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Being a good sport is...
Being a good sport is...
...sending your turn into PBW promptly, even when you're getting your *** royally kicked. Even when your fine, brave, innocently cheerful young people face utter extinction, crushed under the iron boot heel of ruthless alien aggression http://forum.shrapnelgames.com/image...s/rolleyes.gif [ May 21, 2002, 18:32: Message edited by: Possum ] |
Re: Being a good sport is...
Being a good sport is...
...showing mercy to someone weaker than you |
Re: Being a good sport is...
Being a good sport is...
...not carrying grudges from one game to another. Rollo |
Re: Being a good sport is...
Being a good sport
Giving ally chance to run Before you break treaty |
Re: Being a good sport is...
The player might be saying you win by no longer participating. I know when I play a game, the moment I feel the game is lost, I shake the hand of the other guy and congratulate them.
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Re: Being a good sport is...
I think that finishing a game that you started would be a good start, don't play to many games (don't start a game unless the settings appeal to you). Look at the number of replacment players needed at PBW
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Re: Being a good sport is...
And yes I have dumped a few games that have not been interesing, perhaps a new thread, what do you do to make a PBW game interesing?
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Re: Being a good sport is...
Simple answer to this: I don't play PBW http://forum.shrapnelgames.com/images/icons/icon7.gif
Steve. |
Re: Being a good sport is...
Being a good sport is not HEX-editing the game for your pleasure.
http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: Being a good sport is...
being a good sport is...
...aways treating everyone with respect on this forum. ...aways answering questions and not telling people to figure it out for themselves... ... |
Re: Being a good sport is...
Quote:
To make the game interesting think outside the box. If you have no hope of winning keep on playing. Ally with "victor" with an eye to stabbing him in the back, or generally bettering your own position to get back into the game. When you have nothing to loose then experiment. What you learn from messing around with an untennable position in one game can come in very useful in another. I say this not as an SEIV player (I only have the demo) but as a long time wargamer and computer gamer. But what holds true for all other games should work with SEIV as well. Of course if it's a two player game then whatever your opponent agrees to should set the tone. And you can always surrender to him. http://forum.shrapnelgames.com/images/icons/icon7.gif AtP |
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