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-   -   Anyone remember Warp War? can it be done in SEIV (http://forum.shrapnelgames.com/showthread.php?t=6127)

larrybush May 29th, 2002 04:54 AM

Anyone remember Warp War? can it be done in SEIV
 
If you remember it had system ships which were not capable of star travel (they did most the fighting) Warpships had a Warp Generator. Can a component be designed in SEIV to allow for warp generators? Dictating which ship types can move between stars. Also a component called a ship rack allowed Warp ships to carry system ships. Can this component be designed for SEIV? Allowing Warp ships to "drop off" system ships for combat, after reaching a star system.. Just thinking about these mods in advance...
Larry--the non-programmer but big imagination... I'll learn enough to mod this game or eat dirt.

Will May 29th, 2002 05:35 AM

Re: Anyone remember Warp War? can it be done in SEIV
 
I think somebody did this, using really big fighters. Since units can't move through warp points unless they're on another ship, it's a perfect analogy for system ships. Just a few tweaks to the tech files are needed. Make fighters bigger, allow "ship" weapons on fighters, and make the engines bigger.

Suicide Junkie May 30th, 2002 05:38 AM

Re: Anyone remember Warp War? can it be done in SEIV
 
IE: edit vehiclesize.txt, and make all of the warship hulls ":= fighter"

Then, romp through components.txt, and make most of the stuff "All" or "Fighter" instead of "Ship/Base".

Copy the Fighter Bays, and make them "Ship Rack" with piles of storage (500 KT to fit a cruiser, for example).

Phoenix-D May 30th, 2002 07:23 AM

Re: Anyone remember Warp War? can it be done in SEIV
 
Just an early warning: this isn't exact.

your system ships will stack, so you can have 15 Cruisers in a single combat square, and they won't be able to take internal damage.

Baron Munchausen May 30th, 2002 04:47 PM

Re: Anyone remember Warp War? can it be done in SEIV
 
Quote:

Originally posted by larrybush:
If you remember it had system ships which were not capable of star travel (they did most the fighting) Warpships had a Warp Generator. Can a component be designed in SEIV to allow for warp generators? Dictating which ship types can move between stars. Also a component called a ship rack allowed Warp ships to carry system ships. Can this component be designed for SEIV? Allowing Warp ships to "drop off" system ships for combat, after reaching a star system.. Just thinking about these mods in advance...
Larry--the non-programmer but big imagination... I'll learn enough to mod this game or eat dirt.

<font size="2" face="Verdana, Helvetica, sans-serif">If MM would implement a couple of things you could do this.

First, the 'ability required' setting for warp points. Then you could make transit through a warp point require a special ability in the ship. You could then have a 'jump drive' component in the game, and ships without the jump drive would be able to carry more armament and defenses of course.

Second the ability of ships to carry other ships. We've requested 'docking bays' for bases before. Like so many other things, we've never heard any response one way or the other. http://forum.shrapnelgames.com/image...s/rolleyes.gif

[ May 30, 2002, 15:48: Message edited by: Baron Munchausen ]

dmm May 30th, 2002 10:47 PM

Re: Anyone remember Warp War? can it be done in SEIV
 
I'll take this opportunity to repeat my plea for separate engines for combat movement, strategic movement, and warping. Would immediately enrich the game greatly. Only question is: could the AIs handle a more complicated system? I think they could, but it would take some effort. At worst you could just give the AIs generic ships with the same capabilities that they have now.

ps It would also be cool if you couldn't see WPs until you had researched them.

dmm May 30th, 2002 11:07 PM

Re: Anyone remember Warp War? can it be done in SEIV
 
BTW, you could do a little of what you want by setting up the map with no WPs. And you'd want to mod the research cost of stellar manip, or else the game would take forever. Unfortunately, the WP Creator component only works once and makes a permanent WP. Whereas, what you want is a WP Creator component that works as many times as you want, but only makes temporary WPs. So what we need is for MM to give us a wider variety of WPs. Along with that, I'd like to see WP Stabilizer components, for putting on starbases.

Something you can do with SEIV as it is right now, is to make huge galaxies with lots of empty systems, in order to simulate the vast wastelands of interstellar space. Then give everyone WP Creation/Destruction at the beginning of the game (otherwise the AI would be totally crippled). Maybe QuantumReactor also.

capnq June 1st, 2002 07:25 PM

Re: Anyone remember Warp War? can it be done in SEIV
 
Quote:

Something you can do with SEIV as it is right now, is to make huge galaxies with lots of empty systems, in order to simulate the vast wastelands of interstellar space.
<font size="2" face="Verdana, Helvetica, sans-serif">My Hypermaze mod has a similar effect; nearly half of the systems are hyperspace zones, and colonizable normal systems are about as common as in an Ancient quadrant.

Lord Kodos June 1st, 2002 09:14 PM

Re: Anyone remember Warp War? can it be done in SEIV
 
OM is like that most systems are completely empty.Also as for warp wars they make an apearence in OM also.A primitive races first space shuttles(witch are more or less the level of tech we have in real life now).They have lkong range satalites like we do but also their first ship the Shuttle is a massive thing and cant warp

Skulky June 1st, 2002 10:18 PM

Re: Anyone remember Warp War? can it be done in SEIV
 
WE NEED DOCKING BAYS!!!!!!!!!!!!!!!!!!!!! o so bad, and the different warp point types/stabilizers and o so much more too. Maybe Aaron could employ some ppl to help him add to the code adn test it????? not me though as i have no exp.

Lord Kodos June 1st, 2002 10:34 PM

Re: Anyone remember Warp War? can it be done in SEIV
 
I agree.I mentioned the unstable WP in my Omni-Mod thread the idea was that when a ship uses its FTL travel the warp it makes in the case of Slipstream and Fold Space Generator would only Last X number of turns

jimbob June 2nd, 2002 12:58 AM

Re: Anyone remember Warp War? can it be done in SEIV
 
Lord Kodos:

Hey, have you tried the "unstable warp points" system yet? I'd really like to hear back on the destabilization/random event idea you had. A very cool idea I might add....

Lord Kodos June 2nd, 2002 01:01 AM

Re: Anyone remember Warp War? can it be done in SEIV
 
what do you mean by that.As far as i know that warp Lasts for X turns is impossible unfortunetly

PvK June 3rd, 2002 03:29 AM

Re: Anyone remember Warp War? can it be done in SEIV
 
Yes, I remember Warp War - a neat pocket game from Metagaming. A very nice and simple design, yet interesting to play and including ship design and so on.

One way to make warp points unstable is to jam the random event list full of warp-point closing events, and then turn up the event chance per turn to 100%. Still, this will only close one warp point per turn in the whole quadrant. If it's a no-warp-point quadrant, though, this will be somewhat close, depending on how much creation is going on. You could also make Close Warp Point a very cheap component (or even a built-in ability of all ship hulls).

An psychotic solution would be to design a modded AI that does nothing but generate ships that have no property except the ability to close warp points... but that's er, silly and would be a lot of work and have issues... http://forum.shrapnelgames.com/images/icons/icon12.gif

PvK

dmm June 3rd, 2002 05:09 PM

Re: Anyone remember Warp War? can it be done in SEIV
 
PvK, that's a great idea! (The first one, I mean. The pschotic one is LOL. Galactic Felix Ungers!)

Shadowstar June 3rd, 2002 07:15 PM

Re: Anyone remember Warp War? can it be done in SEIV
 
I've been trying to do something like this for my Starscape mod, only what I want to do is make a Hyperdrive component.

The basic idea is that it is a component which will allow the ship to create a temporary warp point that leads into a sort of alternate reality of the game. The idea is that once your ship enters this alternate reality, it can travel across the map by going through the empty spaces between stars, and when it enters a system space all you see is a cool background graphic (something I can create with my artistic skills) and a warp point in the middle. Going through the central warp point would have the ship emerge from hyperspace in a random location in the system.

The alternate reality could be generated by the game based on the minimap (or the same data anyway). All it needs to do is have a bunch of empty areas that can be moved between simply by flying the ship off the edge of the screen. Areas with systems in them would use the custom graphics and have a single permanent warp point in them that leads to the corresponding system in the "real" reality.

It should also be possible for ships to encounter each other in the hyperspace reality and fight it out in deep space. Also, it should be impossible for ships with "open warp point" abilities to open warp points in hyperspace. It should also be impossible to close warp points in hyperspace (doing so would render a system completely unreachable).

Starscape games would run in maps without warp points and the hyperdrive tech would be available at the beginning of the game, or possibly with some research (different grades of hyperdrive would make the ship move faster when it was in the other reality).

The problem is, of course, that the game code would need to be altered on a fundamental level, which probably means altering the executable, as I am fairly certain with all my experimenting that such changes are not possible with the tools provided. This would be a true mod, not just an alteration of the data files, but an actual modification of the core game code. As I am no programmer, I would not be able to do this.

However, if someone else could, I'm sure I wouldn't be the only one who would be appreciative of the effort. Who knows? It could end up becoming the greatest SEIV mod ever made!

If there are people really interested in helping me develop this kind of mod who have the skills required, I would love to get started. I can contribute graphics, sound effects, and documentation, as well as game-mastering the Starscape games (I will be moving my mod over from Stars! so that will come naturally). I will also create the components. Those who help will get credit on the Starscape website.

For thousands of years, man dreamed of flying, now he dreams of hyperspace. Ain't that just lovely?

Baron Munchausen June 5th, 2002 06:02 AM

Re: Anyone remember Warp War? can it be done in SEIV
 
Another way to do this would be 'warp gates' -- components or possibliy facilities that allow you to open a temporary wormhole for ships to pass through. If MM would create these you could have a game with no warp points and have to research warp gats to travel beyond your home system. You could also create a very 'Babylon 5' style game very different fromt he default config.

Krsqk June 5th, 2002 06:59 PM

Re: Anyone remember Warp War? can it be done in SEIV
 
Quote:

An psychotic solution would be to design a modded AI that does nothing but generate ships that have no property except the ability to close warp points... but that's er, silly and would be a lot of work and have issues...
<font size="2" face="Verdana, Helvetica, sans-serif">Actually, I included a similar race in my personal space monsters mod. I have stellar manipulation monsters who travel around doing nothing but opening/closing warp points, destroying nebulae, creating planets, etc. It makes for an interesting game combined with the swarm race. It's not a good thing when a warp point from the swarm homeworld opens up into your home system.

Lord Kodos June 7th, 2002 05:27 AM

Re: Anyone remember Warp War? can it be done in SEIV
 
well is anyone going to make this?I would like to include it in the LotR.As of now the other tcs it contains are:

Galactic War
Planetary Invasion
Skirmish
Junkyard Mod(Puke do you mind?i may edit it a little though)
i would love to include Warp War and any other TCS out there.

Shadowstar June 8th, 2002 01:14 AM

Re: Anyone remember Warp War? can it be done in SEIV
 
I think I'll move this to another thread...


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