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OT: looking for zovs66
Hi,
My name is Erik Cumps, I am the creator of the War Cabinet tool. I am looking for a "zovs66" who used to be registered on the tapatalk SP:WaW forum and who expressed an interest in adding support for winSPWW2 to my War Cabinet tool. I wish to contact him, because I have some good news in that regard. :) Best regards, Erik |
Re: OT: looking for zovs66
Erik,
Sent you a private message. Don |
Re: OT: looking for zovs66
Thanks Don,
I'll be in contact via mail shortly. Erik |
Re: OT: looking for zovs66
So, if you don't mind me asking, what exactly is this War Cabinet? Got my curiosity here!
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Re: OT: looking for zovs66
I'll let Erik explain. Essentially it allows you to track stuff in a campaign game over time. You can also track stuff in scenarios. Its most usefulness I would think is tracking your core campaign forces status.
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Re: OT: looking for zovs66
Thanks for the quick introduction, Don! :)
From the README.txt: Code:
Warcab is a tool to record and track battles in an SPWaW campaign, or to This work has progressed to the stage that an experimental proof-of-concept is available and that work has just started on integrating that new code into the offical warcab application. Finally, because pictures say more than words: ...apologies, the images are big... Example dossier overview: https://raw.githubusercontent.com/Er...w_20180926.png Example dossier OOB roster: https://raw.githubusercontent.com/Er...r_20180926.png Example unit history: https://raw.githubusercontent.com/Er...n_20180926.png Example battle overview: https://raw.githubusercontent.com/Er...w_20180926.png Example battle turn strategic map: https://raw.githubusercontent.com/Er...p_20180926.png Example dossier kills graph: https://raw.githubusercontent.com/Er...s_20180926.png More screenshots can be found here. Erik |
Re: OT: looking for zovs66
So this only displays data for a campaign or scenario? Super useful, I have to admit! I saw the screenshots but figured it was sort of a 'bigger' thing, like the Men of War campaign bit where it was a strategic map where you could move units and fight out the battles as a scenario.
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Re: OT: looking for zovs66
No originally as Erik stated it was originally created for the other game and I asked him if it might work for WW2 and MBT. He said he'd take a look at some saved games and get back to me if it did. It does.
Essentially its just a fancy way of viewing your core force for a campaign over time, or for viewing how a large scenario played out (I am using this for a monster scenario to track things). Here some screen shots from a recent German East Front (small 1890 points) CG I am running (been busy editing other things...): https://i.imgur.com/Jma15iz.png https://i.imgur.com/xd78k7V.png https://i.imgur.com/yJKe1rA.png https://i.imgur.com/AEfy9Ht.png https://i.imgur.com/2cmHTYG.png https://i.imgur.com/CEIrCgL.png https://i.imgur.com/dEKfZyL.png https://i.imgur.com/a1vS9xI.png Pretty neat stuff, if you have more completed scenarios in a campaign game you'll get more results, I have only completed one battle thus far. |
Re: OT: looking for zovs66
That is a really interesting program. In the last two ScreenShots, the map appears to show which side has control over specific sections?
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Re: OT: looking for zovs66
Yes that is correct, if you look closely you’ll see the check boxes I toggled on/off.
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Re: OT: looking for zovs66
I did look closely that is why I asked it be confirmed.
How is that "frontline" determined? Is this something that is reviewed after the game is completed or during? |
Re: OT: looking for zovs66
That looks awesome. I spent too much time on Excel sheets keeping track of my force turn by turn. I can't wait to try it when it is out.
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Re: OT: looking for zovs66
Quote:
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Re: OT: looking for zovs66
No hard game data is used for the influence calculation, it is not as such recorded in the savegame.
At least not that I know. If it was in there I would have used it. Instead it's a very simple heuristic where for each hex a blue and red influence value is calculated and the highest value wins. Each blue and red unit contributes to the total blue and red influence value, with modifiers for distance, unit readiness and relative height difference. The frontline is basically the edge between the blue and red influence zones. As I said it is caluclated based on data in the savegame: the battle does not have to be concluded, nor do you need savegames for all the turns of the battle. |
Re: OT: looking for zovs66
What is neat, I think I did this in the past (but been busy lately) is to create a small CG, save it, and then save several turns for each battle, so for example saving 5 turns in battle one, you can click on the strategic map thing and see the progress, but its all coding magic to me I live my trial and error so in my examples I'll see differences in each saved turn, I think.
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Re: OT: looking for zovs66
Yep, that's the idea.
With a savegame for each turn of a battle, it becomes possible to track the progress of the battle turn by turn:
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Re: OT: looking for zovs66
Quick note: unit readiness is also a synthetic value, there is no such thing in the savegame data.
The calculation of the unit readiness is based on: Code:
/* The result is capped at zero, so that it cannot become negative. |
Re: OT: looking for zovs66
Nice clear presentation Erik looks Ike a great little tool. Could use info easily to modify game play slightly if wanted.
Make up some new victory conditions & in a campaign keep track of damaged vehicles if you wanted to delay replacing destroyed/heavily damaged ones by a battle or to. Look forward to having a play with it. |
Re: OT: looking for zovs66
this is cool i hope in the future for the games winspmbt and winww2 is ready
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Re: OT: looking for zovs66
Question for ErikCumps:
How does SP store the scenario data; I know it's very compressed; are there areas of compressed data, followed by uncompressed "Pointer" data? Reason I ask is that I have the code for Fred Chlanda's old SP1 to WW2 conversion program and it may be possible to make a conversion program to convert old SP1 and SP2 stuff (eventually) to modern format. |
Re: OT: looking for zovs66
Hi Mark,
The savegame data is stored in multiple blocks, some compressed and some not. This comment from my source code explains it quite well, I think: Code:
/* This is the SPWaW/winSPWW2 savegame file format: Code:
#pragma pack(push, r1, 1) If the 'flag' value is 1, the section data IS compressed. Note: the two #pragma's you see are not part of the actual data layout, they are just hints to the compiler that it should respect the data layout as is and not insert additional padding between fields. Hope this helps, Erik |
Re: OT: looking for zovs66
Hi Erik
Is Warcab work for SPWW2? For I'm playing Omaha Beach Scen. (Scen #9) and I'm on turn 16. At this point, it's a mess and I want to point my units, as in the unit menu, on a printed sheet. For, for me, it would be more convenient than to read it on the screen. I know I'm quiet weird, but that's my way to doing things: I'm from the paper generation yet |
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