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-   -   TCP/IP Games... (http://forum.shrapnelgames.com/showthread.php?t=5336)

Ragnarok March 14th, 2002 08:26 PM

TCP/IP Games...
 
Hmmm..... I was wondering if any of ya'll could help me out here. Me and my bro just bought SE4 Gold and we live an hour apart, so we wanted to start a IP game. But when we set everything up just like the book and stuff says to do it won't let either one of us connect to the host. I tried being host and it wouldn't let him connect, then he tried being host and same thing happened. Do any of you know what's happening here? But when I tried the game between my computer and my parents computer it worked just fine through IP connection. What's wrong? If any of you could help I'd be thankful!

Richard March 14th, 2002 09:41 PM

Re: TCP/IP Games...
 
Are either of you running a NAT firewall or something like Zone Alarm?

That is probably the issue.

Ragnarok March 14th, 2002 10:39 PM

Re: TCP/IP Games...
 
Well I thought we weren't, but I forgot that I had a firewall set up. That explains it, thanks for suggesting that though.

Richard March 14th, 2002 11:26 PM

Re: TCP/IP Games...
 
You can still play with a firewall, you just need to open up certain ports.

JohnG March 15th, 2002 12:35 AM

Re: TCP/IP Games...
 
Is there any hope of getting TCP/IP play to
work through a NAT firewall? I haven't
managed to get it working, even putting
my machine in the DMZ.

PvK March 15th, 2002 11:26 AM

Re: TCP/IP Games...
 
People say they are putting their machine in the DMZ... I rather thought that meant in front of the firewall, no? Therefore, your problem would be something else at that point.

PvK

Ragnarok March 15th, 2002 10:55 PM

Re: TCP/IP Games...
 
Hmmm do you know what ports I would have to open?

Mephisto March 16th, 2002 02:59 AM

Re: TCP/IP Games...
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Ragnarok:
Hmmm do you know what ports I would have to open?<hr></blockquote>

They are listed somewhere in the back of the manual IIRC but don't ask me were exactly.

Resident Alien 2 March 16th, 2002 03:49 AM

Re: TCP/IP Games...
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by [K126]Mephisto:


They are listed somewhere in the back of the manual IIRC but don't ask me were exactly.
<hr></blockquote>

Page 96 of manual, UPD Messages on port 6716 and files on port 6720.

Ragnarok March 17th, 2002 06:36 AM

Re: TCP/IP Games...
 
Ok, I opened the ports that it said to open. But it says the same thing? Anything that's being done wrong?... Let me know. Thanks!

Ragnarok March 17th, 2002 03:25 PM

Re: TCP/IP Games...
 
Ok, I'm going to try all thatstuff from that thread. I'll let you guys know what happens.

Ragnarok March 17th, 2002 11:13 PM

Re: TCP/IP Games...
 
Ok, I tried putting empire in the beginning steps but that did nothing. So here's my system specs. 866 pentium 3. Windows XP Home edition. No routers as far as I know. (My dad does most of the network stuff) DSL internet connection. (356K) The firewall type I don't know. I read somewhere that XP has a built in firwall. Do I have to disable that one? If so any of ya'll know how to do that? To open the ports, does it just have to be ONLY ports 6716 and 6720? Or every port in between? (i.e. 6716, 6717, 6718, 6719, 6720). And they have to forward 'Both' protocols (udp and tcp)? Is that correct?

Mephisto March 17th, 2002 11:37 PM

Re: TCP/IP Games...
 
I have no XP with XP but you should do something about the build-in firewall. Either open the ports or just shut it down for the time you play SE4 Online. Don't ask me where the firewall is and how you can do it, as I said, no XP with XP. http://forum.shrapnelgames.com/images/icons/icon7.gif

Ragnarok March 18th, 2002 01:58 AM

Re: TCP/IP Games...
 
Ok, we got it to where he can see me come on. But it still tells me I can't connect to host. But he sees me as I connected. What's wrong? I know I saw this same problem somewhere but I forget where. Help!! haha...

Resident Alien 2 March 18th, 2002 02:22 AM

Re: TCP/IP Games...
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Ragnarok:
Ok, I opened the ports that it said to open. But it says the same thing? Anything that's being done wrong?... Let me know. Thanks!<hr></blockquote>

Have you taken a look at this thread:
http://www.shrapnelgames.com/cgi-bin...&f=23&t=004948

I found that I couln't get an IP connection unless I added an empire during the intial setups, see above link for details.

If you still have problems post what your network configuration: what operating system, name of any firewall software, any routers etc.

Resident Alien 2 March 18th, 2002 03:15 AM

Re: TCP/IP Games...
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Ragnarok:
Ok, we got it to where he can see me come on. But it still tells me I can't connect to host. But he sees me as I connected. What's wrong? I know I saw this same problem somewhere but I forget where. Help!! haha...<hr></blockquote>

To start or stop XP Firewall
=&gt; control panel =&gt; Network Connections =&gt; Lan or High-Speed Internet =&gt; highlight the Local Area Connection =&gt; right mouse click =&gt; properties =&gt; Advanced Tab

I saw that a lot of times and I was just about to give up in frustration when I tried a few more things and suddenly it started working.

Double check what you are doing at the client player setup. I saw what you are seeing if I didn't add an empire at the beginning of client setup and didn't have the multiplayer filename entered correctly.

Resident Alien 2 March 18th, 2002 03:19 AM

Re: TCP/IP Games...
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Ragnarok:
Ok, I tried putting empire in the beginning steps but that did nothing. So here's my system specs. 866 pentium 3. Windows XP Home edition. No routers as far as I know. (My dad does most of the network stuff) DSL internet connection. (356K) The firewall type I don't know. I read somewhere that XP has a built in firwall. Do I have to disable that one? If so any of ya'll know how to do that? To open the ports, does it just have to be ONLY ports 6716 and 6720? Or every port in between? (i.e. 6716, 6717, 6718, 6719, 6720). And they have to forward 'Both' protocols (udp and tcp)? Is that correct?<hr></blockquote>

Disable the internal XP firewall on the Host, see previous posting for instructions.

Just the two ports are needed, I did a range because it was easier to do that. Configure for both TCP and UDP.

Resident Alien 2 March 18th, 2002 03:26 AM

Re: TCP/IP Games...
 
Ragnarok, if you like we could arrange a time where I could try connecting to your SE4 host to see if I can extend my theories on how to get this to work.

I am thinking that sometime I would like to host an SE4 TCP/IP and any debugging practice would be valuable experience.

e-mail me at sushibob@comcast.net if you are interested.

Ragnarok March 18th, 2002 04:30 AM

Re: TCP/IP Games...
 
Ok, firewall and stuff's done on both computers. The multiplayer filename has to be the same on both player and host's computer? I didn't think the player HAD to put in the filename to play. We'll try that sometime.

Resident Alien 2 March 18th, 2002 04:45 AM

Re: TCP/IP Games...
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Ragnarok:
Ok, firewall and stuff's done on both computers. The multiplayer filename has to be the same on both player and host's computer? I didn't think the player HAD to put in the filename to play. We'll try that sometime.<hr></blockquote>

Same. Yeah, it's odd about that filename - what I call "voodoo tech support".

It worked for me when I entered one, wouldn't connect if I didn't.

Ragnarok March 18th, 2002 05:31 PM

Re: TCP/IP Games...
 
Ok, I'm lost now... I just tried the empire part of it. But that didn't work, it still looks to the host like everyone connected, but the players won't connect. We have a computer here with a dail up connection. (fixing it for family member) and I tried to play between those two computers. Same thing. The host shows players connect but players won't connect. Any suggestions? Oh btw, I'm on a network. Got a web server, with 3 computers connected to it. That wouldn't affect anything would it? We only opened the ports needed on my IP address.

[ 18 March 2002: Message edited by: Ragnarok ]</p>

Resident Alien 2 March 19th, 2002 01:02 AM

Re: TCP/IP Games...
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Ragnarok:
Ok, I'm lost now... I just tried the empire part of it. But that didn't work, it still looks to the host like everyone connected, but the players won't connect. We have a computer here with a dail up connection. (fixing it for family member) and I tried to play between those two computers. Same thing. The host shows players connect but players won't connect. Any suggestions? Oh btw, I'm on a network. Got a web server, with 3 computers connected to it. That wouldn't affect anything would it? We only opened the ports needed on my IP address.

[ 18 March 2002: Message edited by: Ragnarok ]
<hr></blockquote>

Have you tried swapping which PC runs the host? Or having both player client pc and host PC on your home network instead of across the internet?

That's about all I can think of at the moment. You are so close, just need to find that magic ingredient to tie it all together.

Ragnarok March 19th, 2002 01:45 AM

Re: TCP/IP Games...
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Resident Alien 2:


Have you tried swapping which PC runs the host? Or having both player client pc and host PC on your home network instead of across the internet?

That's about all I can think of at the moment. You are so close, just need to find that magic ingredient to tie it all together.
<hr></blockquote>

Ok, yes we tried swapping who ran the host computer. And yes I tried it with 2 computers in the home network and it worked perfectly fine, no problems what-so-ever. But over the internet it just doesn't want to do nothing. I'm thinking the ports arn't configured to send both protocols udp and tcp. But I don't know, I'm going to mess with that in a little bit to see what I can do.

Ragnarok March 19th, 2002 06:58 PM

Re: TCP/IP Games...
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Resident Alien 2:
Ragnarok, if you like we could arrange a time where I could try connecting to your SE4 host to see if I can extend my theories on how to get this to work.

I am thinking that sometime I would like to host an SE4 TCP/IP and any debugging practice would be valuable experience.

e-mail me at sushibob@comcast.net if you are interested.
<hr></blockquote>

Yeah man, you wannt set up a time to try it against each other? To see if you can figure out the problem. That's fine with me. Email me at Metallic_Man55@yahoo.com to set up a time, I will be on here after 6 (EST) PM tonight till like late. So if you're on maybe we can try it around then.

Ragnarok March 20th, 2002 01:17 AM

Re: TCP/IP Games...
 
Ok, I found out what our Firewall stuff is. It's "Netgear"..."Internet access Gateway Router model RT 311"... So if that helps any...

[ 19 March 2002: Message edited by: Ragnarok ]</p>

Targas March 25th, 2002 03:12 AM

Re: TCP/IP Games...
 
Hello Ragnarok,

have you found out how to play Online vis DSL ?
Me and my friend got the same problem over here..

Ragnarok March 25th, 2002 05:51 AM

Re: TCP/IP Games...
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Targas:

have you found out how to play Online vis DSL ?
Me and my friend got the same problem over here..[/QB]<hr></blockquote>

Unfortunatly, now we haven't, helps seems to have died down. We don't know what to do. Still waiting on reply from Malfador to see if they have any ideas as to what to do.

PvK March 25th, 2002 06:19 AM

Re: TCP/IP Games...
 
DSL itself shouldn't be a problem. Firewalls (especially NAT firewalls) will be, until you manage to make a working rule to allow it.

It's not just a protocol problem. The testers did manage to run TCP/IP games successfully over the Internet, for those not behind firewalls.

PvK

Ragnarok March 25th, 2002 06:15 PM

Re: TCP/IP Games...
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by PvK:
DSL itself shouldn't be a problem. Firewalls (especially NAT firewalls) will be, until you manage to make a working rule to allow it.

It's not just a protocol problem. The testers did manage to run TCP/IP games successfully over the Internet, for those not behind firewalls.

PvK
<hr></blockquote>


yeah, I know it's a firewall problem. But I'm just trying to figure out how to get by that, I've opened up the ports needed to run the game but it still won't work. Can't figure it out.

Targas March 25th, 2002 10:15 PM

Re: TCP/IP Games...
 
I'm trying to run this game with a friend of
mine, who's using the same DSL provider as me.

The IP-Adresss given out from SEIV seems to be
a local one (winipcfg/ipconfg says something
different).

So we tried to ping and got a response. The one
who's server will get a message that the user
connected and the client will get could not
connect to server after awhile.

If you retry, the client will get the same
error message and the client will see the
client logged in twice!?

Maybe someone can help ?

Resident Alien 2 March 26th, 2002 03:32 AM

Re: TCP/IP Games...
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Targas:
I'm trying to run this game with a friend of
mine, who's using the same DSL provider as me.

The IP-Adresss given out from SEIV seems to be
a local one (winipcfg/ipconfg says something
different).

So we tried to ping and got a response. The one
who's server will get a message that the user
connected and the client will get could not
connect to server after awhile.

If you retry, the client will get the same
error message and the client will see the
client logged in twice!?

Maybe someone can help ?
<hr></blockquote>

We are shooting .500 with

http://www.shrapnelgames.com/cgi-bin...&f=23&t=004948

worked for me, didn't for Ragnorok.

Ragnarok March 26th, 2002 04:06 AM

Re: TCP/IP Games...
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Targas:
I'm trying to run this game with a friend of
mine, who's using the same DSL provider as me.

The IP-Adresss given out from SEIV seems to be
a local one (winipcfg/ipconfg says something
different).

So we tried to ping and got a response. The one
who's server will get a message that the user
connected and the client will get could not
connect to server after awhile.

If you retry, the client will get the same
error message and the client will see the
client logged in twice!?

Maybe someone can help ?
<hr></blockquote>

When I use ipconfig it shows my ip addy, my Subnet Mask and default gateway... I use ip addy since that's what most likely I need to use right?... No one ever answered me, but any of ya'll know how to configure or whatever both protocols on the Firewall? For the two ports that is.

[ 26 March 2002: Message edited by: Ragnarok ]</p>

Resident Alien 2 March 27th, 2002 12:40 AM

Re: TCP/IP Games...
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Ragnarok:


When I use ipconfig it shows my ip addy, my Subnet Mask and default gateway... I use ip addy since that's what most likely I need to use right?... No one ever answered me, but any of ya'll know how to configure or whatever both protocols on the Firewall? For the two ports that is.

[ 26 March 2002: Message edited by: Ragnarok ]
<hr></blockquote>

You would use the IP. However if you are on a home network router/hub you will probably have an internal IP address local to your home network. Possibly starting with 192.

Somebody connecting over the Internet should put in your DSL modem's IP instead.

For firewalls set ports 6716 and 6720 to allow unrestricted incomming and outgoing for protocols udp and tcp. A router would also need to forward these ports to your internal IP on home net.

Richard March 27th, 2002 02:22 AM

Re: TCP/IP Games...
 
BTW we will probably be releasing a patch in the next week or so from the latest beta and it will have some things to help solve some of the confusion with TCP/IP games.

Ragnarok March 30th, 2002 01:54 AM

Re: TCP/IP Games...
 
WOOHOO!!!!!!! We got it guys! Yeah!... I don't know how.. Well yeah I do, this is how... lol... I signed up for like some space or sports newsletter or something and it sent a autoreply to me showing me I had signed up, but then it also showed the IP addy that signed up to the newsletter. But it isn't my IP addy, not even close to it. So I get to thinking and so we try to start a game with that IP addy and it worked. Then I checked it out and that's the IP to our DSL unit box. So that's all we needed was that IP addy. So not too hard afterall. Thanks for all your help guys and happy playing!


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