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WW3: Not so welcome
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I think I made it just in time for deadline :V
Take one more from WW3 in 2020 series for the release. Quote:
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Re: WW3: Not so welcome
This should be interesting.
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Re: WW3: Not so welcome
OK, time to write one more AAR! :D
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Re: WW3: Not so welcome
Rather "amusing" watching the Challengers and Armatas bounce shells off each other. I'm not far into it but I'm starting to wonder if ammo is going to become a serious problem.
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Re: WW3: Not so welcome
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Re: WW3: Not so welcome
All top tier modern MBT's are vulnerable to one another from the side so a toe to toe slugfest is not the answer
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Re: WW3: Not so welcome
The OOB's have evolved and been revised. It does not affect this scenario as it is fictional anyway but the Warrior 2000 is now the Warrior WCSP and does not come into service ( maybe.........) until 2023 and the T-14 Armatas not until mid 2022 ( maybe.........)
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Re: WW3: Not so welcome
Technically there is a single T-14 Armata experimental battalion near Moscow. So technically those tanks are deployed. Technically, of course...
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Re: WW3: Not so welcome
The whole game exists on the supposition of conflict that has not ( yet......) occurred for the most part so what you have there is OK.
There were some Icon updates so you will see some when the patch is released. Nothing major for yours though. We are kinda-sorta looking at an April 2 release now but as with everything else in the world right now......things could change |
Re: WW3: Not so welcome
We are all at home right now, at least in Europe :D
I am taking a short break for several PBEMs to finish and I will make some more. Second British from WW3 will come rather soon as I will borrow the map this time. |
Re: WW3: Not so welcome
DEFINITELY reminds me of an early WW II scenario.
The T-14s (and largely T-15s) are essentially immune to tank and ATGM fire so you have to wait till they enter towns/woods and flank or rear shot them. Thus it's mostly infantry with LAAWs doing most of the heavy lifting ... makes em feel useful again!!! Thank god (or Andy maybe ;) ) the AI can't coordinate it's armor and infantry. |
Re: WW3: Not so welcome
If we could code this so the AI would do combined arms right out of the textbook my guess is most players would give up on it as unplayable to them......or we'd get "bug" reports that the AI must be cheating to be that good.
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Re: WW3: Not so welcome
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Or at least add an option to switch this off or on. In order to show you how much you should do it, listen to you doing it for roughly 268,435,456 times: https://www.youtube.com/watch?v=XU_9ucFfhdI |
Re: WW3: Not so welcome
The most important word in my sentence was the first one.
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Re: WW3: Not so welcome
Mmmmmm ...
As a programmer myself (tho I'm not familiar with WinSPMBTs source code) you could give units in the same formation a "command radius" and if they start to outrun the slowest unit in the formation they pause in place till it re-enters the "command radius". Not a perfect solution BY ANY MEANS, but fairly easy to code and would at least keep mixed vehicle/infantry formations fairly cohesive. |
Re: WW3: Not so welcome
The problem I am guessing is a complete rewrite of the code, units do not take other friendly units into account there turn is an independent thing.
Then there is turn order A0 BO B1 B2 etc. depending on where the unit is it needs to behave differently during its turn. Is AO at the front or rear when its turn is due. |
Re: WW3: Not so welcome
Good point.
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Re: WW3: Not so welcome
Played it through, but as a two scen campaign. Switched Player 1 to Sweden.
Assuming a newly established Fourth Brigade HQ has been deployed to Germany in accordance with the Swedish declaration of solidarity. Subordinated to the fourth brigade HQ are: 4. Brigade Recce Coy (CV90) 41. Mech Bn (122/90) 42. Mech Bn (122/90) 43. Mech Bn (122/90) 92. Art Bn (Archer) 1. Coy/22 Eng Bn (Patgb203) 4. AA Coy (Rb70/Rb90) 1. Coy/LBB (Airmobile Bn) Also deployed to Germany: SOG Team (Special Forces) Helicopter Group (Hkp 16 Blackhawk) Air Force Squadron (JAS 39) Und Bat Element (UAV) Turn 1-10 Recon effort by Und Bat using UAVs idendify movment of heavy enemy forces along the full breadth of the Brigade front, exception Hovenhop Boglands. Swedish artillery is committed to degrade enemy air defences. A wave of 39s with Mavericks are inbound. The trouble at GLINSTEDT is dealt with by assault from the attached SOG Team, Airmobile Company and Brigade Engineer Company. It is a quick but vicious fight. Heavy enemy artillery against GLINSTEDT cause extensive damage to the attacking Swedish force. After the initial fighting no further action takes place here, except for scattered enemy artillery fire. All Swedish Mech Battalions are quickly engaged. Tank main gun ammo is consumed at an alarming rate. Losses occur on both sides although many hits bounce off the armour. The Russian advance is relentless. Russian artillery very dangerous. Off three Swedish off-map 155mm batteries two are destroyed by RU counter-battery fire. No Russian off-map artillery suffers the same fate, but Swedish on map 155mm and 120mm assets take a heavy toll on Russian on map air defence and artillery. A flanking move is initiated by Sierra India (Bde Recce Coy) and Quebec November (1. Tank Coy/Mech Bn 43) aiming to skirt the Havenhop Boglands and hit the enemy from an unexpected direction. Turn 11-16 The Russian advance continues. Flanking shots are the most effective, but kills due to frontal hits occur on both sides while most hits do not cause damage to either side’s tanks. The Swedish CV90s are too fragile to stand up to fighting head on but can damage T-15s at close range. Russian fixed wing air makes an appearance but cause little damage and is dealt with by Swedish AA. Russian attack helicopters also put in an effort. They prove very hard to deal with, none is shot down and only two are damaged and retreat off-map. It is an abyssal failure of the Swedish AA Corps only mitigated by the fact that the helicopters ATGMs generally fail to penetrate the Strv 122B’s armour. A second UAV recon effort result in the loss of all UAVs but the 39s attacking in two waves with their Mavericks are highly successful. Turn 17 The game ends, a little surprisingly. The Russian Brigade is in bad shape, but still have a few AFVs intact, most of its helicopters, and a strong (though disorganized) dismounted infantry component. The on-map losses are about twice as heavy for the attacking Russians. The Russian attack makes the most progress in the area of GNARRENBURG. Russian losses are about twice as heavy in AFVs and men. The scenario AI Russian side behaves fine. The map is very good – however, on my machine using the clear smoke button changes some hexes on the player 1 side. About a 5 hex broad section running the entire length of the map is affected. It has no impact on the scenario. |
Re: WW3: Not so welcome
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I don't see any change to the stock map when using the clear smoke button but I have no idea where to look exactly either |
Re: WW3: Not so welcome
Tried to make a screenshot. I have fiddled with lots of parts of the game incl. the OOBs, probably is just my machine.
https://66.media.tumblr.com/13cdceb5...6a3ab780d9.png |
Re: WW3: Not so welcome
I would say you have a partially corrupted DAT file. It should not have anything to do with your machine in regards to OS equipment. Go in with the editor and fix it and save and see if it goes away
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Re: WW3: Not so welcome
I played this one after its release in the new patch. It is a slugfest. Flank shots are needed to take out the T-14s and the Challengers.
Forget about your air assets. I had all of the strikes attack on the same turn and every single one was shot down. |
Re: WW3: Not so welcome
I assume the Soviets have overwhelming AA so the ONLY aircraft I'm using at the moment is the 2 SEAD aircraft as I work scout and tank platoons around the southern edge of the swamp (I'm assuming the Sov's haven't defended it) then sweep up the map blasting AA and artillery!
At least that's the plan. And until I do that I'll keep NATO air on the runway. |
Re: WW3: Not so welcome
I must give this a go soon generated a lot of chatter & I am forewarned not to commit my air early.
Michael produces some tough battles which is no bad thing. He has a knack of creating battles that require a fluid defence rather than just sitting there if you are defending which I find far more enjoyable. Why I don't know must like trying to dig my self out of the hole when it all goes wrong as is often the case with his creations. |
Re: WW3: Not so welcome
Yeah, he does good scenarios.
I've learned a lot from playing them. P.S. A couple S-400s revealed their positions shooting at my SEAD aircraft, each is about to receive 3 sections (9 guns) of 155! First time I've fired my artillery, been dreading Soviet counterbattery, but this is a good target. |
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I had to dredge this up from the past as it shows the terrain Junk issue we are dealing with now Ulf..... is there any chance you still have a save game showing this ?? From the dates I would say this screen show came from the game being played using WinSPMBT Version 13.0 |
Re: WW3: Not so welcome
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