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Ringworld Question
I am working on a mod and am play testing it. I created a world generator base to accomadate the necessary materials to build a RW. I built a space yard ship, moved it to an empty star system, built 5 bases with 1 gravity plate each (2000kt each), built 5 bases with 1 cables each, and buit 1 base with RW generator. When I try to build the RW I get a message saying I don't have the necessary materials. Any ideas?
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Re: Ringworld Question
Can you post/email your modified files so that we could take a look at them?
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Re: Ringworld Question
<Imperator Fyron>
I just emailed you the files. |
Re: Ringworld Question
Hmm... I didn't get it. Try sending it directly through hotmail (I updated the email address here) instead of through kazharii.tk.
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Re: Ringworld Question
<Imperator Fyron>
Sent again. |
Re: Ringworld Question
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Gandalph:
I am working on a mod and am play testing it. I created a world generator base to accomadate the necessary materials to build a RW. I built a space yard ship, moved it to an empty star system, built 5 bases with 1 gravity plate each (2000kt each), built 5 bases with 1 cables each, and buit 1 base with RW generator. When I try to build the RW I get a message saying I don't have the necessary materials. Any ideas?<hr></blockquote> In the default config of the game you'd need five of each, yes. But have you altered the ringworld generator? The amount of materials needed is set in the Components.txt entry for the generator. If you increased the requirements than you'll need more components. |
Re: Ringworld Question
Here it is from the components.txt file. I don't think I changed it in any way, but maybee you can verify?
Name := Ring World Placement Generator Description := Provides the gravitational matrix needed to assemble a ring world. Pic Num := 169 Tonnage Space Taken := 2000 Tonnage Structure := 2000 Cost Minerals := 50000 Cost Organics := 50000 Cost Radioactives := 50000 Vehicle Type := Ship\Base Supply Amount Used := 800 Restrictions := None General Group := Stellar Manipulation Family := 1050 Roman Numeral := 0 Custom Group := 1 Number of Tech Req := 1 Tech Area Req 1 := Stellar Manipulation Tech Level Req 1 := 5 Number of Abilities := 3 Ability 1 Type := Create Constructed Planet Ability 1 Descr := Will create a ringworld around a star. Ability 1 Val 1 := 1 Ability 1 Val 2 := 0 Ability 2 Type := Constructed Planet Requirements Ability 2 Descr := Must have 10000kT of Gravity Plating present at location. Ability 2 Val 1 := 1 Ability 2 Val 2 := 10000 Ability 3 Type := Constructed Planet Requirements Ability 3 Descr := Must have 10000kT of Hyper-Dense Cables present at location. Ability 3 Val 1 := 2 Ability 3 Val 2 := 10000 Weapon Type := None |
Re: Ringworld Question
I may have answered my own question. I just noticed RW generator requires supplies and I did not leave room for them on the base. I will test and post result.
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Re: Ringworld Question
Hotmail seems to be really laggy today. I still haven't gotten any emails from you.
Could you just upload the files to shrapnel? Bases have infinite supply, so that isn't the problem. Did you change the size of the Gravity Plating or Hyper-Density Cables? That would require you to use more of them, since the req. is based on kilotonnage, and not simply a certain number of components. [ 06 April 2002: Message edited by: Imperator Fyron ]</p> |
Re: Ringworld Question
Ok, here are those entries in component.txt. Again, nothing was changed.
Name := Planetary Gravity Plating Description := Provides the ground material used in artificial planet construction. Pic Num := 211 Tonnage Space Taken := 2000 Tonnage Structure := 2000 Cost Minerals := 10000 Cost Organics := 10000 Cost Radioactives := 10000 Vehicle Type := Ship\Base Supply Amount Used := 0 Restrictions := None General Group := Stellar Manipulation Family := 1052 Roman Numeral := 0 Custom Group := 1 Number of Tech Req := 1 Tech Area Req 1 := Stellar Manipulation Tech Level Req 1 := 5 Number of Abilities := 0 Weapon Type := None Name := Hyper - Density Cables Description := Provides the infrastructure for holding ground material used in artificial planet construction. Pic Num := 245 Tonnage Space Taken := 2000 Tonnage Structure := 2000 Cost Minerals := 10000 Cost Organics := 10000 Cost Radioactives := 10000 Vehicle Type := Ship\Base Supply Amount Used := 0 Restrictions := None General Group := Stellar Manipulation Family := 1053 Roman Numeral := 0 Custom Group := 1 Number of Tech Req := 1 Tech Area Req 1 := Stellar Manipulation Tech Level Req 1 := 5 Number of Abilities := 0 Weapon Type := None |
Re: Ringworld Question
Wait, never mind. The email just came in.
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Re: Ringworld Question
Since I already filled this subject space, here is the Last concerned input, the base I made for this.
Name := World Generator Base Short Name := World Generator Base Description := A special base used specifically for Ring/Sphere World building. Code := WB Primary Bitmap Name := Starbase Alternate Bitmap Name := Starbase Vehicle Type := Base Tonnage := 2010 Cost Minerals := 2010 Cost Organics := 0 Cost Radioactives := 1000 Engines Per Move := 0 Number of Tech Req := 1 Tech Area Req 1 := Base Construction Tech Level Req 1 := 3 Number of Abilities := 2 Ability 1 Type := Combat To Hit Defense Plus Ability 1 Descr := +500% Defense Ability 1 Val 1 := 500 Ability 1 Val 2 := 0 Ability 2 Type := Combat To Hit Offense Minus Ability 2 Descr := -500% Offense Ability 2 Val 1 := 500 Ability 2 Val 2 := 0 Requirement Must Have Bridge := True Requirement Can Have Aux Con := False Requirement Min Life Support := 0 Requirement Min Crew Quarters := 0 Requirement Uses Engines := False Requirement Max Engines := 0 Requirement Pct Fighter Bays := 0 Requirement Pct Colony Mods := 0 Requirement Pct Cargo := 0 |
Re: Ringworld Question
Your Hyper-Density Cables need to be Custom Group 2. The req. that the RW generator lists use the custom group number. It requires 10000 KT of components from Custom Group 1, and 10000 KT from Custom Group 2. Planetary Gravity Plating is in Custom Group 1, so it can be used for the first req. Same thing for Hyper-Density Cables and Custom Group 2.
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