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-   -   M4 Carbine Range question (http://forum.shrapnelgames.com/showthread.php?t=52696)

Karagin April 22nd, 2021 03:49 PM

M4 Carbine Range question
 
Okay, I noticed that the game has the M4 Carbine with a range of 4 making it 200 meters for the game if the hexes are 50 meters, why?

The carbine has a range of 500 meters and we are trained to hit targets at 300 meters. Should it not be the effective range of the weapon for the game as well since the setup, based on my understanding, that the longer out the range the less damage and chance of hitting is still in play?

On the flip side, you guys give the M16A/M4 ACOG a range of 9. By the way, the M16A4 is only used by the USMC. Then the M4A1 Carbine, which is nothing but a full-auto version of the M4 the range of 7.

I am trying to understand the logic behind how the ranges for these weapons were decided upon since even the open-source material on the net and the TM for the rifles all agree that 500 meters are the range of Carbine.

cbreedon April 22nd, 2021 04:53 PM

Re: M4 Carbine Range question
 
Not sure what the logic was with the designers but I edit the ranges to 9 on all the M4/M16 types in the OOBs I use.

DRG April 22nd, 2021 07:34 PM

Re: M4 Carbine Range question
 
1/ The M4 carbine has had a range of 4 since 2002 and it's now 2021 ...nineteen years ...the VERY FIRST release....and in that time one ( 1 ) person ( you..) has questioned it and 2002 was before I took on the totally wonderful job of trying to keep these things straight so IDK what "the logic behind" that particular decision was exactly and since it's never been mentioned before I'd have to guess it's use was considered to be more for short range close combat situations rather than long-range shooting. That's my guess... the other is the guy who put it in f%*ked up and it took 19 years to be noticed

2/ Weapons with better than iron sights get to shoot further that's why AGOG etc are a bit more than standard along with increase accuracy makes them more effective

3/ The M4A1 Carbine is 7 but it started life in 2008 at 4 just like the M4 but in 2016 was upgraded to 7 and I would suggest since I do not have an Edenic memory ( but I do keep copies of the past release OOB's ) that some unnamed player mentioned the range was too short for the M4A1 at 4 and it was changed but the M4 was overlooked.

Suhiir April 22nd, 2021 07:45 PM

Re: M4 Carbine Range question
 
The original M4, with just iron sights, while it can certainly shoot further has an "effective" engagement range of about 200m. While you can, if you have the luxury of lining up the perfect shot, hit at greater ranges chances are you won't.

Same applies to the original M16 with iron sights, about 400m is the best you can expect.

As game standards SMGs have a range of 100-150m, carbines 2-300m, smaller caliber assault rifles 400m, battle rifles 500m, sniper rifles 750m.

WinSPMBT is not a simulation, it's a game, thus many things are less, and sometimes more, effective then they are real life because in the game an assault rifle is an assault rifle is an assault rifle. It doesn't matter if it's an M16, AK47, FAMAS, SA80, G36, etc.

Karagin April 22nd, 2021 09:01 PM

Re: M4 Carbine Range question
 
Easy enough to change via MobHack, and with Iron sights on the M4 I can hit a 300-meter target twice, we get 40 rounds to qualify with, and to get the expert qualification you need to hit 39-40 targets that pop up. So I know it has a range of hitting better than 200 meters that you are claiming for the game.

Same with the M16, but hey like you said it's a game, so I will adjust things to better reflect the game to my liking.

Also, your logic doesn't explain why the other weapons have the nefted ranges, the M16A4/M4 ACOG combo...the ACOG is an optic sight it doesn't increase the range of the weapons it's used on. But as you said it's a game.

Karagin April 22nd, 2021 09:04 PM

Re: M4 Carbine Range question
 
Thanks for the input DRG and the rest. As I said I will adjust it via MobHack for my enjoyment.

DRG April 22nd, 2021 09:48 PM

Re: M4 Carbine Range question
 
Quote:

Originally Posted by Karagin (Post 850131)
Easy enough to change via MobHack, and with Iron sights on the M4 I can hit a 300-meter target twice, we get 40 rounds to qualify with, and to get the expert qualification you need to hit 39-40 targets that pop up. So I know it has a range of hitting better than 200 meters that you are claiming for the game.

Same with the M16, but hey like you said it's a game, so I will adjust things to better reflect the game to my liking.

Also, your logic doesn't explain why the other weapons have the nefted ranges, the M16A4/M4 ACOG combo...the ACOG is an optic sight it doesn't increase the range of the weapons it's used on. But as you said it's a game.

The " logic" with the optic sight is it gives it a greater effective range and that's why they have a slight increase in range and accuracy over a stock iron sight version. There is a better chance of hitting a target further away with one

By all means, edit the OOB however you like it's why we have included MOBHack since day one

Suhiir April 23rd, 2021 01:37 AM

Re: M4 Carbine Range question
 
Personally I edit the heck out of many things

In general I increase the accuracy of MGs and reduce the damage, they're GREAT at suppression but don't hit anyone that often except in unusual situations, say firing an MG42 into a landing craft as the ramp is lowered.

For much the same reasons as you are I increase the range of the M16 from 8 to 9 (in the USMC you have to hit a target at least 50% of the time at 500m to qualify and hit it's bullseye at least 50% of the time to qualify as "expert. I do wonder with the new optical sights how many people now qualify as expert...).

I also increase the accuracy and reduce the damage for grenades.

And dramatically increase the accuracy of gattling guns.

troopie April 24th, 2021 01:59 AM

Re: M4 Carbine Range question
 
Question for those questioning accuracy or range. When the weapon is tested, is it being held at waist level, shoulder level or balanced on a bipod. In my 40 plus year old experience an R-1 [the South African version of the FN-FAL] was much more accurate when fired on semi-auto than on full auto, and much much more accurate when fired on a bipod. Also, the effective range was about 450 metres from waist level, 500 from shoulder level, and 550 metres from a bipod. But that is just one rifleman's experience. What do others say.

IMHO, leave the ranges as they are.

troopie

Suhiir April 24th, 2021 08:20 AM

Re: M4 Carbine Range question
 
Depends on the weapon.

They are "bench tested" to determine their inherent accuracy. No weapon is 100% accurate, variations in the powder charge, heat warping of the barrel, etc. means no two weapons, even of the exact same type are equally accurate. But if that inherent accuracy is to variable between weapons of the same type most military's won't adopt the weapon for service.

Then they are fired in their normal mode, handguns hand held, rifles shoulder fired, machineguns on a bi or tripod. Chances are no two military forces will agree on what the "effective" range of a weapon is (i.e. the US Army and USMC have long differed over the effective range of the M16).

Some weapons have multiple modes of fire, say a light or many medium machineguns, shoulder, bipod, tripod; thus may have three effective ranges based on the mode of fire.

There is no "international standard" if that's what you thought.

Karagin April 24th, 2021 11:00 AM

Re: M4 Carbine Range question
 
I go off the manuals for the weapons, those are normally what the militaries go off as far as doctrine, while they may differ on what is the effective engagement range, they won't argue over the maximum range of the weapon because they can prove that exist and have done tests to find it.

Right now it the game many of the rifles out range the M16s and M4s that are the weapons of the two US forces, even for a simulation/game that is not even on par with fairness for game mechanics. After looking through the OOBs of Russia and China even their oldest weapons of a similar class are longer-ranged than the US ones.

This game is not BATTLETECH, we are not playing it on a table-top, in that game weapons that do larger damage amounts have a range of thrown rock, and the ones that do a couple of points of damage have ranges that go beyond the horizon. This game, which does simulate combat, should reflect things better, IMVHO.

The point I am going at, is with all the sources out there, it does seem like the ranges for some weapons were nerfed and it's not on a logical and understandable concept. I can see that I am barking up a tree that isn't going to move, so having said my peace I will adjust them to meet what I want.

Mobhack April 24th, 2021 12:52 PM

Re: M4 Carbine Range question
 
The game uses battlefield effective ranges, not laying out comfortably on a range firing at paper targets in your own time sort of ranges.

I found that my normal "range" accuracy with the SLR went waay down when we did a "march and shoot" on the combat range (pop up targets at random ranges, running up to the top of a 20 foot tower to take the shot etc), all after a lovely ten mile hike in full combat load in broiling Vogelsang sunshine in a year so dry we weren't allowed to cook out in the field and so food was brought out in landrovers on manouvres (50DM spot fine for an open fire in 1977 money per head, not per fire).

At least since it was so hot, we did not have to do the usual "dig a trench in full noddy suit" exercise followed by "on the ranges firing in NBC". But from experience - do not expect to hit much when zipped up in impregnated carbon suits with respirators on. The game does not do NBC - but if you want to try, then probably edit all troops from 6 MP to 4MP, any HMG from 4 to 2 and any mortars to 0 would be a likely starting point, together with editing all non-vehicle weapons to half the default?.

And I gather that folks who have tried shooting on a "two way range" find that accuracy falls off considerably in those circumstances. Luckily, never had to do that myself. Just heard stories from the regular PSI staff..

So the game uses a set of nominal ranges - all carbines are say 400m, all SMG 100-150m and the M4 is a "carbine" so it gets put in the generic useful range bucket for carbines.

Bottom line is that the game doesn't use the "I can shoot a gnat's gonads off at 1/2 mile at my local paper target range" metric of "hobbyist shooting" :D. Remember that most regular troops don't have the passion for shooting that civvy hobbist types do, and conscripts even less. All they care about is a basic pass score on the annual marksmanship test (if thier army even does one).

If you disagree - unlike most games that lock you into thier "approved" dataset you have mobhack. Just remember to run the points calculator after any edits. And if playing PBEM, you may have to negotiate with your opponent on your changed OOBs.

DRG April 24th, 2021 01:37 PM

Re: M4 Carbine Range question
 
Quote:

Originally Posted by Karagin (Post 850151)

Right now it the game many of the rifles out range the M16s and M4s that are the weapons of the two US forces, even for a simulation/game that is not even on par with fairness for game mechanics. After looking through the OOBs of Russia and China even their oldest weapons of a similar class are longer-ranged than the US ones.


What? no examples to compare? I'm not surprised but we do get the " the USA is disadvantaged!!" at least once a decade so I guess we were due for another eruption of it

The standard Russian AK-74 using the 5.45×39mm cartridge and iron sights has an in-game range of 8 which translates to 400m.

A current Chinese rifle squad in the game carries a QBZ-95 Rifle which also has range 8

Box stock , iron sight "M16 Rifle" in the USA / USMC OOB is also 8 so the Russian isn't longer ranged. The Canadian 5.56mm C7 Rifle is which is an M16 dirivative is also 8 . French FAMAS Rifle...8

The Brit SA80 Rifle is 9 but it has optics. The M16A4/M4 ACOG is 9..again optics. The Canadian 5.56 C7A1 Rifle is 9.....optics again. The Russian AK-12 is 9..... again optics all on firearms using an intermediate cartridge. French FAMAS Inf...9.again optics

Now lets look at the Full power .30 cal firearms

Russian M1930-- range 10
US M14 - range 10.... M1 Garand -10
Brit/ Canadian and a host of others FN-- 10
Frech MAS 36 Rifle -10

The German G3 using 7.62×51mm NATO has a range of 10 and the G36 using 5.56×45mm NATO with optics has 9...again the same as the other full powered and intermediate powered cartridges.

The consistency is 100% and I did not discard examples that didn't prove my point. Each example was chosen at ranndom and recorded so the US/USMC infantry are not disadvantaged compared to Russian or Chinese troops using comparable weapons UNLESS you think US/USMC should be given special advantages over every other nation

Is that was this is all about?

and when you are done mulling that over you can expand and explain the "not even on par with fairness for game mechanics" remark.. as there are NO differences in game mechanics aside from Experience and morale ratings and in that the US/USMC tends to near the top of the heap

Karagin April 24th, 2021 09:27 PM

Re: M4 Carbine Range question
 
M4 has a range of 4 maybe 5 depending on which OOB and time stamp. I pointed out the weapon has a range of 500 meters effective, I am told that this is a game, not a simulation (odd how other things are close enough to real life in this game) so hey it's good, I made the adjustments to reflect what I believe the ranges should be based on.

And mulling? No sorry, I asked a question and what I got was push back from you and Shuirr. Share points out its game, not a simulation, and when I point that hey primary infantry weapons system is jack up for the US/USMC OOB which by the way USMC started switching to M4s in 2015 so the USMC OOB is not reflecting that, I have DRG telling me that I am mulling? Cool got it. Thanks again for reason why things are as they are.

Karagin April 24th, 2021 09:50 PM

Re: M4 Carbine Range question
 
Real World Stats
AK-47 effective range POINT target 350 meters (7 hexes, game listed it at 8)
AK-74 effective range POINT target 500 meters ( 10 hexes, game has it at 8)

For an Area target, AK-47 had 550 meters (11 hexes)
For the AK74 on an Area Target, it's 800 meters (16 hexes)

This is based on each hex being 50 meters.

The US M16 has 500 meters for a point target and 800 meters for an Area target. Now the Max range is 3600 meters. So in the game, it has 9 hexes

The M4 Carbine has 500 meters effective point target which would be 10 hexes, area target is 700 meters (15 hexes).

So what I have found is that things are somewhere in the realm of reality fo the AKs and so what NOT for the M16/M4.

Now could it be that originally the info for CAR-15 was given to you or to SSI for the M4 and no one caught because no one was worried about infantry battles post-1995? I don't know, but I do know that you guys go on the defensive really quick when we the ones who keep playing and supporting the game ask questions or point out issues or things we find that just don't add up.

I get it, you guys have put TONS of work into this and sure I know it sucks to be told things are messed up and I know you can't please all of us, but really, getting mad that it's point out?

If there is a valid reason the ranges do not reflect real life when they can be for some things then just point that out and explain why, I asked a simple question to get an understanding, it's not like I asked you to revamp the entire system or to add in a better way to show all the optics and laser targeting and all that fancy cool but hardly used stuff.

Also, as you said we have MobHack to make adjustments, thus in all reality it's an easy fix for me to make the changes on my end and for you to keep them as they are for the OFFICAL OOBs. I don't play very many PBEM games or tournaments anyway so I am all good to make the changes I feel are needed.

Suhiir April 25th, 2021 03:06 AM

Re: M4 Carbine Range question
 
Quote:

Originally Posted by Karagin (Post 850156)
<clip> by the way USMC started switching to M4s in 2015 so the USMC OOB is not reflecting that,<clip>

Not sure where you got your info but the USMC never switched from the M16 to the M4 en mass like the US Army did.

Yes, they used M4s, when available (usually borrowed from the US Army) during certain urban situations, and many people that would have normally been issued a handguns used M4s because they're more compact then a full size M16 (officers and senior NCOs can pretty much draw any weapon they like, during Gulf I at various times I carried and M16, M9, M1911, and an M870). Marine Recon generally uses M4s because if they do their job right they never shoot at anyone and they have enough other gear to carry they need to cut weight when and wherever possible. But outside the mid east everyone still used M16s, and these days M27s. To the USMC the M4 is a niche weapon not a general issue one.

And I apologize if you feel I was in any way "pushing back" I was simply trying to explain why the ranges are what they are in WinSPMBT.

Karagin April 25th, 2021 10:10 AM

Re: M4 Carbine Range question
 
I got my information from a currently serving Captian in the USMC, is that good enough for you? Also, there are reports that they are switching over making the rounds through the military newsgroups.

https://www.marinecorpstimes.com/new...m16-to-the-m4/

And here is one saying the M27 will replace all M4s

https://www.popularmechanics.com/mil...assault-rifle/

DRG April 25th, 2021 10:33 AM

Re: M4 Carbine Range question
 
It does not say the M27 will replace all M4s is says

Quote:

The M27 Infantry Automatic Rifle will replace the M4 carbine in many combat-related positions. Other troops will continue to use the M4.
"in many" does not = "all" so the M4 is not going to disapear

Many years ago when the idea of turning SPWW2 into SPMBT began there were discussions that involved a number of people , not just Andy and I, and it was agreed that standardized ranges based on how we knew the game worked the data we inherited from SSI were the best compromise given how big we suspected the database was going to get so there is a ( mostly ) uniform constant for rifles using full strength cartridges, intermediate cartridges, carbines, SMG's and pistols and we have for the majority of infantry weapons like that but there will always be exceptions that creep in when the database is as large as they are for the two games and when multiple people were involved in the early OOB work. Once ACOG type optics started being common we increased the accuracy of the rifles they were attached to and added one hex to their range and we considered that a fair trade-off and still do in a game where how well the rifle functions in it's intended purpose is more reliant on the Experience and Morale values of the units that use it not max range fire.

That said nearly 20 years of work has no doubt introduced some unwanted variables. I did notice on a check I ran that there are Type 56 rifles and Type 56 carbines and while the carbines have a HEkill of 2 vs 3 for the rifle version their range is consistent at 8 but there was a phase early on when there were multiple people working on OOB's that "national naming" was in vogue so if one nation used the word "carbine" to describe a rifle then "carbine" was used and maybe it really wasn't a short barreled weapon. That said where their are Rifles and Carbines of the same type listed in an OOB the carbine version should not have the range the rifle version does and that will be investigated and I have found wider variances in the range of the various "M4" carbines both for range and HEK than I expected to but given there are 1413 Weaponclass 1 weapons in the game ( we have a program that counts things like that ) it's not a simple or easy project

Edit.

I have found consistencies and happily for me it was the first one I seriously looked into.

The M1 and M2 in all the OOB's are consistent for all the M1's data and all the M2's data and (hopefully) I will find many more as I dig through this but ( surprise, surprise ) the one weapon type that I have ( so far ) found the widest range of different values over what amounts to a dozen or so entries in various OOB's is the M4/M4A1 and why that is exactly IDK but they will all be normalized to a consistent set of values that fits the game parameters and removing inconsistencies between similar weapons as happened with the M4/M4A1 is what I am setting out to do but SO FAR I am finding more consistencies than inconsistencies but it's a large database and it's going to take while

FASTBOAT TOUGH April 25th, 2021 04:02 PM

Re: M4 Carbine Range question
 
Everyone has brought up good points here.

And I would have hoped to some degree Andy and Don could've taken a little breather after the Patch Release. But things come up after a release and somethings just need immediate attention at times concerning BOTH games.

It's clear to me that Don has already indicating that it seems he's going through the data base to address the "inconsistencies" as they arise. I only hope he's making time for his walks and enjoy a "liquid refresher" as needed. And it goes without saying that Andy enjoys the view and does the same.

I would suggest also in "loose" terms no one has mentioned the weapon interface with the shooter. I purpose that any "future inconsistencies" unless of course there's "hard data" to support otherwise, that we chock up some of these "inaccuracies", and using the game term (RL also.) EXPRIENCE.

The term covers a broad range of issues such as training, "stress", morale and whatever other calculus is used.

I offer myself as a case study (And please note I can't address some issues that fall under "non-disclosure".)

When in the USN/SS we were issued the 1911 Colt .45 through the course of my career (The 9mm came about around the time I retired in 2002.).

I shot as Qualified/Marksman/Expert (Once) in order of "how often".

When I started my current job back in 2004 we used the PK-89 9mm that weapon I truly disliked, I have big hands and it still never "felt" right and the sights, well use any adjective you wish here, weren't that great in my opinion. For this and currently, we are expected to qualify as set forth by the USN, we shoot as an active duty member is expected with the same course of fire.

I shot Qualified.

About 8-10 years ago we received our new 9mm's and you would've thought it was Christmas!!
Marksman first time out/Expert/Qualified (Once) a note about this is, I had a "real bad day" with a family member and will simply say, I shouldn't have been on the range that day due to my stress level.

My training Lt./Rng. Master and I talked about it afterwards as he saw for the first time I didn't "have my game face" on at the range. That was almost three years ago. I keep it in my head to learn from it, since then EXPERT again.

This was to illustrate the point I'm trying make at the top of this.

Also don't "our troops" (AI's well.) get a little better over time? Some of you might not see this because of how you play the game(s), I do as I always, again, play long campaigns that last at least 21 to 31 battles over the course of 12-18 months.

Wasn't a "slouch" ;) when it came to the M-14 (My favorite.) and M-16A3 (Both w/USN and work early on, under a different contract at the time.).

Anyway have a Great Day!!

Regards,
Pat
:capt:

Suhiir April 26th, 2021 12:32 AM

Re: M4 Carbine Range question
 
Heck, when I was aboard dear old AS-32 in 1975-7 the Navy still had a BAR in the armory (I got to fire it once, fun weapon) and the Marines used M14s. But the new gear (usually) goes to those that need it most, so they didn't have M16s aboard ship. And in 1991 our XO drew an M79 from the armory (and a bunch of colored flares and smoke, he wanted to use it for signaling not combat).

I'd have drawn an M14 in 1991 but there were only a limited number available and I wasn't that high in the pecking order. I used the M9 only because they'd run out of M1911s.

DRG April 26th, 2021 11:52 AM

Re: M4 Carbine Range question
 
Quote:

Originally Posted by FASTBOAT TOUGH (Post 850168)

Also don't "our troops" (AI's well.) get a little better over time? Some of you might not see this because of how you play the game(s), I do as I always, again, play long campaigns that last at least 21 to 31 battles over the course of 12-18 months.
Regards,
Pat
:capt:

If all you play are campaigns and you keep your core units with at least one man healthy by the end of their battle and you don't have to fully replace units then yes YOU WILL see them get better over time and that will be reflected on how well they engage targets as they gain battle experience no matter if its infantry or a tank crew

DRG April 26th, 2021 01:58 PM

Re: M4 Carbine Range question
 
Quote:

Originally Posted by DRG (Post 850127)
1/ The M4 carbine has had a range of 4 since 2002 and it's now 2021 ...nineteen years ...the VERY FIRST release....and in that time one ( 1 ) person ( you..) has questioned it and 2002 was before I took on the totally wonderful job of trying to keep these things straight so IDK what "the logic behind" that particular decision was exactly and since it's never been mentioned before I'd have to guess it's use was considered to be more for short range close combat situations rather than long-range shooting. That's my guess... the other is the guy who put it in f%*ked up and it took 19 years to be noticed

2/ Weapons with better than iron sights get to shoot further that's why AGOG etc are a bit more than standard along with increase accuracy makes them more effective

3/ The M4A1 Carbine is 7 but it started life in 2008 at 4 just like the M4 but in 2016 was upgraded to 7 and I would suggest since I do not have an Edenic memory ( but I do keep copies of the past release OOB's ) that some unnamed player mentioned the range was too short for the M4A1 at 4 and it was changed but the M4 was overlooked.

================================================== ===============

UPDATE...but now it and all the others in the various OOB's are 6 and the M4A1 is 7 and for purposes of the game the "M4" is assumed to use Iron sights but the "A1" is assumed to use optics. The M4 should have been upgraded to 6 range when the M4A1 Carbine was upgraded to 7 range but to put this in perspective the weapon used in the game by most US units for the current time period is the M16A4/M4 ACOG RIFLE which has a range of 9 hexes. The M4 "Carbine" is what's used by Mortar crews, TOW teams, and forward observers and in some few cases, scout teams in the game but I think there is a semantics issue here.

The current M4 rifle is generally referred to as a "carbine" rather than "assault rifle" ( for reasons I think have more to do with political correctness ) but what most US troops use in the game is the "rifle" version with the longer range and optics.

The "M4 Carbine" was put into the first MBT OOB with a 4 range and I am assuming since I was not the guy who built the original OOB thought that this "carbine" version was a short-barreled firearm not unlike the Russian AKS-74U (like the M4 COMMANDO with an 11.5" barrel) which would explain the similar range and why it was only generally issued to support or HQ units in the game.

Karagin April 26th, 2021 02:20 PM

Re: M4 Carbine Range question
 
M4 is the 3 round burst rifle/carbine, the M4A1 is the one that goes back to the M16 and M16A1 with full auto in place of 3 round burst.

Second, the M4 with Optics is the standard-issue RIFLE for ALL US Army units, with the expectation of cooks in some units. So everyone from infantry to admin has in M4 or M4A1 in combat.

Third, the shorter ranged Carbines are things like CAR-15 and M4 Commando, those aren't issued to line or support units, those are SPEC OPS toys.

Mobhack April 26th, 2021 02:41 PM

Re: M4 Carbine Range question
 
And the standard issue weapon for rifle teams in the USA OOB is the M16A4 / M4 ACOG - weapon #9, you know, the one with 9 hexes range, extra acc etc.

The other M4s are used by weapon teams etc and a hex or so diference means diddly-squat in that use case since if they are firing thier small arms at an opponent then they are just about to die...

Quote:

users of weapon ID 9 M16A4 / M4 ACOG:
102 - Scout Team - uClass 058 : slot 1 - Available 01/112 to 12/125
103 - Scout Team - uClass 058 : slot 1 - Available 01/110 to 12/125
372 - Cavalry Scouts - uClass 082 : slot 1 - Available 01/110 to 12/125
373 - LMG Team - uClass 065 : slot 2 - Available 01/112 to 12/125
383 - Airmobile Squad - uClass 186 : slot 1 - Available 10/110 to 12/125
424 - Rifle Squad - uClass 001 : slot 1 - Available 01/103 to 12/114
425 - Rifle Squad - uClass 001 : slot 1 - Available 01/112 to 12/125
428 - Ranger Patrol - uClass 248 : slot 1 - Available 03/109 to 12/125
437 - Rifle Squad - uClass 068 : slot 1 - Available 01/110 to 12/125
441 - Ranger Squad - uClass 111 : slot 1 - Available 03/109 to 12/125
458 - Mech Rifle Sqd - uClass 072 : slot 1 - Available 01/112 to 12/125
482 - Mech Rifle Sec - uClass 074 : slot 1 - Available 01/112 to 12/125
483 - Mech Rifle Sqd - uClass 071 : slot 1 - Available 01/112 to 12/125
499 - Mech Rifle Sqd - uClass 071 : slot 1 - Available 01/106 to 12/125
575 - Airborne Scouts - uClass 101 : slot 1 - Available 01/110 to 12/125
576 - Airborne Scouts - uClass 101 : slot 1 - Available 10/110 to 12/125
587 - Para Rifle Sqd - uClass 096 : slot 1 - Available 10/110 to 12/125
694 - Airborne Scouts - uClass 101 : slot 1 - Available 01/110 to 12/125
697 - Para Rifle Sqd - uClass 096 : slot 1 - Available 01/103 to 12/125
699 - Airmobile Squad - uClass 186 : slot 1 - Available 01/103 to 12/111
700 - Mech Rifle Sqd - uClass 072 : slot 1 - Available 01/103 to 12/125
701 - Rifle Squad - uClass 001 : slot 1 - Available 01/110 to 12/125
702 - Rifle Squad - uClass 068 : slot 1 - Available 01/110 to 12/125
703 - Rifle Squad - uClass 001 : slot 1 - Available 01/105 to 12/125
704 - Mech Rifle Sqd - uClass 071 : slot 1 - Available 01/103 to 12/125
707 - Ranger Squad - uClass 111 : slot 1 - Available 03/109 to 12/125
708 - IBCT Rifle Sqd - uClass 067 : slot 1 - Available 01/105 to 12/125
710 - Mech Rifle Sec - uClass 074 : slot 1 - Available 01/110 to 12/125
711 - Mech Rifle Sqd - uClass 070 : slot 1 - Available 01/110 to 12/125
714 - Mech Rifle Sqd - uClass 226 : slot 1 - Available 06/111 to 12/125
719 - Mech Rifle Sqd - uClass 226 : slot 1 - Available 06/111 to 12/125
721 - Para Rifle Sqd - uClass 096 : slot 1 - Available 10/110 to 12/125
725 - Mech Rifle Sqd - uClass 071 : slot 1 - Available 01/110 to 12/125
737 - Scout Team+ - uClass 058 : slot 1 - Available 01/112 to 12/125
738 - Scout Team+ - uClass 058 : slot 1 - Available 01/110 to 12/125
739 - Mech Rifle Sqd - uClass 226 : slot 1 - Available 01/103 to 12/125
747 - Cavalry Scouts+ - uClass 082 : slot 1 - Available 01/112 to 12/125
748 - Cavalry Scouts+ - uClass 082 : slot 1 - Available 01/110 to 12/125
756 - Abn Scouts+ - uClass 101 : slot 1 - Available 10/110 to 12/125
759 - Ranger Squad - uClass 111 : slot 1 - Available 01/103 to 12/114
761 - Assault Eng - uClass 020 : slot 1 - Available 01/106 to 12/125
763 - Assault Eng - uClass 020 : slot 1 - Available 01/106 to 12/125
764 - Pioneers - uClass 140 : slot 1 - Available 01/110 to 12/125
769 - Para Engineers - uClass 141 : slot 1 - Available 01/110 to 12/125
777 - LMG Team - uClass 065 : slot 2 - Available 01/110 to 12/125
780 - MMG Section - uClass 194 : slot 3 - Available 01/110 to 12/125
787 - Abn LAW Team - uClass 142 : slot 2 - Available 01/110 to 12/125
791 - Abn M1060 Tm - uClass 142 : slot 2 - Available 01/110 to 12/125
792 - 40mm M1060 Tm - uClass 002 : slot 2 - Available 01/110 to 12/125
811 - LMG Team - uClass 065 : slot 2 - Available 01/106 to 12/125
834 - Sandbag Foxhole - uClass 000 : slot 1 - Available 01/110 to 12/125
834 - Sandbag Foxhole - uClass 000 : slot 2 - Available 01/110 to 12/125
839 - Sandbag Foxhole - uClass 000 : slot 1 - Available 01/110 to 12/125
839 - Sandbag Foxhole - uClass 000 : slot 2 - Available 01/110 to 12/125
842 - Sandbag MG Pit - uClass 000 : slot 3 - Available 01/113 to 12/125
843 - Rifle Squad - uClass 068 : slot 1 - Available 01/110 to 12/125
861 - EOD Team - uClass 195 : slot 1 - Available 01/110 to 12/125
878 - MMG Section - uClass 194 : slot 3 - Available 01/110 to 12/125
952 - Shelter Bunker - uClass 000 : slot 1 - Available 01/110 to 12/125
954 - Concrete Bunker - uClass 000 : slot 1 - Available 01/110 to 12/125
961 - Ranger LAW Team - uClass 146 : slot 2 - Available 01/112 to 12/125
962 - Ranger TBG Team - uClass 146 : slot 2 - Available 01/106 to 12/125
969 - Ranger LAW Team - uClass 146 : slot 2 - Available 01/110 to 12/125
972 - M136 LAW Team - uClass 002 : slot 2 - Available 01/110 to 12/125
986 - Natl Guardsmen - uClass 161 : slot 1 - Available 01/115 to 12/125
987 - Natl Guardsmen - uClass 161 : slot 1 - Available 01/106 to 12/114
989 - Natl Guardsmen - uClass 160 : slot 1 - Available 01/106 to 12/110
999 - Natl Guardsmen - uClass 160 : slot 1 - Available 01/114 to 12/125
and compare with:
Quote:

users of weapon ID 10 M4 Carbine:
084 - 81mm Mortar Sec - uClass 005 : slot 3 - Available 01/095 to 12/125
095 - 40mm Mk 19 GL - uClass 007 : slot 2 - Available 01/082 to 12/102
105 - 40mm Mk 19 GL B - uClass 007 : slot 2 - Available 01/103 to 12/125
109 - MP Squad - uClass 178 : slot 1 - Available 01/095 to 12/125
245 - Headquarters - uClass 055 : slot 1 - Available 01/095 to 12/125
264 - 84mm Recoilless - uClass 208 : slot 2 - Available 01/112 to 12/125
340 - TOW Team - uClass 212 : slot 2 - Available 01/087 to 12/125
487 - Abn MMG Section - uClass 149 : slot 3 - Available 01/094 to 12/125
497 - 50 Cal M2HB HMG - uClass 176 : slot 2 - Available 01/096 to 12/125
518 - 120mm Mortar - uClass 202 : slot 2 - Available 01/094 to 12/125
546 - IBCT Rifle Sqd - uClass 051 : slot 1 - Available 01/105 to 12/125
549 - Fwd Observer - uClass 063 : slot 1 - Available 01/100 to 12/125
552 - Fwd Observer - uClass 063 : slot 1 - Available 01/085 to 12/125
617 - Fwd Observer - uClass 063 : slot 1 - Available 01/095 to 12/100
772 - 40mm Mk 19 GL B - uClass 007 : slot 2 - Available 01/106 to 12/125
774 - 40mm Mk 47 GL - uClass 007 : slot 2 - Available 01/107 to 12/125
775 - 40mm Mk 47 GL - uClass 007 : slot 2 - Available 01/107 to 12/125
810 - HBCT Recon Tm A - uClass 081 : slot 1 - Available 01/105 to 12/125
816 - HBCT Recon Tm B - uClass 094 : slot 1 - Available 01/105 to 12/125
820 - Abn FO - uClass 229 : slot 1 - Available 01/100 to 12/125
823 - Abn FO - uClass 229 : slot 1 - Available 01/085 to 12/125
And
Quote:

users of weapon ID 6 M4A1 Carbine:
427 - Ranger Patrol - uClass 248 : slot 1 - Available 01/094 to 12/114
440 - Ranger Squad - uClass 111 : slot 1 - Available 01/094 to 12/114
706 - Ranger Squad - uClass 111 : slot 1 - Available 01/094 to 12/105
So the non-acog M4 is used by odds and sods, and some rangers have it in the pre Acog version, And those teams post the intoduction of ACOGs wont be getting duplicates with an ACOG post the intro date - because the USA OOB is full up, with no reason to waste any feee slot on duplicated weapon teams with a weapon that really is of no consequence for things that are only firing small arms because they are deep in the brown smelly stuff

(The search function is in the database search section of Mobhack, under the weapons tab, "find Weapons Users" sub-tab)

Karagin April 26th, 2021 02:42 PM

Re: M4 Carbine Range question
 
Then why not switch them to ACOG version and remove the other M4 Clones?

DRG April 26th, 2021 02:43 PM

Re: M4 Carbine Range question
 
But what's most troops use in the game is the M4 ACOG with a range of 9 and not the "M4 Carbine"

All I'm doing is trying to explain perhaps why that was put in as it was nearly 20 years ago and point out that in the game what the line troops use is not the short-ranged carbine version but the longer-ranged " rifle" version

DRG April 26th, 2021 02:47 PM

Re: M4 Carbine Range question
 
Quote:

Originally Posted by Karagin (Post 850184)
Then why not switch them to ACOG version and remove the other M4 Clones?

Why switch WHICH "thems"
Weapon 8 is the Iron sight M16
weapon 9 is the ACOG M16/M4 rifle

and those are the two main rifles used my US troops in the game

For the limited purposes of the game the M4A1 is an ACOG version and it's used by three(3) units
Quote:

users of weapon ID 6 M4A1 Carbine:
427 - Ranger Patrol - uClass 248 : slot 1 - Available 01/094 to 12/114
440 - Ranger Squad - uClass 111 : slot 1 - Available 01/094 to 12/114
706 - Ranger Squad - uClass 111 : slot 1 - Available 01/094 to 12/105
Do you know about the "find weapon users" in the database in MOBHack ?

Karagin April 26th, 2021 02:50 PM

Re: M4 Carbine Range question
 
There is NO difference between the M4 or M4A1 and the item in slot 9. An M4 Carbine or Rifle is still shooting the same distance as far as the US Army wants and the adding of optics means that 300 to 500-meter long-range shot might get a better chance of hitting, but the 275 and below will be hits.

I really think whoever did up the US Army OOB confused the M4 Carbine with things like the CAR-15 which is a short range CQB carbine.

The M4s issued without optics to soldiers is the same one that issued with optics, the weapon didn't change, just one is using iron sights and the other has an ACOG or M68 Red Dot CQB sight. That's it. Which has been my whole point all along.

We have three weapons that are the same thing with three different ranges. The M4 the game claims the mortar teams have should be the same weapon that the infantry units have. Again I am talking from real-world experience and point of fact even the Guard and Reserve units have now converted over to the M4 and M4AL, so really the M16 series is going away as foreign aid.

Karagin April 26th, 2021 02:52 PM

Re: M4 Carbine Range question
 
Quote:

Originally Posted by DRG (Post 850186)
Quote:

Originally Posted by Karagin (Post 850184)
Then why not switch them to ACOG version and remove the other M4 Clones?

For the limited purposes of the game the M4A1 is an ACOG version and it's used by three(3) units
Quote:

users of weapon ID 6 M4A1 Carbine:
427 - Ranger Patrol - uClass 248 : slot 1 - Available 01/094 to 12/114
440 - Ranger Squad - uClass 111 : slot 1 - Available 01/094 to 12/114
706 - Ranger Squad - uClass 111 : slot 1 - Available 01/094 to 12/105
Do you know about the "find weapon users" in the database in MOBHack ?

Yes, I know about the feature.

DRG April 26th, 2021 02:59 PM

Re: M4 Carbine Range question
 
Quote:

Originally Posted by Karagin (Post 850187)
I really think whoever did up the US Army OOB confused the M4 Carbine with things like the CAR-15 which is a short range CQB carbine.

Which is exactly what I pointed out in an earlier post.

The point is IN THE GAME most units already use the weapon you think they should use and these other short ranged ones were ( I suspect ) thought to be as you say the like the CAR-15 so what we could do is give weapon 9 to everyone using 6 and 10 and everything would be as you think it should be ?

Karagin April 26th, 2021 03:03 PM

Re: M4 Carbine Range question
 
The Rangers having the shorter ranged weapons makes sense, so perhaps rename one of them to CAR-15?

Having units use slot 9 weapon would fit better in MHO, with exception of the Ranger units.

Karagin April 26th, 2021 03:05 PM

Re: M4 Carbine Range question
 
One thing, the listed M4 and the M4A1, the A1 is the full auto version, for some reason this was thought to be a good idea, so shouldn't the accuracy of that be lowered since a weapon like a rifle or a carbine firing on full auto is not going to hit things very well.

DRG April 26th, 2021 03:08 PM

Re: M4 Carbine Range question
 
Quote:

Originally Posted by Karagin (Post 850190)
The Rangers having the shorter ranged weapons makes sense, so perhaps rename one of them to CAR-15?

Having units use slot 9 weapon would fit better in MHO, with exception of the Ranger units.


Something like that. It is simpler to rename things or rename and alter data in some cases than change unit weapon assignments sometimes it's simpler to change weapons assignments. In this case, I went with the rename and/or alter data option though perhaps for those three Ranger units and their time period M4 Commando might be better ?

Suhiir April 26th, 2021 07:17 PM

Re: M4 Carbine Range question
 
[quote=DRG;850180]
Quote:

Originally Posted by DRG (Post 850127)
UPDATE...but now it and all the others in the various OOB's are 6 and the M4A1 is 7 and for purposes of the game the "M4" is assumed to use Iron sights but the "A1" is assumed to use optics. The M4 should have been upgraded to 6 range when the M4A1 Carbine was upgraded to 7 range but to put this in perspective the weapon used in the game by most US units for the current time period is the M16A4/M4 ACOG RIFLE which has a range of 9 hexes. The M4 "Carbine" is what's used by Mortar crews, TOW teams, and forward observers and in some few cases, scout teams in the game but I think there is a semantics issue here.

I'll work on separating the M16A4 ACOG and M4A1 ACOG in the USMC weapons tab and updating the units effected. Expect an updated USMC OOB sometime in the future.
M16A4 = 9
M4A1 = 7
M4 = 6

DRG April 26th, 2021 07:27 PM

Re: M4 Carbine Range question
 
Don't be too hasty. I made the M4 range 8 and what was the M4A1 for a whole three units is now an M4 Commando range 6

The M4 in the US OOB weapon 10 is the non optic version and US army weapon 9 is now the M16A2/M4 ACOG

FASTBOAT TOUGH April 26th, 2021 10:06 PM

Re: M4 Carbine Range question
 
In response to Post #21, boy did things get busy here!?!

I've had MBT's with just over a 100 kills.

And to be clear, I've lost some of those tanks as well. I'm not saving them for some kind of "Hall of Fame", everyone fights the same "under my command". ;)

I now chose to retreat from here!?!

Regards,
Pat
:capt:

Compromise is a wonderful thing, maybe our Congress should read this thread!?! Well done, everyone!!!! Yes, I really mean it.


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