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blockade............
Hey... what's blockading do anyways? and how do you do it? I've seen before that one of my planets and one of an enemies planets were blockaded. I'm sure one of ya'll know what it does. Any help would be good. Thanks!
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Re: blockade............
Blockades prevents the transfer of Resources to the Main Empire coffers.
Also Blockading Homeworlds increase population anger... I think. You can still build Units and Ships as long as you have a Space Yard. Edit: You can create a blockade by: 1. set a ship class strategy to Don't get hurt, send the ship to the planet, go strategic battle, and get a fast blockade. 2. send ships into the enemy planet, go into tactical battle, do anything you want to do to the planet (or not do anything to it at all) but don't destroy the planet. [ 14 April 2002: Message edited by: TerranC ]</p> |
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When a planet is blockaded, you cannot get any resources from that planet nor can your enemy if you blockade one of theirs. I also think it causes the chances for riots to increase in that system as well. I'm not too sure on that.
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damn, 2 seconds too late! LOL
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<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by TerranC:
Edit: You can create a blockade by: 1. set a ship class strategy to Don't get hurt, send the ship to the planet, go strategic battle, and get a fast blockade. [ 14 April 2002: Message edited by: TerranC ]<hr></blockquote> Has anyone else noticed that this does not seem to work in SE4 Gold anymore. They few times I've tried to do this in gold my ships attacked the planet and died. |
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No it works.
You still have to destroy whatever garrison the planet has. You can set the strategy by going into ship designs, click the stats strategy tab and set the default strategy to don't get hurt. |
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I can assure you, it works. Bman used it successfully against me very early in a game. Blockaded the Gremlin home planet. Got the little green suckers awfully mad on the 2 other planets within the system. Effectively sets you way back on resources very quickly. http://forum.shrapnelgames.com/images/icons/shock.gif
Oh well, maybe I can get even in Ay Chihuahua Numero Dos. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: blockade............
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by docshane:
I can assure you, it works. Bman used it successfully against me very early in a game. Blockaded the Gremlin home planet. Got the little green suckers awfully mad on the 2 other planets within the system. Effectively sets you way back on resources very quickly. http://forum.shrapnelgames.com/images/icons/shock.gif <hr></blockquote> Hmmm maybe It was just the the planets I blockaded in 1.49 just had no garrisons?? I thought it that Version the ships just went straight into the corners while in Gold they seem to attack the planet. |
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ok on blockades
I have a planet behind enemy lines(intel project). It cannot build anything? Then I clear a path to the planet but can't take out the sats that are guarding the glass balls left behind. Still can build anything? |
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Check that your planet actually has some population on it, and that they are not rioting. Either of those will stop you from building stuff.
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Thanks everyone for your help!
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<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr> on blockades
I have a planet behind enemy lines(intel project). It cannot build anything? Then I clear a path to the planet but can't take out the sats that are guarding the glass balls left behind. Still can build anything? <hr></blockquote>A planet is only blockaded if it has enemy ships orbiting it. I don't think enemy units alone can blockade; I know drones can't, because I've tried that. The blockaded planet can still build things, unless the blockade has caused the population to riot. The blockade just stops the planet's production from being added to the empire's total (similar to not having a spaceport in the system). I think blockading a homeworld has a much larger effect, but I don't remember the details offhand. |
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<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by TerranC:
You can set the strategy by going into ship designs, click the stats strategy tab and set the default strategy to don't get hurt. <hr></blockquote> Damn, Used to be that the ships would not fire at all with the Don't Get Hurt strategy. Not even returning fire when chased. Just totally lame and vunerable. Is it still that way? ------------------------------------------------ OOPS, not that UPGRADE!!!! |
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Yes.
Works for your average Medical ships, Colony Ships and Freighters. Carriers shouldn't be Don't get hurt, really. I mean do you see the USS Nimitz running away in the middle of the Gulf war? |
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Were your ships in a fleet? If they were, the fleet strategy will have over-ridden the individual ship strategies. You can change fleet strategies with the "chess piece" icon.
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You do not have to destroy any garrison on the planet in order to blockade it. You just have to survive whatever the planet throws at you. The easiest way to do this is to go edit your strategies: Instead of switching your ship to "do not get hurt", just go edit the strategy for the ship so that it will not attack Planets, Satellites and Bases...That will send it into the corner and out of harm's way unless there are enemy ships or fighters.
This works quite nicely as Docshane discovered...until he got a ship built. Then my ship went into planet-WP range to attack his ship. The result was not pretty for my poor little blockader http://forum.shrapnelgames.com/images/icons/icon9.gif <blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by TerranC: No it works. You still have to destroy whatever garrison the planet has. You can set the strategy by going into ship designs, click the stats strategy tab and set the default strategy to don't get hurt.<hr></blockquote> |
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<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by capnq:
A planet is only blockaded if it has enemy ships orbiting it. I don't think enemy units alone can blockade; I know drones can't, because I've tried that.<hr></blockquote>Also, planets or moons can blockade. For example, if you have a treaty with someone and have colonized a moon over their planet, if the treaty is broken, both the moon and the planet are blockaded. When a ship enters the sector, the planetary defenses can fire on each other. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: blockade............
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Krakenup:
Also, planets or moons can blockade. For example, if you have a treaty with someone and have colonized a moon over their planet, if the treaty is broken, both the moon and the planet are blockaded. When a ship enters the sector, the planetary defenses can fire on each other. http://forum.shrapnelgames.com/images/icons/icon7.gif <hr></blockquote> I've found that planetary defenses fire on each other without the prompting of a ship entering the sector: I had a moon colony and someone I was at war with tried to colonize the gas giant planet. Combat started when the colonizer entered the sector. Well nothing happened since the colonizer just stayed in the corner. After combat, the colonizer colonized the planet and then another combat occured. This time his gas giant could not run! My moon launched all of its missiles and wiped out his fledgling colony. Hahahahahahha http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: blockade............
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by TerranC:
I mean do you see the USS Nimitz running away in the middle of the Gulf war?<hr></blockquote> Heck ya the Nimitz would have hightailed it if presented with any kind of a legitimate threat. Why do you think they surround those carriers with dozens of escort ships and subs? Get the ship out of the way and let the planes and pickett ships kill anything that tries to get close. That's the whole definition of a modern carrier task forrce. They only bring the carrier close enough to the enemy for efficent flight operations. And with mid-air refueling, that is pretty far out. Geo |
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<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>My moon launched all of its missiles and wiped out his fledgling colony. Hahahahahahha <hr></blockquote>
^^^^ <insert diabolical laugh> Sorry, I couldn't resist. http://forum.shrapnelgames.com/images/icons/icon12.gif zen |
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Now I see the error of my ways Sensei Geoschmo http://forum.shrapnelgames.com/images/icons/icon7.gif
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<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by DavidG:
Well I've done a little experimenting in ver 1.49 and Gold and found what the difference is. In 1.49 ships in a fleet with "Don't Hurt Me" orders run to the corners. In Gold the ships ignored the feet orders and reverted to thier type orders. So if the individual ships types had Don't Hurt me orders it worked as normal. I guess the next question is why the ships ignored their fleet orders. (and no 'Ships' was not selected in 'Types that break formation')<hr></blockquote> I think ships without regular weapons break formation, and thus (in Gold) use their design orders rather than fleet orders. PvK |
Re: blockade............
Well I've done a little experimenting in ver 1.49 and Gold and found what the difference is. In 1.49 ships in a fleet with "Don't Hurt Me" orders run to the corners. In Gold the ships ignored the feet orders and reverted to thier type orders. So if the individual ships types had Don't Hurt me orders it worked as normal. I guess the next question is why the ships ignored their fleet orders. (and no 'Ships' was not selected in 'Types that break formation')
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The default definitions of the different strategies vary from somewhat reasonable to downright stupid. You absolutely have to edit them to fit your playing style before using them.
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Today I have a blockade question.
In one of my solo games, a lone ship orbiting a planet just mutinied. Is there a way to order the weapon platforms on the planet to attack the blockading ship on my turn, or do I have to wait until the blockading ship attacks on the AI's turn? |
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<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by capnq:
Today I have a blockade question. In one of my solo games, a lone ship orbiting a planet just mutinied. Is there a way to order the weapon platforms on the planet to attack the blockading ship on my turn, or do I have to wait until the blockading ship attacks on the AI's turn?<hr></blockquote> All this "my turn" and "AI's turn" talk makes me think you are playing turn-based? I don't play that, but you could always *try* clicking on your planet and clicking the Attack button and clicking on the ship. You might get lucky. If the Attack button does not light up when you click the planet, you can try to fudge it by hitting the 'A' key...heh. Good luck. |
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You could try launching a few sats or something, see what happens..? Failing that, you'll just have to bring in ship or some fighters from a nearby planet.
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Yep, it's turn-based, and the Attack order was the first thing I tried. It's a "frontier" planet, the nearest loyal ship is two or three turns' movement away. The planet doesn't have anything launchable in cargo.
Guess I have to let the mutineers come to me. |
Re: blockade............
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by PvK:
I think ships without regular weapons break formation, and thus (in Gold) use their design orders rather than fleet orders. PvK<hr></blockquote> Hmmm The ships I had that broke formation where just little frigites armed with Missles and Depleated Uranium cannons??? |
Re: blockade............
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by PvK:
I think ships without regular weapons break formation, and thus (in Gold) use their design orders rather than fleet orders. PvK<hr></blockquote> It would be best if it were ships using the 'don't get hurt' strategy which broke formation. Some ships which are supposed to run away might need a PDC or two, like carriers and troop transports, and currently putting that in makes them stay in fleet formation. http://forum.shrapnelgames.com/images/icons/icon9.gif |
Re: blockade............
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Baron Munchausen:
It would be best if it were ships using the 'don't get hurt' strategy which broke formation. Some ships which are supposed to run away might need a PDC or two, like carriers and troop transports, and currently putting that in makes them stay in fleet formation. http://forum.shrapnelgames.com/images/icons/icon9.gif <hr></blockquote> Does PDC really do this? |
Re: blockade............
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by DavidG:
Hmmm The ships I had that broke formation where just little frigites armed with Missles and Depleated Uranium cannons???<hr></blockquote> Then something else caused it, like the fleet leader was crippled, or your strategy specifies that ships break formation anyway. I'm not sure what happens if your fleet leader has no offensive weapons to begin with - that might get everyone to break formation, too. I haven't tested that, but you could check in the simulator. PvK |
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I've seen some wierd behaviour in fleet battles lately.
I recently sent a fleet of havily armed battle cruisers in to finish off a few enemy ships whch had already been crippled by my nasty little engine-weapon frigates, but the fleet wouldn't go near the enemy ships - They just wiggled around in a crazy litle dance. Turns out I had inadvertantly set one of engine-destroying ships as fleet leader. The leader (quite rightly) didn't consider the enemy ships to be valid targets because it's only weapon affects only engines, and there were no engines left for it to fire upon. The rest of the fleet just followed it. Not sure what the point of this little story is, other than that fleet / ship / leader strategies are highly complex and often unpredictable. |
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