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-   -   Sea Kings are dead in latest (http://forum.shrapnelgames.com/showthread.php?t=53041)

zovs66 September 25th, 2023 11:48 AM

Sea Kings are dead in latest
 
So I updated my SPMBT and just decided to load up an old CG I was playing as the USMC in 1965.

I saw this when I started the scenario.

https://i.imgur.com/By7X2Wi.png

Looking at the helo's I had for my unit they were Sea Kings but now they are something else?

https://i.imgur.com/6VuAogm.png

So somehow things got jiggly?

Prob no hope for my CG, so I'll trash them but if you all need any files let me know.

DRG September 25th, 2023 03:54 PM

Re: Sea Kings are dead in latest
 
What happened was SOMEBODY rearranged the units in the USMC OOB doing things they should know by now not to do because it makes headaches for everyone including me and that makes me cranky because it and buggers up EVERY save game, scenario and campaign that uses it

It's going to take me awhile to sort this out as I am in the middle of dealing with a RL issue that is more important than this but HOPEFULLY, I will be able to sort out the damage


EDIT

There USED TO BE 5 sea kings, now there are two so good chance you just found the tip of the iceberg

< Thinking a lot about a word that rhymes with "luck" atm>

Sea king 167 ( 7/63- 12/69 ) which existed in 2022 and earlier is now gone and has been replace with 16in Naval Guns...... wonderful

Sea king 168 ( 1/81 -3/90 ) is ALSO 16in Naval Guns...... why there are two the same...... IDK ( lets blame covid ) There is no difference in the units except for the dates and BOTH of those guns used to be in 165 and 166..... now 165 and 166 are 6" and 8" guns

Sea King 908 ( 1/70 - 12 /80 ) is an empty space now as is ..
Sea King 909 ( 1/72 - 3/90 ) which is an empty space now as well


So there will need to be a full check done for those. They didn't show up in the regular checks but it doesn't look for this type of problem but if anyone knows they have a scenario that uses USMC Sea kings between 7/63 and 3/90 then you are going to have a problem

:doh::doh::doh::mad:

This ends any further outside CW OOB work



EDIT

looks like....... maybe only one scenario.......maybe

Use SQL search

select distinct ScenNum, sTitle, Unit, Nation, uName, OOBindex, OOB from sData where OOB=13 and OOBindex =167

Thats the HH-3A Sea King* unit 167 pre 2023 in scenario 112 ( now corrected )

DRG September 26th, 2023 05:03 PM

Re: Sea Kings are dead in latest
 
Quote:

Originally Posted by zovs66 (Post 855396)
Prob no hope for my CG, so I'll trash them but if you all need any files let me know.

Don
You can save this game easy

Start it up, go to the right side menu and click on Save as Scenario

Once it's saved you can open it with ScenHack and replace the problem unit with a new one using the Change button

Then continue playing

zovs66 September 28th, 2023 07:41 AM

Re: Sea Kings are dead in latest
 
Quote:

Originally Posted by DRG (Post 855403)
Quote:

Originally Posted by zovs66 (Post 855396)
Prob no hope for my CG, so I'll trash them but if you all need any files let me know.

Don
You can save this game easy

Start it up, go to the right side menu and click on Save as Scenario

Once it's saved you can open it with ScenHack and replace the problem unit with a new one using the Change button

Then continue playing

I must be dense, I don't see any save as scenario option on the right side.

https://i.imgur.com/LpP5FGL.png

Running v17.0 - Extended

DRG September 28th, 2023 07:55 AM

Re: Sea Kings are dead in latest
 
You said CG...... I took that to mean SAVE GAME....... thinking now you meant Campaign Game?

If yes, is it a scripted campaign or generated?

It does not matter which type as that trick I mentioned does not work with campaigns but if this is a scripted campaign and those helos are part of the core then I need to fix it

zovs66 September 28th, 2023 08:35 AM

Re: Sea Kings are dead in latest
 
Okay got it now. Its a auto generated CG, and one of my saves from that CG. Its not scripted.

Sorry when I typed CG I meant Campaign Game (lazy typist here) my bad.

So it seems I can't fix it. No worries.

DRG September 28th, 2023 09:02 AM

Re: Sea Kings are dead in latest
 
Don't delete it yet....... I need to test a theory

DRG September 28th, 2023 09:11 AM

Re: Sea Kings are dead in latest
 
OK........ here's your fix

It's a bit of work but not too much

Go to the save game folder and rename the DAT and CMT of the save game to an empty slot in your scenario folder like this ( for example )

SpMBTScn0550.DAT
SpMBTScn0550.CMT

Then move them to the scenario folder
Open it with Scenhack and use Change to swap the bad helo with an equivalent

Save and you can continue on ( OR..... I think have not tested ) after you have confirmed you have helos again you can rename it back to being a save game and continue as a campaign....maybe

zovs66 September 28th, 2023 02:02 PM

Re: Sea Kings are dead in latest
 
So just going through this step by step. There may be other problems per ScenHack?

https://i.imgur.com/reb8Mcz.png

So I fixed all these OOB errors per ScenHack.

I then changed the name back to the SpSv030.dat and cmt and loaded it it up.

It mostly works but it set me back to turn 1 with all the damage to both sides it seems.

So it seems I can continue on but at turn 1. I was on turn 17 but at least my SeaKings are back.

https://i.imgur.com/Wkpjsiz.png

Can you check on the M48's and the other VC ones that show as broken per ScenHack?

zovs66 September 28th, 2023 02:34 PM

Re: Sea Kings are dead in latest
 
One of the side effects of the 'conversion'

https://i.imgur.com/SHV5F1L.png

It should show damage but does not.

I do have a save at the start of this CG first mission so I may check it out and see if I need to 'convert' it and start a new.

zovs66 September 28th, 2023 02:45 PM

Re: Sea Kings are dead in latest
 
I may go back to this point in time, and fix the broken units in scenhack since you jiggered my mind on how to hack it. And then just start over on turn 1.

https://i.imgur.com/cCY6ASC.png

:)

DRG September 28th, 2023 03:27 PM

Re: Sea Kings are dead in latest
 
It would restart the turn count. It's that, or deleting the whole campaign or living with weird SeaKing graphics. I have no idea how it will handle the next battle in the campaign either


I did find and fix the VC unit with HE and HEAT but I had loaded a different save that just happened to have VC

No idea why it showed an error on the M48 unless that was the damage you said should be showing...... any unit that showed results different than the OOB would be flagged. It's why when scenario designers get " creative " with units fixing them or not has to be taken on a case by case basis

Suhiir September 29th, 2023 07:20 PM

Re: Sea Kings are dead in latest
 
The "problem" was according to the documentation naval guns MUST be listed sequentially in the Units file from smallest to largest.

The adoption of the Mk 45 mod 4 (5in/62) in 2000 needed to be added.

As a side note the CH-53 SHOULD NOT be used as an "assault" helo, that's what the CH-46 (now V-22) is for. They dramatically outnumber the 53 in the real USMC inventory. The CH-53 is primarily a cargo/artillery/vehicle hauler and to "valuable" to be used in air assaults.

Mobhack September 30th, 2023 03:22 AM

Re: Sea Kings are dead in latest
 
Quote:

Originally Posted by Suhiir (Post 855423)
The "problem" was according to the documentation naval guns MUST be listed sequentially in the Units file from smallest to largest.

The adoption of the Mk 45 mod 4 (5in/62) in 2000 needed to be added.

In which case, the existing block of naval guns should have been renationalised and the names changed perhaps to add a *. Then the brand new block of guns with the extra one inserted could have been laid down in an available block of free slots (9?) - of which there appear to be several such runs still available in the USMC OOB. Then the pick list start ID would need changing to point to the new number for the start of the new block and the number of guns item to have +1 added. And finally, the Formation Templates would need changed to point to one of the new block. Fiddly, but doable without nuking existing scenarios!.

Simply changing random existing units, which may well be used in scenarios and user's save games is not at all looked favourably upon because of the existing scenario/ongoing save game problem highlighted here by the end user's problem. Such games will have thier data overriden with the changed data as seen here!. In crowded OOBs where this has to be done for some reason then we have to manually find all scenarios (including those wrapped up in user campaigns!) and individually fix those. However, any end user with a save game based on the OOB, or an existing game or scenario in progress - will have that toasted since we cannot fix them for the individual end user. Unless of course, the renationalisation happened, as described previously - the renationalisation is precisely to allow for such existing end user saved games to continue!.

IF we had been informed of this in advance then we could have simply sorted it out using the aforementioned techniques. However, the OOB went out without any such necessary remedial work because we werent informed of this so-called "problem". That is double plus ungood!.

Suhiir September 30th, 2023 06:18 PM

Re: Sea Kings are dead in latest
 
Quote:

Originally Posted by Mobhack (Post 855424)
IF we had been informed of this in advance then we could have simply sorted it out using the aforementioned techniques. However, the OOB went out without any such necessary remedial work because we werent informed of this so-called "problem". That is double plus ungood!.

My bad, freely admitted.
I just wanted to explain why it happened.


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