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-   -   TDM-ModPack v3.10 released (http://forum.shrapnelgames.com/showthread.php?t=5745)

Mephisto April 20th, 2002 05:27 PM

TDM-ModPack v3.10 released
 
TDM310Full.exe, for download click here

TDM310Patch.exe, for download click here

TDM-ModPack_310_Full.zip, for download click here

TDM-ModPack_310_Patch.zip, for download click here

TDM-ModPack 3.10 (Gold Version)
April 19, 2002

For use with Space Empires IV Version 1.67 only.


INTRODUCTION
============

First - many thanks to the folks at Malfador Machinations ("MM") and Shrapnel Games for their continued support and communication with the gaming community. Since MM is dedicated to releasing a number of future patches, this "Mod" pack does not contain any modified tech trees, new components or facilities, just a major overhaul to the AI files to get the most of the current Version of SE4.


INSTALLING THE TDM-MODPACK
==========================

(1) AUTO-INSTALLER (FULL) - New with this Version is the option to use the automatic installer created by Mephisto. This greatly simplifies the process and does not require advanced knowledge of Winzip or other 3rd party software. Just double-click on the file called "TDM-ModPack Installer.exe" and the program will try and find your existing SE4 directory on its own and install all of the proper files. If it cannot find your installation, you have the option to install the TDM-ModPack anyway in a directory of your choice.

(2) ZIPPED FILE (FULL) - This is the traditional method of installing the TDM-ModPack and allows you to choose the location if you do not want to directly unzip the files into your existing SE4 directory using the auto-installer method described in (1) above. This method requires you to use 3rd party archive software (i.e. Winzip) and unzip the files using the "All Files," "Overwrite Files" and "Use Folder Names" options (i.e. the default settings for Winzip). This will place all the new files in the appropriate subdirectories under the new "TDM-ModPack" folder.

(3) AUTO-INSTALLER (PATCH) - This is similar to option (1) above, but only contains the files that have changed since Version 3.00 of the TDM-ModPack found on the Gold CD. First install Version 3.00, then apply this patch over it. That's it!

(4) ZIPPED FILE (PATCH) - This is similar to option (2) above, but only contains the files that have changed since Version 3.00 of the TDM-ModPack found on the Gold CD. First install Version 3.00, then apply this patch over it. That's it!


UN-INSTALLING AFTER INSTALLING WITH THE AUTO-INSTALLER
================================================== ====
(1) Press your "Start" button on the windows task bar, select "Settings," then select "Control Panel" and double-click on the program called "Add/Remove Programs"
(2) Make sure you are on the panel labelled "Install/Uninstall," then scroll the window down and click once on the line "The TDM-ModPack"
(3) Press the "Add/Remove" button in the lower, right-hand corner
(4) When the pop-up window appears, press "Start"


UN-INSTALLING THE TDM-MODPACK (OPTION 1)
========================================

(1) Copy the file "original Path.txt" from the TDM-ModPack folder to your Space Empires IV folder.

(2) Delete the file "Path.txt" in your Space Empire IV folder.

(3) Rename the file "Original Path.txt" now located in the Space Empire IV folder to "Path.txt".

(4) The game will now run with it's default settings. The "TDM-ModPack" folder is still present. You can either delete it now or keep it to reinstall the TDM-ModPack if you desire to do so. To re-install the ModPack, follow the instructions for un-install but use the "TDM-ModPack Path.txt" instead.


UN-INSTALLING THE TDM-MODPACK (OPTION 2)
========================================

(1) Open the file "Path.txt" in your Space Empires IV folder.

(2) Alter this line:

Using Mod Directory := TDM-ModPack

to

Using Mod Directory := None

(3) Save and close the file "Path.txt".

(4) The game will now run with it's default settings. The "TDM-ModPack" folder is still present. You can either delete it now or keep it to reinstall the TDM-ModPack if you desire to do so. To re-install the ModPack, follow the instructions for un-install but use the "TDM-ModPack Path.txt" instead.


THE SE4 LAUNCHER UTILITY BY MATRYX
==================================

As of Version 3.10 of the TDM-ModPack, we are happy to be able to incorporate one of the best utilities created by a fellow player for those that use mods with this game. This utility was designed by Matryx and is included with his express permission. It allows you to choose a particular "mod" folder upon starting SE4. This utility will be automatically installed along with the TDM-ModPack and will be located in your main SE4 folder. For more detailed information be sure to read the file "SE4Launcher.doc" located in the main SE4 directory after installation. To use:

(1) Press your "Start" button on the windows task bar, select "Programs," then select "Shrapnel Games" and click on the program called "SE4 ModLauncher"
(2) When the utility starts, choose the mod in the left most column that you would like to use for this game by clicking once with the mouse (note- the utility automatically creates these choices based on the list of folders located in your main directory and is designed to give your information for each mod that contains a "modinfo.txt" file)
(3) Once your selection is made, click the button called "Play SEIV."
(4) That's it! If you selected the "TDM-ModPack" you should be greeted with our specially modified intro screen to let you know your selection was successful.


INSTALLING OTHER MODS
=====================

If you want to use other Mods while playing the TDM-ModPack, make sure to install all other MODs you download into the "TDM-ModPack" folder and do not edit or override the "Path.txt" in your Space Empires IV folder. Following these instructions makes sure you don't cripple your ModPack installation involuntarily. BEWARE: Overriding any files in the "TDM-ModPack" folder may disrupt your ModPack installation!


HISTORY
=======

VERSION 3.10 - Introduction screen now using the GOLD screen (again modified to indicate use of "TDM-ModPack Directory"), minor bug fixes, again rework of all previous races and re-adding several races that we left out on the CD for copyright reasons. Also, most of these new races files take advantage of the new features implemented via the Gold Patch.

Compiled file contains the following:

(01) Complete AI Race files and Shipset for "Aquilaeian" - Version 2.00 (with shipset by Klaus Lehtonen a/k/a Zarix and AI files by Master Belisarius).

(02) Complete AI Race files and Shipset for "Colonials" - Version 1.23 (with shipset and AI files by Dracus).

(03) Complete AI Race files and Shipset for "Cue Cappa" - Version 1.20 (with default shipset from Malfador Machinations, AI files by Rollo and speech file by Quikngruvn).

(04) Complete AI Race files and Shipset for "Cylons" - Version 1.40 (with shipset and AI files by Dracus).

(05) Complete AI Race files and Shipset for "Dra'kol" - Version 2.00 (with shipset by Don Phillips a/k/a Voidhawk, AI files by Tampa_Gamer and speech file by John Zamarra).

(06) Complete AI Race files and Shipset for "Earth Alliance" - Version 2.70 (with shipset by Randy Stulce and other artists and AI files by Mephisto).

(07) Complete AI Race files and Shipset for "Jraenar" - Version 1.58a (with default shipset from Malfador Machinations, AI files by God Emperor).

(08) Complete AI Race files and Shipset for "Klingons" - Version 1.67a (with shipset from Atrocities, AI files by God Emperor).

(09) Complete AI Race files and Shipset for "Krill" - Version 1.67a (with default shipset from Malfador Machinations, AI files by Atraikius).

(10) Complete AI Race files and Shipset for "Narn Regime" - Version 2.70 (with shipset by Randy Stulce and other artists and AI/speech files by Mephisto).

(11) Complete AI Race files and Shipset for "Norak" - Version 2.10 (with default shipset from Malfador Machinations, AI files by Daynarr).

(12) Complete AI Race files and Shipset for "Orks" - Version 1.67a (with shipset and AI files by Atraikius).

(13) Complete AI Race files and Shipset for "Piundon - Version 1.50 (with default shipset from Malfador Machinations, AI files by Tampa_Gamer, speech file by John Zamarra)

(14) Complete AI Race files and Shipset for "Praetorian" - Version 1.58a (with default shipset from Malfador Machinations, AI files by God Emperor).

(15) Complete AI Race files and Shipset for "Pyrochette" - Version 2.00 (with shipset by Grand Mausic Yith Saulkar and AI files by Master Belisarius).

(16) Complete AI Race files and Shipset for "Rage Collective" - Version 2.41 (with shipset and AI files by Alpha Kodiak)

(17) Complete AI Race files and Shipset for "Romulans" - Version 1.67a (with shipset from Atrocities, AI files by God Emperor).

(18) Complete AI Race files and Shipset for "Sergetti" - Version 2.10 (with default shipset from Malfador Machinations, AI files by Daynarr).

(19) Complete AI Race files and Shipset for "Shadows" - Version 1.67a (with shipset from Atrocities, AI files by God Emperor).

(20) Complete AI Race files and Shipset for "Terran" - Version 2.70 (with default shipset from Malfador Machinations, AI files by Mephisto).

(21) Complete AI Race files and Shipset for "Toron Confederation" - Version 2.70 (with shipset by Klaus Lehtonen and AI by Mephisto).

(22) Complete AI Race files and Shipset for "Ukratel" - Version 1.58a (with default shipset from Malfador Machinations, AI files by God Emperor).

(23) Complete AI Race files and Shipset for "Vaxin" - Version 1.31 (with shipset and AI files by Alpha Kodiak).

(24) Complete AI Race files and Shipset for "Vikings" - Version 1.10 (with shipset by Dogscoff and AI files by Rollo).

(25) Complete AI Race files and Shipset for "Xiati" - Version 2.70 (with default shipset from Malfador Machinations, AI files by Mephisto).

(26) Complete AI Race files and Shipset for "Xi'Chung" - Version 2.20 (with default shipset from Malfador Machinations, AI files by Daynarr).

(27) Revised default AI_Planet_Types file to tweak planet selection for AI (by Daynarr).

(28) New formations.txt file that includes 9 new formations (contributions by Tampa_Gamer, Daynarr and Master Belisarius)

(29) Settings.txt modified to make "Quick Start" option available for all races - including 4 additional default races and all new races and increased default max units/ships (modified by Tampa_Gamer and Mephisto).

(30) "Modlauncher" info file added (created by Mephisto).

(31) Revised "Intro.bmp" screens for both 800x and 1024x Versions to indicate that "TDM-ModPack Directory" in use (created by Tampa_Gamer).

(32) Complete SE4 Launcher Utility - Version 2.01 (created by Gregory 'DM-Matryx' Sweetman).

(33) [Only in Auto-Installer Version] Complete Auto-Installer Utility - Version 1.00 (created by Mephisto).

(34) New default AI_Construction_Units file included to increase AI unit production in default, non-modded AI races (by Tampa_Gamer and Mephisto).


VERSION 3.00 - GOLD-Version of the TDM-ModPack. All the races were modified and made compatible with the GOLD-Edition.

VERSION 2.00 - Introduction screens modified to indicate use of "TDM-ModPack Directory", major reworks to previous races and several races added (Cue Cappa, Jraenar, Krill, Praetorian, Ukratel, Terran, Xiati and Vaxin).

VERSION 1.80 - Aquilaeian race added, older races updated and ModLauncher info file added.

VERSION 1.75 - All races (except Norak, Xi'Chung and Sergetti which have been tested and are working with Version 1.41) reworked by respective authors.

VERSION 1.72 - Minor patch to include strategy changes to Norak, Sergetti & Xi'Chung and minor tweaks/spelling corrections to other AI files

VERSION 1.71 - Revisions to all races, updated for SE4 ver 1.35 & Pyrochette race added.

VERSION 1.70 - Revisions to all races & additional races added.

VERSION 1.60 - Revisions to all races.

VERSION 1.50 - Added shipsets for two races, all AI files tweaked and updated.

VERSION 1.01 - Fixed several range errors caused by spacing and spelling error in Dra'kol files.

VERSION 1.00 - Initial Release.

NOTES
=====

(1) Each of the races has a complete revision history and additional notes contained in their own respective "readme.txt" files located in the race subfolders.

(2) You can find the most recent Version of the TDM-ModPack in the "Space Empires: IV - AI Races/Ship Sets" folder on the Shrapnel Games website download section located here:
http://www.shrapnelgames.com/cgi-bin...&f=50&t=000001

(3) The TDM-ModPack may be freely distributed as long as no files are modified, added or deleted.

Have Fun!
- The TDM-ModPack Team

[ 22 April 2002: Message edited by: [K126]Mephisto ]</p>

pathfinder April 20th, 2002 06:45 PM

Re: TDM-ModPack v3.10 released
 
Like that auto-installer!

Install went without a hitch!

Danke mein Herr!

Chris Herbert April 20th, 2002 11:13 PM

Re: TDM-ModPack v3.10 released
 
Why do I still get AI errors when attempting to load up the Shadows?

I seem to have been getting this error with the shadows ever since the first Version of TDM-Modpack that contained them!

Also the .exe file doesn't install successfully to the default Space Empires IV Gold folder, I had to move it to my root directory in order for it not to complain about uncompressing to such a long directory structure.

Other Users experiences welcome..

[ 20 April 2002: Message edited by: Chris Herbert ]</p>

Dracus April 20th, 2002 11:22 PM

Re: TDM-ModPack v3.10 released
 
Can you post some of the errors and I will try to help you.

Chris Herbert April 22nd, 2002 12:06 AM

Re: TDM-ModPack v3.10 released
 
Whenever you scroll down the Quick Start selection screen and get to the screen containing the Shadows, a box pops up containing all of the following errors. This same box also comes up whenever the Shadows are used in a game.

"Unknown value "Polical Savvy" for Race Opt 1, Characteristic 3 Type in record "Shadows"."

"Could not find field "Race Opt 2 Characteristic 2 Type" in record "Shadows"."

"Could not find field "Race Opt 2 Characteristic 2 Amount" in record "Shadows"."

"Could not find field "Race Opt 3 Characteristic 2 Type" in record "Shadows"."

"Could not find field "Race Opt 3 Characteristic 2 Amount" in record "Shadows"."

I was running a clean install of Space Empires IV Gold, patched to v1.67 (Patch 1). The Version of TDM-Modpack installed was the current release 3.10.

As I recall, I used to get the same if not similar problems with previous Versions of TDM-Modpack on the older Versions of SEIV. The problems always seemed to be associated with the Shadows.

If it helps, I'm running Microsoft Windows XP Pro configured with UK Regional Settings.

Chris.

[ 21 April 2002: Message edited by: Chris Herbert ]

[ 21 April 2002: Message edited by: Chris Herbert ]</p>

geoschmo April 22nd, 2002 02:19 AM

Re: TDM-ModPack v3.10 released
 
Support added to PBW for TDM 3.10.

Geoschmo
PBW Admin Team

Sinapus April 22nd, 2002 03:45 PM

Re: TDM-ModPack v3.10 released
 
I think I saw a typo in the Piundon research file. An extra line in one of the point-defense selections. Didn't see anything else, though. (And I don't have the file with me so I can doublecheck.)

[ 22 April 2002: Message edited by: Sinapus ]</p>

neofit April 22nd, 2002 08:07 PM

Re: TDM-ModPack v3.10 released
 
Seems to be a problem with the Colonials in the file I downloaded 30 minutes ago:

AI Design creation errors:
...\races\colonial\colo...
*Unknown value "Drone Attack" for default strategy record "Anti-Ship Drone".
*UUnknown value "Drone Attack" for default strategy record "Anti-Planet Drone".

Edit:
Hey, I'm getting the hang of it http://forum.shrapnelgames.com/images/icons/icon7.gif . There is no strategy named "Drone Attack" in the Colonial_AI_Strategies.txt files, as there is one for the other empires. Can I copy one from some other race without much harm?

[ 22 April 2002: Message edited by: neofit ]</p>

Dracus April 22nd, 2002 08:11 PM

Re: TDM-ModPack v3.10 released
 
Is this the one from the tdm or the one form the down section? I may not have updated the one on the download section to fix that problem.
I will check and see.

neofit April 22nd, 2002 08:13 PM

Re: TDM-ModPack v3.10 released
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Dracus:
Is this the one from the tdm or the one form the down section? I may not have updated the one on the download section to fix that problem.
I will check and see.
<hr></blockquote>

It is from the link on this very forum page, the full zip file.

neofit April 22nd, 2002 08:21 PM

Re: TDM-ModPack v3.10 released
 
And while I am at it, what is the difference between say Aquileans 2000, 3000 and 5000? The 5000s are harder than the 2000s? Like bonus levels?

capnq April 22nd, 2002 08:32 PM

Re: TDM-ModPack v3.10 released
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr> what is the difference between say Aquileans 2000, 3000 and 5000? <hr></blockquote>Those are the number of racial points spent on the race; higher numbers mean better characteristics and/or more advanced traits. The value you use should match what you've set "Racial Points for New Players" to in Game Set-Up/Player Settings.

The program won't let you use a race that exceeds this setting, but will accept one with less points, which can be useful for handicapping.

Suicide Junkie April 22nd, 2002 08:35 PM

Re: TDM-ModPack v3.10 released
 
The numbers refer to the number of racial points they are spending.
If your game is set up as a 3000 point game, use the "Aquileans 3000" EMP file.

Dracus April 22nd, 2002 08:52 PM

Re: TDM-ModPack v3.10 released
 
Ok,
go to the tdm mod folder/pictures/race
and delete the colonial emp files that are dated 2001
leave the the emp's dated 2002 and that should fix this problem.

Mephisto April 22nd, 2002 09:05 PM

Re: TDM-ModPack v3.10 released
 
Here is a small patch that will fix all the reported problems.

TDM-Patch.exe

The standard downloads have been updated as well.

neofit April 22nd, 2002 11:02 PM

Re: TDM-ModPack v3.10 released
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by [K126]Mephisto:
Here is a small patch that will fix all the reported problems.
<hr></blockquote>
Thanks, that fixed it.

Now ran into a bug. I set up a production queue on a planet with some facilities then four Mineral Miners. When I went to check the queue a few turns later the Mineral Miners had changed to Space Ports. I know have 4 Space Ports in my queue, although manually I cannot place more than one on a planet (and the system already has one).

I never had that problem in the 3 games I have played with the stock SEIVG 1.60, one with 1.67. I noticed on turn 20 of my first game with the TDM Modpack, don't know when it actually happened since I only keep a save of the current turn.

Sorry if it's not a TDM problem. I'll keep a savegame of this turn in case anyone needs it.

Suicide Junkie April 22nd, 2002 11:22 PM

Re: TDM-ModPack v3.10 released
 
You can have as may spaceports as you like. You only NEED one per system, but you can have extras as backup.

Space Yards on the other hand are normally limited to one per planet (it is moddable)

In any case, it sounds like you've changed your facilities.txt. Make sure you're still using the mod you started the game with.

Tampa_Gamer April 22nd, 2002 11:29 PM

Re: TDM-ModPack v3.10 released
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Sinapus:
I think I saw a typo in the Piundon research file. An extra line in one of the point-defense selections. Didn't see anything else, though. (And I don't have the file with me so I can doublecheck.)

[ 22 April 2002: Message edited by: Sinapus ]
<hr></blockquote>

Sinapus - are you sure, which one? I just double-checked my source file and could not find it.

Thanks for the help
-TG

Sinapus April 22nd, 2002 11:48 PM

Re: TDM-ModPack v3.10 released
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Tampa_Gamer:


Sinapus - are you sure, which one? I just double-checked my source file and could not find it.

Thanks for the help
-TG
<hr></blockquote>

Point-defense lvl 4 or something. I'll have to check when I get home. There were two "50" lines at the bottom of the entry.

Back home. Accessing the file and... Yes, it is there. Here it is:

AI State := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term)
Tech Area Name := Point-Defense Weapons
Tech Area Level := 4
Tech Area Min Percent := 50
Tech Area Min Percent := 50

Didn't notice any others, though.

[ 23 April 2002: Message edited by: Sinapus ]

[ 23 April 2002: Message edited by: Sinapus ]</p>

Mad_Dog April 23rd, 2002 12:25 PM

Re: TDM-ModPack v3.10 released
 
For some weird reason i can't use the new update system, allways say the files are in use and can't be replaced.......
Can you please post the TDM update in the usual zip format ?

Thanks

Big Game Hunter April 23rd, 2002 02:24 PM

Re: TDM-ModPack v3.10 released
 
Hello. I'm having some issues with the klingons...something to do with the speech file. I copied the new Klingon Speech file over the old one but still no dice. I aslo had the Colonials issue but it seems that was addressed. Thanks

Mephisto April 23rd, 2002 02:59 PM

Re: TDM-ModPack v3.10 released
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Big Game Hunter:
Hello. I'm having some issues with the klingons...something to do with the speech file. I copied the new Klingon Speech file over the old one but still no dice. I aslo had the Colonials issue but it seems that was addressed. Thanks<hr></blockquote>

What exactly is the problem?

Mephisto April 23rd, 2002 03:02 PM

Re: TDM-ModPack v3.10 released
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Mad_Dog:
For some weird reason i can't use the new update system, allways say the files are in use and can't be replaced.......
Can you please post the TDM update in the usual zip format ?

Thanks
<hr></blockquote>

Actually, you can just not agree to the path the install program is suggesting and then choose any other folder you want to extract the files to. What exactly is the problem? Doesn't it install to the desired directory or doesn't it even start. If so, you don't have to have the patch in the SE4 folder.
Does anybody else has tried the exe?

[ 23 April 2002: Message edited by: [K126]Mephisto ]</p>

Elmo April 23rd, 2002 03:05 PM

Re: TDM-ModPack v3.10 released
 
I installed the new files on two computers. In both cases I put them in a dummy directory and then copied them to where I wanted them which was not the standard TDM-ModPack directory.

Marco April 23rd, 2002 04:06 PM

Re: TDM-ModPack v3.10 released
 
For Mephisto: the exe patch apparently works for me but nevertheless I would prefer me too a zip format, because it allow a greater control over the files installed and I can avoid eventual overwriting of some personal modification I made.
Please can you post a zip format patch?
Thanks.
Marco.

[ 23 April 2002: Message edited by: Marco ]</p>

Dracus April 23rd, 2002 04:08 PM

Re: TDM-ModPack v3.10 released
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by [K126]Mephisto:


What exactly is the problem?
<hr></blockquote>


I have corrected the typos in the Klingon Speech file. To insure everyone has the correct one, it should be v 21.

Klingon_Speech.txt

[ 23 April 2002: Message edited by: Dracus ]</p>

Chris Herbert April 23rd, 2002 04:08 PM

Re: TDM-ModPack v3.10 released
 
The problem is as I previously stated...

Your installation program doesn't like expanding to long directory structures. And in the case of the Malfador/Shrapnel default location.. your program doesn't like it!

The only way to successfully install the TDM-Modpack or any of its patches is to (as others have also stated) move the main SE4 folder to a temporary location like the root of your C: drive for instance, and then move it back once the TDM-Modpack or its patches have been applied.

Regards..

Chris.

Bman April 23rd, 2002 05:26 PM

Re: TDM-ModPack v3.10 released
 
I think what Mephisto is asking is what exactly happens? You say it does not like to expand to long directory structures. How do you determine this? Does the installer attempt to install and get an error? If so, what does it tell you?

Chris Herbert April 23rd, 2002 07:06 PM

Re: TDM-ModPack v3.10 released
 
As I said, I have sorted the problem myself, but if it helps this is what happens..

An error box pops up stating that file is in use or cannot be updated. Retry/Cancel.

Pressing Retry just gives you the same error.
Pressing Cancel just moves on to the next file in the installation process and pops up the same message for that file too.

It maybe just Windows XP related, so would be interesting to hear from anyone else who has had problems installing the .exe files.

Chris

Chris Herbert April 24th, 2002 01:00 AM

Re: TDM-ModPack v3.10 released
 
I've had this problem with all of the .exe self-install files.

The solution seemed to be to move the Space Empires IV Gold folder to the root of my 'C' drive. For some reason the insaller software he is using doesn't like long directory structures. This not very good since most people will have their SE4 installed to the default directory.

Hope this helps..

Chris.

Tampa_Gamer April 24th, 2002 01:59 AM

Re: TDM-ModPack v3.10 released
 
Sinapus - got it (I was looking for extra blank lines). Thanks for the help - and thanks to Mephisto for quickly patching that bug as well as the others.

Mad_Dog - all four Versions are posted at the beginning of this thread:

(1) Full Version (all files) via zip file (old method);

(2) Patch Version (files to update gold CD Version) via zip file (old method);

(3) Full Version (all files) via installer (new method); and

(4) Patch Version (files to update gold CD Version) via installer (new method).

-TG

[ 23 April 2002: Message edited by: Tampa_Gamer ]

[ 23 April 2002: Message edited by: Tampa_Gamer ]</p>

Mad_Dog April 24th, 2002 02:44 AM

Re: TDM-ModPack v3.10 released
 
As I said, I have sorted the problem myself, but if it helps this is what happens..
An error box pops up stating that file is in use or cannot be updated. Retry/Cancel.

Pressing Retry just gives you the same error.
Pressing Cancel just moves on to the next file in the installation process and pops up the same message for that file too.

It maybe just Windows XP related, so would be interesting to hear from anyone else who has had problems installing the .exe files.

Chris


It appens with w2ksp2 also.....
Exactly the same problem.

Mephisto April 25th, 2002 01:59 AM

Re: TDM-ModPack v3.10 released
 
I have found a way around the problem. I wish the installer could handle it itself but it's freeware and no more support. http://forum.shrapnelgames.com/images/icons/icon9.gif
I hope to post a fix on Sunday or so...

Saracen May 7th, 2002 04:08 PM

Re: TDM-ModPack v3.10 released
 
Any updates coming for this mod?

Mephisto May 9th, 2002 07:55 PM

Re: TDM-ModPack v3.10 released
 
Quote:

Originally posted by Saracen:
Any updates coming for this mod?
<font size="2" face="Verdana, Arial">On the installer or the mod? The installer as soon as I find the time, the mod when we have tweaked your races again to justify the release. http://forum.shrapnelgames.com/images/icons/icon7.gif

Captain Kwok May 9th, 2002 08:11 PM

Re: TDM-ModPack v3.10 released
 
Mephisto,

I like your avatar!

Mephisto May 9th, 2002 08:14 PM

Re: TDM-ModPack v3.10 released
 
Quote:

Originally posted by Captain Kwok:
Mephisto,

I like your avatar!

<font size="2" face="Verdana, Arial">Thanks! Still working on transparency (but I think I got it now). Yours is very cool, too! http://forum.shrapnelgames.com/images/icons/icon7.gif


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