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Some questions from a newbie modder
Hey there.
Yesterday i started to modify the game a bit, i dont want to publize my changes, its just for me, so i have more fun playing...still i have some problems. I tried to create a new universe setup, something between a Cluster and a Midlife Universe. No problem so far, but i wanted to have an not more than 10 Systems...how do i control this, i see thereis the "maximum number of systems" order, is this where i have to enter "10" then ? Secondly, i got a massive problem with editing Components, i easily created a new weapon, but it takes ****LOADS of time to make one, because you have type about 20 settings just for one weapon...is there any how i can speed this up ? Thanks |
Re: Some questions from a newbie modder
I can answer the second one quickly. Select a weapon that is already created for the type you want and then copy all the text for that weapon. Now paste the text in the area where you want it to show up in the component list. Then replace the text as necessary (i.e tons, damage, levels to research, etc).
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Re: Some questions from a newbie modder
oh yeah
thats it, obviously....thanks http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Some questions from a newbie modder
Or theres another option gunslinger...
<Shameless promotion> http://forum.shrapnelgames.com/image...s/rolleyes.gif try my component modder (see sig at bottom of this post) Its very easy to use, allows graphical editing of components, and lets u browse the components currently present in the components.txt file u are using (the one in the same directory as the program). Also allows copying pasting of components so u can make a variant of existing components Why dont u give it a try... http://forum.shrapnelgames.com/images/icons/icon10.gif </Shameless promotion> |
Re: Some questions from a newbie modder
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Re: Some questions from a newbie modder
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>I tried to create a new universe setup, something between a Cluster and a Midlife Universe.
No problem so far, but i wanted to have an not more than 10 Systems...how do i control this, i see thereis the "maximum number of systems" order, is this where i have to enter "10" then ?<hr></blockquote>Yes. |
Re: Some questions from a newbie modder
yet another question...
How do i control the number of Planet per System ? lets say i want 15-20 Planets in ONE system, not including Asteroid Belts and moons...is there a way to handle this ? |
Re: Some questions from a newbie modder
systemtypes.txt has the entries you want. Just keep adding new entires (make sure to change the number at the top of the list!) until you get the # of objects you want.
Phoenix-D |
Re: Some questions from a newbie modder
Here's an example of what Phoenix-D is talking about:
1017565873.txt I didn't add more planets, but I did add to the number of moons (which are technically planets in SEIV). Also, the 3 solar systems have asteroid belts in them. |
Re: Some questions from a newbie modder
yeah THAAAAAAAANKS guys, GREAT ! exactly what i was looking for !!
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Re: Some questions from a newbie modder
got another one...
I tried to create a universe, but when the game is at bout 42% creating (you know, "Quick Game" "Begin" ) i always get an error message "Range Check Error" i already searched the modified .txt's, but i werent able to find a mistake...right now i edited the Quadranttypes.txt and Systemtypes.txt |
Re: Some questions from a newbie modder
Could you post the files here so that I could look at them?
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Re: Some questions from a newbie modder
""Range Check Error"
If this happens before game start, you made something TOO big. SE4 doesn't like values over 64k for most files, for example. Phoenix-D |
Re: Some questions from a newbie modder
well i dont have freespace, if you could give me ur icq uin or your email address, i could send you thhe files i modifed (currently 3 files, together 33k size)
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Re: Some questions from a newbie modder
Click on this link to upload the files to Shrapnel: http://www.shrapnelgames.com/cgi-bin...bb=upload_form
I assume that you mean you don't have space on a web server that you use, since you get to upload up to 30 MB of files to shrapnel. |
Re: Some questions from a newbie modder
Thanks
here are urls, Cultures, Systemtypes and Quadranttypes. 1017668041.txt 1017667958.txt 1017668001.txt |
Re: Some questions from a newbie modder
Systemtypes.txt doesn't have the end file lines. I don't know if that actually causes problems, but it would be worth it to check.
In Quadranttypes.txt, you have the Newborn's total chances for the appearance of system types equalling less than 1000. Change it from 240 to 1000, and see if that helps. Oh, and btw, the quadrant/system types I posted are for SEIV 1.49, so there may be a few compatibility issues. In 1.49, the total chance in Quadranttypes.txt was in whole percents instead of 1/10 percents, so the total was supposed to be 100 and not 1000. [ 01 April 2002: Message edited by: Imperator Fyron ]</p> |
Re: Some questions from a newbie modder
http://forum.shrapnelgames.com/images/icons/icon9.gif
Thanks for the hints, i fixed both, still i get the Range Check Error, though this time it appears at 47% Galaxy Creation....anyone more ideas ? |
Re: Some questions from a newbie modder
Here is part of the problem in Systemtypes.txt:
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Obj 9 Physical Type := Storm Obj 9 Position := Ring 5 Obj 9 Stellar Abil Type := Normal Storm Obj 9 Size := Any Obj 9 Physical Type := Planet Obj 9 Position := Ring 6 Obj 9 Stellar Abil Type := Normal Planet Obj 9 Size := Any Obj 9 Atmosphere := Any Obj 9 Composition := Any Obj 10 Physical Type := Planet Obj 10 Position := Ring 6 Obj 10 Stellar Abil Type := Normal Planet Obj 10 Size := Any Obj 10 Atmosphere := Any Obj 10 Composition := Any Obj 10 Physical Type := Storm Obj 10 Position := Ring 5 Obj 10 Stellar Abil Type := Normal Storm Obj 10 Size := Any<hr></blockquote> Objects 9 and 10 have too many attributes. I don't know what else is wrong. Try inserting your system type into a normal quadrant type. |
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