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-   -   TDM vs P&N (http://forum.shrapnelgames.com/showthread.php?t=5219)

Suicide Junkie March 8th, 2002 06:44 AM

TDM vs P&N
 
I'm sitting with a comfortable 50% lead over the nearest AI, the Vaxin.

They start sending ships through my territory, so I cancel my treaty.
Then, during the next 10 turns, they proceed to Double thier score!

They tripled thier military force in two years, and now have one Cruiser or higher for each of my escorts.

Then, when they attack, they're loaded up with PD, so my fleet can't even scratch them with CSM's. Fortunately, I had a stack of 8 year old missile bases on the planet, and a load of troops which tipped the balance.
In the end, I managed to cripple one, kill the OA on a second (no internal damage), and drive the other three off. My losses were limited to a handful of troops on the colony, and some scattered ship damage.

Currently, the Vaxin are swarming around in my border system, and I need a large military convoy to push through to my military bases there.

And all that under the twisted physics of the P&Nv2.5 universe http://forum.shrapnelgames.com/images/icons/icon7.gif I am impressed.

Alpha Kodiak March 8th, 2002 04:58 PM

Re: TDM vs P&N
 
We are the Vaxin, defenders of peace. We will fight to the death with anyone who dares violate our concept of peace!

http://forum.shrapnelgames.com/images/icons/tongue.gif

Suicide Junkie March 18th, 2002 05:42 AM

Re: TDM vs P&N
 
Update:

After buildups on both sides, and a few hit-and run attacks to destroy solitary Vaxin intruders, A 15-BattleCruiser Fleet started heading for the inner systems.
Defensive forces were pulled back from the two forward military colonies in Tyrik, in order to secure the warp point.
Vaxin forces responded by turning towards the larger colony of Tyrik VIII, where Three BullDog III+ class Defense Stations lay cloaked.
The fast escorts from the warppoint defenders sped ahead to secure the colony, and the heavier craft advanced to a flexible position.

With the Vaxin fleet less than a month from Tyrik VIII, a second 15-Battlecruiser fleet warped in next to Tyrik V.

The escorts flew across the system to cover Tyrik V, leaving the heavy home defense forces to join the planetary defenses of Tyrik VIII.

The Pincer attack of the Vaxin Closed, and both colonies were attacked simultaneously.

Tyrik VIII's Bulldogs decloaked as the Vaxin force methodically advanced. Combined missile fire from the bases and the heavy defenders was overwhelmed by Vaxin PDLs, but soon the planetary platforms added their Heavy bombardment missiles. In the time it took to close into weapons range, two Vaxin Battlecruisers crumpled.
The defense bases were now taking heavy fire, and the first base began burning internally.

As the Vaxin closed in, the older Missile batteries on the planet opened fire, and the skies swarmed with missiles.
Amidst the confusion, one of the vaxin ships was captured, and another rammed to death by the capture ship. The distraction of shooting down one of their own left enough time for the waves of missiles to vaporize two more Vaxin Battlecruisers.
As the Vaxin fleet swept past the bases, they began to lock long range weaponry on the defense ships and the colony itself, and pounded the bases with the short range guns.
Two more vaxin ships were crippled, but now the defense bases were little more than firey pinwheels, loosing an occasional missile or Autocannon round.
Defense platforms on the planet were absorbing heavy fire as the Vaxin closed and forced back the defense ships.
One Vaxin Battlecuiser fell, at the cost of many platforms and half of the orbital factories.
A second Vaxin ship was destroyed by the Last gasp of the planetary defenses, but there was now insufficient firepower remaining to penetrate the PDLs of the fleet.
The six surviving ships turned to flee, but only four have the speed to escape if the Vaxin decide to hunt them down anytime within the next 6 months.


Tyrik V is a smaller world, and the Vaxin blitzkrieg overran the colony, suffering only two destroyed Cruisers.
The 22 escorts held at maximum range and retreated slowly, managing to cripple only one Light Cruiser after that.
Somehow, one of the orbital factories was overlooked by the Vaxin force. It is unlikely to survive the four months required to finish assembling its BullDog, and even then, the bulldog would be overwhelmed easily.


The Strategic situation looks dire. Our prototype "Blazing Fury" class Cruisers are still almost a year from completion, and in small numbers as well.

The Escorts from Tyrik V have barely enough fuel to reach Tyrik VIII before the Vaxin have a chance to move. They may be able to overwhelm the smaller number of Vaxin Battlecruisers there, but even if they succeed, returning home to defend the inner systems may not be an option...

One ray of hope shines through, though: we have completed plans for Mine warheads capable of piercing the organic armor of the Vaxin ships.
Actually deploying them in front of the Vaxin front may be a bit of a challenge.

Talenn March 18th, 2002 08:12 AM

Re: TDM vs P&N
 
Very nice read! http://forum.shrapnelgames.com/images/icons/icon12.gif

I've been quite impressed by the TDM Mod AIs in other mods as well. In fact, the TDM AIs outplay the AIs that come with the Devnullmod by a large margin. They just colonize and move SOOO much faster than the standard AI that Devnull was apparently based off of.

The Devnullmod AIs starve themselves of Organics and Radioactives. They are far more necessary with that mod, but the AIs dont seem to be making a bigger play to build those types of colonies or facilities. The TDM AIs dont make a special effort either (as they werent designed to since the regular tech tree doesnt require it), but they make up for it with the sheer volume of colonies.

Good work, guys!
Talenn

Suicide Junkie March 20th, 2002 03:44 AM

Re: TDM vs P&N
 
The decision has been made; the Vaxin ships must be eliminated before they can regroup into an unstoppable force.
The fast attack escorts raced across the system, and arrived to find the Vaxin fleet slowly advancing on the survivors of Tyrik VIII.
The escorts formed up on the far side of the planet, and the three mobile Hummer class Heavy Bombardment ships broke away from the crippled ships to join the fleet.

The Vaxin advanced slowly, maintaining the densest possible PD profile by including even their crippled ships.
On the other side of the planet, the Canadian Dominion forces silently gathered.
Vaxin Battlecruisers entered maximum missile range, but the Canadians held their fire.
The Vaxin advanced, but the defenders remained silent.
Finally the signal came; all batteries locked. Thirty-one missiles streamed forth, curving around the planet and towards the Vaxin. Space came alive with sweeping beams and almost half of the missiles were struck down.
The remainder slammed into the two lead Vaxin, pulverizing one, but barely scrathing the armor of the other. The Vaxin had chosen their PDL targets well, but they were now losing firepower and were still not within weapons range.
With no other choice, the Vaxin ships scattered and drove towards the fleet. A second wave of missiles punched through the PD fire, and two battlecruisers spewed fire.
The two intact Vaxin ships opened fire on the Canadians, doing minimal damage. Wave theory was abandoned, and the Canadians began scattering missiles everywhere while the one intact capture ship picked its way through the enemy.
The two Vaxin originally crippled did not stand a chance, and were vaporized.
One of the Vaxin managed to pierce the armor on one of the Hummers, and damage the drive section, while the other sped around the fleet's flank.
The first Vaxin ship collapsed under bombardment from all directions, but the second managed to outrun the missiles directed its way.
With the sole remaining Vaxin Cruiser heading for the defenseless colony survivors, the entire fleet wheeled around to pursue, missiles streaming forth.
Seconds before entering weapons range, the Vaxin shields failed, and it fell to the capture ship. An instant after radioing success, a huge bLast erupted. A self destruct device aboard the ship had gone off, but fortunately, it was only partially operational. The starboard side of the ship was wrecked.
The Vaxin ship is still habitable, and has limited mobility, but the most precious component to survive was the fuel tanks.

We have five wounded ships, but only two are hurt bad enough to require external help.

The majority of the fleet must proceed back for reupply, and so, once the remaining supplies are distributed, the majority must move on without the crippled ships.

One Hummer, a capture ship and the Vaxin ship will proceed as they can towards the warppoint to the inner systems. The warships will return by the fourth month, with the first prototypes of the Blazing Fury class Cruisers.

A recolonization force has been dispatched from the Core systems, including Two Hummers and eight full transports of equipment, troops and support personnel. It should arrive less than two months after the fleet returns to Tyrik.

Suicide Junkie March 20th, 2002 05:40 AM

Re: TDM vs P&N
 
2418.3:
=====================
Albireo I declared a global state of emergency this week, and over half of the orbiting civilian craft were eventually commandeered by the port authority.

The Warships from Tyrik had been failing throughout the trip insystem, but all 22 of the Wasp class escorts failed to make the final orbital insertion burn.
A rapid response to the crisis means that the entire escort fleet will be delivered to a safe planetary orbit by the end of the month.

The capture frigate and the Hummers are working slowly insystem on a lower energy transfer orbit, and have made a rendezvous with a supply scout. While not sufficient to speed them on their journey, the scout will at least be able to power lifesupport and other basic functions for the next three months of the trip.

Reports from Tyrik indicate that the Vaxin have in fact ignored the lone factory, and their major battlefleet is returning home. In their place, a scattering of light cruisers have entered the system.


2418.4
=====================
An explosion at the Albireo Spaceyards was headline news today; engineers suspect unexploded ordinance from the recent battles to be at fault. All of the escorts should be refueled and reimaged in a few weeks. Quite a few of the mind images were corrupted by the conflict, and unfotunately cannot be fully reintegrated into their donors.

The very first Blazing Fury prototype, the Phoenix, has been completed at Albireo, only days before the next three were deployed from Homeworld's yards.
As the only mobile ship within range, the Phoenix will be going into Tyrik solo, with orders to defend the retreating crippled ships, and if possible, to defend the factory at Tyrik V until reinforcements arrive.

Reports from Tyrik indicate one light cruiser heading directly for our ships, and another moving in the general direction of the Tyrik V factory. ETAs are two and three months.

Suicide Junkie March 21st, 2002 02:55 AM

Re: TDM vs P&N
 
2418.6:
Tyrik has been cleared of hostile forces. The Phoenix scored one damaged Vaxin Light Cruiser, and the rest of the Vaxin retreated from the system.
The factory at Tyrik V completed construction of its Bulldog class Defense Base, and has shifted into von Neumann mode. The Defense Base itself is being updated into a DUC Platform with the latest in Ablative Armor technology.

In other news, the scientific community is abuzz with the latest developments in the analysis of the Vaxin BattleCruiser. Theories on how to merge the energy shielding of the Vaxin with our own advanced armor abound. Although the hybrid armor will likely be much weaker, the ability to spread impact energy across a wide area will ensure less damage is taken.

Suicide Junkie March 22nd, 2002 06:46 AM

Re: TDM vs P&N
 
2418.9:
Tyrik V has been recolonized, and a fleet of cargo ships is distributing the latest missile platforms across the surface.
Engineers are rushing to build a War Temple to assist in the defense of the system, but may already be too late.

A group of four Vaxin BattleCruisers entered the system, and the Phoenix lead a Hex of Furies into battle.
The Furies sped forwards in a tight formation, unloading a devastating volley of DUC shells on the Vaxin ships. Before it could respond to the impacts, the Vaxin's Organic armor was bLasted from the lead ship.
Even without serious defenses, the Vaxin ships stood their ground and returned devastating blows with their enveloping acid launchers.
Three Vaxin ships were disabled, and the fourth totally destroyed, but at a heavy toll: The Phoenix lost all of her ablative armor, and a small amount of atmosphere. A second Fury was hit slightly worse, losing a fraction of engine power as well. The fleet's repairs will take at least a year out in space.

Unfortunately, the repair capacity of the Tyrik V outpost is already busy fitting armor to the Scorpion class defense base, and is only 25% done at the moment.

Reinforcements from Albireo will only be trickling in, and the next batch of Fury class ships are not due for another year.


1419.0:
The worst possible news: a Vaxin battlegroup has just warped in. ETA 2 months.
The war shrine is 3 months from operation, and we have few combat-ready warships.
Two hummers and the planetary batteries will likely be shrugged off by the Vaxin. A half-built scorpion and four Furies cannot hope to defeat those numbers.
Even if we abandoned work on the War Shrine, we could only construct three mines, and would be giving away our secret weapon.
However, the mines would be able to completely demolish the armor on at least two of the Vaxin ships.

We may have no choice but to abandon our position or lose everything.

Story Junkie March 23rd, 2002 03:13 AM

Re: TDM vs P&N
 
2419.1:
Half a billion workers have been evacuated from Tyrik V, leaving only enough to man the defense platforms. The transports have left orbit and are heading back to the Albireo shipyards for more equipment and to exchange workers.
Phoenix has restored 30% armor, and will attempt to draw the Vaxin away from the colony, at least temporarily, while repairs are conducted on all fronts.

2419.2:
The Vaxin didn't take the bait, and dove immediately for the colony.
The advanced missiles and powerful guns of the scorpion combined to destroy four of the Vaxin before we lost contact.
Two more Vaxin ships have warped in, and Phoenix's Hex is moving to intercept them.

Alas, even during success we find dread.
We suspected something when the Vaxin Battlecruiser retreated, leaving the cruiser to fend for itself. Destroying the cruiser cost more damage to the fleet, and estimated field repair time is now up to 16 months.
After dispatching the Cruiser, the fleet hunted down the larger ship, and encountered only passive resistance. Once the Vaxin shields were down, our sensors detected what can only be highly advanced Versions of our own top secret mine technology.

The only good news this month is the fact that three converted Hummers are ready, and heading for the Tyrik-Albireo warppoint, where they will wait until called upon.

2419.3:
With nothing to defend, and no way to prevail in an attack, the Phoenix is retreating back towards the Albireo warppoint, and reinforcements. Already the fleet has been joined by a DUC-converted Wasp class escort.

2419.4:
The Vaxin fleet is now definitely pursuing the Phoenix and her fleet; one of the modified Hummers has arrived to join the fleet, and reports three others will arrive shortly.

2419.5:
A fourth Hummer has been repaired at the Albireo shipyards, and should arrive with the third just before the Vaxin reach Phoenix's position.
A capture ship is nearly operational as well, but stands no chance of arriving on time.
Despite reinforcements, the Furies' repairs will still take 6 months.
The most heavily damaged Fury has been ordered to break formation and return to the Albireo Shipyards. The revised repair time is 83 days.

2419.6:
The fleet has been gathered, and nothing remains but to dig in and wait for the Vaxin to attack.
A total of one Wasp (ES), five Hummers (LC) and five Furies (CR) await the Vaxin Cruisers.

[ 23 March 2002: Message edited by: Story Junkie ]</p>

Story Junkie March 23rd, 2002 05:30 AM

Re: TDM vs P&N
 
2419.7:
The Vaxin fleet has arrived. An additional, unexpected arrival is the Medusa, a capture frigate directly from the Albireo shipyards. Stripped down to mostly engines, the capture frigates are incredibly fast.

The two fleets close in, and the Vaxin fire first with thier long range acid slingers, but the agile Hummers have plenty of time to dodge.
DUC shells are loosed; the lead Cruiser staggers under the blows, but her shields hold.
The Vaxin ships pick out a Hummer with a malfunctioning Scattering Armor plate, and pour plasma and acid into her. Shields are pierced, and a third of the defense grid blackens.
The Hummer falls back through the fleet, and two more move in to take its place.
Hammer blows fall upon the weakened Vaxin Cruiser, piercing the shields and shattering the armor plating. The ship is gutted, with half of its systems hopelessly ruined.

The Vaxin are at close range now, and close range plasma bLasters spray wildly. Two furies are hit, but the ablative armor does its job. The Acid launchers are still locked onto the damaged Hummer, and it is bLasted as it goes into a full retreat. The destroyer's defenses are completely compromised, and weapons destroyed, but it is rapidly exiting the Vaxin weapons range.
The defending forces split their fire on the two nearest Vaxin, but the first ship somehow manages to avoid every shot. The second is not so lucky, and is gutted.
Vaxin acid seeks out the weakest Fury, and bLasts through her armor; bleeding badly, the ship fires wildly, and turns to run.
DUCs strike back, and another Vaxin Cruiser converts itself into a flaming projectile.
Vaxin plasma bLasters rip half the armor off of a second Fury, and the retreating Fury absorbs an acid blob without slowing.
The Vaxin fleet leader is the next target, and takes an unlucky hit to the engine core, leaving it armed but immobile as the Dominion's forces pull away.
From long range, a volley of DUCs fails to breach the armor of the Vaxin fleet, but the return fire is quite inaccurate as well, and the ablative armor on the Furies holds together.
A similar exchange with a second Vaxin ship nearly breaches the armor on one of the Furies, and it too is forced to retreat.
Losing wingmen too fast, the Furies fall back, and allow the shielded Hummers to provide cover.
Scattered acid globs skip past the Hummers, and plasma bolts erupt all around, but only one hits a Fury.
DUC rounds stream forth again, the Hummers targeting distant Vaxin, while the Furies unload on any Vaxin that venture too close.
Only three Vaxin ships pose a threat now, but one of the Hummer's shields are weakening from plasma hits.
Weapons fire is exchanged back and forth at maximum range, with precious few hits, but eventually another Fury's armor begins to crack, and leaves two two continue the battle.
The Last two Vaxin cruisers have lost shielding, but one has persistent armor, and refuses to falter.
The Hummer's shields are also showing strain, with half the the ships below half strength.
More exchanges, and the Cruiser's defenses finally give in. The Vaxin Battlecruiser is still delivering powerful blows, and when another Vaxin cruiser appears out of the cloud of wrecked ships to fire acid bolts, a shot pierces the shields on a Hummer.
Concentrated fire crushes the defenses on the Battlecruiser while the Hummer retreats. A second volley rips through the armor, and the Vaxin flagship detonates with a quantum reactor-fueled bLast.
A second Hummer loses shield integrity and retreats while the rest of the fleet prepares to advance on the remains of the Vaxin fleet with the Medusa close behind.
The Last operational Cruiser is no match for the active Dominion forces, and is quickly overcome and vaporized.
Dominion warships move through the fleet, silencing the remaining guns, and the Medusa takes her pick of the wrecks.

The Dominion ships turn their thoughts from battle to the inevitable paperwork, and begin to tally the required repairs.

Story Junkie March 23rd, 2002 10:11 PM

Re: TDM vs P&N
 
2419.8:
Three of the Furies are useless, and along with the damaged Hummer, are making their way back to Albireo. The remaining craft should be ready for combat in a few days.
The Vaxin cruiser still has some intact engines, but noone in the fleet can figure out how to get the stupid thing started. A construction ship has been called from Albireo; if we can't figure out the problem with these Vaxin engines soon, it will be cut up and towed home in pieces.

Another wave of Vaxin BattleCruisers has been spotted moving insystem, but at their present speed, we have half a year to prepare.
At least half of the ships damaged in the Last battle should be back in service by then, but the enemy fleet is larger than ever.

Reports from home are quite negative lately. The Last batch of Furies is nearing completion, but the work is draining our reserve funds. Ten should be completed in the next four months, but production will have to be cut back drastically when our mineral reserves give out.
Scientists describe elaborate theories on how to solve the resource problems, but none of them can be expected to happen in less than a decade.
Aside from economics, there are uncommon numbers of industrial accidents lately. One of the Construction bases has even committed suicide after a premature reactor ignition destroyed the defense base it was working on.

Alpha Kodiak April 2nd, 2002 06:49 PM

Re: TDM vs P&N
 
Ok, I've got to know...

How are my poor harmless Vaxin doing against your horrible, beastly, enemy of peace empire, anyway? http://forum.shrapnelgames.com/images/icons/icon12.gif

Suicide Junkie April 2nd, 2002 07:41 PM

Re: TDM vs P&N
 
Well, the Vaxin, destroyers of worlds, and the Canadian Dominion, peaceful intellectuals not afraid to defend their homes, have been experiencing a universal time distortion.

Canadian scientists believe it has something to do with an excess amount of Au in alternate universes.

Alpha Kodiak April 3rd, 2002 01:20 AM

Re: TDM vs P&N
 
Uh-oh, this sounds serious. I've heard of this affliction before, and rarely does anyone survive to continue on. Well, perhaps in the new AU there will be another interesting conflict.

Story Junkie April 3rd, 2002 02:31 AM

Re: TDM vs P&N
 
2420.0:
Minerals are very scarce in dominion territory these days, and the construction of the new Furies is being delayed because of it.
A large number of old escort class warriors have been retired, and production contracts everywhere are not being renewed.
Almost 40% of our military is out of service now, due to damage or early retirements.

The political situation outside our borders is decaying as well. There are at least four separate wars that have broken out, and all of our allies are involved in one way or another.
Tales are told of the ever increasing wealth of the Vaxin Consortium, but we can only hope they are lies or at least over exaggerations.

Only two positive points of news recently. First, our scientists have made breakthroughs in the energy shield technology being employed by the Vaxin.
The physics of the fields are calculable now, and engineers have improved the armor-shield boundary efficiency to 60%. You'd have to ask a physics professor to tell you what that really means, but from what I'm told, that level of efficiency makes the devices rival our best pure-armor plates.
The second bit of good news is that Phoenix has been recognized by the military high command. The construction ship which arrived to haul off the Vaxin prisoners bore with it the codes for a two-star Blazing Fury III, which has been given to Phoenix with full honours.
Phoenix's wingmen will receive BF3 codes as soon as the budget will allow for it.

Story Junkie April 3rd, 2002 04:06 AM

Re: TDM vs P&N
 
2420.2:
Phoenix has nearly completed her metamorphosis, but the Vaxin fleet has arrived.
Seven BattleCruisers and five Light Cruisers approaching in tight formation.
The vaxin fire first, from well outside the weapons range of the dominion ships. Phoenix is hit once, but her new shield-armor easily absorbs the blow.
The Vaxin close in, and target Phoenix with their short range cannons. She is struck twice amidst the hail of plasma bolts, shields down to 70%.
Dominion Hummers open fire on the nearest Vaxin ship, a light cruiser, but the small ship is able to weave through most of the shots.
Phoenix strikes a blow, and the weak defenses of the LC are disabled. The other two Furies spray shells, but between them only manage to shear off the non-functional shield generator.
Concentrated Vaxin fire hammers Phoenix in return, burning away the shields, and melting her armor into goo.
Her parting shots cripple the LC, and Phoenix limps away from the battle.
Dominion ships bLast away the shields on a Vaxin BC, and the Vaxin unload more fire at Phoenix.
Nearly unrecognizable, and unresponsive, the Phoenix tumbles away on her initial course.
Another exchange of weapons fire scores light internal damage to a Vaxin LC, and heavy damage do the defenses on one of the Hummers.
Soon, the Vaxin LC is disabled, and the shields on a second BC collapse, in exchange for the Last of the shield-armor on the Hummer.
A second Hummer is savaged by acid and plasma, for light internal damage on a third Vaxin BC.

The Vaxin are winning the battle, so the Capture ships are called to the front.
The Vaxin ships close in, and pound the two damaged Hummers into scrap, but the capture ships drive forward amongst a hail of DUC fire. The Vaxin leader's shields collapse, and Medusa's troopers storm aboard. The Vaxin ship bursts into a nova as the selfdestruct sprays an antimatter mist. One of the crippled Hummers, and the Wasp class escort ram a nearby BC, and through the holes stream more marines. FOOM! another Vaxin ship erupts. The Last capture ship dives through the enemy fleet to grapple with the Last unshielded Vaxin ship, and it too erupts in flames.
The remains of the Dominion fleet fall back as the enraged Vaxin forces charge. The second Last Hummer falls to a blaze of fire, while the lead Vaxin's shields fail.
Crippled hulks are vaporized as the Vaxin pass, but the three remaining Dominion ships continue to resist. The lead BC suffers armor failure, but continues on.
Long range Acid globs begin to impact the armor of the Furies, while the return fire remains locked on the BC. The Vaxin BC has absorbed immense damage, but continues forward with what few weapons remain operational.
Finally, the Vaxin BC loses engine power, and falls behind.
On the run, the three dominion ships spray fire wildly behind them as the Vaxin LC slings plasma into the rear hulls, and the larger ships hurl Acid globs like artillery.
The LC's shields and armor collapse, but not before one of the furies has been stripped of defenses. It manages to power ahead, and leaves the other two to defend alone.
The Dominion ships reach the edge of the sector, and dish out Heavy internal damage to the LC before pulling out of the combat zone.

Alpha Kodiak April 3rd, 2002 05:42 PM

Re: TDM vs P&N
 
Yee-haw! Now I can get my pom-poms out again. http://forum.shrapnelgames.com/images/icons/icon12.gif

Story Junkie April 5th, 2002 06:14 AM

Re: TDM vs P&N
 
2420.3:
A total of seven ships managed to escape through the warppoint to Albireo. Two support escorts, the construction ship, the surviving Hummer, the two somewhat intact Furies and the Phoenix.

Reserve forces have been pulled in from all across the starsystem, leaving the Auriga warppoint woefully unprotected from a known Vaxin-colonized system.
Only a handful of ships couldn't make the rendezvous at the Tyrik warppoint, and so the gathered population is a hefty 41 personnel.
Three fresh Furies are here, along with one damaged and two crippled. We have two hummers, one of which has a lost its sensor jamming armor plate.
The escort fleet from the Auriga warppoint numbers 20, of which only four have direct-fire weapons installed.
The remaining non-combat craft are three supply scouts, the builder, three factories, and six transports.

2420.38:
The fleet has now waited almost a month, and no attack has come.
A hastily constructed probe is being sent through the warppoint, and will hopefully give us some decent intel on the Vaxin before it is destroyed.

2420.4:
The probe has returned to report roughly 20 Vaxin ships scattered across the system.
With a temporary reprieve, and the reinforcement Furies gathered, the escorts have been returned to their post at the Auriga warppoint.

With the support of the warppoint bases, Phoenix has been fully healed in an incredibly short time.
Since our forces are strong again, and the Vaxin scattered, we will be returning to the Tyrik system!

Phoenix shall lead nine furies against the Vaxin warfleets, while another military outpost is prepared for Tyrik VIII.

==============================

PS @ Alpha Kodiak.
&gt; "Yee-haw! Now I can get my pom-poms out again."
Nyah, Nyah. Phoenix just won't stay defeated http://forum.shrapnelgames.com/images/icons/tongue.gif

Wardad April 5th, 2002 06:12 PM

Re: TDM vs P&N
 
This is General GUTBLUBBER. Hope is not lost. We have a large fleet of UBER ESCORTS headed your way. ETA is... well.. the End of the Game or BEYOND!!!

BTW: We changed tactics slightly. It seems every jack man of us volunteered to board those Vixen ships.


-----------------

The Stuper Guiness

Alpha Kodiak April 5th, 2002 06:58 PM

Re: TDM vs P&N
 
Vaxin High Command:

We have them exactly where we want them! They believe that we do not have a focused plan. Soon, they will make their fatal mistake!

Story Junkie April 6th, 2002 02:21 AM

Re: TDM vs P&N
 
2420.5:
Phoenix's fleet intercepted a pair of Vaxin cruisers this month.
As the Furies approached, the Cruisers opened fire with a mysterious new weapon. Phoenix's shields were rapidly failing, and it took the combined fire of the entire fleet to destroy the Vaxin cruisers in time.

This only underscores the precarious nature of our predicament.

Engineers have finally completed the designs for a massive resource converter. The first prototype facility should be operational within three months, and though it will be far from the maximum theoretical efficiencies, it should allow us to resume full production.

[ 13 April 2002: Message edited by: Story Junkie ]</p>

Wardad April 9th, 2002 06:33 PM

Re: TDM vs P&N
 
More please. How does it end?

--------------------------------------------------

Good flute, good sax, and a warm place for fiddlin

Suicide Junkie April 9th, 2002 07:09 PM

Re: TDM vs P&N
 
I do not know how it will end yet, because my game is currently on turn #56.
I have all scores shown, and the Vaxin are pretty darn powerful.
They have high tech, a large economic base and intel on their side.
I have tactical combat, a few allies (minor help economically) and micromanagement on my side.

Story Junkie April 13th, 2002 08:34 PM

Re: TDM vs P&N
 
2420.7:
Tyrik is a busy place. The furies have attacked and defeated a number of solo Vaxin warships as they buzzed around the system.
Amidst the great numbers of wrecked and drifting ships, four Vaxin cruisers have managed to slip past the furies, and are heading for the Albireo warppoint. They are too far ahead for the Furies to catch in time, but military command believes that the current warppoint defenses will be sufficient.

The defense bases at the warppoint will not be completed until year's end, but there are four Canadian warships finishing repairs there, as well as a few of the recently approved BLast-U class remote-detonation Cobalt Warheads. Anything that survives the BLast-Us should be easily handled by the ships.

2420.8:
Surprisingly, the Vaxin ships turned away from the warppoint, and attacked the Furies pursuing them.
The Cruisers were carrying the new weapon seen before, but they were vastly outnumbered. One Fury took serious armor damage, and will take three months to regrow.

Our economic situation has stabilized now, although productivity is still low. Two new projects have been squeezed into the budget:
First, an expedition into Phong territory. One of the planets in an outlying system has aroused suspicion among the locals as being haunted. A number of ships have been dispatched to prevent further contamination of the site, and a scientific colony ship is being prepped for launch.
Second, funding has been approved for the rebuilding of our Tyrik bases. Before any construction in Tyrik commenses, scout ships will be scattering contact mines throughout the system to shield our construction workers.

mac5732 April 18th, 2002 02:41 PM

Re: TDM vs P&N
 
SJ ck your PM


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