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-   -   SE IV Holy Grail (http://forum.shrapnelgames.com/showthread.php?t=5597)

oleg April 5th, 2002 07:53 PM

SE IV Holy Grail
 
..To build Sphereworld and fill it with Cultural Centers. http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif
Is anybody up to the task ?

geoschmo April 5th, 2002 08:36 PM

Re: SE IV Holy Grail
 
Oh my. For the non-proportions among us, perhaps we shold explain?

It would take....a darn long time. http://forum.shrapnelgames.com/images/icons/icon7.gif

Geo

ZeroAdunn April 5th, 2002 08:43 PM

Re: SE IV Holy Grail
 
I assume you are talkming about proportions mod, correct? Well, that would make you unstopable. There would be an insane amount of power going on there.

Phoenix-D April 5th, 2002 09:42 PM

Re: SE IV Holy Grail
 
Assuming SE4 doesn't crash because the turn numbers are too high before that. Even with a sphereworld totally full of population, that would take a while.

Phoenix-D

Suicide Junkie April 5th, 2002 11:10 PM

Re: SE IV Holy Grail
 
For more challenge and less F12 pounding:

A military victory over the TDM races as a P&N Pirate race!

ZeroAdunn April 6th, 2002 12:09 AM

Re: SE IV Holy Grail
 
Phoenix what is this about high turn numbers crashing the game??

Suicide Junkie April 6th, 2002 12:24 AM

Re: SE IV Holy Grail
 
What he's saying is that the turn counter is likely to be only an integer number, and if you go beyond 65,536 turns it will cause a range check error.
That would put you into game year 8953.6, and real life year 2050.

Phoenix-D April 6th, 2002 12:25 AM

Re: SE IV Holy Grail
 
Well, SE4 doesn't like REALLY high numbers.

I figure once you hit around 64k turns- around year 8800- SE4 MIGHT crash. Stress might, I'm not that nuts. Haven't tried it.

Phoenix-D

QuarianRex April 7th, 2002 01:45 AM

Re: SE IV Holy Grail
 
This was my goal when I first played an earlier Version of proportions. I wanted to see the production rate of a fully populated sprereworld (at the time PvK had the pop modifiers set so that a fully loaded sphereworld would have a 2000% consruction bonus, or something like that). However, I gave up when I did the math and realized that it would take a minimum of 600+ years to fill the beast up (just with population).

Not to mention the fact that I was declared MEE when I decided that it would be a good idea to build three sphereworlds at once (it was a trinary system, I couldn't help it). That was also when I realized that the starbases that go into the creation of your sphereworld aren't actually destroyed, and so continue to add points to your score. 63 starbases can push it pretty high.

Lisif Deoral April 7th, 2002 02:01 AM

Re: SE IV Holy Grail
 
I suppose that in order to be able play over 64.000 turns, you need to be one of the following:
a) an AI (possibly blocked in a single system by black holes
b) deliberately trying to see if the game freezes or resets the clock to 2400.0, using the none-AI mod, simulating play on different machines, and batch-hosting it http://forum.shrapnelgames.com/images/icons/icon7.gif
c) insane.

Krsqk April 7th, 2002 04:52 AM

Re: SE IV Holy Grail
 
Same thing happened to me when I decided to use the first 10 game turns to emergency build BSYs over each of my homeworlds (5 planet start). I also had my BSYs build more BSYs at emergency build (3 turns/base). At around, oh, 75 or so bases and turn 11, I made my first contact, and promptly found myself at war with the galaxy. Not a good start. http://forum.shrapnelgames.com/images/icons/icon7.gif

Loser April 7th, 2002 09:53 AM

Re: SE IV Holy Grail
 
In a non-Proportions game, the fully populated Shpere World is something of a farce. IIRC, there was no bonus to production for populations over 10B, for this reason, the best possible bonus was the same for both Sphere World and Ring World.

Why pack any more than 10000 units of population on a Sphere World? The slaving masses will do more good in other places...

Anyone make effective (non-"I've already beat you but I'm going to build this first.") use of a Sphere World in a multiplayer game?

Phoenix-D April 7th, 2002 10:52 AM

Re: SE IV Holy Grail
 
Well, messing around I've discovered that if I take out EVERYTHING except for one player world, I get around 2000 turns per minute or 33 turns a second.

So getting up to the theoretical max would take half an hour with F12 held down. I'll try it out tommarrow (err, today, later. 2 AM)

Phoenix-D

Phoenix-D April 11th, 2002 05:22 AM

Re: SE IV Holy Grail
 
Got back to the testing. Currently at EDIT: YEAR, not turn 9000 with no ill effects.

Side note: my race is still marked as "newborn" http://forum.shrapnelgames.com/images/icons/tongue.gif

Phoenix-D

[ 11 April 2002: Message edited by: Phoenix-D ]</p>

Phoenix-D April 11th, 2002 06:46 AM

Re: SE IV Holy Grail
 
Currently on year 23400.0

I have encountered a bug; the clock only updates every year, instead of every month. Not exactly huge priority, I'd think http://forum.shrapnelgames.com/images/icons/icon7.gif

Phoenix-D

dmm April 11th, 2002 05:49 PM

Re: SE IV Holy Grail
 
Hmmm, 64K turns? At one minute / turn, playing 12 hours / day, that would give you 89 days of playing time. http://forum.shrapnelgames.com/images/icons/shock.gif Does ANYONE on this forum have that much patience? http://forum.shrapnelgames.com/images/icons/icon10.gif

[edit: I forgot to add: This is a good example of why we need a real scenario editor. So you can give an AncientRace AI a sphereworld at the start. See tag line.]

[ 11 April 2002: Message edited by: dmm ]</p>

capnq April 11th, 2002 10:19 PM

Re: SE IV Holy Grail
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr> I think the race "age" is determined by how many ships have been build, how many planets colonized, etc. but not by how many turns did it Last <hr></blockquote>Yes, Age is a function of the Experience score.

oleg April 12th, 2002 01:07 AM

Re: SE IV Holy Grail
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Phoenix-D:
Got back to the testing. Currently at EDIT: YEAR, not turn 9000 with no ill effects.

Side note: my race is still marked as "newborn" http://forum.shrapnelgames.com/images/icons/tongue.gif

Phoenix-D

[ 11 April 2002: Message edited by: Phoenix-D ]
<hr></blockquote>


I think the race "age" is determined by how many ships have been build, how many planets colonized, etc. but not by how many turns did it Last


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