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Deathstalker\'s Mount Mod- Gold 1.1 Update
I have uploaded a new verion of the Mount Mod into the Data section of the Modd uploads. New Version has re-tweaked mounts and several new additions.
New: Engine Mounts (less fuel used) for both Ships and Drones. Overloaded Weapons Mount. Drone Mounts (Large, ER, and Pulsed). Miniturized Weapons Mount. Re-Balanced Mini-Mounts. 'Next Gen' Weapon Mounts (less supplies used). Well, go take a look!! http://forum.shrapnelgames.com/images/icons/icon7.gif Questions/Comments/Suggestions/Etc. Post me here or email. As always, if you are looking to borrow/merge any of my mounts into your own modds for posting here/other places you are welcome to do so, just ask and give credit where credit is due. [ May 30, 2002, 22:04: Message edited by: Deathstalker ] |
Re: Deathstalker\'s Mount Mod- Gold 1.1 Update
Finally man! I've been waiting a while for this. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Deathstalker\'s Mount Mod- Gold 1.1 Update
Oh Boy! New Toys! (and it not even my birthday)
Pardon Me.. Out of the way... I'm first in line... http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Deathstalker\'s Mount Mod- Gold 1.1 Update
Ummm...excited guys http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon10.gif
Thanks for the replys (and sorry it did take so long to get back to modding......onward to restoring the D-Mod...eventually http://forum.shrapnelgames.com/image...s/rolleyes.gif ) Let me know what you think of the new Version of the Mount Mod (good/bad/ugly...suggestions). I can personally see the Engine Mounts getting a LOT of use, as well as the Hardened Component to protect vs. Ionic weapons, just a shame we can't 'stack' mounts. (hint, hint MM http://forum.shrapnelgames.com/image...s/rolleyes.gif ) [ May 31, 2002, 05:45: Message edited by: Deathstalker ] |
Re: Deathstalker\'s Mount Mod- Gold 1.1 Update
Well, I like to see those mods that I have made even a small contribution to be kept current. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Deathstalker\'s Mount Mod- Gold 1.1 Update
Deathstalker,
I like this sort of stuff. I did someting like this Last year for myself with the hardened/armored components, but I scrapped it because I thought it would cause problems with the AIs. You could get some HUGE armors, organic, ouch, and I was afraid the mounting of 150% upsized components would cause the AI to 'squeeze out' some semi-critical components during design or otherwise cause it to make some odd designs. It might also screw the AI from building a ringworld/sphereworld as if it for some reason decides to 'armor' the components they won't fit on anything. Of course, who cares here maybe, as I've never even built one myself let alone seen an AI do it. Just wondering if you'd had any problems like I outlined? |
Re: Deathstalker\'s Mount Mod- Gold 1.1 Update
Tenryu,
I did have problems at first (all AI ships came out with hardened everything) but figured a way out of the situation. As far as the CompEnhancement.txt goes the AI will take the mount furthest down the list and the mount that is the largest vs. the kt of the ship. So basicly I made the 'Hardened Component' mount have a requirement of 0kt for ship size, and then made a new 'Normal Component' mount directly below it requiring 80kt (Sat size) minimum size, so the AI will always use the Normal Component. If there were 70kt ships they would use the Hardened Comp. So basicly I kept the Mounts that would really screw up the AI (Spinal mounts, Hardened Mounts, Miniturized Component Mounts, etc) out of AI reach by forcing them to use 'Normal' size mounts. This way all the really fun mounts can be used by Humans (PBW http://forum.shrapnelgames.com/images/icons/icon10.gif ) but Mounts the AI is ok to use it still will and in a certian order. I also forced the AI to use certain mounts vs. ship sizes. It will use Light Mounts for Escorts, Normal for Frigates, ER for Destroyers, Large for LC, Pulsed for Cruisers, Heavy for BS and up, Massive for Dreadnought, and High Energy Focus for Baseships. The MiniMissile Mount (70% size missile launchers, full damage) is set for use on all AI ships up to Dreadnought. Longwinded explanation but I hope it helped. http://forum.shrapnelgames.com/images/icons/icon7.gif [ May 31, 2002, 14:48: Message edited by: Deathstalker ] |
Re: Deathstalker\'s Mount Mod- Gold 1.1 Update
Quote:
zen |
Re: Deathstalker\'s Mount Mod- Gold 1.1 Update
Ah!! OK! Thanks. Understand now. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Deathstalker\'s Mount Mod- Gold 1.1 Update
Is there an explanition as to where to put this?
(Duh the brain dead) http://forum.shrapnelgames.com/image...s/rolleyes.gif |
Re: Deathstalker\'s Mount Mod- Gold 1.1 Update
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This is awesome D! It never occured to me to add mounts for non weapons like this. Did you have non-weapon mounts in previous D-Mount mods? If so I must be brain dead too, cause I don't remember them. Geoschmo |
Re: Deathstalker\'s Mount Mod- Gold 1.1 Update
How to install is included in the 'readme' but here is a rundown of how to install.
Se4 Gold: Go into your 'Data' folder inside Gold or inside the modd (ie, TDM) that you use and rename your 'CompEnhancement.txt' to '1CompEnhancement.txt', manually move the 'CompEnhancement.txt' file from the Mount Mod into the Data Folder, there you go. To go back to your old (base) se4Gold mounts just reverse the process (rename the new CompEnhacement.txt to '2CompEnhancement.txt' and remove the '1' from the other and 'poof', your old mounts are back. |
Re: Deathstalker\'s Mount Mod- Gold 1.1 Update
Previously I just had the Hardened Component Mount, the Next Gen Engine and Weapons mounts I just thought up this week (glad they worked too, was trying to double the supplies but using 1/2 supplies as fuel works better). I suppose you could even 'fake' a Quantum Reactor (or Dilythium (sp?), make a mount that has the engines use 5% normal supplies, that way fuel goes a looonnnggg way.
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Re: Deathstalker\'s Mount Mod- Gold 1.1 Update
Yes. What would really be nice is if these mounts could be limited to specfic component types, not just all non weapons. But that would require hard code changes of course. Technically someone could put your low supply engine mount on a remote miner, or a stellar manip comp that also use supplies. Although I think the extra cost would make that a silly thing to do.
P.S. D, Did you ever get Gold? Geoschmo |
Re: Deathstalker\'s Mount Mod- Gold 1.1 Update
Yep http://forum.shrapnelgames.com/images/icons/icon10.gif
Got Gold on Wed. http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif Got my butt handed to me by the Aquiliaen (sp?) on Thursday. Glad to see they have Ground Combat fixed (sort of , damn AI invaded and took 3 of my planets within 10 turns http://forum.shrapnelgames.com/images/icons/shock.gif ). Drones are interesting (and annoying). Don't really like that they take damage like units (ie, die once full damage is taken, don't lose components like ships, makes Ionic/Tach weapons useless against them.) Until the next patch Ionic weapons are WAY too powerful!! (no engines=no supplies=DEAD). |
Re: Deathstalker\'s Mount Mod- Gold 1.1 Update
Sorry for being such a newb, but where exactly is the place I can download this?
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Re: Deathstalker\'s Mount Mod- Gold 1.1 Update
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Here's the link http://forum.shrapnelgames.com/images/icons/icon7.gif : DeathStalker Mount Mod GOLD ... and BTW, don't worry if you get a funny named 12345679890.zip file, that's normal, rename it if u want ! http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Deathstalker\'s Mount Mod- Gold 1.1 Update
thx
Can't seem to get the hang of finding things using just this forum... why isn't any webpage a central one updating all links, etc? (not that I'm volunteering for that job, atleast not yet http://forum.shrapnelgames.com/images/icons/icon10.gif ) [ June 03, 2002, 17:21: Message edited by: AeoN2 ] |
Re: Deathstalker\'s Mount Mod- Gold 1.1 Update
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I've heard that previously to April spaceempire.org was a reference site for all mods/files, but it has crashed and is now very bare ... http://forum.shrapnelgames.com/images/icons/icon9.gif The PBW site has a much nicer file hosting system (a big table list all files), but is not updated regularly (in fact players put there what they want, it's not really administered). I've not enough skills and time neither to make a site that'll host current Versions of mods, but it'll be cool ... http://forum.shrapnelgames.com/image...s/rolleyes.gif |
Re: Deathstalker\'s Mount Mod- Gold 1.1 Update
Just a bump for feedback http://forum.shrapnelgames.com/images/icons/icon7.gif
To those who have tried it: What do you like? What don't you like? (ie, what can I improve upon). And does anyone have some 'Mount' ideas they want me to add? |
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