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-   -   Scenario: WW3: Not so welcome (http://forum.shrapnelgames.com/showthread.php?t=52386)

SaS TrooP March 21st, 2020 09:46 AM

WW3: Not so welcome
 
1 Attachment(s)
I think I made it just in time for deadline :V

Take one more from WW3 in 2020 series for the release.


Quote:

World War 3: Not so Welcome*
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Date: Summer 2020*
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Battle Location: Karlshofen, between Bremen and Hamburg, Lower Saxony, Germany*
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Battle Type: British 12th Armoured Infantry Brigade delay against Russian Experimental Armata Brigade (+) attack*
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Russia, drived by militarism and raging economic crisis launches invasion of western Europe, thus de facto starting a new world war.*
Russia is supported by it's allies: Belarus (being economically dependant) and Ukraine (that was forcefully subdued as puppet state shortly before), as well as some allies from central east. Serbia is currently looking at Russia with positive eye and Turkey openly refuses to comply with NATO treaties.*
*
This allows Russia to launch heavy invasion on Baltic States, Poland and also Romania. Militaries of those nations fight bravely but finally succumb to armoured onslaught.
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After it is apparent to NATO that Russian Block advance will not just end on Oder river and Russians are pushing into Germany with haste, the real danger of the situation is now understood. This in turn prompts British and French to effective deploy something mode than strike aircraft operating against Russian troops on Polish soil.
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Soon however, Hamburg is bypassed. Neglected Bundeswehr has only a handful defent fighting units that can contain only some axes of advance. Russian push is particularly fierce in the north, so to deny NATO access to vital German and Dutch ports.
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The British Army is already operating in Germany. It was the time of airborne troops, but hours ago nearly entire 12 Armoured Infantry Brigade has landed in Wilhelshaven. They proceeded east towards Lubeck with the goal of linking up with Hamburg defenders.
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Yet complications indeed occured underway.
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German forces around Hamburg and drone reconneissance indicate that particularly powerful reserve was unleashed by Moscow. Russians were expecting heavy british formations of Army 2020 standard. British advance near Karlshofen, roughly 30 kilometres east of Lubeck quickly turns into desperate delaying action against a special foe. That is nothing less but experimental Armata Brigade, reinforced rapidly when in reserve. Nearly entire brigade deploys on one universal modern chassis, with a role of tank and IFV. The armour is strong and armament modern - while British Challengers were still not modernized and all schemes for it were dropped.
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Commander, the situation is not good at this point, so to speak.
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Your force is partly deployed around Karlshofen. Not entire of your brigade has been readied yet. You miss your heavy reconneissance, the Queen Elizabeth's Own Royal Lancers. Instead however, we have managed to ship in Queen's Own Yeomanry's A Squadron (Army Reserve) of light reconneissance. Besides, your brigade consists of Royal Tank Regiment, The 1st Battalion, The Royal Welsh Regiment on Warrior 2000 as well as The 1st Battalion, Royal Mercians, also on Warriors 2000. The 1st Regiment of Royal Horse Artillery is deploying on your rear as we speak, they should be ready shortly. 9th (Plassey) Battery Royal Artillery is however your only force capable of decent AA cover assigned to your brigade. We are giving Russians a beating in the air, but they are still capable of launching some ground strikes. Germans were supposed to provide som extra cover, but here we come to the problem we are facing right now.
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There was a mutiny in Glinstedt. Less than an hour ago, German territorial force company that was suppossed to provide us additional infantry support rebelled and turned our weapons against us. To make matters worse, Welsh are reporting they spotted Russian uniformed troops, right under our nose. We do not know what caused the incident, but we suspect the command of German company might have been politically pro-Russian oriented and the war is not currently going well for us, though we can slowly hear the Russians panting. Nevertheless, the incident is currently considered major and 3rd (United Kingdom) Division demanded Luftwaffe to cease any support for our brigade in order to limit the risks of further possible incidents. US Air Force is coming in to plunge the gap, but their aircraft must be redirected, thus we face only limited cover for roughly and hour or so. German Anti-Aircraft weapons has also been turned away, but some German section commanders informed they have nothing to do with any incidents and they will provide support regardless of doubt and opposition. Commander, it is your choice on what to do with them should they arrive due to stoppages and issues we have encountered.
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Anyway, our rough defensive plan is as follows. We have deployed around Karlshofen. We are tank heavy formation and we have ample amount of ATGM. We can take on Armata Brigade head on commander and be victorious, but Russian commanders appear to know it too. They are advancing in two very strong, armoured columns, along Langenhausen and Forstort-Anfang. We instead want them deployed around Augustendorf. Between Augustendorf and Karlshofen there are boglands used for peat extraction and export, as well as numerous deep irigation channels. It will be hard for tanks to maneuver and enemy will have nowhere to hide. But so far Russians are aiming for punch-like breakthough in semi-urban environment probably precisely in order to avoid what we want. We hade deployed our forward elements to stop them, but we must attempt to cause enough damage to make them believe it is better to switch for line advance.
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SPECIAL VICTORY CONDITIONS:*
12th Armoured is one of the strongest heavy units in Europe. Try to keep at least 2/3 of your fighting force in one piece. In any instance when enemy scores more than 24 000 points, consider the battle a draw, but if your casualties will exceed 32 000 points consider the battle your defeat.
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Notes: If played against the AI the human player should take the British side.*
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Sources: My imagination*
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Design by: Marcin "SaS TrooP" Kaluza*
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*

Suhiir March 21st, 2020 11:07 AM

Re: WW3: Not so welcome
 
This should be interesting.

Aeraaa March 21st, 2020 11:19 AM

Re: WW3: Not so welcome
 
OK, time to write one more AAR! :D

Suhiir March 21st, 2020 05:00 PM

Re: WW3: Not so welcome
 
Rather "amusing" watching the Challengers and Armatas bounce shells off each other. I'm not far into it but I'm starting to wonder if ammo is going to become a serious problem.

Aeraaa March 21st, 2020 05:54 PM

Re: WW3: Not so welcome
 
Quote:

Originally Posted by Suhiir (Post 847022)
Rather "amusing" watching the Challengers and Armatas bounce shells off each other. I'm not far into it but I'm starting to wonder if ammo is going to become a serious problem.

It's funny, but the last time I had this kind of problem was in France 1940 scenarios, when Panzer IIIs were playing the bouncing game with H39s. History goes in circles and all that jazz...

DRG March 22nd, 2020 08:21 AM

Re: WW3: Not so welcome
 
All top tier modern MBT's are vulnerable to one another from the side so a toe to toe slugfest is not the answer

DRG March 22nd, 2020 11:35 PM

Re: WW3: Not so welcome
 
The OOB's have evolved and been revised. It does not affect this scenario as it is fictional anyway but the Warrior 2000 is now the Warrior WCSP and does not come into service ( maybe.........) until 2023 and the T-14 Armatas not until mid 2022 ( maybe.........)

SaS TrooP March 23rd, 2020 03:14 PM

Re: WW3: Not so welcome
 
Technically there is a single T-14 Armata experimental battalion near Moscow. So technically those tanks are deployed. Technically, of course...

DRG March 23rd, 2020 04:08 PM

Re: WW3: Not so welcome
 
The whole game exists on the supposition of conflict that has not ( yet......) occurred for the most part so what you have there is OK.

There were some Icon updates so you will see some when the patch is released. Nothing major for yours though.

We are kinda-sorta looking at an April 2 release now but as with everything else in the world right now......things could change

SaS TrooP March 23rd, 2020 04:53 PM

Re: WW3: Not so welcome
 
We are all at home right now, at least in Europe :D
I am taking a short break for several PBEMs to finish and I will make some more. Second British from WW3 will come rather soon as I will borrow the map this time.

Suhiir March 24th, 2020 01:45 PM

Re: WW3: Not so welcome
 
DEFINITELY reminds me of an early WW II scenario.

The T-14s (and largely T-15s) are essentially immune to tank and ATGM fire so you have to wait till they enter towns/woods and flank or rear shot them. Thus it's mostly infantry with LAAWs doing most of the heavy lifting ... makes em feel useful again!!!

Thank god (or Andy maybe ;) ) the AI can't coordinate it's armor and infantry.

DRG March 24th, 2020 02:13 PM

Re: WW3: Not so welcome
 
If we could code this so the AI would do combined arms right out of the textbook my guess is most players would give up on it as unplayable to them......or we'd get "bug" reports that the AI must be cheating to be that good.

SaS TrooP March 24th, 2020 02:30 PM

Re: WW3: Not so welcome
 
Quote:

Originally Posted by DRG (Post 847040)
If we could code this so the AI would do combined arms right out of the textbook my guess is most players would give up on it as unplayable to them......or we'd get "bug" reports that the AI must be cheating to be that good.

DO IT!
Or at least add an option to switch this off or on.

In order to show you how much you should do it, listen to you doing it for roughly 268,435,456 times:
https://www.youtube.com/watch?v=XU_9ucFfhdI

DRG March 24th, 2020 03:32 PM

Re: WW3: Not so welcome
 
The most important word in my sentence was the first one.

Suhiir March 25th, 2020 12:57 AM

Re: WW3: Not so welcome
 
Mmmmmm ...

As a programmer myself (tho I'm not familiar with WinSPMBTs source code) you could give units in the same formation a "command radius" and if they start to outrun the slowest unit in the formation they pause in place till it re-enters the "command radius".

Not a perfect solution BY ANY MEANS, but fairly easy to code and would at least keep mixed vehicle/infantry formations fairly cohesive.

Imp March 26th, 2020 04:35 AM

Re: WW3: Not so welcome
 
The problem I am guessing is a complete rewrite of the code, units do not take other friendly units into account there turn is an independent thing.
Then there is turn order A0 BO B1 B2 etc. depending on where the unit is it needs to behave differently during its turn. Is AO at the front or rear when its turn is due.

Suhiir March 26th, 2020 04:40 AM

Re: WW3: Not so welcome
 
Good point.

wulfir April 7th, 2020 04:15 AM

Re: WW3: Not so welcome
 
Played it through, but as a two scen campaign. Switched Player 1 to Sweden.

Assuming a newly established Fourth Brigade HQ has been deployed to Germany in accordance with the Swedish declaration of solidarity.

Subordinated to the fourth brigade HQ are:

4. Brigade Recce Coy (CV90)

41. Mech Bn (122/90)
42. Mech Bn (122/90)
43. Mech Bn (122/90)

92. Art Bn (Archer)

1. Coy/22 Eng Bn (Patgb203)

4. AA Coy (Rb70/Rb90)

1. Coy/LBB (Airmobile Bn)



Also deployed to Germany:

SOG Team (Special Forces)

Helicopter Group (Hkp 16 Blackhawk)

Air Force Squadron (JAS 39)

Und Bat Element (UAV)



Turn 1-10

Recon effort by Und Bat using UAVs idendify movment of heavy enemy forces along the full breadth of the Brigade front, exception Hovenhop Boglands.

Swedish artillery is committed to degrade enemy air defences. A wave of 39s with Mavericks are inbound.

The trouble at GLINSTEDT is dealt with by assault from the attached SOG Team, Airmobile Company and Brigade Engineer Company. It is a quick but vicious fight. Heavy enemy artillery against GLINSTEDT cause extensive damage to the attacking Swedish force. After the initial fighting no further action takes place here, except for scattered enemy artillery fire.

All Swedish Mech Battalions are quickly engaged. Tank main gun ammo is consumed at an alarming rate. Losses occur on both sides although many hits bounce off the armour. The Russian advance is relentless. Russian artillery very dangerous. Off three Swedish off-map 155mm batteries two are destroyed by RU counter-battery fire. No Russian off-map artillery suffers the same fate, but Swedish on map 155mm and 120mm assets take a heavy toll on Russian on map air defence and artillery.

A flanking move is initiated by Sierra India (Bde Recce Coy) and Quebec November (1. Tank Coy/Mech Bn 43) aiming to skirt the Havenhop Boglands and hit the enemy from an unexpected direction.

Turn 11-16

The Russian advance continues. Flanking shots are the most effective, but kills due to frontal hits occur on both sides while most hits do not cause damage to either side’s tanks.

The Swedish CV90s are too fragile to stand up to fighting head on but can damage T-15s at close range.

Russian fixed wing air makes an appearance but cause little damage and is dealt with by Swedish AA.
Russian attack helicopters also put in an effort. They prove very hard to deal with, none is shot down and only two are damaged and retreat off-map. It is an abyssal failure of the Swedish AA Corps only mitigated by the fact that the helicopters ATGMs generally fail to penetrate the Strv 122B’s armour.

A second UAV recon effort result in the loss of all UAVs but the 39s attacking in two waves with their Mavericks are highly successful.

Turn 17

The game ends, a little surprisingly.

The Russian Brigade is in bad shape, but still have a few AFVs intact, most of its helicopters, and a strong (though disorganized) dismounted infantry component.

The on-map losses are about twice as heavy for the attacking Russians. The Russian attack makes the most progress in the area of GNARRENBURG.

Russian losses are about twice as heavy in AFVs and men.

The scenario AI Russian side behaves fine.

The map is very good – however, on my machine using the clear smoke button changes some hexes on the player 1 side. About a 5 hex broad section running the entire length of the map is affected. It has no impact on the scenario.

DRG April 7th, 2020 05:37 AM

Re: WW3: Not so welcome
 
Quote:

Originally Posted by wulfir (Post 847129)
.

The map is very good – however, on my machine using the clear smoke button changes some hexes on the player 1 side. About a 5 hex broad section running the entire length of the map is affected. It has no impact on the scenario.

An example of what you are seeing would be helpful for before and after but even a "Do A then B and you get C" instructions as well as some idea about HOW it's affected.

I don't see any change to the stock map when using the clear smoke button but I have no idea where to look exactly either

wulfir April 7th, 2020 10:29 AM

Re: WW3: Not so welcome
 
Tried to make a screenshot. I have fiddled with lots of parts of the game incl. the OOBs, probably is just my machine.

https://66.media.tumblr.com/13cdceb5...6a3ab780d9.png

DRG April 7th, 2020 07:51 PM

Re: WW3: Not so welcome
 
I would say you have a partially corrupted DAT file. It should not have anything to do with your machine in regards to OS equipment. Go in with the editor and fix it and save and see if it goes away

RetLT April 18th, 2020 03:37 PM

Re: WW3: Not so welcome
 
I played this one after its release in the new patch. It is a slugfest. Flank shots are needed to take out the T-14s and the Challengers.

Forget about your air assets. I had all of the strikes attack on the same turn and every single one was shot down.

Suhiir April 18th, 2020 07:24 PM

Re: WW3: Not so welcome
 
I assume the Soviets have overwhelming AA so the ONLY aircraft I'm using at the moment is the 2 SEAD aircraft as I work scout and tank platoons around the southern edge of the swamp (I'm assuming the Sov's haven't defended it) then sweep up the map blasting AA and artillery!

At least that's the plan.

And until I do that I'll keep NATO air on the runway.

Imp April 20th, 2020 07:09 AM

Re: WW3: Not so welcome
 
I must give this a go soon generated a lot of chatter & I am forewarned not to commit my air early.
Michael produces some tough battles which is no bad thing. He has a knack of creating battles that require a fluid defence rather than just sitting there if you are defending which I find far more enjoyable. Why I don't know must like trying to dig my self out of the hole when it all goes wrong as is often the case with his creations.

Suhiir April 20th, 2020 11:40 AM

Re: WW3: Not so welcome
 
Yeah, he does good scenarios.
I've learned a lot from playing them.

P.S.
A couple S-400s revealed their positions shooting at my SEAD aircraft, each is about to receive 3 sections (9 guns) of 155!
First time I've fired my artillery, been dreading Soviet counterbattery, but this is a good target.

DRG October 9th, 2023 08:35 AM

Re: WW3: Not so welcome
 
Quote:

Originally Posted by wulfir (Post 847131)
Tried to make a screenshot. I have fiddled with lots of parts of the game incl. the OOBs, probably is just my machine.

https://66.media.tumblr.com/13cdceb5...6a3ab780d9.png



I had to dredge this up from the past as it shows the terrain Junk issue we are dealing with now

Ulf..... is there any chance you still have a save game showing this ??


From the dates I would say this screen show came from the game being played using WinSPMBT Version 13.0

DRG October 9th, 2023 09:08 AM

Re: WW3: Not so welcome
 
nevermind.............. We have one now

https://i.imgur.com/2YJpPzi.png


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