.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   WinSPMBT (http://forum.shrapnelgames.com/forumdisplay.php?f=78)
-   -   WinSPMBT version 10.0 - 14.0 Consolidation patch ( 2020 ) (http://forum.shrapnelgames.com/showthread.php?t=52371)

DRG February 29th, 2020 03:27 PM

WinSPMBT version 10.0 - 14.0 Consolidation patch ( 2020 )
 
2 Attachment(s)
WinSPMBT version 10.0 - 14.0 Consolidation patch

http://forum.shrapnelgames.com/attac...1&d=1585059271

( the 2020 patch updates any version of WinSPMBT ver 10 and up to version 14.0 )

NOW AVAILABLE!




33 New Scenarios
18 Revised Scenarios
1 New Campaign
7 New or Revised Map files
99 New or Revised OOB Photos
186 New or Revised vehicle/aircraft Icons
93 Updated OOB Files
50 New or Revised Icon files
56 New or Revised Text files


  • "Bug" fixed----Abandoned vehicles sometimes became spotted to the enemy side if you manually exited the crew of a vehicle. This will no longer happen.

  • Crew size "Bug" fix --crews occasionally had the wrong size when exiting a vehicle. All crew will now correctly be size 1 when they bail out.

  • Artillery overload penalties will no longer be charged for scenarios. User Campaigns remain as before with arty overload penalties charged.

  • Ammo containers are now classed as non-vehicle loads, so they can fit into transport planes for example even if it only had a personnel only lift capacity. In addition, the "crew" is not separated from them when they are loaded onto transport planes for a para drop, so they drop as a unit.

  • Scenario limit now extended to 3000.*SEE NOTE BELOW*


  • Pressing the plus (+) or minus (-) key will allow players to zoom the map in and out during the AI's turn. Be aware that this is a command that needs to "wait it's turn" if the AI is in the middle of a move or resolving combat the map will not zoom in and out instantaneously as it would if it was your turn and that's all the game had to do, so, if you press the plus (+) or minus (-) key during the AI's turn it may take a few seconds for that command to reach the front of the queue but now if you had pressed end turn and had the map zoomed all the way in or out you can now get it to where you want it to be while the AI plays out it's turn. Just remember it may take a few seconds to react.

  • Old Bug fixed... If P1 was set to XXX points and P2 to a value, the number of points given to P1 was incorrect as a percentage of the points higher or lower than the value set for P2 depending on the battle type. This, we discovered, had not worked for decades probably right back to SP2. It will work correctly now.

  • The points assigned to older campaigns for purchase, rebuild and support have been reviewed and updated to closer match the current cost calculators points to better reflect what the original designer intended players to have available.

  • There has been some confusion about the "EW" ratings for armoured vehicles in regards to active and passive defensive systems and the game guide has been re-written to clarify these terms.

  • CD owners Only A new feature has been added to the version of the Map Generator that is in the extended map editor that allows existing map contours to be used with some limited functionality of the map generator. Full instructions on its use and limitations are in the Game Guide's (CD) only Features at the end of the Guide


*NOTE*

Because we were getting close to full for scenarios in winSPWW2 we decided to increase the number of scenarios allowed to a number we felt sure would never be reached. As a result, the entire numbering system had to be changed and unfortunately it had to be changed for all existing scenarios as well as it was impossible to allow the use of both the old and new systems together so for the 2020 release both games have had their numbering system revised and both game now have 3000 scenario slots. A full set of renamed scenario files for both games has been included with the 2020 patch upgrade but this means everyone will now have both the old and new scenarios in their scenarios folder. The old files can stay in the scenario folder and have no effect on the game but if you want to clean out the old files they can easily be found and removed.

One advantage of the new numbering systems is that it is no longer possible to confuse an MBT scenario for a WW2 one as each is now identified by game whereas in the past both games used the same identifying system for their scenarios----Spscnxxx and each scenario will include a .DAT ( the scenario data file ) a .CMT ( the file that the game reads and displays the scenario name and a .TXT file ( that contains the write up describing the scenario

For MBT the new numbering system looks like this for each of the three file types:

SpMBTScn0000.DAT
SpMBTScn0000.CMT
SpMBTScn0000.TXT



If you sort the files in the folder by name the old and the new files will separate very distinctly and once the patch is installed you can delete all the old ones that use the Spscnxxx format.

Here is what to look for
http://forum.shrapnelgames.com/attac...1&d=1584469376

However, if you have personal scenarios you have built and want to keep or if you have some you are in the process of creating you should make a note of where they are in your files and you can manually change them using the MBT format for MBT or the WW2 format for WW2. It is important to remember that the old system used three digits (Spscnxxx) and the new system uses four ( SpWW2Scnxxxx or SpMBTScnxxxx ). The good news is there are now 3000 slots available so for WIP scenarios and we HIGHLY RECOMMEND you renumber them from whatever slots you have now and add a 1 or a 2 as the first of the four digits and that way your WIP scenarios will be saved well out of the way of any that might be released in the near future. There is a new Scenhack included with the 2020 patch that is fully compatible with the new 3000 slot format so once renamed to the new format they can easily be moved around.

Please also be advised that we have marked slots 975-998 as "Reserved for Campaign Creation" as the campaign builder uses 1000 as a critical stop point so any scenarios that are transferred into a campaign have to come from files numbered under 1000. Slot 999 remains the scenario AUTOSAVE slot.

DRG March 17th, 2020 02:28 PM

Re: winSPMBT V14 ( 2020 ) Upgrade-WIP
 
This is the list of new or revised Icons added to winSPMBT for V14

(21,43):{30,31}, // 16. M24 REV ***REV WinSPMBTv14
(153,54):{178,-1}, // 125. Su-122-54 ***REVISED winSPMBT v14 NEW winspmbt v4.5
(265,54):{276,277}, // 217. HMMWV-Stinger REVISED winspmbt v14
(277,87):{779,P_ERROR}, // 226. Lisonov Li-2 ***********NEW winspmbtv4 ***REVISED winspmbt v14
(663,58):{6701, -1}, // 490. B-26 Marauder ***REVISED winSPMBT v14
(667,53):{6705, -1}, // 494. C-47 camo ***REVISED winSPMBT v14
(668,56):{6706, -1}, // 495. C-47 OD green ***REVISED winSPMBT v14
(684,53):{6722, -1}, // 511. Piper cub ***REVISED winSPMBT v14
(835,60):{6916,6976}, // 645. Truck W/AAMG *****Revised winSPMBT v14
(874,51):{6955,6976}, // 684. M113A1 Revised winSPMBT v14
(875,61):{6956,6976}, // 685. M113A2&3(no 50cal) Revised winSPMBT v14
(876,53):{6957,6976}, // 686. M113A2&3 Revised winSPMBT v14
(932,76):{7052, 7053}, // 722. Tiran4 0r 5 (Israeli T-54/T55) ***Revised WinSPMBT v14
(933,76):{7054, 7055}, // 723. Tiran4 0r 5 (Israeli T-54/T55) ***Revised WinSPMBT v14
(1277,69):{7676, 7677}, //1036. Centurion Mk 11 (green) ***REVISED winSPMBT v14
(1478,90):{7752, 7753}, //1224. M113 with Recoiless rifle Summer *****Revised winSPMBT v14
(1589,60):{7950, 7951}, //1323. Israeli Tiran Dozer **REV WinSPMBT v14
(1600,56):{7972, 7973}, //1334. T-62M KMT-6 *** REV WinSPMBTv14
(1722,82):{8202, 8203}, //1447. T-72 Early (WP Green / worn camo) ********REV winSPMBT v14
(1748,75):{8254, 8255}, //1473. T-72 basic (WP green 1) ***********Revised WinSPMBTv14
(1749,75):{8256, 8257}, //1474. T-72 basic (WP green 2) ***********Revised WinSPMBTv14
(1789,81):{8316, 8317}, //1506. Challenger 1 Mk3 British Camo ***Revised for WinSPMBT V14
(1790,80):{8318, 8319}, //1507. Challenger 1 Mk3 desert camo ***Revised for WinSPMBT V14
(1791,80):{8320, 8321}, //1508. Challenger 1 Mk3 desert worn ***Revised for WinSPMBT V14
(1792,75):{8322, 8323}, //1509. Challenger 1 Mk3 Green ***Revised for WinSPMBT V14
(1841,59):{8416, 8417}, //1554. M48A1 (green) ****Revised WinSPMBTv14
(1851,59):{8436, 8437}, //1564. M48A3 (green) ****Revised WinSPMBTv14
(1860,66):{8454, 8455}, //1573. M67A1 Zippo (green) ****Revised WinSPMBTv14
(1905,52):{8524, 8525}, //1610. PT-76 *** REV WinSPMBT v14
(2098,58):{8882, 8883}, //1787. Cougar (CDN) REVISED winSPMBT v14
(2163,78):{8992, 8993}, //1844. M113 Lynx (Canada, Netherlands) *****Revised winSPMBT v14
(2174,62):{9010, 9011}, //1851. SPAA Truck *****Revised winSPMBT v14
(2176,72):{9014, 9015}, //1853. BTR-152 w/AAMG (Green) *****Revised winSPMBT v14
(2177,73):{9016, 9017}, //1854. BTR-152 w/AAMG (Desert) *****Revised winSPMBT v14
(2260,54):{9122, -1}, //1922. B-25 ---------REVISED winSPMBT v14
(2261,54):{9123, -1}, //1923. B-25 ---------REVISED winSPMBT v14
(2262,54):{9124, -1}, //1924. B-25 ---------REVISED winSPMBT v14
(2263,54):{9125, -1}, //1925. B-25 ---------REVISED winSPMBT v14
(2383,67):{9237,6976}, //2037. M113A2&3-(Worn Green) *Revised WinSPMBT v14
(2412,52):{9266,6976}, //2066. BTR-50P ***REVISED winSPMBT v14
(2583,58):{4154, 4155}, //2225. M150 TOW green ***REV WinSPMBT v14
(2587,55):{4162, 4163}, //2229. IS-3 Green ***REV WinSPMBT v14
(2679,60):{4324, 4325}, //2310. IS-3 (desert) ****REV WinSPMBT V14
(2894,76):{4718, 4719}, //2507. M1126 Green MG **NewWinSPMBTv3 **REV winSPMBT v14
(3123,76):{5129, -1}, //2729. C-47 Dakota (3tone Vietnam style) **Revised WinSPMBT v14
(3124,75):{5130, -1}, //2730. C-47 Dakota (tropical green/tan) **Revised WinSPMBT v14
(3125,67):{5131, -1}, //2731. DC-3 Dakota (Civilian) **Revised WinSPMBT v14
(3144,72):{5150, -1}, //2750. V-22 Osprey Sand HELO ****** REVISED winSPMBT v14
(3348,58):{5337, -1}, //2937. Su-100 (green) ***REVISED winSPMBT v14
(3350,59):{5339, -1}, //2939. ISU-152 (green) ***REVISED winSPMBT v14
(3391,49):{5380, -1}, //2980. Star 266 *Revised WinSPMBTv14
(3392,57):{5381, -1}, //2981. Star 266 (Desert) *Revised WinSPMBTv14
(3424,51):{5406, -1}, //3006. SU-100 ***REVISED winSPMBT v14-DRG
(3676,80):{5845,6976}, //3245. Merkava MICV "Nemer" *New WinSPMBT****Revised winSPMBT v14
(4210,76):{10608, 10609}, //3752. ARJUN MK 2--CAMO ***********REV winSPMBT v14
(4211,78):{10610, 10611}, //3753. ARJUN MK 2--DESERT ***********REV winSPMBT v14
(4212,78):{10612, 10613}, //3754. ARJUN MK 2--WINTER ***********REV winSPMBT v14
(4388,92):{10952, 10953}, //3924. Merkava Mk 4 mine roller **NEW winSPMBT v8**REV winSPMBT v14
(4449,95):{11068, 11069}, //3982. Leopard 2A7 Camo ********NEW winSPMBT v9 ...REVISED winSPMBT v14
(4498,94):{11162, 11163}, //4029. IS-3 winter ********NEW winSPMBT v10********REVISED winSPMBT v14
(4532,99):{11226, 11227}, //4061. CHALLENGER1+ WINTER ********NEW winSPMBT v10********REVISED winSPMBT v14
(5056,88): {12165, -1}, //4565 Star-266 hard Top / DURO IIIP ****Revised DRG winSPMBT v14
(5061,71): {12170, -1}, //4570 Star 1466 ****Revised DRG winSPMBT v14
(5062,76): {12171, -1}, //4571 Star 1466 desert ****Revised DRG winSPMBT v14
(5077,99): {12185, -1}, //4585 Li-2 Black and Tan camo NEW winSPMBT v7 ****Revised winSPMBT v14
(5086,64): {12194, -1}, //4594 Star 1466 Winter ****New winSPMBT v14
(5087,63): {12195, -1}, //4595 Star 266 Winter ****New winSPMBT v14
(5088,65): {12196, -1}, //4596 GAZ-69 ATGM Winter ****New winSPMBT v14
(5089,65): {12197, -1}, //4597 GAZ-69 ATGM Desert ****New winSPMBT v14
(5189,62): {12293, -1}, //4693 ISU-152 (green) Revised winSPMBT v14
(5235,117):{12376, 12377}, //4736. Centurion AVRE+(Reactive Armour- Gulf War) Green ********REVISED winSPMBT v14
(5236,118):{12378, 12379}, //4737. Centurion AVRE+(Reactive Armour- Gulf War) Winter *********REVISED winSPMBT v14
(5237,118):{12380, 12381}, //4738.Centurion AVRE+(Reactive Armour- Gulf War) Desert ********REVISED winSPMBT v14
(5267,93):{12436, 12437}, //4766. Leopard C1 / 1A3T1 Summer ********NEW winSPMBT v12****REV winSPMBT v14
(5342,65):{12580, 12581}, //4838. DURO III Green *********NEW winSPMBT v14
(5343,64):{12582, 12583}, //4839. DURO III Camo *********NEW winSPMBT v14
(5344,66):{12584, 12585}, //4840. DURO III Winter *********NEW winSPMBT v14
(5345,66):{12586, 12587}, //4841. DURO III Desert *********NEW winSPMBT v14
(5346,67):{12588, 12589}, //4842. T-62 KMT4 Winter *********NEW winSPMBT v14
(5347,67):{12590, 12591}, //4843. T-62 KMT4 Desert *********NEW winSPMBT v14
(5348,67):{12592, 12593}, //4844. T-62 KMT5 Desert *********NEW winSPMBT v14
(5349,67):{12594, 12595}, //4845. T-62 KMT5 Winter *********NEW winSPMBT v14
(5350,72):{12596, 12597}, //4846. Merkava Mk 4M IDF Green *********NEW winSPMBT v14
(5354,68):{12600, 12601}, //4848. T-90 KMT-7 Desert *********NEW winSPMBT v14
(5355,68):{12602, 12603}, //4849. T-90 KMT-7 Winter *********NEW winSPMBT v14
(5356,67):{12604, 12605}, //4850. T-72 Worn Green *********NEW winSPMBT v14
(5357,68):{12606, 12607}, //4851. T-72 Worn Desert *********NEW winSPMBT v14
(5358,63):{12608, 12609}, //4852. Tiran Ti-67 *********NEW winSPMBT v14
(5359,66):{12610, 12611}, //4853. BTR-152A Winter *********NEW winSPMBT v14
(5360,86):{12612, 12613}, //4854. M113 with Recoiless rifle Winter *********NEW winSPMBT v14
(5361,86):{12614, 12615}, //4855. M113 with Recoiless rifle Desert *********NEW winSPMBT v14
(5362,63):{12616, 12617}, //4856. Lynx Winter *********NEW winSPMBT v14
(5363,63):{12618, 12619}, //4857. Lynx Desert *********NEW winSPMBT v14
(5364,71):{12620, 12621}, //4858. OT-64 SKOT-2 WP Green *********NEW winSPMBT v14
(5365,60):{12622, 12623}, //4859. BVP-1 CZ *********NEW winSPMBT v14
(5366,65):{12624, 12625}, //4860. Danish Leo 2A5 *********NEW winSPMBT v14
(5367,69):{12626, 12627}, //4861. Centurion Mk 11 CDN *********NEW winSPMBT v14
(5368,65):{12628, 12629}, //4862. T-64 Bulat M17 *********NEW winSPMBT v14
(5369,69):{12630, 12631}, //4863. Olifant Mk1A Summer *********NEW winSPMBT v14
(5370,69):{12632, 12633}, //4864. Olifant Mk1A Desert *********NEW winSPMBT v14
(5371,69):{12634, 12635}, //4865. Olifant Mk1B Summer *********NEW winSPMBT v14
(5372,71):{12636, 12637}, //4866. Olifant Mk1B Desert *********NEW winSPMBT v14
(5373,69):{12638, 12639}, //4867. Olifant Mk2A Summer *********NEW winSPMBT v14
(5374,70):{12640, 12641}, //4868. Olifant Mk2A Desert *********NEW winSPMBT v14
(5375,69):{12642, 12643}, //4869. Olifant Mk2B Summer *********NEW winSPMBT v14
(5376,70):{12644, 12645}, //4870. Olifant Mk2B Desert *********NEW winSPMBT v14
(5377,74):{12646, 12647}, //4871. Olifant Mk1A Mine Roller *********NEW winSPMBT v14
(5378,72):{12648, 12649}, //4872. M1A2C/M1A1HC Trophy-Camo *********NEW winSPMBT v14
(5379,74):{12650, 12651}, //4873. M1A2C/M1A1HC Trophy-Winter *********NEW winSPMBT v14
(5380,74):{12652, 12653}, //4874. M1A2C/M1A1HC Trophy-Desert *********NEW winSPMBT v14
(5381,75):{12654, 12655}, //4875. ABRAMS /MCBS / Trophy-Camo *********NEW winSPMBT v14
(5382,82):{12656, 12657}, //4876. ABRAMS /MCBS / Trophy-Winter *********NEW winSPMBT v14
(5383,77):{12658, 12659}, //4877. ABRAMS /MCBS / Trophy-Desert *********NEW winSPMBT v14
(5384,78):{12660, 12661}, //4878. AAVP7A1/RAM Desert Tan/ Sand *********NEW winSPMBT v14
(5385,80):{12662, 12663}, //4879. AAVE7A1/R MCLC Desert Tan/ Sand *********NEW winSPMBT v14
(5386,68):{12664, 12665}, //4880. M48A3 Patton Camo *********NEW winSPMBT v14
(5387,90):{12666, 12667}, //4881. M1A1HC FEP/M1A2 SEPV3 -Camo ( no Trophy ) *********NEW winSPMBT v14
(5388,92):{12668, 12669}, //4882. M1A1HC FEP/M1A2 SEPV3 -Winter ( no Trophy ) *********NEW winSPMBT v14
(5389,92):{12670, 12671}, //4883. M1A1HC FEP/M1A2 SEPV3 -Desert ( no Trophy ) *********NEW winSPMBT v14
(5390,83):{12672, 12673}, //4884. M1A1/M1A2 MCBS-Camo ( no Trophy ) *********NEW winSPMBT v14
(5391,85):{12674, 12675}, //4885. M1A1/M1A2 MCBS-Winter ( no Trophy ) *********NEW winSPMBT v14
(5392,85):{12676, 12677}, //4886. M1A1/M1A2 MCBS-Desert ( no Trophy ) *********NEW winSPMBT v14
(5393,74):{12678, 12679}, //4887. Jaguar EBRC 6X6 Summer *********NEW winSPMBT v14
(5394,75):{12680, 12681}, //4888. Jaguar EBRC 6X6 Desert *********NEW winSPMBT v14
(5395,75):{12682, 12683}, //4889. Jaguar EBRC 6X6 Winter *********NEW winSPMBT v14
(8059,101):{17802, 17803}, //7449. Centurion Mk 11/13 Desert Camo ********NEW winSPMBT v5.5**REV winSPMBT v14
(8060,101):{17804, 17805}, //7450. Centurion Mk 11/13 Winter Camo ********NEW winSPMBT v5.5**REV winSPMBT v14
(8114,104):{17908, 17909}, //7502. AAV-7A1- desert camo 3 ********NEW winSPMBT v10 ********REV winSPMBT v14
(8399,65): {18376, 6976}, // 7776 SPB Mk.III USMC *****NEW winSPMBT v14
(8400,72): {18377, 6976}, // 7777 M113 Summer open hatches *****NEW winSPMBT v14
(8401,77): {18378, 6976}, // 7778 M113 Summer open hatches ver 2 *****NEW winSPMBT v14
(8402,63): {18379, 6976}, // 7779 OT-64 SKOT-2 *****NEW winSPMBT v14
(8403,64): {18380, 6976}, // 7780 BAV-485 Summer *****NEW winSPMBT v14
(8404,66): {18381, 6976}, // 7781 BAV-485 Winter *****NEW winSPMBT v14
(8405,65): {18382, 6976}, // 7782 BAV-485 Desert *****NEW winSPMBT v14
(8406,72): {18383, 6976}, // 7783 Ford GPA - GAZ 46 Summer *****NEW winSPMBT v14
(8407,73): {18384, 6976}, // 7784 Ford GPA - GAZ 46 Winter *****NEW winSPMBT v14
(8408,73): {18385, 6976}, // 7785 Ford GPA - GAZ 46 Desert *****NEW winSPMBT v14
(8409,61): {18386, 6976}, // 7786 PTS Summer *****NEW winSPMBT v14
(8410,62): {18387, 6976}, // 7787 PTS Winter *****NEW winSPMBT v14
(8411,62): {18388, 6976}, // 7788 PTS Desert *****NEW winSPMBT v14
(8412,65): {18389, 6976}, // 7789 K-61 GPT Summer *****NEW winSPMBT v14
(8413,66): {18390, 6976}, // 7790 K-61 GPT Winter *****NEW winSPMBT v14
(8414,66): {18391, 6976}, // 7791 K-61 GPT Desert *****NEW winSPMBT v14
(8415,64): {18392, 6976}, // 7792 Landing Barge *****NEW winSPMBT v14
(8416,60): {18393, 6976}, // 7793 Namer CEV *****NEW winSPMBT v14
(8872,62): {18929, -1}, //8229 C-47 Winter ********NEW winSPMBT v14
(8873,65): {18930, -1}, //8230 C-47 Green Camo ********NEW winSPMBT v14
(8874,66): {18931, -1}, //8231 C-47 Jungle Camo ********NEW winSPMBT v14
(8875,69): {18932, -1}, //8232 C-47 Grey-Green Camo ********NEW winSPMBT v14
(8876,66): {18933, -1}, //8233 C-47 Mult Camo 1 ********NEW winSPMBT v14
(8877,66): {18934, -1}, //8234 C-47 Mult Camo 2 ********NEW winSPMBT v14
(8878,71): {18935, -1}, //8235 C-47 Green and OD Camo ********NEW winSPMBT v14
(8879,68): {18936, -1}, //8236 C-47 3 tone Camo 1 ********NEW winSPMBT v14
(8880,68): {18937, -1}, //8237 C-47 3 tone Camo 2 ********NEW winSPMBT v14
(8881,68): {18938, -1}, //8238 C-47 3 tone Camo 3 ********NEW winSPMBT v14
(8882,68): {18939, -1}, //8239 C-47 Desert Camo 1 ********NEW winSPMBT v14
(8883,68): {18940, -1}, //8240 C-47 Desert Camo 2 ********NEW winSPMBT v14
(8884,73): {18941, -1}, //8241 C-47 Desert Brown Camo 1 ********NEW winSPMBT v14
(8885,73): {18942, -1}, //8242 C-47 Desert Brown Camo 2 ********NEW winSPMBT v14
(8886,77): {18943, -1}, //8243 C-47 Desert Mult Brown Camo 1 ********NEW winSPMBT v14
(8887,77): {18944, -1}, //8244 C-47 Desert Mult Brown Camo 2 ********NEW winSPMBT v14
(8888,73): {18945, -1}, //8245 C-47 Desert Brown Camo 1 ********NEW winSPMBT v14
(8889,73): {18946, -1}, //8246 C-47 Desert Brown Camo 2 ********NEW winSPMBT v14
(8890,57): {18947, -1}, //8247 TA-50 ********NEW winSPMBT v14
(8891,69): {18948, -1}, //8248 Tp 79 (C-47A) Sweden ********NEW winSPMBT v14
(8892,67): {18949, -1}, //8249 IL-112V Grey Camo ********NEW winSPMBT v14
(8893,62): {18950, -1}, //8250 IL-112V Camo ********NEW winSPMBT v14
(8894,68): {18951, -1}, //8251 IL-112V Desert Camo ********NEW winSPMBT v14
(8895,73): {18952, -1}, //8252 MV-22B Osprey USMC Summer ********NEW winSPMBT v14
(8896,65): {18953, -1}, //8253 Fairey Firefly ********NEW winSPMBT v14
(8897,71): {18954, -1}, //8254 Brazillian A-20 Bomber ********NEW winSPMBT v14
(9654,89): {19619, 6976}, //8991 BTR-152K --WP Green ********NEW winSPMBT v12 REV winSPMBT v14
(9655,95): {19620, 6976}, //8992 BTR-152K --Black-Green Camo ********NEW winSPMBT v12 REV winSPMBT v14

DRG March 17th, 2020 03:12 PM

Re: WinSPMBT version 10.0 - 14.0 Consolidation patch ( 2020 )
 
I may update this with further information over the next couple of weeks. We hope to have this ready for April 2, 2020

Aeraaa March 17th, 2020 03:52 PM

Re: WinSPMBT version 10.0 - 14.0 Consolidation patch ( 2020 )
 
I have a suggestion, although I'm not sure if it is easy to implement, or if it can make it to the patch.

With 3000 slots, anyone that creates a scenario in the last slots will have to click the "next" button an awful long time.

So how about making a page indicator in the scenarios screen? In this case, the game could immediately jump into the appropriate page, instead of clicking all the way there. For example, if I want to check slot 2200, I can go to the page indicator and type 88, thus going to the page where this slot exists.

zovs66 March 17th, 2020 04:00 PM

Re: WinSPMBT version 10.0 - 14.0 Consolidation patch ( 2020 )
 
Quote:

Originally Posted by Aeraaa (Post 846991)
With 3000 slots, anyone that creates a scenario in the last slots will have to click the "next" button an awful long time.

So how about making a page indicator in the scenarios screen? In this case, the game could immediately jump into the appropriate page, instead of clicking all the way there. For example, if I want to check slot 2200, I can go to the page indicator and type 88, thus going to the page where this slot exists.

There already is a GOTO that is very easy to use. You just hit that button and type in the slot you want to go to and whala off you go and there you are. Easy peasy.

Aeraaa March 17th, 2020 04:37 PM

Re: WinSPMBT version 10.0 - 14.0 Consolidation patch ( 2020 )
 
Quote:

Originally Posted by zovs66 (Post 846992)
Quote:

Originally Posted by Aeraaa (Post 846991)
With 3000 slots, anyone that creates a scenario in the last slots will have to click the "next" button an awful long time.

So how about making a page indicator in the scenarios screen? In this case, the game could immediately jump into the appropriate page, instead of clicking all the way there. For example, if I want to check slot 2200, I can go to the page indicator and type 88, thus going to the page where this slot exists.

There already is a GOTO that is very easy to use. You just hit that button and type in the slot you want to go to and whala off you go and there you are. Easy peasy.

Can you help me as to where this button is? I don't remember anything like that so apologies of it sounds like a noob question. I just made a quick search into the game menus and I didn't find it.

DRG March 17th, 2020 05:45 PM

Re: WinSPMBT version 10.0 - 14.0 Consolidation patch ( 2020 )
 
2018 it was added

Quote:


27/ For CD owners only .The following menus now include a GOTO feature added .
Save games List
PBEM games List
Tournament games List
Scenarios List
Campaign List
Load and Save Custom Map List in the Main Game and the Custom Editor

Simply press GOTO , enter the slot number you want and then press enter and the screen will update to that position. This addition to the code saves a lot of mouse clicking.
and what's there now is all all there is going to be. If you want GOTO buy the full game. You will be surprised by all the things you are missing

Aeraaa March 17th, 2020 06:35 PM

Re: WinSPMBT version 10.0 - 14.0 Consolidation patch ( 2020 )
 
Quote:

Originally Posted by DRG (Post 846994)
2018 it was added

Quote:


27/ For CD owners only .The following menus now include a GOTO feature added .
Save games List
PBEM games List
Tournament games List
Scenarios List
Campaign List
Load and Save Custom Map List in the Main Game and the Custom Editor

Simply press GOTO , enter the slot number you want and then press enter and the screen will update to that position. This addition to the code saves a lot of mouse clicking.
and what's there now is all all there is going to be. If you want GOTO buy the full game. You will be surprised by all the things you are missing

OK, makes sense. Many thanks to both of you!

Suhiir March 18th, 2020 10:02 PM

Re: WinSPMBT version 10.0 - 14.0 Consolidation patch ( 2020 )
 
Don and Andy ...
You guys are FAR to dedicated. I thought you were taking this year off!

THANKS for the update.

retiredgysgt March 18th, 2020 10:18 PM

Re: WinSPMBT version 10.0 - 14.0 Consolidation patch ( 2020 )
 
Buying the game was most definitely worth it. I think I even did a review.

Imp March 21st, 2020 10:32 AM

Re: WinSPMBT version 10.0 - 14.0 Consolidation patch ( 2020 )
 
Quote:

Originally Posted by retiredgysgt (Post 847004)
Buying the game was most definitely worth it. I think I even did a review.

Bought MBT mainly to try the op fire filters & was blown away at how much faster you could play due to the clarity of extra information provided & crisp graphics.
There are a lot of useful CD only features that together transform play.
Bought WWII a couple of days later as it had now become unplayable to me.
Free game is a feature packed demo but that's all, it cannot hold a candle to the full game anymore.

DRG March 24th, 2020 10:29 AM

Re: WinSPMBT version 10.0 - 14.0 Consolidation patch ( 2020 )
 
The Updates for both games are now scheduled to be released April 2, 2020

DRG April 2nd, 2020 07:17 AM

Re: WinSPMBT version 10.0 - 14.0 Consolidation patch ( 2020 )
 
The 2020 patch upgrade is now available!



scorpio_rocks April 2nd, 2020 12:06 PM

Re: WinSPMBT version 10.0 - 14.0 Consolidation patch ( 2020 )
 
Thanks guys!

Very welcome with the world in the state it is at the moment - lots of time on our hands in isolation...
(and particularly grateful after you said it wouldn't happen this year!)

FASTBOAT TOUGH April 2nd, 2020 12:37 PM

Re: WinSPMBT version 10.0 - 14.0 Consolidation patch ( 2020 )
 
I've got it downloaded and am excited to start using it! The best part for me so far is the EW block, as Don has had to endure a few times over the years, I sometimes had issues with this concerning tanks. This was the first thing I looked at. In that format it's now inside my head and will save me from having to "jump over that hurtle" in the future.

For me a lot of times it's the "simple" things that are the "best" things! THANK YOU!

As always Andy and Don THANK YOU! I wasn't expecting it, but sensed something was by late summer while tracking the posts, so Don so sorry for "slamming" you towards the end, but I thank you for understanding my need to fix things and put them into their proper order into the my Patch Thread.

For "wind down" I hope you both can go to your "spot" and fully enjoy all the reasons why you go there.

I hope everyone appreciates (And I know you do.) the "gift" we just received it could be the last or possibly we may receive more only time will tell.

In the meantime we should enjoy it as if it were our last.

Thank you both again, and everyone else that's been involved with these wonderful games for so, so many years now!!

I think I'll just stick around for awhile so I can be a PITA to someone!?! ;) :rolleyes: :p :D

Regards,
Pat
:capt:

Aeraaa April 2nd, 2020 12:41 PM

Re: WinSPMBT version 10.0 - 14.0 Consolidation patch ( 2020 )
 
Quote:

Originally Posted by scorpio_rocks (Post 847077)
Thanks guys!

Very welcome with the world in the state it is at the moment - lots of time on our hands in isolation...
(and particularly grateful after you said it wouldn't happen this year!)

I guess there is one single benefit in this worldwide mess. Free time is more than usual and creativity kicks in. :)

From my part, I also want to thank Don and Andy for the patch and congratulate them for their magnificent work all these years!

Oche April 2nd, 2020 01:43 PM

Re: WinSPMBT version 10.0 - 14.0 Consolidation patch ( 2020 )
 
1 Attachment(s)
There was an error with scenario #519 which replicated scenario #518, please download the attached archive and extract the files to your scenario folder (WINSPMBT/Scenarios) to fix this.

This has also been posted on the WINSPMBT forum campain/scenarios thread here:

http://forum.shrapnelgames.com/showt...080#post847080

Thank you.

DRG April 3rd, 2020 04:16 PM

Re: WinSPMBT version 10.0 - 14.0 Consolidation patch ( 2020 )
 
Random notes on OOB "errors"

There are 12,937 units in SPWW2 alone and 4,846 weapons. Each unit in SPWW2 has 59 data points that could contain something that someone could call an "error" and each weapon has 13 data points and that includes the name of the unit or weapon which people have had issues with on occasion over the years so 12,937 units x 59 data points = 763,283...over a 3/4 of a million potential error points that someone with "new information" could point out what we have now is "wrong" and that's just units in WW2. MBT has 68 data points per unit and 39, 016 units.....that is Two Million, Six Hundred and Fifty Three Thousand and Eighty Eight data points (2,653,088) and 16,333 weapons ( 16,333x 13 DP= 212,329 ).....note I did not include formations...between the two games there are 24,686 formations and each has 20 data points someone could find a fault with which equals another 493,720 data points

Now that I have dazzled you with those numbers I'll add one more 4,122,420..... Four Million, One Hundred and Twenty Two Thousand, Four hundred and Twenty .......that is the total number of ACTIVE data points in both games just in the OOB's alone that ....Units, weapons and Formations and all have the potential for someone to question or find fault with any one of them. Andy and I have both spent 1/3 of our lives building these games up, just over twenty two years. Are the games and OOB's perfect ? No. Are they better than the original ? We think so and so do many others but we are both burnt out by the neverendingness of it all. I had mentioned the other day to Andy that I had joked/commented many times in the past that OOB work is never ending as new bright sparks digs up info in books or online sites that didn't even exist when I started this ball rolling in 1998 but it has stopped being humorous .

To achieve 99% accuracy in these OOB's in both games when all data points involved is taken into consideration that would allow us to have 41,224 data point "errors" and still achieve 99% accuracy so even if there are " hundreds of errors" that means we are well above 99% accuracy since every percentage point has 41,224 data points.

51,953 is the total number of actual units available to players in both games combined so 1% of that is 520 rounded and that's just units so there would need to be more that 520 units in both games to have some kind of data issue to be considered as being an error for the OOB's to drop below 99% accuracy but when you consider the number of sources available now that were not available to us in the late 1990s and how even current sources can differ I can live with the games being less than perfect because perfection is an unattainable goal and we have already spent 1/3 of our lives doing this and we never considered this would be a life long commitment.

From the very beginning we have included MOBHack with the game to allow players to make any adjustment they think are needed. That is what Andy did when he didn't like the OOB's for the original SSI SP games back in the late 1990's, He created MOBHack then created and published his own complete set of OOB's and anyone is free to do so but do keep in mind that if you break the existing scenarios in the game that represent easily tens of thousands and maybe hundreds of thousands of hours of work for all the people who created them then you better be willing to issue a corrected set with your MOD OOB because that is what we had to do year after year trying to keep up with the revised information that was being sent our way to make the game "better". And just to make it more interesting there are AI picklists and some OOB's have a LOT of picklist changes over time so deciding that the OOB's need to set up more "logically" and re-ordering the formation structure will destroy the AI's ability to generate a usable and varied opposition and that is what we have had to be aware of for 22 years as well. So Scenarios need consistency in units and weapons and the AI pick need consistency in formation structure and if you mess with either or both the game is worthless except for PBEM....but only if the other player has your OOB's as well.

Accept that the game will never be perfect, no game will ever be but it's playable and engaging and that's what's really important not micro managing the weapon mix in a bunker.

zovs66 April 3rd, 2020 04:50 PM

Re: WinSPMBT version 10.0 - 14.0 Consolidation patch ( 2020 )
 
99% is perfect enough for me!!!

Hard to even fathom so many data points!

troopie April 3rd, 2020 08:41 PM

Re: WinSPMBT version 10.0 - 14.0 Consolidation patch ( 2020 )
 
My suggestion for error spotters is to make the corrections yourself and post the OOB yourself.

troopie

Suhiir April 4th, 2020 01:52 AM

Re: WinSPMBT version 10.0 - 14.0 Consolidation patch ( 2020 )
 
Quote:

Originally Posted by DRG (Post 847094)
From the very beginning we have included MOBHack with the game to allow players to make any adjustment they think are needed.

This is what I did.

The original USMC OOB was very accurate, good job whoever did it in the first place.

The problem is that it was the administrative organization not the deployment one. I.E. a USMC Rifle Company has a Machinegun Platoon (currently 6 MGs, use to be 8) but you NEVER see them deployed as a platoon, except in garrison for training. The MG Platoon is split among the Rifle Platoons (typically 2 MGs each).

While you could use the editor to create "proper" deployment formations you couldn't just purchase the "correct" formations. So I used the editor to create an alternate OOB with the "correct" formations and posted it here in the forums. After a couple years of incorporating each years update and posting a new alternate OOB Don got tired of my complaining ( :D ) and let me revise the official OOB.

My point is.

Andy gave us an EXCELLENT OOB editor, as Don said, "If you have an issue with the official OOB, change it."

Oche April 4th, 2020 11:20 AM

Re: WinSPMBT version 10.0 - 14.0 Consolidation patch ( 2020 )
 
Quote:

Originally Posted by DRG (Post 847094)
Random notes on OOB "errors"

There are 12,937 units in SPWW2 alone and 4,846 weapons. Each unit in SPWW2 has 59 data points that could contain something that someone could call an "error" and each weapon has 13 data points and that includes the name of the unit or weapon which people have had issues with on occasion over the years so 12,937 units x 59 data points = 763,283...over a 3/4 of a million potential error points that someone with "new information" could point out what we have now is "wrong" and that's just units in WW2. MBT has 68 data points per unit and 39, 016 units.....that is Two Million, Six Hundred and Fifty Three Thousand and Eighty Eight data points (2,653,088) and 16,333 weapons ( 16,333x 13 DP= 212,329 ).....note I did not include formations...between the two games there are 24,686 formations and each has 20 data points someone could find a fault with which equals another 493,720 data points

Now that I have dazzled you with those numbers I'll add one more 4,122,420..... Four Million, One Hundred and Twenty Two Thousand, Four hundred and Twenty .......that is the total number of ACTIVE data points in both games just in the OOB's alone that ....Units, weapons and Formations and all have the potential for someone to question or find fault with any one of them. Andy and I have both spent 1/3 of our lives building these games up, just over twenty two years. Are the games and OOB's perfect ? No. Are they better than the original ? We think so and so do many others but we are both burnt out by the neverendingness of it all. I had mentioned the other day to Andy that I had joked/commented many times in the past that OOB work is never ending as new bright sparks digs up info in books or online sites that didn't even exist when I started this ball rolling in 1998 but it has stopped being humorous .

To achieve 99% accuracy in these OOB's in both games when all data points involved is taken into consideration that would allow us to have 41,224 data point "errors" and still achieve 99% accuracy so even if there are " hundreds of errors" that means we are well above 99% accuracy since every percentage point has 41,224 data points.

51,953 is the total number of actual units available to players in both games combined so 1% of that is 520 rounded and that's just units so there would need to be more that 520 units in both games to have some kind of data issue to be considered as being an error for the OOB's to drop below 99% accuracy but when you consider the number of sources available now that were not available to us in the late 1990s and how even current sources can differ I can live with the games being less than perfect because perfection is an unattainable goal and we have already spent 1/3 of our lives doing this and we never considered this would be a life long commitment.

From the very beginning we have included MOBHack with the game to allow players to make any adjustment they think are needed. That is what Andy did when he didn't like the OOB's for the original SSI SP games back in the late 1990's, He created MOBHack then created and published his own complete set of OOB's and anyone is free to do so but do keep in mind that if you break the existing scenarios in the game that represent easily tens of thousands and maybe hundreds of thousands of hours of work for all the people who created them then you better be willing to issue a corrected set with your MOD OOB because that is what we had to do year after year trying to keep up with the revised information that was being sent our way to make the game "better". And just to make it more interesting there are AI picklists and some OOB's have a LOT of picklist changes over time so deciding that the OOB's need to set up more "logically" and re-ordering the formation structure will destroy the AI's ability to generate a usable and varied opposition and that is what we have had to be aware of for 22 years as well. So Scenarios need consistency in units and weapons and the AI pick need consistency in formation structure and if you mess with either or both the game is worthless except for PBEM....but only if the other player has your OOB's as well.

Accept that the game will never be perfect, no game will ever be but it's playable and engaging and that's what's really important not micro managing the weapon mix in a bunker.

IMHO, it would be totally unfair to criticize in terms of not only in regards to included OOB in either WINSPWW2 & WINSPMBT, but in ANY regard considering the positive evolution of Steel Panthers since 1995. I dare to say that Gary Grigsby always considered designing Steel Panthers as to be a Sandbox game for wargamers to design their own scenario battles with time, and they did, and even so, when the original came out to the public it was perfect enough to blew minds away and awe the computer wargamers at the time which had only imagined the day that they could see a Squad Leader equivalent transplanted from the boargame to the digital world. Steel Panthers 2 did the same when it came in 1997 with modern battles from 1950-1999 adding a lot of new features, but perhaps one of the most interesting was the VCR playback feature 100% useful for PBEM.

Having witnessed the evolution and joint effort put to improve the games from the mid 90s to their current successors (WINSPWW2 & WINSPMBT) i feel no other sentiment than to thank this magnificent community and to humbly continue adding my 2 cents, be that as PBEM with others, designing scenarios, or modding the OOBs, graphics, sounds, etc.

Let's keep this going going guys:cheers:

Acthung Panzer!:fire:

Here is what i believe to be a small 'refresher' history course of major contributions and how far Steel Panthers went from 1995 to 2017:

https://www.alternatewars.com/Games/SP/SPanthers.htm

oragus April 10th, 2020 12:04 PM

Re: WinSPMBT version 10.0 - 14.0 Consolidation patch ( 2020 )
 
No need to explain your efforts Don and Andy. Steel Panthers has been one of my favorites or If not my favorite games since I picked up the first box from the shelf when it first came out. In fact, with all the games that have came out since then, I still find myself coming back to it. Whether it be to play or to create icons for it. Like you guys, but a larger percentage of my life because I am younger, over 1/2 my life around these games. Cannot express my gratitude enough to the SPCamo team for all their efforts! From before, during, and after I and everyone else that has contributed was part of the team. Amazing journey. THANK YOU SPCAMO AND ESPECIALLY DON AND ANDY!!!

jivemi April 17th, 2020 09:38 PM

Re: WinSPMBT version 10.0 - 14.0 Consolidation patch ( 2020 )
 
Please add my seconding to the above. It is indeed a pleasure and privilege to be playing perhaps the most accomplished combined-arms wargames (WW2 plus MBT) in these trying times. Live long and prosper Don and Andy!


All times are GMT -4. The time now is 08:25 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.