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SS assault on Serb partisans.
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This is a scenario from the novel "The Brandenburgers - Durant Station". In the scenario Sergeant Bachmann's Brandenburger team and an Albanian SS company attack a Serb partisan unit holed up in a Kosovo Serb village.
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Re: SS assault on Serb partisans.
Defending force needs to be stronger. I cleared the town and only lost 6 men (one to a mine).
I would add some snipers and scouts. |
Re: SS assault on Serb partisans.
Noted. I will beef up the defending force and resubmit the scenario. Thanks for the feedback!
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Re: SS assault on Serb partisans.
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Re: SS assault on Serb partisans.
It'd be tough playing the Serbs. The attacking force has the 3:1 odds required to win so unless the defenders are strengthened, they would have a hard time winning. However, as per RetLT's comment, I will beef the Serbs up and then we'll see. In the "Brandenburgers: Durant Station" novel it actually played out pretty much like RetLT's battle.
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Re: SS assault on Serb partisans.
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Updated scenario. The enemy is stronger than in the Brandenburgers: Durant Station novel but more of a challenge in play.
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Re: SS assault on Serb partisans.
Just remember you need to end all text strings with *
This is a scenario from the novel "The Brandenburgers - Durant Station". In the scenario Sergeant Bachmann's Brandenburger team and an Albanian SS company attack a Serb partisan unit holed up in a Kosovo Serb village. * * Design: Maciej Jonasz* ........otherwise that last line is displayed.... Design: Maciej Jonasz |
Re: SS assault on Serb partisans.
OK - will do.
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Re: SS assault on Serb partisans.
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Just for giggles, I'm playing the new version as the Partisans. I'm only up to turn 9 but the casualties are 108 vs 3 in favour of the Partisans.
I know this is designed to be played as P1 but I sometimes like to see how things play from the underdogs POV and in the original version they were mostly destroyed and driven out of the village but that's not looking like what will happen now http://forum.shrapnelgames.com/attac...1&d=1605363903 It's doubtful but the momentum may swing in the AI's favour now than I have shot the Partisan MG out of ammo ..... http://forum.shrapnelgames.com/attac...1&d=1605370796 ....as that is the key to keeping the German units at bay. If that MG is taken out early methinks the whole dynamics would change |
Re: SS assault on Serb partisans.
Did you score most of your kills while the Albanians were still in their trucks?
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Re: SS assault on Serb partisans.
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A few but most bailed when the first trucks were hit. I don't recall any one-shot kills but that Protz had a big " kill me first" sign on it as it was the most likely vehicle carrying a commander or the specialists and that one got my full attention right away. ( SOP )Then I started looking for any other hvy weapons like mortars and MG to concentrate on Thinking in reality the Brandenburgers would be acting as support, not leading the attack and would be just out of range looking for weak points in the defense to exploit while the line grunts keep the enemy occupied, The final score was 5 - 5596. Casualties 126 / 5 That HMG the Partisans has is the key. With it and those few extra troops and they can hold off the German assault but if it's lost early they cannot and if I played it from the other side it would get my full attention |
Re: SS assault on Serb partisans.
The trucks were there to tempt the player to drive right into the minefield/MG ambush. In the book (and the right way to do it), the Brandenburgers and the Albanians approached the village dismounted. First the Brandenburgers - who tracked the partisans to the village and then called in their location - and then the Albanians who came up and executed the attack.
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Re: SS assault on Serb partisans.
I like smaller scenarios but that's my preference and I like small ones that allow multiple ways to accomplish the task.
This one if played even a bit recklessly by the German side can accomplish a decisive victory every time. IMHO the focus on this one should be keeping the attacker's casualties low but even if you go in guns blazing with no regard for losses the V hexes alone are going to give you a decisive. You might consider setting the V hexes low.....really low ( like 1 ) so that it's casualties taken and inflicted that decide if it's a Decisive, Marginal or draw. It will make P1 work harder and smarter for the win because right now I don't think it's possible to get anything but a decisive victory in a P1 vs AI game |
Re: SS assault on Serb partisans.
Good point. I never really paid attention to the value of V hexes.
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Re: SS assault on Serb partisans.
I set the V hexes up for 1 point then let the AI fight itself for about a dozen turns then switched to Human P1. In the end, the entire Partisan force was destroyed but the Germans took 33 casualties and the final score was a Marginal victory. I'm thinking that under 10 casualties with no complete unit losses would give a Decisive but I would need to run that totally under human control to know for sure
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Re: SS assault on Serb partisans.
You could always add a few points to the cost of German units in the scenario editor if things are so balanced on a knife edge VP wise.
You could start with say any trucks, and double thier cost since if a human player is using them where they will get killed then he is being a bit foolish. Then try adding say 10 points for every German platoon and higher HQ leader element? Then advise the human player that casualties are to be avoided in the briefing of course, so he gets the idea that a Japanese-style banzai charge is not advised. |
Re: SS assault on Serb partisans.
I have a modified version and I let the AI play it then I played it but I wasn't as careful as I should have been and three units were destroyed and if I had moved them into reserve when they were down to a couple of men I think that would have given a decisive victory. Boosting the cost of the German units only makes it harder as now there is more to loose
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Re: SS assault on Serb partisans.
Ah, the fine art and science of scenario design.
My point to stress is play testing, it can reveal a wealth of info for you. |
Re: SS assault on Serb partisans.
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This is an experimental modified version of the posted scenario that will only give a decisive victory if you keep your casualties low and do not lose any complete units as P1. The map has been slightly altered as well
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I got a DV 281/19 and lost 19 men. Did you intend to start the Brandenbergers so far away from the convoy? |
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I thought after I posted it that the wagons and pack animals could be removed as their only really function is to add 40 points for the German Player to accumulate |
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