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-   -   Why Domed colonies on green dots (http://forum.shrapnelgames.com/showthread.php?t=5886)

Ruatha May 6th, 2002 08:26 PM

Why Domed colonies on green dots
 
This is my first game and I'mmaking all the classic mistakes, have been helped by this forum, thanx.

I play with a methane gas giant as home world.
Now I've found my first planet that has a green dot, a large gas giant with methane and mild conditions. When I build my colony there it's domed. Am I doomed to have domed colonies forever? My homeplanet that is a methane gas giant isn't domed.

Gandalph May 6th, 2002 08:54 PM

Re: Why Domed colonies on green dots
 
Check the race that you are putting on the domed colony. If it is mixed race or not your original race this would explain it. If it is your original race and is still domed, Unknown?

Ruatha May 6th, 2002 09:03 PM

Re: Why Domed colonies on green dots
 
I don't quite understand the question, can I send out other races than my own.
I only have contact with one other race and I 'm going to attack him next turn.

<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Gandalph:
Check the race that you are putting on the domed colony. If it is mixed race or not your original race this would explain it. If it is your original race and is still domed, Unknown?<hr></blockquote>

Ruatha May 6th, 2002 09:26 PM

Re: Why Domed colonies on green dots
 
Can I e-mail my savegame file to someone who can explain why the colony is domed. When I do f4 both my colonies are gas giants methane, the medium is my homeworld and the large is domed.

rdouglass May 6th, 2002 09:37 PM

Re: Why Domed colonies on green dots
 
Also IIRC if you send your colonizers with no populations, they are domed. IIRC all colonies are considered domed until thy get population. Do you have colonists???

Suicide Junkie May 6th, 2002 09:38 PM

Re: Why Domed colonies on green dots
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>When I do f4 both my colonies are gas giants methane, the medium is my homeworld and the large is domed.<hr></blockquote>How many people are on the planets?

I expect you will find 4,000 Million on your homeworld, and Zero on your colony. When there are zero people, it puts the domed symbol up.

Ruatha May 6th, 2002 09:45 PM

Re: Why Domed colonies on green dots
 
BIG THANX; this really worried me, now I'm relieved.
Ofcourse there are 0 people on the planet. The newbie I am hadn't put any colonists on the ship!

THANX
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Suicide Junkie:
How many people are on the planets?

I expect you will find 4,000 Million on your homeworld, and Zero on your colony. When there are zero people, it puts the domed symbol up.
<hr></blockquote>

capnq May 7th, 2002 04:15 AM

Re: Why Domed colonies on green dots
 
You can get races that breathe other atmospheres by using Ship Capture against Colony Ships and Population Transports, or successfully invading their planets with Troops.

With other human players, you can arrange to trade loaded transports.

Atrocities May 7th, 2002 05:19 AM

Re: Why Domed colonies on green dots
 
We should start refering people to Malfadors Q&A section. A lot of these "Can't colonize" question can be answered simply by reading the Malfador Q&A section. Malfador Q&A

Baron Munchausen May 7th, 2002 05:31 AM

Re: Why Domed colonies on green dots
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by capnq:
You can get races that breathe other atmospheres by using Ship Capture against Colony Ships and Population Transports, or successfully invading their planets with Troops.

With other human players, you can arrange to trade loaded transports.
<hr></blockquote>

You can also do that with an AI if you spot one with population in it. (This assumes you have long range scanners, or you are a good guesser. http://forum.shrapnelgames.com/images/icons/icon7.gif ) Just offer to trade something for the transport you want. The AI doesn't seem to assign any value to colonists in a transport.

[ 07 May 2002: Message edited by: Baron Munchausen ]</p>

LordOffender July 23rd, 2004 06:41 AM

Re: Why Domed colonies on green dots
 
Can I terraform an Irradiated planet?

Loser July 23rd, 2004 06:58 AM

Re: Why Domed colonies on green dots
 
Quote:

Originally posted by LordOffender:
Can I terraform an Irradiated planet?
<font size="2" face="sans-serif, arial, verdana">This might have been a good time to start a new topic, but it's interesting to see this thread resurected.

Anyway, there is no Facility that will correct Irradiation (as in the special planet type from FQM), however you may be able to get a new and different planet type by using Stellar Manipulation components on ships in the same sector as this planet to destory it and recreate it.

If I recall correctly, Irradiated and SmallMachineWorld planets cannot be created by Stellar Manipulation.

Ruatha July 23rd, 2004 07:13 AM

Re: Why Domed colonies on green dots
 
What a shock to see this one popping up!! http://forum.shrapnelgames.com/images/icons/shock.gif

My first post ever on this forum!

[ July 23, 2004, 06:14: Message edited by: Ruatha ]

Raging Deadstar July 23rd, 2004 11:25 AM

Re: Why Domed colonies on green dots
 
Quote:

Originally posted by Loser:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by LordOffender:
Can I terraform an Irradiated planet?

<font size="2" face="sans-serif, arial, verdana">If I recall correctly, Irradiated and SmallMachineWorld planets cannot be created by Stellar Manipulation. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I think once or twice i might have gotten irradiated planets in FQM Deluxe from creating planets, although maybe i'm mistaken.

You can Terraform Irradiated Planets as well. It will change the atmosphere to breathable. The thing is on Irradiated planets domed planets have more facility space than undomed. http://forum.shrapnelgames.com/images/icons/icon7.gif Not the kind of Terrafrorming you're after

Narrew July 23rd, 2004 12:09 PM

Re: Why Domed colonies on green dots
 
Quote:

Originally posted by Ruatha:
What a shock to see this one popping up!! http://forum.shrapnelgames.com/images/icons/shock.gif

My first post ever on this forum!

<font size="2" face="sans-serif, arial, verdana">Bleh, I am glad I didn't reply till I read this message and then go back to read the date stamp, I was laughing pretty hard thinking that after all the games you and I have been in you didn't catch that problem, hehe. Ok, I am still laughing, but not as hard http://forum.shrapnelgames.com/images/icons/tongue.gif

Ruatha July 24th, 2004 08:25 AM

Re: Why Domed colonies on green dots
 
Quote:

Originally posted by Narrew:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Ruatha:
What a shock to see this one popping up!! http://forum.shrapnelgames.com/images/icons/shock.gif

My first post ever on this forum!

<font size="2" face="sans-serif, arial, verdana">Bleh, I am glad I didn't reply till I read this message and then go back to read the date stamp, I was laughing pretty hard thinking that after all the games you and I have been in you didn't catch that problem, hehe. Ok, I am still laughing, but not as hard http://forum.shrapnelgames.com/images/icons/tongue.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I'm still trying out new mistakes every day....

Instar July 25th, 2004 01:20 AM

Re: Why Domed colonies on green dots
 
ogm ruatha is teh n00b
http://forum.shrapnelgames.com/images/icons/tongue.gif

narf poit chez BOOM July 27th, 2004 06:37 AM

Re: Why Domed colonies on green dots
 
Taht si onts teh orrcet sepllgin.


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