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Neural Net and Talisman - a question
I know that the Neural Net allows every ship in a fleet to use the experience stats of the best ship in the fleet.
I know that the Talisman allows every hit to score. I also seem to note behavior among weapons platforms that suggests that only one WP on a planet needs the Talisman to give them all the 100% to hit chance. It may also be the case for satellites, but I do not use them enough to really tell. (One of my handicaps to the AI non-Gold is to always be the Last player so satellites at Warp points are useless for me.) My question is if the Talisman's mechanics uses an approach (out of sight in the game engine) that acts like verrrry high experience for to hit probability. In other words, does the Neural Net on one ship in a fleet allow it to access the Talisman on another ship in the same fleet for to hit chances? |
Re: Neural Net and Talisman - a question
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by jim:
My question is if the Talisman's mechanics uses an approach (out of sight in the game engine) that acts like verrrry high experience for to hit probability. In other words, does the Neural Net on one ship in a fleet allow it to access the Talisman on another ship in the same fleet for to hit chances?<hr></blockquote> Nope. The Neural Net only will transfer the experience of the more experienced ship into the fleet, to all the other ships inside the ship. Nothing more, nothing less. |
Re: Neural Net and Talisman - a question
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I wonder, why there are no small talismann for fighters ? AFIK, most fighter pilots (just like any person involved in life-threating activities) have some sort of lucky talismanns with them. |
Re: Neural Net and Talisman - a question
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Tactical, Tactical-Auto, and Simulator is done differently. |
Re: Neural Net and Talisman - a question
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Premises: 1) You have a ship with 50% of experience (Legendary). 2) This ship have the Neural Net device. 3) You have a fleet with green ships (without training or experience). 4) All the ships inside the fleet have the Neural Net. If you join the ship with the 50% of experience to the fleet with green ships, then, at the next turn ALL the ships inside the fleet will have 50% of experience. |
Re: Neural Net and Talisman - a question
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In all of my 1.49 multiplayer games (Lastest pre gold Version), ALWAYS the first player had the first shot. [ 09 May 2002, 18:22: Message edited by: Master Belisarius ] |
Re: Neural Net and Talisman - a question
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In all of my 1.49 multiplayer games (Lastest pre gold Version), ALWAYS the first player had the first shot.</font><hr /></blockquote><font size="2" face="Verdana, Arial">I believe Wardad was talking about the latest 1.67 Gold. [ 09 May 2002, 19:03: Message edited by: Bman ] |
Re: Neural Net and Talisman - a question
[quote]Originally posted by oleg:
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As for ship neural net, it doesn't train the untrained ships; it just gives them an effective experienced equal to the highest trained still-existing ship in the same fleet. If that ship dies or breaks formation, neural net ships in the same fleet will fall in effective experience to that of the new most experienced in the fleet (tactical group). PvK |
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Re: Neural Net and Talisman - a question
Maybe not strictly when it breaks formation, but when it leaves the fleet group (like if it gets crippled)... but maybe I'm wrong...
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Re: Neural Net and Talisman - a question
Of course, as I had said, I was referring to the non-Gold Version of the game. In that Version, the player order dictates the combat execution order.
If I have it right, every ship in a fleet that has a Neural Net gets to use the experience stats of the best, most-experienced ship in that same fleet. That is, the experienced ship that is lending its stats to others does NOT need the Neural Net. The reason for the original question was to explore the possibility that the 20 kt difference between Talisman and the NN might be aboe to be used otherwise. Also, Talisman ships might be preferred ships to capture so that a non-Religious race could use NN to gain that perfedt hit chance. |
Re: Neural Net and Talisman - a question
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I thought another older thread said it was fixed b4 Gold. oops. |
Re: Neural Net and Talisman - a question
You may notice that the absolute maximum to-hit that you can get from experience is 99%
The talisman gives you 100%. That tells you these two effects are quite separate, since the experience is applied before the total is capped at 99%, and the talisman applies afterwards. |
Re: Neural Net and Talisman - a question
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So, if this is accurate, then fleets have nothing to do with Neural Nets. I don't think Fleets have anything to do with Talismans, either. Fleet experience is different from ship experience, which is different from an ability of a single ship to always hit thanks to a talisman. So, the only way I would expect the talisman effect to spread to other units, would be if you modded its ability onto a fighter or satellite or troop component, in which case the unit group would probably always hit even if it had only one. PvK |
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