while he plays his, 15 minutes to an hour depending on size.
Whoops sorry you finished I went off and put up some shelves while I was waiting give me 3 minutes to watch the replay.

You could play another battle in the time you just wasted.

Warhero June 22nd, 2018 08:17 AM

Re: Update Schedule
 
Well I had sometimes pipe dream that I could play WinMBT/WW2 like in SPWAW's online playing... But seems to be that it will never happen:(.

PS. I have nothing against PBEM anyway.

Warhero

DRG June 22nd, 2018 09:33 AM

Re: Update Schedule
 
Quote:

Originally Posted by Imp (Post 842359)
Real time multiplayer really!! Not for this type of game.

Play my turn
Sit around waiting while he plays his, 15 minutes to an hour depending on size.
Whoops sorry you finished I went off and put up some shelves while I was waiting give me 3 minutes to watch the replay.

You could play another battle in the time you just wasted.



Exactly.......

RightDeve June 27th, 2018 04:44 AM

Re: Update Schedule
 
Yeah I can understand conservatives are pretty damn good at maintaining order and the status quo. But some of the counter arguments are rather unfounded (or based on wrong assumptions). Again, I'm not forcing this in any way, just proposing counter arguments for the benefit of balanced discussion:

1). Tens of thousand dollars per person, are you kidding (how difficult is the math for you?). Let's say 500 people donated 30 dollars EACH, it would be enough to hire people (programmers, graphics designers, servers, etc) to let Don and Andy off the hook and enjoy their spare time.

2). Real-time multiplayer, as stated in my original posts, is not really real-time per se. Only the opponent's moves are displayed on our screen, that is, AS he moves. Of course the game is still basically turn based, only the visuals on-screen are updating real-time as the opponent moves, we can't do anything as he's playing his turn, but at least we can watch and plan accordingly as he moves.

3). Obviously since it's QUICK multiplayer, as stated in my original posts, the map and force size will have to be small. So a SINGLE TURN could be played 5 to 7 minutes max. The game may AUTOMATICALLY assign the appropriate BUY-POINTS and MAP SIZE based on the time. Now if you want larger battles, PBEM will be better suited for you. If time-zone or real-life schedule is a problem, PBEM is for you. Best of both worlds.

4). The minor updates are not fixed-time "scheduled". They're appearing as Don and Andy have something new to roll, or something that's been fixed out of their spare time. Nothing based on deadline at all. Besides, what Don and Andy have been doing recently is just that, e.g releasing the EXPERIMENTAL .exe for us to test.

5). Delusional? Well, the computer you're using was invented by delusional people back then. Jeezus this is not even close as crazy to putting man to the Moon, or to colonize Mars. Maybe delusional people will someday have a cure for male-baldness, mind you.

jp10 June 27th, 2018 09:51 PM

Re: Update Schedule
 
Quote:

Originally Posted by RightDeve (Post 842417)
... 1). Tens of thousand dollars per person, are you kidding (how difficult is the math for you?). Let's say 500 people donated 30 dollars EACH, it would be enough to hire people (programmers, graphics designers, servers, etc) to let Don and Andy off the hook and enjoy their spare time.

As a retired commercial graphic designer and computer animator I can say that in the US you would expect to pay $38,000 to hire just a Graphic design Intern for a year. If you wanted someone with experience and skill it would $60,000 plus for one year. Your $30.00 times 500 people would just be a drop in the bucket for one person.

Suhiir June 29th, 2018 12:21 AM

Re: Update Schedule
 
And as a Programmer/Analyst getting someone to replace Andy would be equally costly. Probably more so as I suspect some aspects of the game code are a bit archaic and finding someone that knows something about it would require a dinosaur.

I'm a dinosaur, BUT I was a mainframe programmer and have only a passing familiarity with 'C' and know jack about interfacing a game with Windows.

zovs66 June 29th, 2018 07:20 AM

Re: Update Schedule
 
Since we are talking (a little bit) about coding. I have a question and it's purely in the interest and history of the game. When SP Camo got the code from SSI did they have the opportunity to talk or work with Gary Grigsby?

I am just curious, from what I have read it originally was programmed or coded by Gary and Keith Brors. Not sure if more folks were involved or not.

DRG June 29th, 2018 08:25 AM

Re: Update Schedule
 
Quote:

Originally Posted by zovs66 (Post 842434)
Since we are talking (a little bit) about coding. I have a question and it's purely in the interest and history of the game. When SP Camo got the code from SSI did they have the opportunity to talk or work with Gary Grigsby?

I am just curious, from what I have read it originally was programmed or coded by Gary and Keith Brors. Not sure if more folks were involved or not.

Nope..... I did briefly have contact with Keith Brors but it was totally unrelated to anything to do with SP code and SP code was never discussed.


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