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-   -   ATTN: Owners of Gold (http://forum.shrapnelgames.com/showthread.php?t=5201)

Fyron March 7th, 2002 04:33 AM

ATTN: Owners of Gold
 
Do to the overall suckiness of UPS, I wont be getting Gold for about a week. So, I have a request. Can somebody that owns Gold please change the Urban Pacification Center to have a negative value for Happiness Modifaction and then build one on a planet and see what it does after 30 turns or so? Could you do this for the Gestation Vats and Replicant Center too? Thanks in advance.

Sinapus March 7th, 2002 07:19 AM

Re: ATTN: Owners of Gold
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Imperator Fyron:
Do to the overall suckiness of UPS, I wont be getting Gold for about a week. So, I have a request. Can somebody that owns Gold please change the Urban Pacification Center to have a negative value for Happiness Modifaction and then build one on a planet and see what it does after 30 turns or so? Could you do this for the Gestation Vats and Replicant Center too? Thanks in advance.<hr></blockquote>

An Urban Agitation Center? http://forum.shrapnelgames.com/images/icons/icon12.gif

Fyron March 7th, 2002 07:33 AM

Re: ATTN: Owners of Gold
 
Check this thread.

Fyron March 8th, 2002 12:40 AM

Re: ATTN: Owners of Gold
 
Anybody?

Master Belisarius March 8th, 2002 12:55 AM

Re: ATTN: Owners of Gold
 
Stil I have not the Gold, but have the Beta 1.64.
I did the test and the people still growing and the planets doesn't riot.
I think that the program ignore negative values.

Fyron March 8th, 2002 01:09 AM

Re: ATTN: Owners of Gold
 
Thanks for testing it MB!

Nuts, guess my old ideas still won't work. http://forum.shrapnelgames.com/images/icons/icon9.gif

PvK March 8th, 2002 01:18 AM

Re: ATTN: Owners of Gold
 
Ya, I had similar plans. &lt;g&gt;

Captain Kwok March 8th, 2002 02:39 AM

Re: ATTN: Owners of Gold
 
MB,

Since you have beta 1.64, what kind of changes have been since Gold 1.60?

Mephisto March 8th, 2002 03:10 AM

Re: ATTN: Owners of Gold
 
Nice things for us modders, there is now a file with which we can control what units will be build on what planets. No more shotgun tatcic to fill the planets with units. And ship building is increased for the AI, too (as the AI will build units and ships in a turn, not one or the other anymore).

PsychoTechFreak March 8th, 2002 06:12 PM

Re: ATTN: Owners of Gold
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by [K126]Mephisto:
And ship building is increased for the AI, too (as the AI will build units and ships in a turn, not one or the other anymore).<hr></blockquote>

... but on different build queues/planets, right ?

Master Belisarius March 9th, 2002 01:27 AM

Re: ATTN: Owners of Gold
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by PsychoTechFreak:

... but on different build queues/planets, right ?
<hr></blockquote>

If the empire have resources (is not in red numbers), every planet that is not building something, will build units.
I think that was one of the best improvements.

The other important thing, is that in the AI building queue, now can be included ship names (but the old system still is valid).

Captain Kwok March 9th, 2002 07:58 AM

Re: ATTN: Owners of Gold
 
Would anyone be able to post one of those history.txt files for the 1.64 beta? It sounds like some nice features have been added.

[ 09 March 2002: Message edited by: Captain Kwok ]</p>

Mephisto March 9th, 2002 11:56 PM

Re: ATTN: Owners of Gold
 
Sorry, that's up to Richard. http://forum.shrapnelgames.com/images/icons/icon9.gif

Richard March 10th, 2002 02:18 AM

Re: ATTN: Owners of Gold
 
Testers, you can post any of the history files anytime you like. Everyone will see them once we go public anyway, and I don't have time right now http://forum.shrapnelgames.com/images/icons/icon12.gif .

Mephisto March 10th, 2002 11:31 AM

Re: ATTN: Owners of Gold
 
Here we go!

Version 1.64:
1. Fixed - Resource modifiers were going into negative percents.
2. Fixed - Integer overflow with large numbers of units in combat.
3. Changed - Increased the "maximum number of ships per player" and the
"maximum number of units per player" selection to have an
upper limit of 20,000 each on the Game Setup screen.
4. Fixed - Maintenance cost displayed for designs was not taking into
account abilities of that design.
5. Added - You can now use an AI_Construction_Units.txt file with your
AI. The file will only be used if it exists. This supplements
the AI_Construction_Vehicles.txt file with specific units to
purchase. See the AI_Construction_Units.txt file included for
more details.

Version 1.63:
1. Fixed - The AI was not matching class names correctly from the Vehicle
Construction file.

Version 1.62:
1. Fixed - The AI was not purchasing colonizing ships.
2. Changed - Put in opening screen from release Version.
3. Added - More details to AI Fleet order debug output.
4. Fixed - AI was not creating multiple designs which were of the same AI
Design Type (even if they had different names).
5. Fixed - Troops were not using their shields in ground combat.

Version 1.61:
1. Changed - The Default_Ai_Construction_Vehicles.txt file will now allow
for the design name or the design type. The term "Colonizer" is
till hard-coded to be evaluated to the needed type of colonizer.
When looking for the design to build, the game will look for the
latest design which matches the design name. If no match is found,
then the latest design which matches the design type will be located.
If neither is found, this purchase item will be skipped.
2. Added - Added an optional file called "DebugSettings.txt". This filed should
be placed in the SE4 directory and controls whether certain debug
setting are used in the game (if the file is not present all of the
debug settings are turned off). See the file for complete details.

Mephisto March 10th, 2002 11:33 AM

Re: ATTN: Owners of Gold
 
And here is the Default_AI_Construction_Units.txt:

On each turn, this file will be processed (if it exists), and units will be added
to all planetary construction queues which:
1. Are not currently busy.
2. Those planets which have reached maximum facilities.
3. The amount consumed per turn won't reduce the empire's resources to zero.

Note: If there are units listed in the AI_Construction_Vehicles.txt file, they
will be constructed normally.

Colony Type:
Homeworld, Mining Colony, Farming Colony, Refining Colony,
Resupply Base, Research Compound, Intelligence Compound,
Construction Yard, Military Installation

Num Queue Entries:
Num Entries

Entry X Type:
AI Design Type - Mine, Satellite, Weapon Platform, Troop, Fighter,
Recon Satellite, Anti-Planet Drone, Anti-Ship Drone

Entry X Maximum in kT:
Maximum amount in kT this planet can have of this unit type. If the planet
is below this amount, then units of this type will be added to the construction
queue. If this amount or greater is present on the planet, move down to the next
entry. Maximum value for this is 65000.

Fyron March 10th, 2002 01:49 PM

Re: ATTN: Owners of Gold
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>3. Changed - Increased the "maximum number of ships per player" and the "maximum number of units per player" selection to have an upper limit of 20,000 each on the Game Setup screen.<hr></blockquote>
Now that is really cool! Finally, I can put 100+ mines in every sector of every system I own! Muahahaha!

Q March 10th, 2002 03:28 PM

Re: ATTN: Owners of Gold
 
Excellent news. These are some major improvements!

Captain Kwok March 10th, 2002 06:23 PM

Re: ATTN: Owners of Gold
 
Very Cool. It looks like a lot of effort has been put into making the AI more organized.


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