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-   -   2022 updates? (http://forum.shrapnelgames.com/showthread.php?t=52837)

vyrago March 2nd, 2022 12:56 PM

2022 updates?
 
is there any info about possible updates for 2022? Might we see new nations? Baltic states? Belarus?

DRG March 2nd, 2022 04:49 PM

Re: 2022 updates?
 
Yes to update. No to the rest

Felix Nephthys March 5th, 2022 02:52 PM

Re: 2022 updates?
 
Quote:

Originally Posted by vyrago (Post 851641)
is there any info about possible updates for 2022? Might we see new nations? Baltic states? Belarus?

From the WINSPMBT Manual...

"The RED OOB, prior to the break-up of the USSR is a sort of 'Balkan' OOB, using Soviet kit. After the break-up of the FUSSR, it becomes a generic stand in for those FUSSR states which do not have their own OOB, when playing against Russia or Turkey. Playing against Poland, it becomes Byelorussia, as it does against Ukraine. Playing against China, it represents an Eastern FUSSR state, with rather flatter terrain, and less chance of urban areas. To the rest, it remains a 'Balkan' OOB. The OOB also contains generic Soviet-backed insurgents, rebels, government forces, terrorists and more."

I imagine with Baltic States you could just use a Green or Red flag and then just get whatever equipment and troops you need from other countries and just set them as "captured".

carp March 7th, 2022 08:44 PM

Re: 2022 updates?
 
Is it too early to start looking at the Russian kit? During this Playtesting in Ukraine, it appears that perhaps the APS of the modernized tanks may be over-rated, just a little. I can modify the troop quality myself.

Thanks,
Commandante Less Than Zero

vyrago March 8th, 2022 01:14 PM

Re: 2022 updates?
 
Quote:

Originally Posted by carp (Post 851724)
Is it too early to start looking at the Russian kit? During this Playtesting in Ukraine, it appears that perhaps the APS of the modernized tanks may be over-rated, just a little. I can modify the troop quality myself.

Thanks,
Commandante Less Than Zero

Im inclined to agree on both counts. APS effectiveness needs to be lowered and Russian troop quality as well.

MarkSheppard March 8th, 2022 06:02 PM

Re: 2022 updates?
 
I wouldn't go so far as to demand active protection system (APS) changes.

I've looked into this myself as I have a Ukraine scenario pushed out.

From photographic evidence of abandoned/captured T-90A Vladimirs in Ukraine, they have been equipped with the Shtora APS Countermeasure system which includes two IR Dazzler/Jammers, plus a smoke grenade system integrated with early warning systems.

This level of APS does NOT include active counter-munitions; and in playtests, it provides protection against Javelin by degrading missile accuracy, but doesn't make T-80s invulnerable.

The Russians have been "testing" next generation APS (Arena-M and Afganit) which include active counter-munitions on and off since the early 2000s; but nothing has been procured in numbers -- I guess we all know where the money for that went, to oligarch dachas and mega yachts.

vyrago March 9th, 2022 11:23 AM

Re: 2022 updates?
 
I just ran a few quick tests with Javelin vs 10 T-80BVM.

test 1:
18 Javelins fired
12 defeated by APS
5 javelins hit target
3 T-80s destroyed

test 2:
16 Javelins fired
11 defeated by APS
5 javelins hit target
4 t-80s destroyed

test 3:
18 Javelins fired
10 defeated by APS
7 javelins hit target
7 T-80s destroyed


total javelins fired: 52
total kills: 14

overall javelin effectiveness: 26%

I think APS needs to come down a wee bit.

Aeraaa March 9th, 2022 12:27 PM

Re: 2022 updates?
 
I strongly disagree on both reducing APS effectiveness, lowering Russian armor stats and XP/morale stats. These are decisions that should only come after we have a very clear picture of the conflict and so far, information is so scarce that this isn't the case.
I should remind something to most people that is often forgotten: stats in this game represent the average squad/crew quality and vehicle quality. No war is ever won or lost by these two things alone. So Russian capabilities are not reflected on their overall campaign progress, in which operational factors like logistics, reserves etc are more important (esp logistics, which are the main reason for all the traffic jams we see). Biggest failings are on certain Army generals and in some cases, even the general staff it self (I'd include Putin, but that goes into the realm of strategic level), not how hard the average grunt/tanker fights. There is the real danger of overestimating Ukrainian capabilities, or Western hardware effectiveness by looking at equipment losses.
So, while I do believe that Ukrainian ability was underestimated in the game (and which will be corrected in the next patch), I dont agree with any change in Russian stats/equipment. That would be waaay off.

blazejos March 11th, 2022 02:34 PM

Re: 2022 updates?
 
I know that is not planed to add new nations OOB's in context of Ukraine 2022 war but is possible some solution to this issue copied from SPWW2 into SPMBT just add custom flags like in previous version of the game is already existing?

DRG March 11th, 2022 05:05 PM

Re: 2022 updates?
 
Yes I suppose it would but adding that to SPWW2 was A LOT of tedious work that took a lot of trial and error to get working right and while both games are basically similar they deviate in a number of ways and Andy has no interest in repeating the effort

( I know this because I suggested it weeks ago )


So yes it would be "nice" to assemble troops and equipment then pick from a list of a number of nations but that's the way it goes sometimes... use red or green. If it was easy it would have been done when WW2 was done

troopie March 13th, 2022 02:05 AM

Re: 2022 updates?
 
Is this possible? Take two blank oobs. Put Blue and Orange flags. Put two standard picklists to each one. Add them. Do no orbat research for them. They are blank. Why? Those people who want a Lithuanian, Laotian, Venezuelan, Irish, or Congolese OOB can do the work and make one.

If it's not possible, then forget it.

troopie

DRG March 13th, 2022 12:11 PM

Re: 2022 updates?
 
You have been around long enough to know this

THAT'S EXACTLY WHAT RED AND GREEN ARE FOR.

Use the existing formation structure as it is the OOB now ( INf / Tank Coys and Platoons, aircraft etc ) and it will play as an opponent for the AI. If you don't want that then just build whatever you want and use it for Human opponents only

Felix Nephthys March 13th, 2022 01:46 PM

Re: 2022 updates?
 
Quote:

Originally Posted by troopie (Post 851778)
Is this possible? Take two blank oobs. Put Blue and Orange flags. Put two standard picklists to each one. Add them. Do no orbat research for them. They are blank. Why? Those people who want a Lithuanian, Laotian, Venezuelan, Irish, or Congolese OOB can do the work and make one.

If it's not possible, then forget it.

troopie

Quote:

Originally Posted by DRG (Post 851783)
You have been around long enough to know this

THAT'S EXACTLY WHAT RED AND GREEN ARE FOR.

Use the existing formation structure as it is the OOB now ( INf / Tank Coys and Platoons, aircraft etc ) and it will play as an opponent for the AI. If you don't want that then just build whatever you want and use it for Human opponents only

Quote:

Originally Posted by Felix Nephthys (Post 851695)
Quote:

Originally Posted by vyrago (Post 851641)
is there any info about possible updates for 2022? Might we see new nations? Baltic states? Belarus?

From the WINSPMBT Manual...

"The RED OOB, prior to the break-up of the USSR is a sort of 'Balkan' OOB, using Soviet kit. After the break-up of the FUSSR, it becomes a generic stand in for those FUSSR states which do not have their own OOB, when playing against Russia or Turkey. Playing against Poland, it becomes Byelorussia, as it does against Ukraine. Playing against China, it represents an Eastern FUSSR state, with rather flatter terrain, and less chance of urban areas. To the rest, it remains a 'Balkan' OOB. The OOB also contains generic Soviet-backed insurgents, rebels, government forces, terrorists and more."

I imagine with Baltic States you could just use a Green or Red flag and then just get whatever equipment and troops you need from other countries and just set them as "captured".

Red, green, you're limited only by your imagination.

DRG March 13th, 2022 02:20 PM

Re: 2022 updates?
 
If you use Green for a custom OOB and use Russia as an opponent the game will report the Battle location is South America but this MEANS NOTHING to gameplay. The map will be wrong but we provide an abundance of tools with the game to quickly and easily generate a more appropriate map and if perhaps someone thinks it needs a bit more the full extended map editor is at their fingertips. It takes at most a minute to regenerate a map to a Batloc more suitable as the list of them is in the Game Help and the GG

Georgia was our last addition and that went over without even a "so what" from anyone

PLEASE NOTE the number of custom OOBs being posted for these nations that are requested is ZERO so I suppose a Lithuania. Latvia, Estonia, Belarus might MAYBE find some infinitesimally more use than Georgia but beyond a tiny handful I doubt they would be used any more than Georgia is

Red and Green were included and are assessable for custom OOB's and if the formations are built where the existing formations are built the AI can use them to buy formations

Karagin March 13th, 2022 02:51 PM

Re: 2022 updates?
 
Pretty sure this idea of mine or suggestion is way too much of labor intense, but would it be possible for the game to pick random maps from the Map folder when that option is picked for Battle scenarios/games?

If it already does this, cool, just haven't seen it pick any so I thought I would bring it up. Like I said just an idea. Back to breaking, I mean trying things in the game. :D

Mobhack March 13th, 2022 03:06 PM

Re: 2022 updates?
 
That would be utterly ridiculous - you could be given a beach assault custon map for your meeter and have to deploy on deep water and so all drown or a huge map, a desert for your euro battle map, or have do deoploay your huge core on a 20x20 postage stamp map etc.

if you really wantto do that sort of thing - list out a a few suitabe map numbers and use a pack of cards to choose?

DRG March 13th, 2022 03:33 PM

Re: 2022 updates?
 
For those looking for a map that is suitable for the current conflict in many ways use 211 and with the map generator set "Urbanization" to 3 or 4


EDIT Set the Mud level to 100

3 or 4 "Urbanization"sets houses along the roads and I've seen that a lot on the videos on line

DRG March 13th, 2022 03:35 PM

Re: 2022 updates?
 
Quote:

Originally Posted by Karagin (Post 851786)
Pretty sure this idea of mine or suggestion is way too much of labor intense, but would it be possible for the game to pick random maps from the Map folder when that option is picked for Battle scenarios/games?

If it already does this, cool, just haven't seen it pick any so I thought I would bring it up. Like I said just an idea. Back to breaking, I mean trying things in the game. :D


Would not work for all the reasons Andy listed plus I'll add one more. We include an option to pick a custom map for EXACTLY THOSE REASONS.

How exactly is the Game going to know which one suits your purpose ??

Karagin March 13th, 2022 09:58 PM

Re: 2022 updates?
 
Quote:

Originally Posted by DRG (Post 851790)
Quote:

Originally Posted by Karagin (Post 851786)
Pretty sure this idea of mine or suggestion is way too much of labor intense, but would it be possible for the game to pick random maps from the Map folder when that option is picked for Battle scenarios/games?

If it already does this, cool, just haven't seen it pick any so I thought I would bring it up. Like I said just an idea. Back to breaking, I mean trying things in the game. :D


Would not work for all the reasons Andy listed plus I'll add one more. We include an option to pick a custom map for EXACTLY THOSE REASONS.

How exactly is the Game going to know which one suits your purpose ??

I was just suggesting it, never said it was the best idea.

DRG March 13th, 2022 10:24 PM

Re: 2022 updates?
 
Quote:

Originally Posted by Karagin (Post 851795)
I was just suggesting it, never said it was the best idea.

It's not an issue being labour-intensive just really impractical given the wide range of maps representing a wide range of seasons and terrain and wide range of terrain someone might want to be simulated for their game.

I think Andy saw the beach map issue right away as we already bumped into that with the swap sides feature we are introducing this release. It works with a regular generated map no problem but it does not work with a beach assault which is why a regular map will simply switch the sides the players are on but a beach map will be re-generated when sides are switched

FASTBOAT TOUGH March 14th, 2022 03:18 AM

Re: 2022 updates?
 
I have to agree with Aeraaas's above Post 8.

Ukraine: I pointed out the Morale/Training issue about 3-4 weeks ago and I believe recommended it start I think I mentioned ~2018 or so. I received the answer to manually reset it.
But reading it'll be done in the patch is most welcomed, if true.

Russia: I know not all these troops are raw conscripts but most seem to be from the reports I'm seeing. That's the system they used, and we stopped a longtime ago after the Vietnam War in favor of a professional military. Germany did the same about 10 years ago. That being said, I to feel for the time being, we should leave those Russian troops alone for now, MOSTLY because I don't believe we have just "conscript" units in this game.

U.S.: I feel we're very happy at the performance of the JAVALIN ATGW to the point that it might be more effective than even we thought. And it's pointing out the glaring issue of how in particular to this conversation how vulnerable the T-72 (Also T-60 series and others as well.) series of tanks are to top attack weapons. Generally ~22 rounds are loaded in a carousal/or auto loader with the rest in the hull. That's the problem and that's why there have been so many videos showing Russian tanks with the turrets blown off them. Blow out panels would be nice to have as well. There's a reason we manually (Along with others.) load our ammo and store it in the turret bustle w/blow out panels.

Don for us, here's our tank from a few years back. This looks like they posted this in the not-too-distant past.
http://www.military-today.com/tanks/t72b4.htm

Potential FUMBLE!?! As being heavily reported now, them asking for weapons from China (Russia) will "open the door" for us and allies to do the same as Russia wouldn't have the "pretext" for the continued threat to NATO for exporting the same to the Ukraine. Some discussion about getting Ukraine Med. Rng. SAMs and SPAA (Those German GEPARD 1A2s?).
http://www.military-today.com/artillery/gepard.htm

Regards,
Pat
:capt:

DRG March 14th, 2022 08:28 AM

Re: 2022 updates?
 
Quote:

Originally Posted by FASTBOAT TOUGH (Post 851798)
I have to agree with Aeraaas's above Post 8.

Ukraine: I pointed out the Morale/Training issue about 3-4 weeks ago and I believe recommended it start I think I mentioned ~2018 or so. I received the answer to manually reset it.
But reading it'll be done in the patch is most welcomed, if true.

Of course it is. I posted a screenshot showing it



Quote:

Originally Posted by FASTBOAT TOUGH (Post 851798)
to NATO for exporting the same to the Ukraine. Some discussion about getting Ukraine Med. Rng. SAMs and SPAA (Those German GEPARD 1A2s?).
http://www.military-today.com/artillery/gepard.htm

Regards,
Pat
:capt:

I am not including the Gepard......yet. Not until we see one on the ground and right now the Russians have air supremacy which is why Ukraine is asking it to be declared a no-fly zone which is an "no-fly" idea ( ATM )... 10 years in storage Gepards are not going to be a turn-key drive away vehicles and crews need to be trained, manuals need to be written in Ukrainian not to mention any labelling inside the vehicle will be in German. These are not something that will show up (IMHO) for months......maybe.

Right now what Ukraine needs are Manpads that are easily moved by much smaller and less conspicuous targets than a Gepard is

Quote:

Originally Posted by FASTBOAT TOUGH (Post 851798)
how vulnerable the T-72 (Also T-60 series and others as well.) series of tanks are to top attack weapons.

The T-72 was a mobile crematorium from day 1 and why the ones that we had rated higher than 4 survivability are now back to 4

EDIT. I may be wrong about this but I don't think there is an abundance of Top attack weapons in Ukraine and most of the spectacularly wrecked T-72 were done with more mundane AT weapons. There are few that won't take a T-72 from the side

FURTHER EDIT

Well I might be wrong about those Top attack missiles

https://www.ft.com/__origami/service...next&width=700

That ,I am near certain, is an NLAW/RB-57 and the caption for that photo reads.....

Quote:

Ukrainian territorial defence forces with an anti-tank rocket launcher in the outskirts of Kyiv on Wednesday as the Russian military advances on the capital © Efrem Lukatsky/AP
So........ the TDF is getting "the good stuff" ( And I get to make adjustments to the OOB)

Quote:

Originally Posted by FASTBOAT TOUGH (Post 851798)
Don for us, here's our tank from a few years back. This looks like they posted this in the not-too-distant past.
http://www.military-today.com/tanks/t72b4.htm

Note lots of talk about improved fire control but nothing about improved fire SUPPRESSION

DRG March 14th, 2022 12:19 PM

Re: 2022 updates?
 
National Guard of Ukraine Purchases American-Made RPG-7 Launchers (May 20, 2018)

https://www.overtdefense.com/2018/05...g-7-launchers/

Quote:


Ammunition

SR-H1, a 3.82 kg 93 mm high-explosive anti-tank (HEAT) warhead that is able to penetrate 500 mm rolled homogeneous armour (RHA) and has tracer ability. Its effective range is at 500 m, while maximum range can reach up to 800 m. The fire rate is between 4 to 6 rounds per minute.

FASTBOAT TOUGH March 14th, 2022 07:35 PM

Re: 2022 updates?
 
NLAW yes, @ at 2000 from UK not quite three weeks ago.

JAVALIN our most recent CONFIRMED shipment @ around 1.5 weeks ago 17000 of them plus 2000 NEW STINGER missiles.

Does not include 100'Ss from Baltic states as confirmed delivered w/our permission.
https://www.msn.com/en-us/news/world...edgdhp&pc=U531
Most of the "?" have been cleared as of this posting.


Take note of the PANSERFAUST 3, I think RNG. & Pen. (800mm) better than in the game.

I posted same on GEPHART a couple of weeks ago, concur.

Fast losing my light, time to "clear my mind"!?! ;)

YEAH to morale!! You've improved mine not that I need it, afterall I LOVE my job! Two-week inspection done last month another soon, we're flying high and don't mess with us. Just gotta keep it up for 5 more years. :cool:
Regards,
Pat
:capt:

DRG March 14th, 2022 07:45 PM

Re: 2022 updates?
 
If you check the three in the German OOB I think you'll find we are OK


http://www.military-today.com/firear...zerfaust_3.htm

Panzerfaust 3-T is a rocket with a tandem HEAT warhead. Letter "T" in the designation is for "Tandem". This weapon is efficient against armored vehicles fitted with ERA. Its precursor charge penetrates ERA, while the main charge penetrates base armor. This rocket penetrates 700 mm of steel armor behind era. This weapon weights 13.4 kg. It was adopted by the German army in 1998.

Panzerfaust 3-IT can defeat the latest and heavily armored tanks with explosive reactive armor. Some sources report that it penetrates more than 900 mm of steel armor. Judging by this figure penetration behind ERA could be around 700 mm. Developers claim that this version is capable of penetrating front armor of the Russian T-80U main battle tank. Its penetration is sufficient to penetrate armor of the American M1A2 Abrams and British Challenger 2 tanks. It has effective range of 400 m. This weapon weights 14.3 kg. In terms of penetration and range the Panzerfaust 3-IT outperforms many other anti-tank rocket launchers, including the Russian RPG-29 Vampir, RPG-30 and RPG-32. Only the Russian RPG-28 is more powerful.

Panzerfaust 3-IT 600 is basically a Panzerfaust 3-IT, equipped with optional Dynarange fire control unit. This unit includes a 3.5x magnification optical sight, laser rangefinder and ballistic calculator. This unit automatically measures distance to the target, target's speed and generates an aiming mark on reticle of the sighting device. This weapon is accurate against moving targets out to 600 m and has a high hit probability. It is an impressive range for a shoulder-launched anti-tank rocket, as most similar weapons are limited to 200-300 m range. In 2005 this version was adopted by the Dutch army.

FASTBOAT TOUGH March 14th, 2022 08:54 PM

Re: 2022 updates?
 
Don,
Thanks, saw some that said out to 900m also. I know what I posted in last said 800m which I've seen elsewhere to. Ethier way you got it covered. I was just surprised by its performance, but then the original one in WWII was a very effective weapon as well for its time and a little after.

NLAW also caught me off guard somewhat, I will be "easy" on myself :D and just say, I forgot it was a "top attack" weapon which is also performing quite well to.

I really can't think of anytime of the above weapons have been used in such a high intensity and numbers in a combat situation as they are now. These things are defeating Shatora and VRISS like they don't even exist. I haven't seen a video yet that even indicates they've been activated, not a one.

Kind've reminds me of all those Declassified CIA/Russian Cold War documents I posted I don't know how many years ago. We feared their tanks and they feared our ATGM's (DRAGONs at first, fire it across a river or other large water obstacle and it could end up on the moon: doh:, early TOW not much better in the same situation.) so "Mutual FEAR" was the real weapon. This seems on the surface of it, seems to be no longer hold true.

I'm following very closely this current situation concerning of Russia requesting Military and Economic Aid from China. This shows the economic sanctions are starting to take hold. The Ruble had already lost over 30% of its value just on the 1st round of sanctions after which they closed their Stock Market almost 2 weeks ago. It has not reopened since because they know the currency has nowhere to go but down.

When this last happened to the U.S., we called it "The Great Depression. " and we know how that went. A later war would get us fully out of it. That was then and will not be the case for Russia as this war was the cause of their current economic situation. If you follow me, you know this is always a factor in my calculus.

Regards,
Pat
:capt:

SaS TrooP March 15th, 2022 09:00 AM

Re: 2022 updates?
 
Honestly don't we need a possible thread with possible excel in it with certain propositions on how to handle EXP and MOR for various nations? I honestly say both statistics are quite broken for many nations and I could make up a leeenghy topic on the matter why I believe so and what to change.

Question is whether you are open to such suggestion or do you consider it unnecessary involuntary fan spamming :P

zovs66 March 15th, 2022 09:18 AM

Re: 2022 updates?
 
All scenario designers can easily adjust morale and experience (amongst other things), with ScenHack. I have been doing this for years in all my scenarios I have created.

DRG March 15th, 2022 09:38 AM

Re: 2022 updates?
 
Issues like this always arise after a RL event.

Going right back to the beginning when we had a number of people building OOB's one thing RARELY ever agreed on was EXP and MOR and what you probably don't know is in SPWW2 Morale can change by year.... MBT is by Decade

We lowered Ukrainian values after 2014 as their performance then was not very good but now it is and we've changed it for this decade but people could argue endlessly about this ( and did and still do if given the chance. )

THIS IS WHY THERE IS A TROOP QUALITY PREFERENCE BUTTON. If you don't think what we have is correct by your perception of events then change it

I can say this with some authority and we have said it before on this forum and on the one we had before this....... If we asked 100 people to give us 100 COMPLETE lists ( all nations not just their pet peeve ATM ) we would get 100 different lists back

Also, this game in many ways was designed around campaigns and in campaigns, as you progress you gain EXP and MOR for the units that survive and those that don't are replaced by green units with base-level EXP and MOR values and those are randomized ( almost everything in this game is randomized ) so a nation with a base level of 70 might generate valued as much has 8+ or - the base and if you start your game and the random number generator smiles on you you might get most units at or above the base...... if it frowns you might get most below

The bottom line is dial in what you think best if you don't like what you see us using. Start you own thread and thrash it out with anyone else who is interested. We will read it and consider it and maybe even agree with it.....or not but we have been down this road many times in the past

EDIT. The "TROOP QUALITY" can be set exactly as you want it to ( 62 for example ) and all units bought will have an experience of 62 + or - about 7 or 8 but "TROOP QUALITY" only adjusts experience. Morale stays whatever is in the code for that decade but it still allows players to make their own adjustments to the quality of the troops but remember that those values and the points charged go hand in hand. Low experience lowers the cost of units. A tank bought with 40 EXP might be 412....80 EXP 478

From the GG

Quote:

TROOP QUALITY


This is used to override the default "Country Training" values we have built into the code. For this button to work you MUST have the COUNTRY TRAINING button in the REALISM PREFERENCE box OFF. When you see XXX in TROOP QUALITY that means you will get what we have determined best suits that particular country for that particular year. If you feel these are too high or too low then turn COUNTRY TRAINING OFF and pick a number you think works better.

This is one of the most important controls in the game. Whenever you set this to a value, as you purchase troops their experience level is set to a number nearby the value you specify (a range spread around the value, but mainly below it). If you set it above the default 70, then your troops will cost you more buy points, and naturally if set under 70, you get cheaper units.

Experience level is what determines whether the unit is anything from 'green' to 'veteran'. The troop quality level is shown when you select a unit on map . It is shown as a number, and also as the 'rank graphic'. Green troops have less experience, lower morale, lower rally numbers and other deleterious things apply, troops with low experience get less shots per move for one. Veterans naturally get better abilities to hit things, better morale values, better rally numbers, and at the very high levels, more shots per move. In a single battle this is important, but in a campaign game its vital, as your troops go through the campaign their experience gets better, so the survival of your 'core' troops is important for they will progress in experience. (They also will be 'pointed' more, losing a 120 experience veteran tank to the AI will give it more 'kill' victory points than a similar tank of 70 experience points. Also, the AI will get more buy points as you gain experience during the campaign, as your troops get more experience, their points value increases, and you will likely have upgraded the tanks as well, so double increase in value, more expensive tank with better crewmen).

Remember that the points costs shown in the Encyclopaedia are based on the default 70 experience point level.

DRG March 15th, 2022 09:49 AM

Re: 2022 updates?
 
Quote:

Originally Posted by FASTBOAT TOUGH (Post 851816)

NLAW also caught me off guard somewhat, I will be "easy" on myself :D and just say, I forgot it was a "top attack" weapon which is also performing quite well to.

I really can't think of anytime of the above weapons have been used in such a high intensity and numbers in a combat situation as they are now. These things are defeating Shatora and VRISS like they don't even exist. I haven't seen a video yet that even indicates they've been activated, not a one.
Regards,
Pat
:capt:


Pat this brings up a number of issues. In the game for right now. ALL Russian tanks have either active or passive ATGM systems because that was what was reported they had

Thinking they all simply DO NOT HAVE this installed.... It might be select vehicles only and that means we need to take it off some of them and make those units x2 common

OR

It's another case of cardbord ERA

OR

These things can be turned on and off and they have them off due to their own infantry working with them and active systems would NOT be real healthy for your own troops nearby

OR

these defensive suites are shown on demonstrators' and other manufacturers' samples and they just don't have the money to actually buy them

OR ( lots of ORs )

They just don't work as well in combat as they do on a test range

We don't know and chances are we won't ( at least for this next update ) but we will know a lot more in a year or so

Remember too that everything in this game for active equipment is at best estimates based on the information available


The answers would only be found in official mil intel docs that we (surprise surprise) don't have access to but might be revealed in a year or two as more of the wrecks are investigated

Whatever we do it's a slam dunk given someone will have an alternate POV

zovs66 March 15th, 2022 10:44 AM

Re: 2022 updates?
 
I wonder if time frame or government applies, like was this not likely under the old Soviet Union or is this more like in ASL where you roll one die to see if Germans had panzerfausts depending on year or something?

Aeraaa March 15th, 2022 12:56 PM

Re: 2022 updates?
 
I was thinking of using a formula for experience prediction based on professional/conscripts ratio, distance from latest conflict and country education level which could make things more objective, but it still requires a lot of data and some country info are next to impossible to find.

DRG March 15th, 2022 03:37 PM

Re: 2022 updates?
 
Quote:

Originally Posted by Aeraaa (Post 851830)
I was thinking of using a formula for experience prediction based on professional/conscripts ratio, distance from latest conflict and country education level which could make things more objective, but it still requires a lot of data and some country info are next to impossible to find.

and that requires a "formula" that produces a game ready number and where exactly is that data going to be drawn from?

We looked at all this 20 years ago and came up with what we have and a few nations have undergone adjustments but rarely drastic ones and with all the info we have now with the current "special military operation" what we are seeing mainly is the Ukrainian POV and we can see with our own eyes the Russians seem to be stuggling but it will take time to get the full story so there will be no drastic changes made this year beyond the one we already did with Ukraine

Slightly off-topic but relevant. There is " Misinformation " being propagated by both sides and (surprise, surprise, surprise) we're being played by both sides

When Zmiinyi(Snake) Island was taken at the start of all this it was reported by the Ukrainian government and media that the defenders all "died heroically and would posthumously be awarded the title Hero of Ukraine.

"Russian warship, go f**k yourself!" became an inspirational rallying cry

The Russian media claimed that 82 Ukrainian soldiers had been taken prisoner after surrendering voluntarily

Days later, Ukraine’s navy revealed the 13 guards were alive and had been taken captive by the Russians.

There is no doubt Putin's invasion and the resulting death and destruction it has caused is wrong but I am taking what I am told by both sides with a big grain of salt.

DRG March 15th, 2022 09:13 PM

Re: 2022 updates?
 
https://jacobinmag.com/2022/02/maida...ia-nato-crimea


DISCLAIMER

Quote:

Jacobin is a leading voice of the American left, offering socialist perspectives on politics, economics, and culture
take what you want from this. Just remember that to the North American socialist/ left ANYONE even slightly to the right of them is the "Far Right"

So keep that grain of salt handy but reinforces that all of what led to where we are right now is in no way clear cut black & white

DRG March 15th, 2022 09:52 PM

Re: 2022 updates?
 
https://www.reuters.com/business/fin...lt-2022-03-16/

SaS TrooP March 16th, 2022 01:13 PM

Re: 2022 updates?
 
DRG, two questions:

1) Does ALWAYS EXP/MOR change by decade in SPMBT or you can provide more detailed specification per year?
2) If you received suggested EXP/MOR changes with extensive explanations for certain nations at least, would it be REALLY considered? I could write it down with a base of my considerations - but only if one will actually damn read it (otherwise its a waste of time)
3) Disclaimer: the lovely button of manual troop training settings does not allow modifications concerning morale <3 For example, one cannot set very low experience, but super high morale. If neither of points above is going to get considered, an extra button could be. It matters mostly for randomly generated battles and PBEM games, where proper scenhack editions are barely useful or possible.

DRG March 16th, 2022 04:31 PM

Re: 2022 updates?
 
45-9 50s 60s 70s 80s 90s 100s 110s

You can post anything you like in that regard. We will consider it but there are no promises made it will be implemented.


You know nothing about how this all interacts with the code and I don't have the time to explain it so making suggestions like ( for example) that a nation given 70 should be 67 will make a near infinitesimally small change to overall gameplay that no one will notice

And yes we are aware Moral does not change but you SHOULD NOT be deviating far from 70. You don't want hordes of artificially low exp and mor troops otherwise you end up in a situation where they are so cheap you can buy far more of them than you should.

As I already said we have been down this road 2 decades ago and what you think is "correct" its dead certain someone will disagree and it is ALL SUBJECTIVE anyway unless you are an internationally renowned expert in Miltary affairs and even then it's only one opinion and things like this are not black and white which is why after that "magic number" is accessed by the game we through random variations into the mix and some will be higher and some will be lower and NOBODY will ever agree 100% on whatever is suggested.

The best suggestion is to name the nation and the decade and explain why you think it should be higher or lower than it is now

SaS TrooP March 16th, 2022 08:43 PM

Re: 2022 updates?
 
"And yes we are aware Moral does not change but you SHOULD NOT be deviating far from 70. You don't want hordes of artificially low exp and mor troops otherwise you end up in a situation where they are so cheap you can buy far more of them than you should."

- this issue has been already solved updates ago, as you dramatically restrained the deviations of costs-to-exp what effectively removes any numbers-over-quality like approach. Personally I am not sure if I am fond of this decision, but I rarely play aything even attempting to be "balanced".

By the way, using the example of "67 over 70" is kinda more important than you think :P It is mostly about your units having increasing chance of reaching the mighty 75 of EXP what gives any "heavy" main weapon a 4th shot. If you play PBEMs, tank company with at least half crews with 75+ makes a difference of about ~6 additional shots per turn. If you play modern with accurate weapons, it potentially can kill at least a platoon more of enemy vehicle force. And it is just one turn!

Anyway, sometimes EXP and MOR might go up and down.

Dunno, take Poland for example, where I happen to be somewhat oriented :V
First number is EXP, second is MOR
40s - Poland should roughly be at 62/55. There was demobilization, but some experienced troops were left. Army was historically focused on fighting Cursed Soldiers as well as some UPA Ukrainians, so morale should be low, as it was effectively a civil war with Soviet unfluence.
50s - It should go down to about 55/60 level, as the nation was rapidly demobilizing and army got underfunded badly since economy was shifted on rebuilding.
60s - It should dramatically rise up, roughly to 67/70 I believe. Political situation was kinda stable and the military respected. It was well funded by that time and reached a mighty 400.000 troops on stand-by. It was golden era of People's Army.
70s - it should go down to about 64/64. Here the focus again shifted towards economy, it was getting kinda underfunded and political turmoil of 1970 turned the army much less popular (there was a massacre in Gdańsk conducted by the army)
80s - well Martial Law early on in 1981, rise of civil unrest. Developing economioc crisis, limited funding and restructurisation of many elite units diminished the army and its capabilities. So it should go down to literally like 60/60 at most. LWP was not a good and motivated fighting force really, and half of the army received only very limited training. For example my father spent 2 years as infantry conscript and for that time he fired 60 ROUNDS. It was actually me who taught him how to use AK rifle, like 20 years later :V
90s - no NATO, but restructurisation, first serios foreign missions. It should rise to about 63/68.
00s - Yugo and Kosovo experience kicks in with Iraq participation. NATO member, massive officer exchange and so on. Here we should observe the rise to about 68/75. The army recovered from its bad PR, too.
10s - Probably should stay kinda the same. This is where I would take an overall look. NATO does the trick, organization level is fine, but there is serious after-commie influence yet with good number of inconsistencies. Troops are ofthen underpaid, but the profession is respected.


Aaaand I could do it with pretty much nearly every single nation in our lovely OOB.

Aaand there are very weird occurences sometimes. For example, Bulgaria stays on low EXP/MOR even though they massively train with many western allies, while at the same time ANGOLA - generally failing to success at any campaign agaisnt he SADF - enjoys the EXP/MOR close to 70 both. Effectively a single angolan army squad remains better trained than eg. Norwegian troops.
There might be some subjective discussion, but pelase, let's be reasonable. Where is the logic behind that really?

Mobhack March 16th, 2022 10:06 PM

Re: 2022 updates?
 
Well, the simplest approac for you then is probably to go into mobhack and adjust the morale and exp of the formations to suit your taste before play. Then you will have customised orbats that suit your particular viewpoint.

If doing PBEM then you will need to exchange modded OOBs of course.

But arguing a few points here or there is really the sort of debate the medieval clergy used to have about exactly how many angels could dance on a pinhead..

DRG March 17th, 2022 04:42 AM

Re: 2022 updates?
 
Andy and I are exploring other options and that's all I can say about that at this time

DRG March 20th, 2022 02:21 PM

Re: 2022 updates?
 
Quote:

Originally Posted by SaS TrooP (Post 851845)
80s - <SNIP> For example my father spent 2 years as an infantry conscript and for that time he fired 60 ROUNDS.

I could <sort of> see the logic in that if he was being trained in a non-combat tech trade but not as an infantryman. 60 rounds in 2 years is pathetic. I shoot that many rounds from a rifle every week.

SaS TrooP March 23rd, 2022 07:28 AM

Re: 2022 updates?
 
He was T-55 loader, but such training plagued the entire regiment of his.
This is also a certain problem we are having in this game - but it probably could only be fixed by manual EXP change for certain battle (yet again, we face problems with PBEM games then and so on). He belonged to Southern Military Disctrict that was badly undertrained compared to Pomerianian Military District. Pomeranian one was prepared for Denmark and northern Germany, while Southern served as reserve (cat B units).

it is generally typical for Warsaw Pact that there is far going differenciation of training (not only equipment) between 1st and 2nd line - I would say it was going WAY FURTHER than in the West.

Karagin March 23rd, 2022 09:44 PM

Re: 2022 updates?
 
https://www.youtube.com/watch?v=W9pVEP0AzZ4

I believe the Chieftain sums things up nicely.

DRG March 23rd, 2022 10:03 PM

Re: 2022 updates?
 
Quote:

Originally Posted by Karagin (Post 851965)
https://www.youtube.com/watch?v=W9pVEP0AzZ4

I believe the Chieftain sums things up nicely.


Very, very good:up::up:

DRG March 27th, 2022 12:13 PM

Re: 2022 updates?
 
4 Attachment(s)
Quote:

Originally Posted by SaS TrooP (Post 851841)
Disclaimer: the lovely button of manual troop training settings does not allow modifications concerning morale <3 For example, one cannot set very low experience, but super high morale. If neither of points above is going to get considered, an extra button could be. It matters mostly for randomly generated battles and PBEM games, where proper scenhack editions are barely useful or possible.


NO LONGER


https://forum.shrapnelgames.com/atta...1&d=1648397292

https://forum.shrapnelgames.com/atta...1&d=1648397317

https://forum.shrapnelgames.com/atta...1&d=1648397345

https://forum.shrapnelgames.com/atta...1&d=1648397389

Min values are 30/20 Max values are 120/95

works both P1 and P2 for regular battles, PBEM and Campaigns.

If someone is dissatisfied with the values in the game and thinks an adjustment needs to be made they can do it themselves


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